Search found 167 matches

by misiek1294
Thu Mar 25, 2021 9:09 am
Forum: General Mod Making
Topic: Changing player to monster
Replies: 3
Views: 354
Poland

Re: Changing player to monster

You can do this via states and transform look like delirium works
by misiek1294
Sat Nov 07, 2020 6:53 am
Forum: Code Editing
Topic: [1.10] D2DataTables - Txt-File structs
Replies: 9
Views: 18003
Poland

Re: [1.10] D2DataTables - Txt-File structs

struct D2UniqueItemsTxt { WORD unk0x00; //0x00 char szName[34]; //0x02 DWORD dwVersion; should be WORD wUniqueID; //0x00 char szName[32]; //0x02 WORD wTblID; struct D2ObjGroup { DWORD dwId [8]; BYTE bDensity [8]; BYTE bProb [8]; BYTE bWells; BYTE _pad [3]; }; struct D2MonSeq { WORD wSeq; BYTE bMode...
by misiek1294
Fri Sep 04, 2020 6:03 pm
Forum: Code Editing
Topic: [1.13c] Functions List
Replies: 15
Views: 13568
Poland

Re: [1.13c] Functions List

mengxuecen wrote:
Thu Sep 03, 2020 1:41 pm
COMMON_GetSkillRecord? :cry:

Help.....
Maybe this will help You

Code: Select all

D2FUNC(D2COMMON, SKILLS_GetSkillById, Skill*, __fastcall, (UnitAny*, int nSkill, DWORD dwGuid), 0x4F080)//D2Common.#10708/code]
by misiek1294
Sat Feb 02, 2019 7:42 am
Forum: Code Editing
Topic: A function stub for player stat update
Replies: 11
Views: 1309
Poland

Re: A function stub for player stat update

__declspec(naked) void __fastcall D2GAME_UpdatePlayerStats (UnitAny* pPlayer, WORD nAct) { __asm { mov eax,edx // nAct will be in edx because it's fastcall call D2GAME.0x6FD0DD8 retn } } If nAct should be in eax and pPlayer in ecx this will be correct. I don't analyse it much but for me it looks li...
by misiek1294
Wed Jan 09, 2019 12:05 am
Forum: PlugY|NefEx|D2Mod
Topic: Cubemain.txt Help
Replies: 1
Views: 1164
Poland

Re: Cubemain.txt Help

by misiek1294
Fri Dec 28, 2018 1:50 pm
Forum: Code Editing
Topic: [1.10+] Client & Server Packets
Replies: 17
Views: 20619
Poland

Re: [1.10+] Client & Server Packets

struct SRV2CLTPACKET18 { BYTE bHeader; WORD wLife; WORD wMana; WORD wStamina; BYTE bHpRecovery; BYTE bManaRecovery; WORD wOffsetX; WORD wOffsetY; BYTE bTargetXOffset; BYTE bTargetYOffset; }; struct SRV2CLTPACKET95 { BYTE bHeader; WORD wLife; WORD wMana; WORD wStamina; WORD wOffsetX; WORD wOffsetY; ...
by misiek1294
Thu Dec 27, 2018 10:05 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 75
Views: 24837
Poland

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

I can help with port for 1.13c too .
by misiek1294
Tue Dec 11, 2018 2:51 pm
Forum: Code Editing
Topic: [1.10] D2DataTables - Txt-File structs
Replies: 9
Views: 18003
Poland

Re: [1.10] D2DataTables - Txt-File structs

#pragma pack(push, 1) struct MonSoundsTxT { WORD Id; WORD _2; DWORD Attack1; DWORD Att1Del; DWORD Att1Prb; DWORD Weapon1; DWORD Wea1Del; DWORD Wea1Vol; DWORD Attack2; DWORD Att2Del; DWORD Att2Prb; DWORD Weapon2; DWORD Wea2Del; DWORD Wea2Vol; DWORD HitSound; DWORD HitDelay; DWORD DeathSound; DWORD D...
by misiek1294
Fri Aug 17, 2018 11:09 am
Forum: General Mod Making
Topic: Really need your help~~
Replies: 5
Views: 939
Poland

Re: Really need your help~~

Type ilvl clvl and lvl to 99 if work check which one is wrong
by misiek1294
Fri May 04, 2018 2:09 pm
Forum: Code Editing
Topic: [1.10] Mouse Cursor Position
Replies: 2
Views: 630
Poland

Re: [1.10] Mouse Cursor Position

There are 2 variables on d2client for mousex and mousex , currently i'm not on home so cant help more.
by misiek1294
Thu Mar 15, 2018 12:26 pm
Forum: General Mod Making
Topic: Super Horadric Box 1.13c
Replies: 12
Views: 2166
Poland

