Search found 734 matches

by devurandom
Sat May 18, 2019 3:01 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

There's a lot of great suggestions like you mentioned, I'm almost out of unlimited time to code. Not sure what you mean by loot filter, like stop certain items or item types or quality of item from dropping? The Drop Notification configurable for item quality or Item type seems like it would be easy...
by devurandom
Fri May 17, 2019 3:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@imakeigloos_pat Thanks for the comments, and its a great suggestion, I just don't know if or when I will find time. It takes me more time to rewrite functions because I tend to rewrite as many subfunctions as are reasonable, so they can be reused later. for other code. The ctrl-left click and shift...
by devurandom
Thu May 09, 2019 11:51 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Were not allowed to discuss those things on this site, but you can join the discord channel for phrozen keep and ask there.

https://discordapp.com/invite/NvfftHY
by devurandom
Wed May 08, 2019 10:55 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Hi kaiya,

I'm not familiar with D2Loader but PlugY doesn't load with it either, according to this post.
https://d2mods.info/forum/viewtopic.php?t=65158
by devurandom
Mon May 06, 2019 9:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

A list of possible code for the chopping block in BaseModSE - Bypass 25 FPS limit for single player - Extended Objects - starts at ID#586 - Extended Levels [255 levels] - (probably not, since my version isn't a Code Edit, it's a full rewrite) - Extended Sounds & Music support - All Missing SuperUniq...
by devurandom
Mon May 06, 2019 9:03 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@Archey short answer No, long answer No. If I have time I'm going to do a stripped down version for mod developers "BaseModSE", where I take out some of the simple assembly hacks like cow king, and focus the code towards developers, and remove the quest checks from custom red portals. I'm thinking s...
by devurandom
Fri May 03, 2019 11:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Hi Raf-9600

BaseMod has a CPU bug fix included, it's just not listed as on the feature list.

Thanks!
by devurandom
Thu May 02, 2019 10:23 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Hi wuxiangjinxing

Thanks for the comments
Not sure, if you mean Uber Portals for ladder-only recipes? It's already coded in.
:)
by devurandom
Fri Apr 19, 2019 7:55 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Thanks @Tsoumpis1982 ;)

BaseMod v1.12.1

Fixes an issue where player can load more than 1 unique carry one item into inventory with ctrl click item
from PlugY stash.

Download
https://www.dropbox.com/s/p2o0of59sp5yd ... od1121.zip

Thanks to Zekken for finding this issue.
:D
by devurandom
Sat Apr 13, 2019 7:10 am
Forum: Member Аnnouncements
Topic: [Announcement] Sanctuary Editor
Replies: 5
Views: 344
United States of America

Re: [Announcement] Sanctuary Editor

Would be really cool to have an all in one tool like that. Seems like a massive undertaking.
Would save a lot of time if you're able to get source from the D2Inventory project - EmaStergam.
I think that's what you're referring to ?
by devurandom
Sat Apr 13, 2019 7:04 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Possibly could, but time to code is the issue.
by devurandom
Fri Apr 12, 2019 3:39 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@DarkQuake, IIRC yes you need special Tile Map Entry - its been a while for me so Levels.txt has some examples in there to follow. once item is socketed, its not expected that socket number will change again, so that part is done with no change to blizzard code. making Socketable belts, gloves, boot...
by devurandom
Wed Apr 10, 2019 4:00 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@Darkquake TY ;)

This project has been a lot of fun, especially with all the feedback :)
by devurandom
Mon Apr 08, 2019 11:03 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@oli25 TY ;) BaseMod Plugin V1.12 - Ctrl Left Click Item extended to Inventory, Stash, Cube & Ground Drop - Shift Left Click Beltable Item extended to Stash & Cube - Custom Red Portals from Cube Output Rewrite Shift Left Click, Ctrl Left Click, and about 17 related functions FIX BUG: in preview vers...
by devurandom
Sat Apr 06, 2019 11:49 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

No Problem, I had a lot of requests for that addition. :)

It's the same in this too Ctrl-Left Click, but I wasn't paying attention when I wrote that, cause I'm an Uber insomniac. :mrgreen:
by devurandom
Thu Apr 04, 2019 9:05 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@jessedazebra That looks nice! @ChaosMarc refactored code to use Ctrl - Right Click for move items to inventory/stash/cube/ground drop/vendor sell shift right click still extends to cube and stash for fill belt It makes more sense to use the same key combo that MXL uses. since many people will alrea...
by devurandom
Tue Apr 02, 2019 7:42 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@jessedazebra Its a great idea, but not sure I'll have time to get to it anytime soon. @Tomkomaster don't feel bad. I didn't realize till a couple weeks ago that shift click beltable items would add them to Belt from inventory (if free belt slot is available) till a couple weeks ago. I knew it would...
by devurandom
Tue Apr 02, 2019 4:16 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@Ascended1962 Thanks! @Conqueror I already added CharmZone and then took it out you can see here why I did. https://d2mods.info/forum/viewtopic.php?t=65337 @Tomkomaster not sure if I'll change it out to ctrl click or just expand the current code for sell Items to vendors. Ctrl-right click mouse does...
by devurandom
Mon Apr 01, 2019 6:41 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

I can look into ctrl - click.

On skipping the portal quest/waypoint checks, it make the game unbalanced cause people can skip all the quests, rush the game and cheat. The waypoint checks would work better if Blizzards Levels progression was linear, but it's not in many cases.
by devurandom
Mon Apr 01, 2019 5:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

BaseMod v112 preview Shift Click Items extended to Stash, Cube, and Ground Drop. Add Custom Red Portals from Cube Output see TXT folder for examples. Please test for any charm zone bug issues when removing charms with shift click. Test for issues with Charms, Socketed Items, Books and Scrolls. Chang...
by devurandom
Mon Mar 18, 2019 4:56 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Hi Tomkomaster, It's probably a bug, will check into that. Thanks for the feedback! EDIT: v1.11.6 fixes crash issue on exit game with D2SE. - Fixes a few typo's - adds more error checking for loading extra DLL's - allows for PlugY to load in a D2 install subdirectory - max 32 chars. There is another...
by devurandom
Sat Mar 16, 2019 5:16 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@everyone In the latest version it keeps track of what extra dll's were loaded then unloads them just before the game exits. StringZilla: There's a minor typo that show the extra Dll loading twice in some windows environments, but the second instance is correctly unloading the Dll. :roll: I think th...
by devurandom
Fri Mar 15, 2019 11:18 pm
Forum: Code Editing
Topic: [1.13c] Load PlugY.dll from D2Launch.dll
Replies: 2
Views: 2913
United States of America

Re: [1.13c] Load PlugY.dll from D2Launch.dll

Thanks for posting the question and all the info. helped me find some other issues that will get fixed in next release.

EDIT:

BaseMod has been updated to Load PlugY.dll, took some special workarounds, but it works now.
;)
by devurandom
Fri Mar 15, 2019 11:14 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

@oli25 Kind of limited on time, so I can't promise much. @updawg Thanks! v1.11.5 update fixes Load Extra Dll's in IniFile mode Adds Support for loading plugy.dll as Extra Dll. I didn't know that BaseMod wouldn't load plugy till a few days ago, after reading this post https://d2mods.info/forum/viewto...
by devurandom
Thu Mar 14, 2019 7:19 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 206
Views: 17239
United States of America

Re: BaseMod Plugin

Thanks for the report... its because LoadDll's is bugged in inifile mode. I'm in the process of fixing it now, along with Load PlugY.dll as extra dll. which takes some special workarounds, since it wouldn't load for me in dllattach process due to conflicts, but I have it working now.
;)

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