Search found 669 matches

by devurandom
Mon Jan 21, 2019 6:26 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Thank you for looking into it. Also, just a question, could you also incorporate an option to drop the items already identified from this post ? https://d2mods.info/forum/viewtopic.php?f=6&t=65797&p=496360&hilit=color+beam#p496360 Its pretty simple code edit many modders can make themselves. I'd li...
by devurandom
Mon Jan 21, 2019 6:00 pm
Forum: Code Editing
Topic: [1.13c] How to remove display of item's name on the ground
Replies: 2
Views: 94
United States of America

Re: [1.13c] How to remove display of item's name on the ground

Its a jump table at the end of the function. 6FB423C8 . \BD16B46F DD 6FB416BD 6FB423CC . 0C17B46F DD 6FB4170C 6FB423D0 . 7B1AB46F DD 6FB41A7B 6FB423D4 . 8D20B46F DD 6FB4208D 6FB423D8 . 151FB46F DD 6FB41F15 6FB423DC . 9E1AB46F DD 6FB41A9E 6FB423E0 . F01DB46F DD 6FB41DF0 6FB423E4 . 9E1AB46F DD 6FB41A9...
by devurandom
Sun Jan 20, 2019 11:01 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

ok thanks.. might take me a few days to where I can come up with something for you to test. I'm in the middle of some other code.
by devurandom
Sun Jan 20, 2019 6:20 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Can you post the lines to replicate your items. so I can test and refine the filters a bit.
by devurandom
Sat Jan 19, 2019 10:11 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

That issue was in 1.08, but it should be fixed in the latest version. it shouldn't show any ilvl for max sockets for arrows or bolts. They're filtered out by item type. So you might have created a new item type that's not filtered.
by devurandom
Sat Jan 19, 2019 4:02 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Are people interested in an option like this where the ini file gets compiled into a .bin file (Diablo II txt style), so their mod options are not as easily changed. BaseMod.txt name Enabled param1 param2 param3 param4 param5 param6 param7 string1 string2 Version 1 109 0 0 0 0 0 0 0 0 AnimateInvento...
by devurandom
Wed Jan 16, 2019 10:14 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

BaseMod Plugin [v1.09] Multiple updates/fixes for Display Ilvl and Max sockets. Filters out ilvl on Hellfire Torch and Annihilus because it displays 99, instead of 110. Change txt display to white instead of blue, except for Set Items (grey). Filters max sockets on Sorceress orbs, because Weapons.tx...
by devurandom
Tue Jan 15, 2019 3:21 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

There is an update for ilvl display that makes the ilvl and max socket display white instead of blue, then displays ilvl and max socket grey for set items. I haven't released it yet because I was hoping to add something else. but I don't know if it fixes the issue why some people can't see ilvl disp...
by devurandom
Tue Jan 08, 2019 9:44 am
Forum: Code Editing
Topic: New pSpell
Replies: 12
Views: 1117
United States of America

Re: New pSpell

Code: Select all

6FC5DF11  |.  8B0CDD 9086D26F   MOV ECX,DWORD PTR DS:[EBX*8+6FD28690]
D2Game.0x108690
Looks correct
by devurandom
Sun Jan 06, 2019 9:34 pm
Forum: General Mod Making
Topic: plugin for equip-able all hireling slots
Replies: 3
Views: 77
United States of America

Re: plugin for equip-able all hireling slots

I thought about adding it to my plugin, but It's not that difficult to add, what version are you modding? SoftCoded Method https://d2mods.info/forum/viewtopic.php?f=4&t=56363 Code Edits for 1.13c and 1.13d https://d2mods.info/forum/viewtopic.php?t=62378 Edit for 1.10 (Done by SVR) https://d2mods.inf...
by devurandom
Wed Jan 02, 2019 4:13 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

I don't use PlugY so.. I can't give a definite answer.
by devurandom
Wed Jan 02, 2019 12:55 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

With glide you can't use /fps it doesn't show anything. You have to enable it as an option within svens tool. When I do that it reports 24-25fps when playing. That is why I was asking if your game.exe launcher is required for the uncapped fps to work or should be calling the dll from plugy be enoug...
by devurandom
Mon Dec 31, 2018 9:06 pm
Forum: Member Аnnouncements
Topic: [Plugin Release] Recolored Act 2
Replies: 6
Views: 253
United States of America

Re: [Plugin Release] Recolored Act 2

Looks pretty cool.
Thanks! :)
by devurandom
Mon Dec 31, 2018 12:07 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

