Search found 80 matches

by thaison
Thu Jul 11, 2019 8:43 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 97573
Vietnam

Re: What does your mod look like?

EDITED: removed the link to the video

It wasn't properly in line with our ToS.
by thaison
Wed May 08, 2019 3:05 am
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 4
Views: 558
Vietnam

Re: Apokaliptic thread

The photos are really small, very annoying when click each image
by thaison
Tue Mar 12, 2019 11:31 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2271
Vietnam

Re: [1.13c] No equipment loss on death

For 1.13c:
[D2Game.dll - 0x79210]

Origin:

Code: Select all

6FC99210     83EC 18        SUB ESP, 18
Change:

Code: Select all

6FC99210     C2 0C00        RETN 0C
by thaison
Tue Feb 19, 2019 1:32 am
Forum: Tools
Topic: D2NG-Loader (Load your custom DLL's mod easy)
Replies: 6
Views: 336
Vietnam

Re: D2NG-Loader (Load your custom DLL's mod easy)

When I pressed "Launch Game", it didn't start the game.
Has granted "Run As Admin" permission

Image
by thaison
Wed Feb 13, 2019 10:35 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 609
Vietnam

Re: Increase default loot drop cap above 6.

[1.13c]

[D2Game - 0x123DA]

- You just need to change the number 6

Code: Select all

6FC323D7  |. C745 2C 060000>MOV     DWORD PTR SS:[EBP+2C], 6
by thaison
Sat Feb 02, 2019 4:01 am
Forum: Code Editing
Topic: A function stub for player stat update
Replies: 11
Views: 574
Vietnam

Re: A function stub for player stat update

Try:

Code: Select all

__declspec(naked) void __fastcall D2GAME_UpdatePlayerStats (UnitAny* pPlayer, WORD nAct)
{
	__asm
	{
		mov eax, [esp + 4]
		call D2GAME.0x6FD0DD8
		ret 4
	}
}
by thaison
Fri Jan 25, 2019 1:02 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2271
Vietnam

Re: [1.13c] No equipment loss on death

For 1.10:
[D2Game.dll - 0x4FBD0]

Origin:

Code: Select all

6FC7FBD0  /$ 81EC A4000000  SUB ESP,0A4
Change:

Code: Select all

6FC7FBD0     C2 0C00        RETN 0C
6FC7FBD3     90             NOP
6FC7FBD4     90             NOP
6FC7FBD5     90             NOP
by thaison
Fri Jan 25, 2019 12:55 am
Forum: Code Editing
Topic: [1.13d]Spawn item Function
Replies: 5
Views: 348
Vietnam

Re: [1.13d]Spawn item Function

Code: Select all

#define REVERSE32(dw)	( ( ((dw) & 0xFF000000) >> 24 ) | ( ((dw) & 0x00FF0000) >> 8 ) | ( ((dw) & 0x0000FF00) << 8 ) | ( ((dw) & 0x000000FF) << 24 ) )
#define CODE32(sz)		REVERSE32( ( ( const unsigned long )( (sz) ) ) )
Example:

Code: Select all

CreateRewardItem_Stub(pGame, pUnit, CODE32('rin '), 1, 4, 1);
by thaison
Sun Dec 09, 2018 4:46 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 97573
Vietnam

Re: What does your mod look like?

You need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere. It's not working :( The dots still there. I changed all palette of dc6 file for menu option to "units" but it seem not to be working :( has no ideas You have to process photos on photos...
by thaison
Sat Dec 08, 2018 9:30 am
Forum: Code Editing
Topic: New pSpell
Replies: 12
Views: 1503
Vietnam

Re: New pSpell

Pandaman130 wrote:
Fri Dec 07, 2018 7:40 pm
is the pSpell code located in the the dll files?
yep :D
by thaison
Sat Dec 08, 2018 4:10 am
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 471
Vietnam

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

That is the background color, when the bar is created with that background, is edited in the d2client, but I do not find out about those.
by thaison
Thu Nov 29, 2018 1:07 am
Forum: Code Editing
Topic: [NEED HELP] D2Ex2-master Build solution error
Replies: 3
Views: 368
Vietnam

