Search found 877 matches

by devurandom
Wed Jul 22, 2020 12:09 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Great mod, I downloaded it just for the FPS bypass, and the gold pickup. Using D2SE with the 1.13c core and glide, plugy, and the BH MH from slashdiablo (using just the loot filter feature). The FPS bypass works great until I enable the loot filter and then the FPS drops below 14. Setting an FPS li...
by devurandom
Wed Jun 24, 2020 8:02 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

@EzechielP yes of course you can use it. That's what it was purposed for.
:)
by devurandom
Thu May 14, 2020 2:17 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

@mengxuecen Honestly I've never looked much into the stat fix for mana/life/stamina, I thought there were multiple packets to fix. Anyway it looks fairly simple to fix from SVR's method, and I've already rewritten the code for mana health globes. Time for me is the issue... I need to redo my develop...
by devurandom
Sun May 10, 2020 11:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

@Kaladann Baal Clone in UberLand - Yes its been a non-critical bug for a long time. Thanks!

@Psycrono7 code isn't there to fix that, so no.
by devurandom
Sun Apr 26, 2020 10:29 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

@oli25 I've had the code to fix this for a couple years, Its a simple fix.
Could add it at a later date, when I have time to work in this again.
by devurandom
Fri Apr 24, 2020 8:38 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

2 rings on merc is not planned for in base mod. So if you want to fix that create your own graphics for one ring, or port 1.10 assembly by SVR to equip 2 rings into 1.13.
by devurandom
Thu Apr 23, 2020 5:51 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Hi sorry, ive been gone for a while, and it will still be a while before I have time to work on this again.
Other things in life keeping me busy, and also 6 year old WD Black HD bad sectors, but I have everything archived.

Thanks to all the keep members for helping out when I'm not here.
:)
by devurandom
Sun Feb 23, 2020 12:24 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

devurandom , did't you know d2ex2 mod? It have good function for showing buffs icons. Good thing. It is a pity that I am not so good in the coding... Cause, I have a bad habit to reverse code as much as I can on my own. Its not priority for me to code that. What I want to code is Guild Stash from 1...
by devurandom
Sat Feb 22, 2020 2:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

The Stat Mod you have is only showing the base stats from Runes.txt, but not adding in the stats from each rune itself. Fal rune +10 To Strength + (Base = 0) = 10 Um rune +15 All Resistances + (Base = 30) = 45 Pul rune +30 defense + (Base 170-230) = 200-260 https://diablo2.diablowiki.net/Gloom 15% C...
by devurandom
Wed Feb 19, 2020 8:30 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Hello! Any chance to add Extended Inventory to Basemod? Yes it's possible to add. find some bug that needs smashing in BaseMod if you want it. Thanks! I hope you will add this in next version. It will be useful for hardcore players. It's possible to code amount of spawnd clones multiply by PlayersX...
by devurandom
Wed Feb 19, 2020 6:43 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Maybe I can add an option for that later.
by devurandom
Wed Feb 19, 2020 2:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

changes since v1.13.2 -change string value checking for section [GameFVFB] -Fixes a random crash issue at game start BaseMod loads PlugY as an Extra DLL under increased system CPU load. -Adjust Animate Inventory Rate. - Thanks to UnklWish for reporting an issue. -BaseMod avoids loading an Extra DLL ...
by devurandom
Sat Feb 15, 2020 1:08 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Item Level should be 110 for those charms, but probably some where like tcex item drop, there's a check in the item drop, that filters item levels above 99 to be 99.

why not try AFJ Table edit for symbol "Ü"
by devurandom
Sat Feb 15, 2020 6:24 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

One question: why on Annihilus and Torches no ilvl? P.S. On russian symbol "ü" didn't exist... Too bad ))) I like names "über..." Item level on those charms is wrong, so its filtered out. https://d2mods.info/forum/ext/dmzx/imageupload/files/8cb0dbcb44d7b20203d18673f16c70d3.jpg Symbol "Ü" is extende...
by devurandom
Fri Feb 14, 2020 4:01 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

changes since pre-release 3 [IlvlDisplay] Enabled=0 MaxSockEna=1 ItemLevelEna=1 ; IlvlDisplay - Display Item Level, (and/or) Max Sockets for unsocketed Items ; MaxSockEna - is a bulk switch to enable/disable all display of Max Sockets. ; ItemLevelEna - is a bulk switch to enable/disable all display ...
by devurandom
Thu Feb 13, 2020 8:47 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

in AFT tbl Edit \dkgrey; works fine but using \grey; gives white. \grey; is constant COL_LIGHTGREY (0x10) in code. I can only find one instance where color is used in the game with string.tbl. \grey;White Text\gold; indicates what you or others have said out loud to the entire chat Channel. I'm thin...
by devurandom
Thu Feb 13, 2020 4:58 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Untested in 1.13d and 1.14d -Formatting BaseMod.tbl strings with \grey; in AFJ tbl edit always gives white strings. I don't think its a bug in AFG tbl edit, because the same thing happens with code, when formatting a string buffer with COL_LIGHTGREY (0x10). Tested that in Glid3x and windowed modes. ...
by devurandom
Mon Feb 10, 2020 8:23 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Your screens looking good! But why on 2nd screen too much distance between strings and numbers? P.S. What mod for extended inventory you're use? UTF8 includes ANSI. Some strings are ANSI, and others are mutibyte strings. My error. I have the string printing out as "%s %d" and the string defined as ...
by devurandom
Mon Feb 10, 2020 3:41 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

devurandom , Did you know, why loadnig BH.dll via basemod.ini or via PlugY causes game crash on exit? I have no idea. don't have time to test it out right now. I ended up using MultiByteToWideChar too. Not sure if this is going to work the way you expect. String Tables encoded in UTF8 multibyte and...
by devurandom
Sat Feb 08, 2020 10:34 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

No its not offtopic.

Still working on updating strings, really limited on time lately, but made some good progress on it today.
Doing some tests with a custom string table BaseMod.tbl for unicode strings.
Thanks and please report feedback on isssues like this.
by devurandom
Sat Feb 01, 2020 11:49 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

devurandom , I found a bug in latest pre2 version. Magical properties of set items (greens) without sockets, f.e. belts, boots, etc., that must be blue color, with pre2 basemod became grey. Changing dll to pre1 returns color of properties to blue as it must be. Thank you... Appreciate the feedback.
by devurandom
Thu Jan 30, 2020 9:29 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

Honestly I'm more interested in seeing stuff that's totally out of my league as far as content for BM. Stuff like the custom portals is just insanely awesome. My concept of creating Base Mod is not to create a be all do everything plugin, but to give modders access to some things out of reach. Its ...
by devurandom
Thu Jan 30, 2020 3:00 am
Forum: General Mod Making
Topic: Rakanishus Portal Crashes Game
Replies: 5
Views: 220
United States of America

Re: Rakanishus Portal Crashes Game

post an error log in 1.13
by devurandom
Thu Jan 30, 2020 2:59 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 453
Views: 50802
United States of America

Re: BaseMod Plugin

@Epiphron would be easy to add those assembly patches, but advanced modders want me to take out all the simple code edits like that, so I don't think I'll be adding anymore CE's. @UnclWish I'll look into another way for unicode if extended ASCII cyrillic characters doesn't work. @jessedazebra maybe ...
by devurandom
Wed Jan 29, 2020 7:22 am
Forum: General Mod Making
Topic: Rakanishus Portal Crashes Game
Replies: 5
Views: 220
United States of America

Re: Rakanishus Portal Crashes Game

a simple test.. If you've made map changes to tristram map, try swapping out the new map with the original and see if that changes anything.

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