Search found 154 matches
- Tue Jul 14, 2020 10:23 am
- Forum: Skill Clinic
- Topic: Operator Precedence and Associativity in Formula Fields
- Replies: 1
- Views: 712
Re: Operator Precedence and Associativity in Formula Fields
I did a bit more research, this time regarding functions like min() and skill() . The results are available in the same repository linked in the first post. Numeric Functions - min, max, rand These functions accept two expressions as arguments and return an integer. Arguments are separated by a comm...
- Mon Jul 13, 2020 5:24 pm
- Forum: Skill Clinic
- Topic: Operator Precedence and Associativity in Formula Fields
- Replies: 1
- Views: 712
Operator Precedence and Associativity in Formula Fields
I've been trying to write a parser and interpreter for the formula syntax used in text files like SkillDesc.txt . In doing so, I discovered that there has been no definitive information regarding the operator precedence and associativity rules used by Diablo 2. I therefore prepared a series of exper...
- Fri Jun 26, 2020 5:32 pm
- Forum: Skill Clinic
- Topic: Median 2008: Demon Seeds and other Monster-Summoning Skills
- Replies: 0
- Views: 1009
Median 2008: Demon Seeds and other Monster-Summoning Skills
Disclaimer This article analyzes the internals of Median 2008, made by Brother Laz, and ancestor to the popular Median XL mod. It aims to help future modders (including myself) create interesting skills and effects. Credits to Brother Laz for his amazing work, as well as Joel and all others who wor...
- Fri Jun 26, 2020 4:42 pm
- Forum: General Mod Making
- Topic: Descline 51 and 66 in SkillDesc.txt
- Replies: 2
- Views: 552
Re: Descline 51 and 66 in SkillDesc.txt
The only difference I can see is that they produce different numbers if you add in more instances of %d%%. I have no idea what formula they are using for generating each instance of %d%%, but it seems like it is somewhat a function of C1 (although some of the early instances of %d%% are always iden...
- Fri Jun 26, 2020 3:08 pm
- Forum: Diablo II Chatter
- Topic: Counting the chance of rolling exact staff mod.
- Replies: 1
- Views: 1389
Re: Counting the chance of rolling exact staff mod.
viewtopic.php?t=24544
This should be a start. I suggest you also check out the Staffmod article in D2Library, or the Item Generation Tutorial in Diablo 2 Wiki (diablo2.diablowiki.net)
Edit: Added link to D2Library article, which is easier to understand
This should be a start. I suggest you also check out the Staffmod article in D2Library, or the Item Generation Tutorial in Diablo 2 Wiki (diablo2.diablowiki.net)
Edit: Added link to D2Library article, which is easier to understand
- Sun Jun 21, 2020 8:22 am
- Forum: General Mod Making
- Topic: Descline 51 and 66 in SkillDesc.txt
- Replies: 2
- Views: 552
Descline 51 and 66 in SkillDesc.txt
Is there a difference between descline 51 and 66 in SkillDesc.txt ? From my experiments, both seem to do the same thing: given a string with "%d" in S1, the descline replaces %d with the value of C1. (Following the convention laid out by the SkillDesc.txt guide , I'm using S1 to refer to desctextaX ...
- Sun Jun 21, 2020 2:09 am
- Forum: General Mod Making
- Topic: File Guide: SkillDesc.txt & descline reference
- Replies: 8
- Views: 4781
Re: File Guide: SkillDesc.txt & descline reference
Some new discovery on descfunc 13: Descline function 13 is used to display the HP of a summoned unit. In cLoD, this function is used by the following skills: Amazon: Valkyrie Necromancer: All summoning skills (skeletons & golems), Bone Wall, Bone Prison Druid: All summoning skills (spirits, animals,...
