Search found 97 matches

by thaison
Mon Mar 23, 2020 1:20 am
Forum: Code Editing
Topic: Making Missiles Effected by AR% granted by skills again
Replies: 4
Views: 1933
Vietnam

Re: Making Missiles Effected by AR% granted by skills again

[1.13c] - D2Game - For who needs it 0003EF62 50 PUSH EAX 0003EF63 6A 13 PUSH 13 //Change 0x13 to 0x77 0003EF65 57 PUSH EDI 0003EF66 E8 BFB4FCFF CALL <JMP.&D2Common.#10973> 0006FE69 6A 00 PUSH 0 0006FE6B 52 PUSH EDX 0006FE6C 6A 13 PUSH 13 //Change 0x13 to 0x77 0006FE6E 53 PUSH EBX 0006FE6F E8 FEA5F9F...
by thaison
Sat Feb 22, 2020 2:59 am
Forum: General Mod Making
Topic: Some item mod limits help...
Replies: 3
Views: 448
Vietnam

Re: Some item mod limits help...

Some of the skills are hard coded, There are some topics that expand skills, but I don't remember, this is how I patched on 1.13c Patch(CUSTOM, "D2Common.dll", 0x4FD7B, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Common.dll", 0x4FD7F, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Client.dll"...
by thaison
Thu Feb 20, 2020 6:34 am
Forum: Code Editing
Topic: Help me with porting code Resolution on D2LOD v1.12a to 1.13d
Replies: 9
Views: 576
Vietnam

Re: Help me with porting code Resolution on D2LOD v1.12a to 1.13d

You cannot use version 1.12 to 1.13d tool
by thaison
Mon Feb 17, 2020 5:51 am
Forum: Code Editing
Topic: The old Anya resistance fix for 113c
Replies: 9
Views: 986
Vietnam

Re: The old Anya resistance fix for 113c

Did you really use version 1.13c?
Image
by thaison
Mon Feb 17, 2020 3:04 am
Forum: Code Editing
Topic: The old Anya resistance fix for 113c
Replies: 9
Views: 986
Vietnam

Re: The old Anya resistance fix for 113c

[1.13c] - D2Game.dll - sub_0x5A000 - Just need to change the function D2Common.#10188 -> D2Common.#10887 Asm version: 0005A036 6A 00 PUSH 0 0005A038 57 PUSH EDI 0005A039 6A 27 PUSH 27 0005A03B 53 PUSH EBX 0005A03C E8 A106FBFF CALL 0000A6E2 //D2Common.#10188 0005A041 6A 00 PUSH 0 0005A043 57 PUSH ED...
by thaison
Thu Jan 30, 2020 1:31 am
Forum: Code Editing
Topic: [1.13c] Add "Spaces" and "Numbers" to character names
Replies: 3
Views: 238
Vietnam

Re: [1.13c] Add "Spaces" and "Numbers" to character names

I have done it before, but you will get (personalize Anya) errors
by thaison
Fri Jan 24, 2020 11:49 am
Forum: Code Editing
Topic: Fixing the RandTransforms Bug
Replies: 2
Views: 478
Vietnam

Re: Fixing the RandTransforms Bug

[1.13c] - D2Client.dll

Code: Select all

000A7B1A   83FF 1E          CMP EDI,1E
by thaison
Tue Dec 31, 2019 2:59 pm
Forum: Member Аnnouncements
Topic: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
Replies: 11
Views: 1072
Vietnam

Re: [Alpha Release] Re-Wakening MOD

Although the mod has little information, the file size is large 8-O
by thaison
Fri Dec 20, 2019 2:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 416
Views: 41993
Vietnam

Re: BaseMod Plugin

File Inventory.txt in Folder MercEquip maybe you have the wrong upload?
Image
by thaison
Thu Dec 19, 2019 4:08 am
Forum: Code Editing
Topic: Stackable Health Potions
Replies: 9
Views: 1761
Vietnam

Re: Stackable Health Potions

I said the DLL was encrypted, they read the Assembly language code to decompile it into C ++
by thaison
Wed Dec 18, 2019 1:08 pm
Forum: Code Editing
Topic: Stackable Health Potions
Replies: 9
Views: 1761
Vietnam

Re: Stackable Health Potions

DLLs are encrypted, they use tools to patch DLLs with C ++ code. You can refer to this tool: viewtopic.php?t=62109
by thaison
Thu Nov 14, 2019 2:24 pm
Forum: General Mod Making
Topic: I want to increase the maximum option..
Replies: 4
Views: 136
Vietnam

Re: I want to increase the maximum option..