@updawg Glide wrapper isn't required, for uncap frame rate. I use the ingame command /fps to display framerate. Svens Glide wrapper also works with this. BaseMod create new char with Glide Wrapper SP mode https://d2mods.info/forum/ext/dmzx/imageupload/files/1da77fada64e8eeca85d8a7676a84ff0.jpg @OuTT...
by devurandom
Sun Dec 30, 2018 5:19 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Hi,

I don't think there is an option to enable or disable it.
Just checked for 1.13c, 1.13d and 1.14d working in all versions.
is autogold pickup working? if not and its enabled, then probably there's some reason the dll is not loading for you.
by devurandom
Sat Dec 29, 2018 8:41 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Hi,

No, sorry it doesn't. Would be a lot of code to rewrite to equip 4 rings on player.
:-|
by devurandom
Sat Dec 29, 2018 2:42 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 94
Views: 5002
United States of America

Re: BaseMod Plugin

Excellent question. Would be a neat option to allow extraction from MPQ. It's something I'll have to look into. Edit: I'm not sure if it would require changing the ini file into compileable txt bin format. Also not sure if it's a chicken vs egg scenario: load mpq, read ini files before patching dll'...
by devurandom
Mon Dec 24, 2018 12:08 am
Forum: Code Editing
Topic: Offsets CPU Fix 1.13c Menus
Replies: 8
Views: 275
United States of America

Re: Offsets CPU Fix 1.13c Menus

Edit: The Client cpu fix (2) different methods all patch into the client frame render code. The Client cpu fix I use now is included the remove 25 FPS limit, because its part of the client frame render code. If you have more than one client cpu fix method, it would cause a lot of frame render issues...
by devurandom
Sat Dec 22, 2018 7:15 am
Forum: Code Editing
Topic: How to modify Experience formula 1.13c
Replies: 2
Views: 104
United States of America

Re: How to modify Experience formula 1.13c

You can change the penalty table values if you want that effect. If you just want to disable the penalty this is what I used. Remove mlvl/clvl penalty Reference posts: http://d2mods.info/forum/viewtopic.php?f=8&t=33266 http://d2mods.info/forum/viewtopic.php?f=8&t=32297 http://d2mods.info/forum/viewt...
by devurandom
Thu Dec 20, 2018 4:49 am
Forum: Code Editing
Topic: Offsets CPU Fix 1.13c Menus
Replies: 8
Views: 275
United States of America

Re: Offsets CPU Fix 1.13c Menus

np. I had both edits from Enceladus, but didn't post both at the time.
by devurandom
Wed Dec 19, 2018 3:04 am
Forum: Code Editing
Topic: Change Qual-Kehk reward with difficulty level
Replies: 1
Views: 84
United States of America

Re: Change Qual-Kehk reward with difficulty level

Would be pretty easy to change reward. Reward per difficulty with pure asm would be easy too except that you need to make a long jump to slack space, do a check for difficulty (pGame+0x70), change lookup value, then make long jump back. Problem is .reloc will turn your long jumps into garbage as soo...
by devurandom
Wed Dec 19, 2018 2:24 am
Forum: Code Editing
Topic: Offsets CPU Fix 1.13c Menus
Replies: 8
Views: 275
United States of America

Re: Offsets CPU Fix 1.13c Menus

Original credit for first fix to "Killer gorilla" on phrozen keep.
Original credit for second fix to "Enceladus", posted on Russian website long before it was ported to 1.14d.
by devurandom
Mon Dec 17, 2018 5:48 pm
Forum: Code Editing
Topic: Fog Ordinals
Replies: 8
Views: 2228
United States of America

Re: Fog Ordinals

Fog.#10110 BOOL __fastcall FogReadFile(HANDLE hFile, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead, LPOVERLAPPED lpOverlapped) Fog.#10111 BOOL __fastcall FogWriteFile(HANDLE hFile, LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten, LPOVERLAPPED...
by devurandom
Sat Dec 15, 2018 5:02 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 818
United States of America

Re: Make Dynamic HEalth and mana Orb LOD 1.10

sorry I don't develop for 1.10 currently. I shared my code with someone who develops a plugin for 1.10, but its up to them if they want to implement or not.
by devurandom
Fri Dec 14, 2018 7:07 pm
Forum: General Mod Making
Topic: How do I prevent low level items from getting powerful afffixes?
Replies: 2
Views: 76
United States of America

Re: How do I prevent low level items from getting powerful afffixes?

What about levelreq column in MagicPrefix.txt and MagicSuffix.txt.

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