Search found 167 matches
- Thu Mar 25, 2021 9:09 am
- Forum: General Mod Making
- Topic: Changing player to monster
- Replies: 3
- Views: 354
Re: Changing player to monster
You can do this via states and transform look like delirium works
- Sat Nov 07, 2020 6:53 am
- Forum: Code Editing
- Topic: [1.10] D2DataTables - Txt-File structs
- Replies: 9
- Views: 18003
Re: [1.10] D2DataTables - Txt-File structs
struct D2UniqueItemsTxt { WORD unk0x00; //0x00 char szName[34]; //0x02 DWORD dwVersion; should be WORD wUniqueID; //0x00 char szName[32]; //0x02 WORD wTblID; struct D2ObjGroup { DWORD dwId [8]; BYTE bDensity [8]; BYTE bProb [8]; BYTE bWells; BYTE _pad [3]; }; struct D2MonSeq { WORD wSeq; BYTE bMode...
- Fri Sep 04, 2020 6:03 pm
- Forum: Code Editing
- Topic: [1.13c] Functions List
- Replies: 15
- Views: 13568
Re: [1.13c] Functions List
Maybe this will help You
Code: Select all
D2FUNC(D2COMMON, SKILLS_GetSkillById, Skill*, __fastcall, (UnitAny*, int nSkill, DWORD dwGuid), 0x4F080)//D2Common.#10708/code]
- Sat Feb 02, 2019 7:42 am
- Forum: Code Editing
- Topic: A function stub for player stat update
- Replies: 11
- Views: 1309
Re: A function stub for player stat update
__declspec(naked) void __fastcall D2GAME_UpdatePlayerStats (UnitAny* pPlayer, WORD nAct) { __asm { mov eax,edx // nAct will be in edx because it's fastcall call D2GAME.0x6FD0DD8 retn } } If nAct should be in eax and pPlayer in ecx this will be correct. I don't analyse it much but for me it looks li...
- Wed Jan 09, 2019 12:05 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Cubemain.txt Help
- Replies: 1
- Views: 1164
- Sun Jan 06, 2019 9:29 pm
- Forum: General Mod Making
- Topic: plugin for equip-able all hireling slots
- Replies: 3
- Views: 558
- Fri Dec 28, 2018 1:50 pm
- Forum: Code Editing
- Topic: [1.10+] Client & Server Packets
- Replies: 17
- Views: 20619
Re: [1.10+] Client & Server Packets
struct SRV2CLTPACKET18 { BYTE bHeader; WORD wLife; WORD wMana; WORD wStamina; BYTE bHpRecovery; BYTE bManaRecovery; WORD wOffsetX; WORD wOffsetY; BYTE bTargetXOffset; BYTE bTargetYOffset; }; struct SRV2CLTPACKET95 { BYTE bHeader; WORD wLife; WORD wMana; WORD wStamina; WORD wOffsetX; WORD wOffsetY; ...
- Thu Dec 27, 2018 10:05 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24837
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
I can help with port for 1.13c too .
- Tue Dec 11, 2018 2:51 pm
- Forum: Code Editing
- Topic: [1.10] D2DataTables - Txt-File structs
- Replies: 9
- Views: 18003
Re: [1.10] D2DataTables - Txt-File structs
#pragma pack(push, 1) struct MonSoundsTxT { WORD Id; WORD _2; DWORD Attack1; DWORD Att1Del; DWORD Att1Prb; DWORD Weapon1; DWORD Wea1Del; DWORD Wea1Vol; DWORD Attack2; DWORD Att2Del; DWORD Att2Prb; DWORD Weapon2; DWORD Wea2Del; DWORD Wea2Vol; DWORD HitSound; DWORD HitDelay; DWORD DeathSound; DWORD D...
- Fri Nov 23, 2018 4:26 pm
- Forum: Code Editing
- Topic: [1.14d]Where can I find the code related to 32767 life/mana globe display
- Replies: 4
- Views: 739
Re: [1.14d]Where can I find the code related to 32767 life/mana globe display
kidpaddle94 give info what You have to change it should be easy to find on 1.14d http://forum.median-xl.com/viewtopic.php?f=4&t=566
- Fri Aug 17, 2018 11:09 am
- Forum: General Mod Making
- Topic: Really need your help~~
- Replies: 5
- Views: 939
Re: Really need your help~~
Type ilvl clvl and lvl to 99 if work check which one is wrong
- Fri May 04, 2018 2:09 pm
- Forum: Code Editing
- Topic: [1.10] Mouse Cursor Position
- Replies: 2
- Views: 630
Re: [1.10] Mouse Cursor Position
There are 2 variables on d2client for mousex and mousex , currently i'm not on home so cant help more.