Re: Super Horadric Box 1.13c

1.13c d2client.dll 6FB497A1 |. 8D8C10 21FFFFF>LEA ECX,DWORD PTR DS:[EAX+EDX-DF] -Text Y pos 6FB3B626 |. 8DB408 21FFFF LEA ESI,[ECX+EAX-0DF] Mouse Pos 6FB3B631 |. 8D8408 49FFFF LEA EAX,[ECX+EAX-0B7] Mouse Pos 2 6FB49678 8D8C10 44FFFF LEA ECX,[EDX+EAX-0BC] Transmute Button Y DF 0DF 0B7 0BC
by misiek1294
Fri Jan 26, 2018 1:06 am
Forum: Site support
Topic: Broken formatting in Skills.txt 1.1x
Replies: 3
Views: 1757
Poland

Re: Broken formatting in Skills.txt 1.1x

for me looks correct , i seen that before. there are problem when u have card opened some long time , if u have that issue try refresh card :D
by misiek1294
Thu Jan 18, 2018 1:57 pm
Forum: General Mod Making
Topic: How to Test Patch MPQ?
Replies: 12
Views: 710
Poland

Re: How to Test Patch MPQ?

You can check *.txt inside data folder no need .mpq for that , if everything is correct put bin to mpq and everything must be ok.
by misiek1294
Thu Jan 18, 2018 8:55 am
Forum: General Mod Making
Topic: How to Test Patch MPQ?
Replies: 12
Views: 710
Poland

Re: How to Test Patch MPQ?

D2txtanalyser should help You with that
by misiek1294
Fri Dec 22, 2017 1:14 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 144999
Poland

Re: What does your mod look like?

https://youtu.be/MFXlIqPbwAk
Special thanks to Mnw1995 for his code ;)
by misiek1294
Tue Oct 24, 2017 3:12 pm
Forum: Code Editing
Topic: Need Party Exp formula
Replies: 11
Views: 2057
Poland

Re: Need Party Exp formula

Hey ,
Necrolis maybe You can share some more info about Your exp functions?
I think your way to exp share will be much more clear then oryginal :D

Code: Select all

 
PLAYERS_GetExperienceRatio,
   INLINE_ApplyPercent,
EXPERIENCE_Normalize,
EXPERIENCE_DECAY_START,
  EXPERIENCE_DECAY_AMOUNT 
 
Thanks!
by misiek1294
Sun Oct 15, 2017 8:36 am
Forum: Code Editing
Topic: Need Party Exp formula
Replies: 11
Views: 2057
Poland

Re: Need Party Exp formula

Thanks alot Kidpaddle94 You are save me alot of the time :D !
by misiek1294
Sat Oct 14, 2017 8:30 pm
Forum: Code Editing
Topic: Need Party Exp formula
Replies: 11
Views: 2057
Poland

Re: Need Party Exp formula

Hey !
Someone can share me info about PartyExp struct ?
Thanks !
by misiek1294
Thu Jun 22, 2017 10:15 am
Forum: Code Editing
Topic: Pointer & struct
Replies: 1
Views: 810
Poland

Pointer & struct

Hi Guys, i will try rewrite waypoint panel draw function , i have almost all rewrite + working but 2 pointer i can't find what it is.
1.13c:

Code: Select all

D2CLIENT_6FB8E6D8
D2CLIENT_6FBACD8C
1.10

Code: Select all

D2CLIENT_6FBBA9CC
D2CLIENT_6FB907B8
Maybe someone can help.
Thanks
by misiek1294
Wed Apr 26, 2017 4:52 am
Forum: Code Editing
Topic: Need simple help! Willing to send $ via PayPal if necessary
Replies: 13
Views: 2051
Poland

Re: Need simple help! Willing to send $ via PayPal if necess

If i rememeber correct limit it's 127 or 128
by misiek1294
Sun Feb 05, 2017 5:02 pm
Forum: Code Editing
Topic: [1.10+] Client & Server Packets
Replies: 17
Views: 20619
Poland

Re: [1.10+] Client & Server Packets

Hey guys, some one can share me some info about packet 0x95 and 0x96 ?
Thanks !
by misiek1294
Tue Nov 29, 2016 8:51 pm
Forum: Code Editing
Topic: token of absolution in 1.11b
Replies: 1
Views: 706
Poland

Re: token of absolution in 1.11b

Please read ToS . Discussion about creating, operating, access, playing on or contributing to private realm servers or other Battle.net emulation is prohibited. Linking to server sites, publishing server IP addresses, or linking to sites acting as gateways to private realm servers is also prohibited.
by misiek1294
Sun Nov 06, 2016 4:08 pm
Forum: Code Editing
Topic: Checking item's
Replies: 0
Views: 629
Poland

Checking item's

Hey, currently i try fix problem with mercmod. So question it's how game check player can't take shield if have bow equipped?

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