Search found 54 matches

by Daimoth
Thu Jan 19, 2017 1:11 am
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| May22, 2015 |:-

Latest iteration:

Image
by Daimoth
Fri Jan 13, 2017 10:44 pm
Forum: Multimedia
Topic: Looking for this asset in the MPQ
Replies: 5
Views: 921

Re: Looking for this asset in the MPQ

Wait, did that panel not exist in vanilla D2?
by Daimoth
Fri Jan 13, 2017 1:28 pm
Forum: Multimedia
Topic: Looking for this asset in the MPQ
Replies: 5
Views: 921

Re: Looking for this asset in the MPQ

Not showing up in MPQview for some reason. I'll try using another list file. Which one are you using?
by Daimoth
Fri Jan 13, 2017 1:38 am
Forum: Multimedia
Topic: Looking for this asset in the MPQ
Replies: 5
Views: 921

Looking for this asset in the MPQ

Image

Best I can figure my list file is wonky, but I can't find those anywhere. Can anyone help me out here?
by Daimoth
Wed Jan 11, 2017 4:56 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| May22, 2015 |:-

1/10/2017 Diablo 3 influenced GUI, WIP: http://i.imgur.com/6qSy2oH.png Comparison Again, made from scratch from a stock image of a piece of marble, I did not manipulate any vanilla assets. I can show you guys how to do this GUI stuff if you want, it's really easy. It's basically digital arts and cra...
by Daimoth
Tue May 24, 2016 8:33 am
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| May22, 2015 |:-

Thanks, m8
by Daimoth
Sun May 22, 2016 5:21 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| December 6, 2015 |:-

5/22/2016: Logo attempt http://i22.photobucket.com/albums/b339/JoshKing/ds_logo_1.gif 29 frames, 260 x 180, approximately the same as the vanilla logo anim. Grayscale, so it adapted to the units palette just fine. Not sure at all if that's the palette the logo even uses, but hey. Baby steps. Far and...
by Daimoth
Wed Jan 13, 2016 5:48 am
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| December 6, 2015 |:-

Sorry about the delay in sprites, folks. Put briefly, mental illness makes prolonged productivity tough sometimes.

I'll see what I can do, boss. You'll probably need an "on hit" plume as well.
by Daimoth
Thu Dec 10, 2015 3:33 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| December 6, 2015 |:-

I don't mind. I'm actually working on a start-to-finish tutorial so other people can give this stuff a try. I use only free software, after all. I spent a few days looking into the Blender/render palette thing, and there's no way in that program to do what we need currently. So I use GIMP for touch-...
by Daimoth
Tue Dec 08, 2015 10:14 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 20074

Re: New Animations

What's CV5?
by Daimoth
Tue Dec 08, 2015 9:46 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 20074

Re: New Animations

They look outstanding. How were you able to adapt those colorful sprites to the appropriate palettes, if you don't mind me asking?
by Daimoth
Tue Dec 08, 2015 9:25 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| December 6, 2015 |:-

No way man, giving finished pieces their own little post is an integral part of my "sprite's finished!" ritual. :idea: To convert a render to .dc6, you must adapt it to the appropriate palette. In most cases, you'll be using the units palette. D2's palettes can be found here . Reds and browns will g...
by Daimoth
Sun Dec 06, 2015 8:46 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

12/6/2015: Armor

Image
  • 54x 84 each (2x3 inventory slots)
  • Adapted to the units palette; ready for .dc6 conversion
  • Remember to fill the transparency in with solid black before converting!
Fairly Necromancer-esque.
by Daimoth
Mon Nov 30, 2015 9:13 pm
Forum: Map Editing
Topic: How does one...
Replies: 6
Views: 1389

Re: How does one...

How does one use DT1 tools to edit subtile walkability? I see the subtile field in the .ini, but I don't understand it. Nearly every vanilla DT1 has all 25 subtiles to 00, which is supposed to be unwalkable according to Siramy's DT1 docs? I feel I'm missing something here. If I add an object that no...
by Daimoth
Fri Nov 27, 2015 12:38 pm
Forum: Map Editing
Topic: How does one...
Replies: 6
Views: 1389

Re: How does one use a custom DT1 with DS1Edit?

Excellent. Now I can easily make new tilesets for everyone.
by Daimoth
Wed Nov 25, 2015 3:46 pm
Forum: Map Editing
Topic: How does one...
Replies: 6
Views: 1389

Re: Dt1 Tools with Windows 8.1

You're a lifesaver!

Why isn't that the version in the file center?

While we're on this, how does one use my shiny new DT1 with DS1Edit? Though my tiles show up ingame, DS1Edit uses the DT1 from the game's MPQ.
by Daimoth
Tue Nov 24, 2015 4:30 pm
Forum: Map Editing
Topic: How does one...
Replies: 6
Views: 1389

Re: Dt1 Tools with Windows 8.1

Currently looking into running windows 98 via virtual machine. Wish me luck!

if anyone knows of a simpler solution, just let me know.
by Daimoth
Mon Nov 23, 2015 9:55 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/23/2015: A massive overlay http://i22.photobucket.com/albums/b339/JoshKing/aura6_4.gif 250 x 250 Adapted to the units palette; ready for .dc6 conversion This one's heartbreaking. Like all greyscale sprites, it converts to the units palette flawlessly. But it was the result of a glitched out parti...
by Daimoth
Mon Nov 23, 2015 1:12 am
Forum: Map Editing
Topic: How does one...
Replies: 6
Views: 1389

How does one...

Current questions: How does one use DT1 tools to edit subtile walkability? I see the subtile stuff, but I don't understand it. Almost every tile has all 25 subtiles to 00, which is supposed to be unwalkable according to Siramy's DT1 docs? I think? Also, how does one create a "down wall"? OLD\/ Looki...
by Daimoth
Sun Nov 22, 2015 5:42 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/22/2015: Mace http://i22.photobucket.com/albums/b339/JoshKing/mace1_7_1.gif 28x 84 each (1x3 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! Somewhere between a mace and a morning star, could functio...
by Daimoth
Sat Nov 21, 2015 8:41 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release] Daim's Assets -:| November 21, 2015 |:-

Thanks, bud.

Some additional colorations on those rings:

Image

All in the correct palette, as usual.
by Daimoth
Sat Nov 21, 2015 6:23 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/21/2015: Ring with variations http://i22.photobucket.com/albums/b339/JoshKing/ring_1_all_t.gif 28x 28 each (1x1 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! These were difficult to produce! The fi...
by Daimoth
Wed Nov 18, 2015 5:51 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/18/2015: Unique sword & alternate colorations http://i22.photobucket.com/albums/b339/JoshKing/sword1_t_all.gif Each sword is 56 x 112 (2x4 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! Turned out r...
by Daimoth
Sun Nov 15, 2015 4:03 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/14/2015: A unique axe

Image
  • Adapted to the units palette; ready for .dc6 conversion
Remember to fill the transparency in with solid black before converting!
by Daimoth
Sat Nov 14, 2015 6:38 pm
Forum: Multimedia
Topic: [Release] Daim's Assets -:| May22, 2015 |:-
Replies: 53
Views: 11864

Re: [Release]Daim's Assets -:| November 14, 2015 |:-

11/14/2015: potion update

Image
  • Alternate colorations added
  • Adapted to the units palette; ready for .dc6 conversion
They're in a single image to keep the image count down. Crop out each at 28x28.

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