Search found 72 matches

by thaison
Sun Dec 09, 2018 4:46 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Vietnam

Re: What does your mod look like?

You need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere. It's not working :( The dots still there. I changed all palette of dc6 file for menu option to "units" but it seem not to be working :( has no ideas You have to process photos on photos...
by thaison
Sat Dec 08, 2018 9:30 am
Forum: Code Editing
Topic: New pSpell
Replies: 12
Views: 1114
Vietnam

Re: New pSpell

Pandaman130 wrote:
Fri Dec 07, 2018 7:40 pm
is the pSpell code located in the the dll files?
yep :D
by thaison
Sat Dec 08, 2018 4:10 am
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 175
Vietnam

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

That is the background color, when the bar is created with that background, is edited in the d2client, but I do not find out about those.
by thaison
Thu Nov 29, 2018 1:07 am
Forum: Code Editing
Topic: [NEED HELP] D2Ex2-master Build solution error
Replies: 3
Views: 186
Vietnam

Re: [NEED HELP] D2Ex2-master Build solution error

I was surprised to meet again Vietnamese :D
by thaison
Mon Nov 26, 2018 7:28 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

Necrolis wrote:
Mon Nov 26, 2018 7:10 am
thaison wrote:
Mon Nov 26, 2018 6:09 am
mã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
please keep your replies to english, or offer an english translation alongside, as we are an english forum.
Sorry, I will fix it
He is Vietnamese
by thaison
Mon Nov 26, 2018 6:09 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

The source code posted by kidpaddle94, you can implement in your project easily: https://d2mods.info/forum/viewtopic.php?t=62177
by thaison
Wed Nov 14, 2018 2:01 am
Forum: Skill Clinic
Topic: Missile LOD 1.10 max line ?
Replies: 2
Views: 484
Vietnam

Re: Missile LOD 1.10 max line ?

Max Line file Missile.txt là 32768.
Nguồn: https://d2mods.info/forum/viewtopic.php?t=29615

Vì Missile bạn bị trùng hoặc missile nó không được gọi thì coi như missile đó vô nghĩa nó không hoạt động.
by thaison
Tue Oct 23, 2018 12:36 am
Forum: Code Editing
Topic: [1.13c] Red Portals in Cube
Replies: 4
Views: 251
Vietnam

Re: [1.13c] Red Portals in Cube

Check Project Lolet D2ex2 and D2Server: https://github.com/jankowskib
by thaison
Sun Oct 14, 2018 5:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Vietnam

Re: BaseMod Plugin

Can you extend state.txt?. Thanks
by thaison
Thu Oct 04, 2018 1:44 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1572
Vietnam

Re: Gardenia - PlugY fork

Thanks :D
by thaison
Thu Oct 04, 2018 1:41 am
Forum: Code Editing
Topic: How to display damage?
Replies: 4
Views: 208
Vietnam

Re: How to display damage?

[1.13c] I just give you a server base part and a packet that you write yourself struct DamageData { DWORD dwHitFlags; //0x00 WORD wResultFlags; //0x04 WORD fExtra; //0x06 DWORD dwPhysDamage; //0x08 DWORD dwEnDmgPct; //0x0C DWORD dwFireDamage; //0x10 DWORD dwBurnDamage; //0x14 DWORD dwBurnLen; //0x18...
by thaison
Wed Sep 12, 2018 3:48 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1572
Vietnam

Re: Gardenia - PlugY fork

Project dead???
by thaison
Sun Sep 02, 2018 11:01 am
Forum: PlugY|NefEx|D2Mod
Topic: Plugin Show Item Info
Replies: 1
Views: 186
Vietnam

Re: Plugin Show Item Info

- Việc này bạn chỉ cần chỉnh sửa trong txt là ok, ví dụ như Kill Monsters đọc ở đây: viewtopic.php?f=4&t=19942&hilit=Kill+Count
- Còn nếu muốn custom nhiều thứ từ chức năng đó thì bạn phải tự học code đặc biệt là trong C++
by thaison
Thu Jun 07, 2018 5:48 am
Forum: Diablo 2 Chatter
Topic: Help Requested! - Installing D2Ex2
Replies: 5
Views: 765
Vietnam

Re: Help Requested! - Installing D2Ex2

You should create your own project, the source code on github is the basis for you.
by thaison
Sun Apr 29, 2018 5:51 am
Forum: Code Editing
Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
Replies: 8
Views: 546
Vietnam

Re: [HELP] Simulate Number of Players D2Game.dll 1.13c MP ONLY

If you want a monster like 8 players then check out this address:

Code: Select all

[1.13c]

Life: D2Game.dll - 0xAF5F0
Exp: D2Game.dll - 0xAF5D0
Drop: D2Game.dll - 0x379A0
Or: viewtopic.php?t=63578
by thaison
Thu Mar 15, 2018 3:27 pm
Forum: General Mod Making
Topic: Super Horadric Box 1.13c
Replies: 7
Views: 500
Vietnam

Re: Super Horadric Box 1.13c

If you try to expand it, you will occasionally experience the last crash of the game :-|
by thaison
Sun Feb 18, 2018 1:41 pm
Forum: Battle for Elements
Topic: Mod development vacancy
Replies: 3
Views: 2033
Vietnam

Re: Mod development vacancy

c / c ++ it will make you change easier than asm, i rewrite the game function with c / c ++ :mrgreen: :mrgreen:
by thaison
Fri Oct 27, 2017 7:30 am
Forum: Code Editing
Topic: [1.13c]What's wrong with this code?
Replies: 1
Views: 636
Vietnam

Re: [1.13c]What's wrong with this code?

In data whist, there is still a lot of data missing

D2Common.dll - 31948 / 3195C / 3198C '[Inventory]'

6FD81948 69C0 10270000 IMUL EAX,EAX,2710

6FD8195C 69C0 10270000 IMUL EAX,EAX,2710

6FD8198C 69C0 10270000 IMUL EAX,EAX,2710
by thaison
Wed Oct 25, 2017 12:49 am
Forum: Code Editing
Topic: [Any Versions] sprite limit
Replies: 4
Views: 683
Vietnam

[Any Versions] sprite limit

How to removed the sprite limit. Objects, Players, Monsters, etc will no longer go invisible when there are a lot of missiles / sprites on the screen.
by thaison
Tue Oct 24, 2017 1:10 am
Forum: Code Editing
Topic: Need Party Exp formula
Replies: 11
Views: 1491
Vietnam

Re: Need Party Exp formula

Hey!
who can give me little information about this function.
Thanks!

Code: Select all

D2GAME_GetExpGained
by thaison
Sat Oct 14, 2017 12:08 pm
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 8
Views: 973
Vietnam

Re: Nihlathek Portal Fix#2

[1.13c] PATCH_JMP - 0x5AE67 __asm { je Code1 mov eax, [ESP+0x14] push eax call D2COMMON_QUESTS_CheckFlag //#10174 test eax, eax jnz Code1 jmp Nihlathek_Portal_Fix_II //0x5AF2C Code1: jmp Nihlathek_Portal_Fix_I //0x5AE6D } Your code will crash... or fail. Quests_CheckFlags takes 3 arguments. NilPort...

Go to advanced search