Because you are using the old data, you can not access, create a new character.
by thaison
Fri Oct 11, 2019 1:56 am
Forum: General Mod Making
Topic: i have this error 1.10F
Replies: 1
Views: 99
Vietnam

Re: i have this error 1.10F

limit itemstatcost.txt - 512 rows
viewtopic.php?t=29615
To fix it, you have to rewrite many functions related to it.
by thaison
Sat Sep 21, 2019 11:49 am
Forum: General Mod Making
Topic: Looking for Gold Autopickup for Zy-El 4.4c/LOD 1.09D
Replies: 2
Views: 189
Vietnam

Re: Looking for Gold Autopickup for Zy-El 4.4c/LOD 1.09D

D2Pickup.dll only works on 1.10f
by thaison
Fri Jul 19, 2019 5:14 am
Forum: General Mod Making
Topic: Super Horadric Box 1.13c
Replies: 12
Views: 1373
Vietnam

Re: Super Horadric Box 1.13c

It seems everyone has an error, because you correct the wrong statistics, this is my fix, it is in the Inventory.txt file. class invLeft invRight invTop invBottom gridX gridY gridLeft gridRight gridTop gridBottom gridBoxWidth gridBoxHeight rArmLeft rArmRight rArmTop rArmBottom rArmWidth rArmHeight t...
by thaison
Thu Jul 11, 2019 8:43 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 109723
Vietnam

Re: What does your mod look like?

EDITED: removed the link to the video

It wasn't properly in line with our ToS.
by thaison
Wed May 08, 2019 3:05 am
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 5
Views: 2310
Vietnam

Re: Apokaliptic thread

The photos are really small, very annoying when click each image
by thaison
Tue Mar 12, 2019 11:31 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 17
Views: 2941
Vietnam

Re: [1.13c] No equipment loss on death

For 1.13c:
[D2Game.dll - 0x79210]

Origin:

Code: Select all

6FC99210     83EC 18        SUB ESP, 18
Change:

Code: Select all

6FC99210     C2 0C00        RETN 0C
by thaison
Tue Feb 19, 2019 1:32 am
Forum: Tools
Topic: D2NG-Loader (Load your custom DLL's mod easy)
Replies: 6
Views: 595
Vietnam

Re: D2NG-Loader (Load your custom DLL's mod easy)

When I pressed "Launch Game", it didn't start the game.
Has granted "Run As Admin" permission

Image
by thaison
Wed Feb 13, 2019 10:35 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 761
Vietnam

Re: Increase default loot drop cap above 6.

[1.13c]

[D2Game - 0x123DA]

- You just need to change the number 6

Code: Select all

6FC323D7  |. C745 2C 060000>MOV     DWORD PTR SS:[EBP+2C], 6
by thaison
Sat Feb 02, 2019 4:01 am
Forum: Code Editing
Topic: A function stub for player stat update
Replies: 11
Views: 711
Vietnam

Re: A function stub for player stat update

Try:

Code: Select all

__declspec(naked) void __fastcall D2GAME_UpdatePlayerStats (UnitAny* pPlayer, WORD nAct)
{
	__asm
	{
		mov eax, [esp + 4]
		call D2GAME.0x6FD0DD8
		ret 4
	}
}
by thaison
Fri Jan 25, 2019 1:02 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 17
Views: 2941
Vietnam

Re: [1.13c] No equipment loss on death

For 1.10:
[D2Game.dll - 0x4FBD0]

Origin:

Code: Select all

6FC7FBD0  /$ 81EC A4000000  SUB ESP,0A4
Change:

Code: Select all

6FC7FBD0     C2 0C00        RETN 0C
6FC7FBD3     90             NOP
6FC7FBD4     90             NOP
6FC7FBD5     90             NOP
by thaison
Fri Jan 25, 2019 12:55 am
Forum: Code Editing
Topic: [1.13d]Spawn item Function
Replies: 5
Views: 447
Vietnam

Re: [1.13d]Spawn item Function

Code: Select all

#define REVERSE32(dw)	( ( ((dw) & 0xFF000000) >> 24 ) | ( ((dw) & 0x00FF0000) >> 8 ) | ( ((dw) & 0x0000FF00) << 8 ) | ( ((dw) & 0x000000FF) << 24 ) )
#define CODE32(sz)		REVERSE32( ( ( const unsigned long )( (sz) ) ) )
Example:

Code: Select all

CreateRewardItem_Stub(pGame, pUnit, CODE32('rin '), 1, 4, 1);

Go to advanced search