- Mon Jun 01, 2020 6:24 pm
- Forum: Tools
- Topic: [cross-platform] QTblEditor - just another tbl editor
- Replies: 36
- Views: 52488
Re: [cross-platform] QTblEditor - just another tbl editor
Nice tool. Is there a "import tabbed text file and append it to a TBL" feature? Also, what do the "Gender/Number" options do? When I clicked on them, the program prepended the string with "[ms]", "[mp]", etc., but I don't understand what they're supposed to do. (I'm unfamiliar with languages that ha...
- Sat Mar 14, 2020 6:30 am
- Forum: Site support
- Topic: I can't post Python code
- Replies: 1
- Views: 1204
I can't post Python code
I was trying to post some Python code and kept getting a 403 error. Is Python code banned?
Edit: I figured it out. Apparently you can't post any text containing print_() (I added the underscore to bypass the filter). Why this odd choice?
Edit: I figured it out. Apparently you can't post any text containing print_() (I added the underscore to bypass the filter). Why this odd choice?
- Sat Mar 14, 2020 6:28 am
- Forum: Tools
- Topic: Accelerate monster animations using Python
- Replies: 0
- Views: 1112
Accelerate monster animations using Python
Here's a Python script I wrote to speed up monster animations. It changes the attack and spellcasting animation speeds of monsters so that they are at least as fast as a set minimum (default is 256). Monsters whose attack/casting animations are faster than this minimum are unaffected. This script re...
- Sat Mar 14, 2020 5:51 am
- Forum: Tools
- Topic: d2animdata, a Python script for editing AnimData.D2
- Replies: 0
- Views: 875
d2animdata, a Python script for editing AnimData.D2
I wrote a small Python script named d2animdata . It decompiles AnimData.D2 to tabbed text (TXT) and back. It is available on PyPI, so you can install it using pip install d2animdata like any other Python package. It is similar to Paul Siramy's animdata_edit , but offers some additional features: d2a...
- Tue Feb 11, 2020 6:10 pm
- Forum: Multimedia
- Topic: Is Light Green (lgrn) and Dark Green (dgrn) actually the same color?
- Replies: 1
- Views: 745
Is Light Green (lgrn) and Dark Green (dgrn) actually the same color?
I've been testing color codes in colors.txt for item color transformations. The colors are, from left to right: https://d2mods.info/forum/ext/dmzx/imageupload/files/31d55c807fb75c03ada2e43f8f19f02d.png whit lgry dgry blac lblu dblu cblu lred dred cred lgrn dgrn cgrn lyel dyel lgld dgld lpur dpur ora...
- Tue Feb 11, 2020 4:58 pm
- Forum: Multimedia
- Topic: [Release] Skill Icon Pack
- Replies: 3
- Views: 1346
Re: [Release] Skill Icon Pack
Well done. I wish I could make D2 style icons that look as good as yours.
- Sat Jan 18, 2020 11:08 am
- Forum: Skill Clinic
- Topic: 1.10 Missile Function file guide
- Replies: 34
- Views: 41351
- Sat Jan 18, 2020 2:18 am
- Forum: Feedback
- Topic: Is it okay to copy guides to my site w/ attributions?
- Replies: 13
- Views: 2122
Is it okay to copy guides to my site w/ attributions?
I've been keeping a private copy of Phrozen Keep's file guides, making enhancements such as: Adding tables of contents Re-formatting them to improve readability Adding missing info, fixing invalid info Adding inter-document links for easier browsing Is it okay to publish them to the web? Assuming th...
- Sun Dec 29, 2019 11:13 pm
- Forum: General Mod Making
- Topic: Cast missile on pointer location
- Replies: 1
- Views: 295
Re: Cast missile on pointer location
Are you using the skill function for meteor/blizzard?
If you just want the missile to be spawned in the general direction and don't care about the distance, you could create an invisible missile that flies a fixed distance before spawning a second, visible missile that does its thing.
If you just want the missile to be spawned in the general direction and don't care about the distance, you could create an invisible missile that flies a fixed distance before spawning a second, visible missile that does its thing.
