Search found 149 matches
- Fri Feb 26, 2021 8:53 am
- Forum: Staff Announcements
- Topic: forum reorganisation
- Replies: 8
- Views: 8693
Re: forum reorganisation
Great!
- Sun Apr 26, 2020 10:28 am
- Forum: Code Editing
- Topic: need help for charm zones[1.13c].
- Replies: 2
- Views: 594
Re: need help for charm zones[1.13c].
i had do first part. second part is set red backgroud for charm area. i couldn't find the code address. ---- 6FD787D0 /$ 56 PUSH ESI ; D2Common.#11057(guessed Arg1,Arg2) 6FD78810 |. E8 1BBCFFFF CALL #10744 ; \D2Common.#10744 6FD7883A |. E8 71E5FFFF CALL #10244 ; \D2Common.#10244 ---- i tried to use ...
- Sun Apr 26, 2020 2:07 am
- Forum: Code Editing
- Topic: need help for charm zones[1.13c].
- Replies: 2
- Views: 594
need help for charm zones[1.13c].
how to find them?
- Fri Jan 24, 2020 11:33 pm
- Forum: Code Editing
- Topic: [1.13c]]how to remove the bonus of agility to block?
- Replies: 1
- Views: 397
[1.13c]]how to remove the bonus of agility to block?
hello, how to remove the bonus of agility to block?Where can I find the code address?
- Sat Nov 02, 2019 7:22 am
- Forum: Off-Topic
- Topic: Diablo 4 Announced, 2019 Blizzcon News.
- Replies: 7
- Views: 5840
Re: Diablo 4 Announced, 2019 Blizzcon News.
A long wait began.
- Wed Oct 16, 2019 9:35 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24800
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
It's been a long time. Is there any news?
- Sat Aug 31, 2019 5:35 am
- Forum: General Mod Making
- Topic: Problem placing new super unique in ds1
- Replies: 1
- Views: 266
Re: Problem placing new super unique in ds1
The ranking of monpreset.txt and obj.txt is very rigorous. The new monster you add to monpreset. txt must have the same serial number as in obj. txt. for example. in monpreset.txt 1.Corpsefire 1.? 1.? if you want to add a new monster, you need to start at line 60.Corpsefire is number 46.and id of ob...
- Tue Jul 30, 2019 6:15 am
- Forum: Skill Clinic
- Topic: spin axe
- Replies: 0
- Views: 930
spin axe
https://youtu.be/vifhTG_50NM i change blessed hammer to spin axe.this skill will always take area damage to enemy. if you want use this skill ,you need a dcc for spin axe,and add 3 rows in missiles.txt,change srvmissilea to xzaxecenter for Blessed Hammer in skills.txt. http://www.mediafire.com/file...
- Mon Jul 22, 2019 3:34 am
- Forum: Code Editing
- Topic: how to make att-skill work for shooting,throwing and casting?
- Replies: 0
- Views: 686
how to make att-skill work for shooting,throwing and casting?
hit-skill is a great stat for item,but some time this will repeated triggering ,this is too bad for the game.
att-skill won't be repeated triggering ,but this won't be work for shooting,throwing and casting.
Is there any way to solve this problem?
att-skill won't be repeated triggering ,but this won't be work for shooting,throwing and casting.
Is there any way to solve this problem?
- Mon Jul 08, 2019 9:51 am
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 144929
Re: What does your mod look like?
changed amul and ring to armo.
- Sat Jul 06, 2019 12:30 am
- Forum: Code Editing
- Topic: a question about charm zone
- Replies: 2
- Views: 762
Re: a question about charm zone
necro posting: well just compare the zone with item-types CPU Disasm Address Hex dump Command Comments 6F65FE70 /$ 56 PUSH ESI ; D2Common.#10840(guessed Arg1,Arg2) 6F65FE71 |. 8B7424 08 MOV ESI,DWORD PTR SS:[ARG.1] ; pItem 6F65FE75 |. 85F6 TEST ESI,ESI 6F65FE77 |. 74 32 JZ SHORT 6F65FEAB 6F65FE79 |...
- Fri Jun 28, 2019 4:05 am
- Forum: Code Editing
- Topic: how to reduce crush blow?
- Replies: 5
- Views: 1073
- Thu Jun 27, 2019 7:19 am
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
- Wed Jun 26, 2019 4:03 pm
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
- Wed Jun 26, 2019 10:22 am
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
Re: Any idea to extend AutoMagic.txt?
The game can be running.but crush when get some equiipment.
- Tue Jun 25, 2019 3:43 pm
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
Re: Any idea to extend AutoMagic.txt?
The save code uses 2048 as the upper limit, but just increase this to the number of save bits (this one is the row count, but keep in mind the total limit of all three files must be less than 2^16-1): D2Common, 1.10 //Read 00060CD0 6A 0B PUSH 0B 00060CD2 53 PUSH EBX 00060CD3 E8 0A370200 CALL 000843...
- Tue Jun 25, 2019 2:52 pm
- Forum: Code Editing
- Topic: a question about charm zone
- Replies: 2
- Views: 762
a question about charm zone
Hello, everybody.
I succeeded in making a charm zone.
But it's not that perfect.
Equipment can still be placed in this charm zone.
I just want this charm zone to have only charms. What can I do?
I succeeded in making a charm zone.
But it's not that perfect.
Equipment can still be placed in this charm zone.
I just want this charm zone to have only charms. What can I do?
- Wed Jun 19, 2019 4:03 pm
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
Re: Any idea to extend AutoMagic.txt?
thank you very much!
- Wed Jun 19, 2019 2:57 am
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
Re: Any idea to extend AutoMagic.txt?
I mean to extend it to more than 4096 rows. For example, 20480 rows.
- Tue Jun 18, 2019 8:09 am
- Forum: Code Editing
- Topic: Any idea to extend AutoMagic.txt?
- Replies: 11
- Views: 1250
Any idea to extend AutoMagic.txt?
Any idea to extend AutoMagic.txt?
- Tue Jun 04, 2019 1:00 am
- Forum: Code Editing
- Topic: how to reduce crush blow?
- Replies: 5
- Views: 1073
how to reduce crush blow?
Hello,every one.I want to reduce crush blow, 8% of life to 1% of life. What code do I need to modify?
- Sat Jun 01, 2019 12:25 am
- Forum: General Mod Making
- Topic: a question about damage from skill of summon
- Replies: 1
- Views: 357
a question about damage from skill of summon
hello everyone. i make a new summon skill and seted summon has the opportunity to use multiple shot. i also provided some elemental damage for this summon. the problem is that summon are normally attacked with elemental damage. but multiple shot do not have additional elemental damage. i tried other...
- Fri May 17, 2019 3:17 am
- Forum: General Mod Making
- Topic: Single Use Potion Problem
- Replies: 4
- Views: 672
Re: Single Use Potion Problem
you also need change hpregen in ItemStatCost.txt,like strength,set saved and CSVbits.
- Fri May 17, 2019 3:13 am
- Forum: General Mod Making
- Topic: Single Use Potion Problem
- Replies: 4
- Views: 672
Re: Single Use Potion Problem
type=elix
pspell=4
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
pspell=4
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
- Thu May 16, 2019 1:52 am
- Forum: General Mod Making
- Topic: Single Use Potion Problem
- Replies: 4
- Views: 672
Re: Single Use Potion Problem
pspell=9
stat=choice one in state.txt
len=3000
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
stat=choice one in state.txt
len=3000
stat1=hpregen
calc1=stat('maxhp'.accr)/3000