Search found 132 matches

by huohuowu2
Wed Jun 19, 2019 4:03 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 4
Views: 96
China

Re: Any idea to extend AutoMagic.txt?

:D
thank you very much!
by huohuowu2
Wed Jun 19, 2019 2:57 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 4
Views: 96
China

Re: Any idea to extend AutoMagic.txt?

I mean to extend it to more than 4096 rows. For example, 20480 rows.
by huohuowu2
Tue Jun 18, 2019 8:09 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 4
Views: 96
China

Any idea to extend AutoMagic.txt?

Any idea to extend AutoMagic.txt?
by huohuowu2
Tue Jun 04, 2019 1:00 am
Forum: Code Editing
Topic: how to reduce crush blow?
Replies: 0
Views: 77
China

how to reduce crush blow?

Hello,every one.I want to reduce crush blow, 8% of life to 1% of life. What code do I need to modify?
by huohuowu2
Sat Jun 01, 2019 12:25 am
Forum: General Mod Making
Topic: a question about damage from skill of summon
Replies: 1
Views: 91
China

a question about damage from skill of summon

hello everyone. i make a new summon skill and seted summon has the opportunity to use multiple shot. i also provided some elemental damage for this summon. the problem is that summon are normally attacked with elemental damage. but multiple shot do not have additional elemental damage. i tried other...
by huohuowu2
Fri May 17, 2019 3:17 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 110
China

Re: Single Use Potion Problem

you also need change hpregen in ItemStatCost.txt,like strength,set saved and CSVbits.
by huohuowu2
Fri May 17, 2019 3:13 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 110
China

Re: Single Use Potion Problem

type=elix
pspell=4
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
by huohuowu2
Thu May 16, 2019 1:52 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 110
China

Re: Single Use Potion Problem

pspell=9
stat=choice one in state.txt
len=3000
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
by huohuowu2
Sat May 11, 2019 12:05 am
Forum: Code Editing
Topic: Hello, everyone. I want to make a monster production system like online games.
Replies: 2
Views: 1394
China

Hello, everyone. I want to make a monster production system like online games.

Hello, everyone. I want to make a monster production system like online games.
And i tried to use the AI of FoulCrowNest.
But when the number of AI summons reaches a certain number, the monster will die.
Is it possible to fix this? How?
by huohuowu2
Thu Mar 21, 2019 6:58 am
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2803
China

Re: Hello, guys! Do you know how to change hatred from the summon?

Cypress wrote:
Thu Mar 21, 2019 3:51 am
That feature of raven is part of its SrvDoFunc. This means you can set the SrvDoFunc of the other druidic summons to 114 and they will be ignored by enemies.
thank you!
this is useful.
by huohuowu2
Mon Mar 18, 2019 7:25 pm
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2803
China

Re: Hello, guys! Do you know how to change hatred from the summon?

HarvestWombs wrote:
Mon Mar 18, 2019 12:24 pm
MonStats.txt
Threat:
thanks.
I've set Threat to zero, but it doesn't seem to work. Summons still attract enemy hatred when I stand next to them.
by huohuowu2
Mon Mar 18, 2019 9:13 am
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2803
China

Hello, guys! Do you know how to change hatred from the summon?

i want to set zero hatred from wolf and bear ,like raven couldn't attract hatred.
but i don't want to change the skill like raven.because the ai of raven is so silly.
how to do this?
by huohuowu2
Sun Feb 24, 2019 5:29 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 565
Views: 96581
China

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...
by huohuowu2
Sun Feb 24, 2019 9:42 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 230
China

Re: Problem with levels.txt entry file

It looks like haven't loaded your changes.
try to load this with -direct -txt.
by huohuowu2
Fri Feb 08, 2019 9:03 pm
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 13
Views: 1336
China

Re: [Release] DT1 Studio

:D
great tool!
I've already used it. It's very simple and easy to make a new dt1 file.
thanks,man!
by huohuowu2
Wed Jan 23, 2019 10:14 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2205
China

Re: [1.13c] No equipment loss on death

you right.I find the codes.but don't know where to jump.
by huohuowu2
Wed Jan 23, 2019 8:08 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2205
China

Re: [1.13c] No equipment loss on death

nice man,thank you.
Are these codes easy to find at 1.10?
by huohuowu2
Sun Jan 20, 2019 2:02 pm
Forum: Map Editing
Topic: need help for 64 bit system to use DT1 tools.
Replies: 2
Views: 174
China

Re: need help for 64 bit system to use DT1 tools.

jessedazebra wrote:
Sun Jan 20, 2019 11:45 am
https://d2mods.info/forum/viewtopic.php?t=61218
here's a link posted by kingpin in the thread above.
thank you very much!
by huohuowu2
Sun Jan 20, 2019 12:12 am
Forum: Map Editing
Topic: need help for 64 bit system to use DT1 tools.
Replies: 2
Views: 174
China

need help for 64 bit system to use DT1 tools.

DT1 tools just run in 32 bit system.any way could run this in 64 bit system?
by huohuowu2
Sat Jan 19, 2019 10:49 pm
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 13
Views: 1336
China

Re: [Announcement] New DT1 Maker - Feedback stage

8-O This tool seems to be easier to operate than the existing DT1 tool, and I hope it can be completed earlier.
by huohuowu2
Sat Jan 19, 2019 5:16 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 223
Views: 19320
China

Re: BaseMod Plugin

Are people interested in an option like this where the ini file gets compiled into a .bin file (Diablo II txt style), so their mod options are not as easily changed. BaseMod.txt name Enabled param1 param2 param3 param4 param5 param6 param7 string1 string2 Version 1 109 0 0 0 0 0 0 0 0 AnimateInvent...
by huohuowu2
Fri Jan 18, 2019 10:25 am
Forum: Elder Scrolls Mod
Topic: Character Development
Replies: 1
Views: 258
China

Re: Character Development

Surprising character setting.

Although it looks a little ugly
by huohuowu2
Wed Jan 16, 2019 3:15 pm
Forum: Elder Scrolls Mod
Topic: Project Overview
Replies: 8
Views: 539
China

Re: Project Overview

Where there is a will, there is a way. The iron pestle is ground into a needle by you. Wish you success, brothers!
by huohuowu2
Wed Jan 16, 2019 2:00 pm
Forum: Elder Scrolls Mod
Topic: Project Overview
Replies: 8
Views: 539
China

Re: Project Overview

:) Old engines are not suitable for new games. After all, it takes a lot of time to build graphics for D2. Maybe it's much easier to make a web game.

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