- Thu Mar 15, 2018 12:26 pm
- Forum: General Mod Making
- Topic: Super Horadric Box 1.13c
- Replies: 12
- Views: 2166
Re: Super Horadric Box 1.13c
1.13c d2client.dll 6FB497A1 |. 8D8C10 21FFFFF>LEA ECX,DWORD PTR DS:[EAX+EDX-DF] -Text Y pos 6FB3B626 |. 8DB408 21FFFF LEA ESI,[ECX+EAX-0DF] Mouse Pos 6FB3B631 |. 8D8408 49FFFF LEA EAX,[ECX+EAX-0B7] Mouse Pos 2 6FB49678 8D8C10 44FFFF LEA ECX,[EDX+EAX-0BC] Transmute Button Y DF 0DF 0B7 0BC
- Fri Jan 26, 2018 1:06 am
- Forum: Site support
- Topic: Broken formatting in Skills.txt 1.1x
- Replies: 3
- Views: 1757
Re: Broken formatting in Skills.txt 1.1x
for me looks correct , i seen that before. there are problem when u have card opened some long time , if u have that issue try refresh card
- Thu Jan 18, 2018 1:57 pm
- Forum: General Mod Making
- Topic: How to Test Patch MPQ?
- Replies: 12
- Views: 710
Re: How to Test Patch MPQ?
You can check *.txt inside data folder no need .mpq for that , if everything is correct put bin to mpq and everything must be ok.
- Thu Jan 18, 2018 8:55 am
- Forum: General Mod Making
- Topic: How to Test Patch MPQ?
- Replies: 12
- Views: 710
Re: How to Test Patch MPQ?
D2txtanalyser should help You with that
- Fri Dec 22, 2017 1:14 am
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 144999
Re: What does your mod look like?
https://youtu.be/MFXlIqPbwAk
Special thanks to Mnw1995 for his code
Special thanks to Mnw1995 for his code
- Tue Oct 24, 2017 3:12 pm
- Forum: Code Editing
- Topic: Need Party Exp formula
- Replies: 11
- Views: 2057
Re: Need Party Exp formula
Hey ,
Necrolis maybe You can share some more info about Your exp functions?
I think your way to exp share will be much more clear then oryginal
Thanks!
Necrolis maybe You can share some more info about Your exp functions?
I think your way to exp share will be much more clear then oryginal
Code: Select all
PLAYERS_GetExperienceRatio,
INLINE_ApplyPercent,
EXPERIENCE_Normalize,
EXPERIENCE_DECAY_START,
EXPERIENCE_DECAY_AMOUNT
- Sun Oct 15, 2017 8:36 am
- Forum: Code Editing
- Topic: Need Party Exp formula
- Replies: 11
- Views: 2057
Re: Need Party Exp formula
Thanks alot Kidpaddle94 You are save me alot of the time !
- Sat Oct 14, 2017 8:30 pm
- Forum: Code Editing
- Topic: Need Party Exp formula
- Replies: 11
- Views: 2057
Re: Need Party Exp formula
Hey !
Someone can share me info about PartyExp struct ?
Thanks !
Someone can share me info about PartyExp struct ?
Thanks !
- Thu Jun 22, 2017 10:15 am
- Forum: Code Editing
- Topic: Pointer & struct
- Replies: 1
- Views: 810
Pointer & struct
Hi Guys, i will try rewrite waypoint panel draw function , i have almost all rewrite + working but 2 pointer i can't find what it is.
1.13c:
1.10
Maybe someone can help.
Thanks
1.13c:
Code: Select all
D2CLIENT_6FB8E6D8
D2CLIENT_6FBACD8C
Code: Select all
D2CLIENT_6FBBA9CC
D2CLIENT_6FB907B8
Thanks
- Wed Apr 26, 2017 4:52 am
- Forum: Code Editing
- Topic: Need simple help! Willing to send $ via PayPal if necessary
- Replies: 13
- Views: 2051
Re: Need simple help! Willing to send $ via PayPal if necess
If i rememeber correct limit it's 127 or 128
- Sun Feb 05, 2017 5:02 pm
- Forum: Code Editing
- Topic: [1.10+] Client & Server Packets
- Replies: 17
- Views: 20619
Re: [1.10+] Client & Server Packets
Hey guys, some one can share me some info about packet 0x95 and 0x96 ?
Thanks !
Thanks !
- Tue Nov 29, 2016 8:51 pm
- Forum: Code Editing
- Topic: token of absolution in 1.11b
- Replies: 1
- Views: 706
Re: token of absolution in 1.11b
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- Sun Nov 06, 2016 4:08 pm
- Forum: Code Editing
- Topic: Checking item's
- Replies: 0
- Views: 629
Checking item's
Hey, currently i try fix problem with mercmod. So question it's how game check player can't take shield if have bow equipped?