Search found 81 matches

by thaison
Fri Jul 19, 2019 5:14 am
Forum: General Mod Making
Topic: Super Horadric Box 1.13c
Replies: 12
Views: 1204
Vietnam

Re: Super Horadric Box 1.13c

It seems everyone has an error, because you correct the wrong statistics, this is my fix, it is in the Inventory.txt file. class invLeft invRight invTop invBottom gridX gridY gridLeft gridRight gridTop gridBottom gridBoxWidth gridBoxHeight rArmLeft rArmRight rArmTop rArmBottom rArmWidth rArmHeight t...
by thaison
Thu Jul 11, 2019 8:43 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100847
Vietnam

Re: What does your mod look like?

EDITED: removed the link to the video

It wasn't properly in line with our ToS.
by thaison
Wed May 08, 2019 3:05 am
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 5
Views: 1309
Vietnam

Re: Apokaliptic thread

The photos are really small, very annoying when click each image
by thaison
Tue Mar 12, 2019 11:31 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 15
Views: 2493
Vietnam

Re: [1.13c] No equipment loss on death

For 1.13c:
[D2Game.dll - 0x79210]

Origin:

Code: Select all

6FC99210     83EC 18        SUB ESP, 18
Change:

Code: Select all

6FC99210     C2 0C00        RETN 0C
by thaison
Tue Feb 19, 2019 1:32 am
Forum: Tools
Topic: D2NG-Loader (Load your custom DLL's mod easy)
Replies: 6
Views: 440
Vietnam

Re: D2NG-Loader (Load your custom DLL's mod easy)

When I pressed "Launch Game", it didn't start the game.
Has granted "Run As Admin" permission

Image
by thaison
Wed Feb 13, 2019 10:35 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 680
Vietnam

Re: Increase default loot drop cap above 6.

[1.13c]

[D2Game - 0x123DA]

- You just need to change the number 6

Code: Select all

6FC323D7  |. C745 2C 060000>MOV     DWORD PTR SS:[EBP+2C], 6
by thaison
Sat Feb 02, 2019 4:01 am
Forum: Code Editing
Topic: A function stub for player stat update
Replies: 11
Views: 630
Vietnam

Re: A function stub for player stat update

Try:

Code: Select all

__declspec(naked) void __fastcall D2GAME_UpdatePlayerStats (UnitAny* pPlayer, WORD nAct)
{
	__asm
	{
		mov eax, [esp + 4]
		call D2GAME.0x6FD0DD8
		ret 4
	}
}
by thaison
Fri Jan 25, 2019 1:02 am
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 15
Views: 2493
Vietnam

Re: [1.13c] No equipment loss on death

For 1.10:
[D2Game.dll - 0x4FBD0]

Origin:

Code: Select all

6FC7FBD0  /$ 81EC A4000000  SUB ESP,0A4
Change:

Code: Select all

6FC7FBD0     C2 0C00        RETN 0C
6FC7FBD3     90             NOP
6FC7FBD4     90             NOP
6FC7FBD5     90             NOP
by thaison
Fri Jan 25, 2019 12:55 am
Forum: Code Editing
Topic: [1.13d]Spawn item Function
Replies: 5
Views: 394
Vietnam

Re: [1.13d]Spawn item Function

Code: Select all

#define REVERSE32(dw)	( ( ((dw) & 0xFF000000) >> 24 ) | ( ((dw) & 0x00FF0000) >> 8 ) | ( ((dw) & 0x0000FF00) << 8 ) | ( ((dw) & 0x000000FF) << 24 ) )
#define CODE32(sz)		REVERSE32( ( ( const unsigned long )( (sz) ) ) )
Example:

Code: Select all

CreateRewardItem_Stub(pGame, pUnit, CODE32('rin '), 1, 4, 1);
by thaison
Sun Dec 09, 2018 4:46 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100847
Vietnam

Re: What does your mod look like?

