Search found 754 matches

by devurandom
Mon Jul 15, 2019 11:15 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

@Psycrono7 not sure I'd have time to look into that soon. @borg it seems to work the same in vanilla with Runes in Set Items, unless I missed something. https://d2mods.info/forum/ext/dmzx/imageupload/files/49a8c5e7ab92dfd51739d60f8813131f.jpg BaseMod v1.13.1 =============== https://www.dropbox.com/s...
by devurandom
Mon Jul 15, 2019 10:02 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

The amount spawned and the gable rate seems to have both been changed. It doesn't update from modded files(DifficultyLevels), however it will update from gamble.txt. There was a *bug* for rare/set items getting the values flipped for DifficultyLevels.txt But that is the only issue I found. So if so...
by devurandom
Sat Jul 13, 2019 8:49 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

@imakeigloos_pat Check your Discord PM for a test version

@borg Mana Orb turns purple on state BLOOD_MANA, so it wouldn't be much trouble to do that as default then give it a user assigned Global where people can change it.

:)
by devurandom
Fri Jul 12, 2019 7:14 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

I rewrote a lot of the server side code, and just hardcoded it to spawn like 20 items per pages. so the old asm patches won't work on it anymore for increasing the amount of items per page. I didn't want to go much higher than that because of all the Items Gamble refresh gets spammed as tcp packets....
by devurandom
Thu Jul 11, 2019 12:49 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

It looks strate forward. Not sure when I'll have time to look into it, but I do appreciate you linking to the topic for info.
;)
by devurandom
Tue Jul 09, 2019 12:23 pm
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 60
United States of America

Re: help with error

np ;)
by devurandom
Tue Jul 09, 2019 8:29 am
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 60
United States of America

Re: help with error

The error seems related to gamble.txt did you modify that?
Cause that area of code looks like where gamble.txt gets compiled.
by devurandom
Sat Jun 29, 2019 11:56 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Hi,

I don't know much about hotkeys. Also BaseMod isn't under full time development, its a side project when I find time. People are welcome to make suggestions, but I'm planning to take a break from coding.

Thanks
by devurandom
Sun Jun 23, 2019 10:24 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Not sure I understand what error you got. I tested in XP and Win7x64, and both OS versions worked with that file in D2LoD 1.13c.
by devurandom
Sun Jun 23, 2019 6:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

@oli25 thanks, time to code and interest is the factor for me. @kaiya check this link and see if this D2Launch.dll [1.13c] Loader for BaseMod.dll works for you. https://www.dropbox.com/s/wv7nk9r5v1gneqm/D2Launch.dll BaseMod v1.13 official ==================== - Adds Gamble Refresh https://www.dropbo...
by devurandom
Mon Jun 17, 2019 7:30 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Thanks. Not sure why they changed it, but has anyone dropped a legit SoJ ever, in the Game ever since they did the changes? Game used to drop SOJ's, and from what I read it would check your inventory after you had one of the first 2 unique rings, it would drop an SoJ. But anyway you can do some nice...
by devurandom
Sun Jun 16, 2019 11:34 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Thanks.

IIRC Linear Magic find predates D2 v1.09 where the amount of Magic Find is not diminished with increasing amounts of MF. It makes a noticeable difference in amounts of Magic, Rare and Unique Items that drop.
by devurandom
Sun Jun 16, 2019 11:26 am
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 9
Views: 1742
United States of America

Re: Force 6 affix rares [1.13x]

No Problem :)
by devurandom
Sat Jun 15, 2019 9:54 pm
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 9
Views: 1742
United States of America

Re: Force 6 affix rares [1.13x]

try disable fill with Nop's, if that doesn't work use Binary Edit and paste in the bytes will give you what you need.
by devurandom
Sat Jun 15, 2019 5:14 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Thanks for the feed back, I'll double check things after some sleep. :) Edit: @ChaosMarc Thanks for finding that! :beer: I was able to replicate the issue where refresh button didn't work right in some TCP/IP Game instances. I think its fixed now. Also I disabled gamble refresh patches, but still ge...
by devurandom
Fri Jun 14, 2019 10:58 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

BaseMod v1.13 Preview ==================== -Adds Gamble Refresh https://www.dropbox.com/s/4tj66jpc95zrz1u/BaseMod113Preview.zip Gamble Refresh rewritten from scratch - if your not into testing pre-release versions skip it. also tested in multiplayer with 2 players gambling at the same time from same...
by devurandom
Thu Jun 13, 2019 3:18 am
Forum: Code Editing
Topic: Remove "Slain by" message
Replies: 4
Views: 204
United States of America

Re: Remove "Slain by" message

Its a little confusing, but I find clicking the id# more helpful to understand what constant to search for. https://d2mods.info/forum/ext/dmzx/imageupload/files/b2a415c856bb4bb0e485a63f1df60b8b.gif The constants are 0xE3F and 0xE40, not 0x3F or 0x40. Since the constant is in string.tbl you'd need to...
by devurandom
Wed Jun 12, 2019 8:46 am
Forum: Code Editing
Topic: Remove "Slain by" message
Replies: 4
Views: 204
United States of America

Re: Remove "Slain by" message

Have you searched D2Client for the string constants associated with "Slain By"?

0xE3F
0xE40
by devurandom
Tue Jun 11, 2019 8:05 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

I Appreciate you're feedback :)



BaseMod v1.12.3
==============
https://www.dropbox.com/s/96xdez72h8962 ... od1123.zip

- removes some test code I forgot to take out which ended up causing frame lag when I tested in Glide3x.
by devurandom
Tue Jun 11, 2019 6:25 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Hi KL, Thanks for the suggestions ;) Releasing a minor update today, and if no one finds any issues with that, I'll release a preview version next week with Gamble Refresh. BaseMod v1.12.2 ============== https://www.dropbox.com/s/uw575zj6p7s0tjq/BaseMod1122.zip -Fix Bug where HStaff would teleport i...
by devurandom
Sat May 18, 2019 3:01 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

There's a lot of great suggestions like you mentioned, I'm almost out of unlimited time to code. Not sure what you mean by loot filter, like stop certain items or item types or quality of item from dropping? The Drop Notification configurable for item quality or Item type seems like it would be easy...
by devurandom
Fri May 17, 2019 3:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

@imakeigloos_pat Thanks for the comments, and its a great suggestion, I just don't know if or when I will find time. It takes me more time to rewrite functions because I tend to rewrite as many subfunctions as are reasonable, so they can be reused later. for other code. The ctrl-left click and shift...
by devurandom
Thu May 09, 2019 11:51 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Were not allowed to discuss those things on this site, but you can join the discord channel for phrozen keep and ask there.

https://discordapp.com/invite/NvfftHY
by devurandom
Wed May 08, 2019 10:55 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

Hi kaiya,

I'm not familiar with D2Loader but PlugY doesn't load with it either, according to this post.
https://d2mods.info/forum/viewtopic.php?t=65158
by devurandom
Mon May 06, 2019 9:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20720
United States of America

Re: BaseMod Plugin

A list of possible code for the chopping block in BaseModSE - Bypass 25 FPS limit for single player - Extended Objects - starts at ID#586 - Extended Levels [255 levels] - (probably not, since my version isn't a Code Edit, it's a full rewrite) - Extended Sounds & Music support - All Missing SuperUniq...

Go to advanced search