Latest iteration:
Search found 54 matches
- Thu Jan 19, 2017 1:11 am
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
- Fri Jan 13, 2017 10:44 pm
- Forum: Multimedia
- Topic: Looking for this asset in the MPQ
- Replies: 5
- Views: 1308
Re: Looking for this asset in the MPQ
Wait, did that panel not exist in vanilla D2?
- Fri Jan 13, 2017 1:28 pm
- Forum: Multimedia
- Topic: Looking for this asset in the MPQ
- Replies: 5
- Views: 1308
Re: Looking for this asset in the MPQ
Not showing up in MPQview for some reason. I'll try using another list file. Which one are you using?
- Fri Jan 13, 2017 1:38 am
- Forum: Multimedia
- Topic: Looking for this asset in the MPQ
- Replies: 5
- Views: 1308
Looking for this asset in the MPQ
Best I can figure my list file is wonky, but I can't find those anywhere. Can anyone help me out here?
- Wed Jan 11, 2017 4:56 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| May22, 2015 |:-
1/10/2017 Diablo 3 influenced GUI, WIP: http://i.imgur.com/6qSy2oH.png Comparison Again, made from scratch from a stock image of a piece of marble, I did not manipulate any vanilla assets. I can show you guys how to do this GUI stuff if you want, it's really easy. It's basically digital arts and cra...
- Tue May 24, 2016 8:33 am
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
- Sun May 22, 2016 5:21 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| December 6, 2015 |:-
5/22/2016: Logo attempt http://i22.photobucket.com/albums/b339/JoshKing/ds_logo_1.gif 29 frames, 260 x 180, approximately the same as the vanilla logo anim. Grayscale, so it adapted to the units palette just fine. Not sure at all if that's the palette the logo even uses, but hey. Baby steps. Far and...
- Wed Jan 13, 2016 5:48 am
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| December 6, 2015 |:-
Sorry about the delay in sprites, folks. Put briefly, mental illness makes prolonged productivity tough sometimes.
I'll see what I can do, boss. You'll probably need an "on hit" plume as well.
I'll see what I can do, boss. You'll probably need an "on hit" plume as well.
- Thu Dec 10, 2015 3:33 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| December 6, 2015 |:-
I don't mind. I'm actually working on a start-to-finish tutorial so other people can give this stuff a try. I use only free software, after all. I spent a few days looking into the Blender/render palette thing, and there's no way in that program to do what we need currently. So I use GIMP for touch-...
- Tue Dec 08, 2015 10:14 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27746
Re: New Animations
What's CV5?
- Tue Dec 08, 2015 9:46 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27746
Re: New Animations
They look outstanding. How were you able to adapt those colorful sprites to the appropriate palettes, if you don't mind me asking?
- Tue Dec 08, 2015 9:25 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| December 6, 2015 |:-
No way man, giving finished pieces their own little post is an integral part of my "sprite's finished!" ritual. :idea: To convert a render to .dc6, you must adapt it to the appropriate palette. In most cases, you'll be using the units palette. D2's palettes can be found here . Reds and browns will g...
- Sun Dec 06, 2015 8:46 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
12/6/2015: Armor
- 54x 84 each (2x3 inventory slots)
- Adapted to the units palette; ready for .dc6 conversion
- Remember to fill the transparency in with solid black before converting!
- Mon Nov 30, 2015 9:13 pm
- Forum: Map Editing
- Topic: How does one...
- Replies: 6
- Views: 1880
Re: How does one...
How does one use DT1 tools to edit subtile walkability? I see the subtile field in the .ini, but I don't understand it. Nearly every vanilla DT1 has all 25 subtiles to 00, which is supposed to be unwalkable according to Siramy's DT1 docs? I feel I'm missing something here. If I add an object that no...
- Fri Nov 27, 2015 12:38 pm
- Forum: Map Editing
- Topic: How does one...
- Replies: 6
- Views: 1880
Re: How does one use a custom DT1 with DS1Edit?
Excellent. Now I can easily make new tilesets for everyone.
- Wed Nov 25, 2015 3:46 pm
- Forum: Map Editing
- Topic: How does one...
- Replies: 6
- Views: 1880
Re: Dt1 Tools with Windows 8.1
You're a lifesaver!
Why isn't that the version in the file center?
While we're on this, how does one use my shiny new DT1 with DS1Edit? Though my tiles show up ingame, DS1Edit uses the DT1 from the game's MPQ.
Why isn't that the version in the file center?
While we're on this, how does one use my shiny new DT1 with DS1Edit? Though my tiles show up ingame, DS1Edit uses the DT1 from the game's MPQ.
- Tue Nov 24, 2015 4:30 pm
- Forum: Map Editing
- Topic: How does one...
- Replies: 6
- Views: 1880
Re: Dt1 Tools with Windows 8.1
Currently looking into running windows 98 via virtual machine. Wish me luck!
if anyone knows of a simpler solution, just let me know.
if anyone knows of a simpler solution, just let me know.
- Mon Nov 23, 2015 9:55 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/23/2015: A massive overlay http://i22.photobucket.com/albums/b339/JoshKing/aura6_4.gif 250 x 250 Adapted to the units palette; ready for .dc6 conversion This one's heartbreaking. Like all greyscale sprites, it converts to the units palette flawlessly. But it was the result of a glitched out parti...
- Mon Nov 23, 2015 1:12 am
- Forum: Map Editing
- Topic: How does one...
- Replies: 6
- Views: 1880
How does one...
Current questions: How does one use DT1 tools to edit subtile walkability? I see the subtile stuff, but I don't understand it. Almost every tile has all 25 subtiles to 00, which is supposed to be unwalkable according to Siramy's DT1 docs? I think? Also, how does one create a "down wall"? OLD\/ Looki...
- Sun Nov 22, 2015 5:42 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/22/2015: Mace http://i22.photobucket.com/albums/b339/JoshKing/mace1_7_1.gif 28x 84 each (1x3 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! Somewhere between a mace and a morning star, could functio...
- Sat Nov 21, 2015 8:41 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release] Daim's Assets -:| November 21, 2015 |:-
Thanks, bud.
Some additional colorations on those rings:
All in the correct palette, as usual.
Some additional colorations on those rings:
All in the correct palette, as usual.
- Sat Nov 21, 2015 6:23 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/21/2015: Ring with variations http://i22.photobucket.com/albums/b339/JoshKing/ring_1_all_t.gif 28x 28 each (1x1 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! These were difficult to produce! The fi...
- Wed Nov 18, 2015 5:51 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/18/2015: Unique sword & alternate colorations http://i22.photobucket.com/albums/b339/JoshKing/sword1_t_all.gif Each sword is 56 x 112 (2x4 inventory slots) Adapted to the units palette; ready for .dc6 conversion Remember to fill the transparency in with solid black before converting! Turned out r...
- Sun Nov 15, 2015 4:03 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/14/2015: A unique axe
- Adapted to the units palette; ready for .dc6 conversion
- Sat Nov 14, 2015 6:38 pm
- Forum: Multimedia
- Topic: [Release] Daim's Assets -:| May22, 2015 |:-
- Replies: 53
- Views: 14778
Re: [Release]Daim's Assets -:| November 14, 2015 |:-
11/14/2015: potion update
- Alternate colorations added
- Adapted to the units palette; ready for .dc6 conversion