You need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere. It's not working :( The dots still there. I changed all palette of dc6 file for menu option to "units" but it seem not to be working :( has no ideas You have to process photos on photos...
by thaison
Sat Dec 08, 2018 9:30 am
Forum: Code Editing
Topic: New pSpell
Replies: 14
Views: 1648
Vietnam

Re: New pSpell

Pandaman130 wrote:
Fri Dec 07, 2018 7:40 pm
is the pSpell code located in the the dll files?
yep :D
by thaison
Sat Dec 08, 2018 4:10 am
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 564
Vietnam

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

That is the background color, when the bar is created with that background, is edited in the d2client, but I do not find out about those.
by thaison
Thu Nov 29, 2018 1:07 am
Forum: Code Editing
Topic: [NEED HELP] D2Ex2-master Build solution error
Replies: 3
Views: 406
Vietnam

Re: [NEED HELP] D2Ex2-master Build solution error

I was surprised to meet again Vietnamese :D
by thaison
Mon Nov 26, 2018 7:28 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 1717
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

Necrolis wrote:
Mon Nov 26, 2018 7:10 am
thaison wrote:
Mon Nov 26, 2018 6:09 am
mã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
please keep your replies to english, or offer an english translation alongside, as we are an english forum.
Sorry, I will fix it
He is Vietnamese
by thaison
Mon Nov 26, 2018 6:09 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 1717
Vietnam

Re: Make Dynamic HEalth and mana Orb LOD 1.10

The source code posted by kidpaddle94, you can implement in your project easily: https://d2mods.info/forum/viewtopic.php?t=62177
by thaison
Wed Nov 14, 2018 2:01 am
Forum: Skill Clinic
Topic: Missile LOD 1.10 max line ?
Replies: 2
Views: 704
Vietnam

Re: Missile LOD 1.10 max line ?

Max Line file Missile.txt là 32768.
Nguồn: https://d2mods.info/forum/viewtopic.php?t=29615

Vì Missile bạn bị trùng hoặc missile nó không được gọi thì coi như missile đó vô nghĩa nó không hoạt động.
by thaison
Tue Oct 23, 2018 12:36 am
Forum: Code Editing
Topic: [1.13c] Red Portals in Cube
Replies: 4
Views: 496
Vietnam

Re: [1.13c] Red Portals in Cube

Check Project Lolet D2ex2 and D2Server: https://github.com/jankowskib
by thaison
Sun Oct 14, 2018 5:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24916
Vietnam

Re: BaseMod Plugin

Can you extend state.txt?. Thanks
by thaison
Thu Oct 04, 2018 1:44 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 2153
Vietnam

Re: Gardenia - PlugY fork

Thanks :D
by thaison
Thu Oct 04, 2018 1:41 am
Forum: Code Editing
Topic: How to display damage?
Replies: 4
Views: 393
Vietnam

Re: How to display damage?

[1.13c] I just give you a server base part and a packet that you write yourself struct DamageData { DWORD dwHitFlags; //0x00 WORD wResultFlags; //0x04 WORD fExtra; //0x06 DWORD dwPhysDamage; //0x08 DWORD dwEnDmgPct; //0x0C DWORD dwFireDamage; //0x10 DWORD dwBurnDamage; //0x14 DWORD dwBurnLen; //0x18...
by thaison
Wed Sep 12, 2018 3:48 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 2153
Vietnam

Re: Gardenia - PlugY fork

Project dead???
by thaison
Sun Sep 02, 2018 11:01 am
Forum: PlugY|NefEx|D2Mod
Topic: Plugin Show Item Info
Replies: 1
Views: 374
Vietnam

Re: Plugin Show Item Info

- Việc này bạn chỉ cần chỉnh sửa trong txt là ok, ví dụ như Kill Monsters đọc ở đây: viewtopic.php?f=4&t=19942&hilit=Kill+Count
- Còn nếu muốn custom nhiều thứ từ chức năng đó thì bạn phải tự học code đặc biệt là trong C++
by thaison
Thu Jun 07, 2018 5:48 am
Forum: Diablo II Chatter
Topic: Help Requested! - Installing D2Ex2
Replies: 5
Views: 1133
Vietnam

Re: Help Requested! - Installing D2Ex2

You should create your own project, the source code on github is the basis for you.

Go to advanced search