- Thu Feb 28, 2019 5:09 am
- Forum: Member Аnnouncements
- Topic: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
- Replies: 32
- Views: 12369
Re: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
Just uploaded a new version. Feel free to play with it! Level 12 sorceress here. I beat Corpsefire using Frost Blast and a magic staff with Knockback, which allowed me to (slowly) whittle him down while he was permanently stun-locked. However, this trick doesn't work on Clayman, and he's regenerati...
- Tue Feb 26, 2019 12:04 am
- Forum: General Mod Making
- Topic: Calc Functions based on Class
- Replies: 2
- Views: 496
Re: Calc Functions based on Class
You could make a dummy stat ( class_type_stat ). Then create 7 innate passive skills for each class that provide different amounts of the dummy stat. Then you could use a formula like: stat('class_type_stat'.accr) == 4 ? 120 : 0 However, the formula could become too long and easily exceed the 256 ch...
- Mon Feb 25, 2019 4:34 am
- Forum: Tools
- Topic: D2Excel Plus
- Replies: 19
- Views: 10421
Re: D2Excel Plus
I've just commited and uploaded a new version (0.91)! For a list of changes read this: https://github.com/Cjreek/D2ExcelPlus/blob/master/README.md#091 I've updated the google drive download link in the original post. Awesome. BTW how long is the undo/redo history? AFJ Sheet Edit has only ~3 max und...
- Sun Feb 24, 2019 3:24 pm
- Forum: Member Аnnouncements
- Topic: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
- Replies: 32
- Views: 12369
Re: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
Just uploaded a new version. Feel free to play with it! Download link is not working anymore. The website claims "over quota" and launches a Create Account popup. P.S. I recommend uploading the mod to Google Drive and sharing the download link from there. Edit 2019-02-04: It's working again for som...
- Fri Feb 22, 2019 3:09 pm
- Forum: Skill Clinic
- Topic: How to add melee splash damage?
- Replies: 36
- Views: 12080
Re: How to add melee splash damage?
It doesn't work for me either, as it should. I copied every line from the txt files to my txt files, and when I socket the jewels with the Splash damage to a weapon and hit an enemy, everytime a chipped gem drops instead of splash damage. Anyone able to help? Sounds like you might have copied the w...
- Thu Feb 21, 2019 10:28 am
- Forum: Member Аnnouncements
- Topic: [Mod Presentation] The Puppeteer
- Replies: 19
- Views: 4117
Re: [Mod Presentation] The Puppeteer
Wow, that's a very big pic. What program did you use to make that? Unfortunately, the image is too big for my phone--I can't properly zoom in. Maybe splitting the pic into smaller pics would help. I also read your post on Will of Eternals . It's rather hard to read, because the descriptions of game ...
- Wed Feb 20, 2019 7:10 pm
- Forum: Member Аnnouncements
- Topic: [Mod Presentation] The Puppeteer
- Replies: 19
- Views: 4117
Re: [Mod Presentation] The Puppeteer
Do you have a list of changes made to skills, or a list of new skills?
= All skills are independent, no prerequisites.dreameaterx wrote: ↑Wed Feb 20, 2019 4:58 pm- vanilla skills that do not reuire you to have previous vanilla skills
- Wed Feb 20, 2019 6:51 pm
- Forum: Tools
- Topic: D2Excel Plus
- Replies: 19
- Views: 10421
- Mon Feb 18, 2019 11:02 am
- Forum: Member Аnnouncements
- Topic: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
- Replies: 32
- Views: 12369
Re: Heroes of the end mod (Alpha 0.13)(Updated Jan 22, 2019)
Heya. Is the new version compatible with PlugY? I installed your mod on top of D2SE, but it shows no "use PlugY" option. Edit: Could you please add a "USE" file in /data/local/ to force the language to English? I have a Korean version of cLoD, and setting Language=ENG in D2SE_SETUP.ini doesn't work-...