Search found 24 matches
- Tue Feb 19, 2019 1:31 pm
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2002
Re: D2NG-Loader (Load your custom DLL's mod easy)
I just did a few tests Thaison and when I tried to run a .dll from another game version it crashed. (I tried to run high res from 1.13 with 1.09 - purely for testing the program) Obviously its just a loader aka injector, you aren't supposed to load a dll that will patch the place of a different ver...
- Tue Feb 19, 2019 1:29 pm
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2002
- Mon Feb 18, 2019 7:06 pm
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2002
D2NG-Loader (Load your custom DLL's mod easy)
---D2NG-Loader--- https://d2mods.info/forum/ext/dmzx/imageupload/files/3726ca632ec75731b8fb1b6492de94b2.png Hello, i was bored of Fog or D2Win so i decided to write this C# app, obviously it doesn't change the process/window name or even patch D2GFX, it's YOU who need to do it from your mod.dll. Ful...
- Mon Feb 11, 2019 1:58 pm
- Forum: Feedback
- Topic: Update the wiki and fix https certificate
- Replies: 9
- Views: 1897
Re: Update the wiki and fix https certificate
The GH account is at least a lot easier to maintain and version (as you can branch for each version), but allows people to commit work in their own way/method. But either way, all the information is available in the forums and on Discord (thats where 95% of the wiki info came from in the first plac...
- Mon Feb 11, 2019 11:24 am
- Forum: Feedback
- Topic: Update the wiki and fix https certificate
- Replies: 9
- Views: 1897
Re: Update the wiki and fix https certificate
We have a wiki? If you're referring to the Knowledge Base, then it is not a wiki at all. I was refering to http://phrozen-library.wikia.com/wiki/Category:Struct We have no affiliation with this Wiki. We have an official GitHub though. Hey x) red alert, https cert has expired, also an update for the...
- Mon Feb 11, 2019 10:54 am
- Forum: Feedback
- Topic: Update the wiki and fix https certificate
- Replies: 9
- Views: 1897
- Mon Feb 11, 2019 1:44 am
- Forum: Feedback
- Topic: Update the wiki and fix https certificate
- Replies: 9
- Views: 1897
Update the wiki and fix https certificate
Hey x) red alert, https cert has expired, also an update for the functions/struct on the wiki would be welcome .
- Tue May 01, 2018 3:15 pm
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
Re: [RELEASE] Simulate Number of Players 1.13c MP/SP !
Updated Main post.
- Sun Apr 29, 2018 10:28 am
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
Re: [HELP] Simulate Number of Players D2Game.dll 1.13c MP ONLY
Thanks for the addresses, now it become more clear in IDA, solving the puzzle .thaison wrote: ↑Sun Apr 29, 2018 5:51 amIf you want a monster like 8 players then check out this address:
Or: viewtopic.php?t=63578Code: Select all
[1.13c] Life: D2Game.dll - 0xAF5F0 Exp: D2Game.dll - 0xAF5D0 Drop: D2Game.dll - 0x379A0
- Sat Apr 28, 2018 10:32 pm
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
Re: [HELP] Simulate Number of Players D2Game.dll 1.13c MP ONLY
There will be a branch based on the game type for all the functions that add the various player-count based boni. Please note that we do not support PVPGN or any private server stuff on this board. Hello, i just want to set the same monster hp,damage,xp and possibly the drop rate of /players 8 in a...
- Sat Apr 28, 2018 4:09 pm
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
Re: [HELP] Simulate Number of Players D2Game.dll 1.13c
easy to set the global @ patch time gdwVirtualPlayers D2Game.0x111C1C // 6FD31C1C [1.13c] lol i know this already, but it's not what i'm searching for (maybe i badly explained my case lol). It's to be used on my mod which is hosted online, so it's obviously runing with pvpgn so it's a command to se...
- Sat Apr 28, 2018 12:24 pm
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
[RELEASE] Simulate Number of Players 1.13c MP/SP !
After 2-3 Days and proper understanding i did it with the easy way and it's probably the best. For the goodies here are the 3 tables used by the game (i wrote them just for info), const int MonsterLife_Percent_Per_Players[9] = { 0,0,50,100,150,200,250,300,350 }; const int MonsterExp_Percent_Per_Play...
- Mon Jul 17, 2017 1:27 am
- Forum: General Mod Making
- Topic: Does someone have the official D2Server.dll ?
- Replies: 3
- Views: 969
Re: Does someone have the official D2Server.dll ?
Thanks !Necrolis" wrote:Most retail discs are actually 1.03, but you can get the old 1.00 setup mpq that contains it here along with all the other 1.00 dll's: http://phrozenkeep.blob.core.windows.ne ... 0SETUP.MPQ
- Sun Jul 16, 2017 5:19 pm
- Forum: General Mod Making
- Topic: Does someone have the official D2Server.dll ?
- Replies: 3
- Views: 969
Does someone have the official D2Server.dll ?
Hello, the official D2Server.dll seem to have been in the first version of Diablo 2 V1.00 is there someone with a damn RETAIL CD (very old) that could please upload this DLL ? I don't know if i break the forum rule so sorry in advance, i would be interested to see the original one as i never had the...
