Search found 143 matches

by huohuowu2
Sat Aug 31, 2019 5:35 am
Forum: General Mod Making
Topic: Problem placing new super unique in ds1
Replies: 1
Views: 47
China

Re: Problem placing new super unique in ds1

The ranking of monpreset.txt and obj.txt is very rigorous. The new monster you add to monpreset. txt must have the same serial number as in obj. txt. for example. in monpreset.txt 1.Corpsefire 1.? 1.? if you want to add a new monster, you need to start at line 60.Corpsefire is number 46.and id of ob...
by huohuowu2
Tue Jul 30, 2019 6:15 am
Forum: Skill Clinic
Topic: spin axe
Replies: 0
Views: 138
China

spin axe

https://youtu.be/vifhTG_50NM i change blessed hammer to spin axe.this skill will always take area damage to enemy. if you want use this skill ,you need a dcc for spin axe,and add 3 rows in missiles.txt,change srvmissilea to xzaxecenter for Blessed Hammer in skills.txt. http://www.mediafire.com/file...
by huohuowu2
Mon Jul 22, 2019 3:34 am
Forum: Code Editing
Topic: how to make att-skill work for shooting,throwing and casting?
Replies: 0
Views: 126
China

how to make att-skill work for shooting,throwing and casting?

hit-skill is a great stat for item,but some time this will repeated triggering ,this is too bad for the game.
att-skill won't be repeated triggering ,but this won't be work for shooting,throwing and casting.
Is there any way to solve this problem?
by huohuowu2
Mon Jul 08, 2019 9:51 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100663
China

Re: What does your mod look like?

Image
changed amul and ring to armo.
by huohuowu2
Sat Jul 06, 2019 12:30 am
Forum: Code Editing
Topic: a question about charm zone
Replies: 2
Views: 306
China

Re: a question about charm zone

necro posting: well just compare the zone with item-types CPU Disasm Address Hex dump Command Comments 6F65FE70 /$ 56 PUSH ESI ; D2Common.#10840(guessed Arg1,Arg2) 6F65FE71 |. 8B7424 08 MOV ESI,DWORD PTR SS:[ARG.1] ; pItem 6F65FE75 |. 85F6 TEST ESI,ESI 6F65FE77 |. 74 32 JZ SHORT 6F65FEAB 6F65FE79 |...
by huohuowu2
Fri Jun 28, 2019 4:05 am
Forum: Code Editing
Topic: how to reduce crush blow?
Replies: 5
Views: 394
China

Re: how to reduce crush blow?

Fruit wrote:
Fri Jun 28, 2019 3:05 am
For 1.13d the Crushing Blow function starts at base + 0x3CB30 in D2Game.dll, if that makes sense.
thank you for your help.
could you post the code?i want to find this in 1.10.
by huohuowu2
Thu Jun 27, 2019 7:19 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

Necrolis wrote:
Wed Jun 26, 2019 4:38 pm
E8 0A370200
Image
Thank you very much!The game is working properly.
by huohuowu2
Wed Jun 26, 2019 4:03 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

Necrolis wrote:
Wed Jun 26, 2019 2:32 pm
E8 8E0E0200
i change this to
6A 0D
50
53
E8 8E0E0200
game crush again.
did i chanege the wrong code address?
by huohuowu2
Wed Jun 26, 2019 10:22 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

Image
Image
The game can be running.but crush when get some equiipment.
by huohuowu2
Tue Jun 25, 2019 3:43 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

The save code uses 2048 as the upper limit, but just increase this to the number of save bits (this one is the row count, but keep in mind the total limit of all three files must be less than 2^16-1): D2Common, 1.10 //Read 00060CD0 6A 0B PUSH 0B 00060CD2 53 PUSH EBX 00060CD3 E8 0A370200 CALL 000843...
by huohuowu2
Tue Jun 25, 2019 2:52 pm
Forum: Code Editing
Topic: a question about charm zone
Replies: 2
Views: 306
China

a question about charm zone

Hello, everybody.
I succeeded in making a charm zone.
But it's not that perfect.
Equipment can still be placed in this charm zone.
I just want this charm zone to have only charms. What can I do?
by huohuowu2
Wed Jun 19, 2019 4:03 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

:D
thank you very much!
by huohuowu2
Wed Jun 19, 2019 2:57 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Re: Any idea to extend AutoMagic.txt?

I mean to extend it to more than 4096 rows. For example, 20480 rows.
by huohuowu2
Tue Jun 18, 2019 8:09 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 343
China

Any idea to extend AutoMagic.txt?

Any idea to extend AutoMagic.txt?
by huohuowu2
Tue Jun 04, 2019 1:00 am
Forum: Code Editing
Topic: how to reduce crush blow?
Replies: 5
Views: 394
China

how to reduce crush blow?

Hello,every one.I want to reduce crush blow, 8% of life to 1% of life. What code do I need to modify?
by huohuowu2
Sat Jun 01, 2019 12:25 am
Forum: General Mod Making
Topic: a question about damage from skill of summon
Replies: 1
Views: 151
China

a question about damage from skill of summon

hello everyone. i make a new summon skill and seted summon has the opportunity to use multiple shot. i also provided some elemental damage for this summon. the problem is that summon are normally attacked with elemental damage. but multiple shot do not have additional elemental damage. i tried other...
by huohuowu2
Fri May 17, 2019 3:17 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 207
China

Re: Single Use Potion Problem

you also need change hpregen in ItemStatCost.txt,like strength,set saved and CSVbits.
by huohuowu2
Fri May 17, 2019 3:13 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 207
China

Re: Single Use Potion Problem

type=elix
pspell=4
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
by huohuowu2
Thu May 16, 2019 1:52 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 207
China

Re: Single Use Potion Problem

pspell=9
stat=choice one in state.txt
len=3000
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
by huohuowu2
Sat May 11, 2019 12:05 am
Forum: Code Editing
Topic: Hello, everyone. I want to make a monster production system like online games.
Replies: 2
Views: 1468
China

Hello, everyone. I want to make a monster production system like online games.

Hello, everyone. I want to make a monster production system like online games.
And i tried to use the AI of FoulCrowNest.
But when the number of AI summons reaches a certain number, the monster will die.
Is it possible to fix this? How?
by huohuowu2
Thu Mar 21, 2019 6:58 am
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2873
China

Re: Hello, guys! Do you know how to change hatred from the summon?

Cypress wrote:
Thu Mar 21, 2019 3:51 am
That feature of raven is part of its SrvDoFunc. This means you can set the SrvDoFunc of the other druidic summons to 114 and they will be ignored by enemies.
thank you!
this is useful.
by huohuowu2
Mon Mar 18, 2019 7:25 pm
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2873
China

Re: Hello, guys! Do you know how to change hatred from the summon?

HarvestWombs wrote:
Mon Mar 18, 2019 12:24 pm
MonStats.txt
Threat:
thanks.
I've set Threat to zero, but it doesn't seem to work. Summons still attract enemy hatred when I stand next to them.
by huohuowu2
Mon Mar 18, 2019 9:13 am
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2873
China

Hello, guys! Do you know how to change hatred from the summon?

i want to set zero hatred from wolf and bear ,like raven couldn't attract hatred.
but i don't want to change the skill like raven.because the ai of raven is so silly.
how to do this?
by huohuowu2
Sun Feb 24, 2019 5:29 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100663
China

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...

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