Re: [NEED HELP] D2Ex2-master Build solution error

I was surprised to meet again Vietnamese :D
by thaison
Mon Nov 26, 2018 7:28 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 1521
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

Necrolis wrote:
Mon Nov 26, 2018 7:10 am
thaison wrote:
Mon Nov 26, 2018 6:09 am
mã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
please keep your replies to english, or offer an english translation alongside, as we are an english forum.
Sorry, I will fix it
He is Vietnamese
by thaison
Mon Nov 26, 2018 6:09 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 1521
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

The source code posted by kidpaddle94, you can implement in your project easily: https://d2mods.info/forum/viewtopic.php?t=62177
by thaison
Wed Nov 14, 2018 2:01 am
Forum: Skill Clinic
Topic: Missile LOD 1.10 max line ?
Replies: 2
Views: 659
Vietnam

Re: Missile LOD 1.10 max line ?

Max Line file Missile.txt là 32768.
Nguồn: https://d2mods.info/forum/viewtopic.php?t=29615

Vì Missile bạn bị trùng hoặc missile nó không được gọi thì coi như missile đó vô nghĩa nó không hoạt động.
by thaison
Tue Oct 23, 2018 12:36 am
Forum: Code Editing
Topic: [1.13c] Red Portals in Cube
Replies: 4
Views: 448
Vietnam

Re: [1.13c] Red Portals in Cube

Check Project Lolet D2ex2 and D2Server: https://github.com/jankowskib
by thaison
Sun Oct 14, 2018 5:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20716
Vietnam

Re: BaseMod Plugin

Can you extend state.txt?. Thanks
by thaison
Thu Oct 04, 2018 1:44 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 2024
Vietnam

Re: Gardenia - PlugY fork

Thanks :D
by thaison
Thu Oct 04, 2018 1:41 am
Forum: Code Editing
Topic: How to display damage?
Replies: 4
Views: 348
Vietnam

Re: How to display damage?

[1.13c] I just give you a server base part and a packet that you write yourself struct DamageData { DWORD dwHitFlags; //0x00 WORD wResultFlags; //0x04 WORD fExtra; //0x06 DWORD dwPhysDamage; //0x08 DWORD dwEnDmgPct; //0x0C DWORD dwFireDamage; //0x10 DWORD dwBurnDamage; //0x14 DWORD dwBurnLen; //0x18...
by thaison
Wed Sep 12, 2018 3:48 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 2024
Vietnam

Re: Gardenia - PlugY fork

Project dead???
by thaison
Sun Sep 02, 2018 11:01 am
Forum: PlugY|NefEx|D2Mod
Topic: Plugin Show Item Info
Replies: 1
Views: 327
Vietnam

Re: Plugin Show Item Info

- Việc này bạn chỉ cần chỉnh sửa trong txt là ok, ví dụ như Kill Monsters đọc ở đây: viewtopic.php?f=4&t=19942&hilit=Kill+Count
- Còn nếu muốn custom nhiều thứ từ chức năng đó thì bạn phải tự học code đặc biệt là trong C++
by thaison
Thu Jun 07, 2018 5:48 am
Forum: Diablo 2 Chatter
Topic: Help Requested! - Installing D2Ex2
Replies: 5
Views: 1054
Vietnam

Re: Help Requested! - Installing D2Ex2

You should create your own project, the source code on github is the basis for you.
by thaison
Sun Apr 29, 2018 5:51 am
Forum: Code Editing
Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
Replies: 8
Views: 736
Vietnam

Re: [HELP] Simulate Number of Players D2Game.dll 1.13c MP ONLY

If you want a monster like 8 players then check out this address:

Code: Select all

[1.13c]

Life: D2Game.dll - 0xAF5F0
Exp: D2Game.dll - 0xAF5D0
Drop: D2Game.dll - 0x379A0
Or: viewtopic.php?t=63578

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