- Tue Jun 06, 2017 11:51 am
- Forum: Map Editing
- Topic: [Release] DS1 Editor Obj.txt Ultimate Revision
- Replies: 6
- Views: 2338
Re: [Release] DS1 Editor Obj.txt Ultimate Revision
Updated main post, the guild map are really well made ♡_♡ blizzard is a shame lol.
- Sun Jun 04, 2017 9:43 am
- Forum: Feedback
- Topic: polls not working
- Replies: 0
- Views: 513
polls not working
Hello i seen a very old post from 2014 that was opened for the same issue as i don't want to Necro a so old post i made a new one :D So i made a post and i get "The submitted form was invalid. Try submitting again." From my post here: https://d2mods.info/forum/viewtopic.php?f=81&t=63518&p=489992#p48...
- Thu Jun 01, 2017 7:29 am
- Forum: Map Editing
- Topic: [Release] DS1 Editor Obj.txt Ultimate Revision
- Replies: 6
- Views: 2338
Re: [Preview] DS1 Editor Obj.txt Ultimate Revision
Good effort! Will this be made public? Will save some people a lot of time. Yeah once it is done i will post the updated list, this is an huge edit for the map editor (Obj.txt) and also MonPreset.txt, Lot of time using Dr.Tester to use the correct "Animation". For the Naming i did a quick AutoIT ma...
- Thu Jun 01, 2017 6:10 am
- Forum: Map Editing
- Topic: [Release] DS1 Editor Obj.txt Ultimate Revision
- Replies: 6
- Views: 2338
[Release] DS1 Editor Obj.txt Ultimate Revision
This should be put in Sticky by an admin/moderator he can edit the post if he want as it is a GREAT starting base for every ModMaker. This is the first release which allow you to use ALL diablo 2 Monsters/Objects/Beta stuff in any act and they are also animated (i carefully reviewed all D2 Game con...
- Wed May 17, 2017 2:47 pm
- Forum: Tools
- Topic: [Request] Update Hero Editor or UDIE
- Replies: 0
- Views: 1105
[Request] Update Hero Editor or UDIE
Hello, as the title say all, it would be very usefull if the person that coded those software could update them, UDIE is excellent for reading the .txt file and hero editor is great for his simplicity, however there are some glitch (using big stash) like you place the item in the bottom of the grid ...
- Sun Feb 19, 2017 5:58 pm
- Forum: Member Аnnouncements
- Topic: Release D2MultiRes
- Replies: 118
- Views: 115005
Re: Release D2MultiRes
Hey, could someone please upload the current 1.13c D2MultiRes Solution i would like to compile it with my own changes, thanks. The partial source code posted on blizzhacker is kinda weird with all of those stub pointing to nowhere. I also would like to load that externally (like modified D2Win.dll),...
- Sun Mar 23, 2014 6:38 pm
- Forum: Tools
- Topic: [Request] Ds1 Editor & Code edit tool
- Replies: 1
- Views: 2811
[Request] Ds1 Editor & Code edit tool
Hello, it's been 2 year i follow the website and mod the game, but i would tell something, is this possible that a (day) a professional programmer make the following project ?. 1) Ds1 editor by paul siramy enhanced (exemple) -A Quick overview of all tiles on the right side -Faster map loading such a...
- Mon Feb 10, 2014 5:08 am
- Forum: Code Editing
- Topic: unused items transformation on rightclick
- Replies: 7
- Views: 1628
Re: unused items transformation on rightclick
xD @kidpaddle94 awesome post, but how we use that =P
Let's said for exemple i want to make 4 Red Portal (creating 4 pSpell) how i do that ?, i want a damn scroll to open a s*** red portal, seems impossible the way that blizzard has code the game sux like all the game they are making in 2014 xD.
Let's said for exemple i want to make 4 Red Portal (creating 4 pSpell) how i do that ?, i want a damn scroll to open a s*** red portal, seems impossible the way that blizzard has code the game sux like all the game they are making in 2014 xD.
- Sun Feb 09, 2014 6:06 pm
- Forum: Code Editing
- Topic: unused items transformation on rightclick
- Replies: 7
- Views: 1628
Re: unused items transformation on rightclick
Hello, from @Kidpaddle92 code edit compilation, here the pSpell 3 opcode D2Game.dll+AEDC0 (1.13c) But seriously ... how we make a s*** red portal, the function is insane and too much harder to be understand, must be advanced in assembly knowledge, it's like BreakPoint on pSpell 3, drink a potion, wo...
- Wed Sep 18, 2013 3:34 pm
- Forum: Code Editing
- Topic: [Request] Code Edit Software
- Replies: 0
- Views: 410
[Request] Code Edit Software
Hi everyone, I follow this website since 1-2 Year, must said that this is an awesome community of Mod Making For Diablo 2 so thanks for your hard work. I wanted to know if some Skilled Programmer "would be" or as always think a day to make a Code Edit Software. What's the point ?. Let's said for exe...