Search found 108 matches

by thaison
Mon May 31, 2021 5:25 am
Forum: Member Аnnouncements
Topic: Waking up
Replies: 9
Views: 1839
Vietnam

Re: Waking up

Have you joined the discord yet, let's talk :D
by thaison
Sun May 30, 2021 5:24 am
Forum: Code Editing
Topic: [1.13c]Function issue for D2COMMON.#10508
Replies: 5
Views: 708
Vietnam

Re: [1.13c]Function issue for D2COMMON.#10508

D2FUNC(D2COMMON, CleanUpInventory, void, __stdcall, (Inventory* pInventory), -11024)
by thaison
Sun May 30, 2021 1:19 am
Forum: Code Editing
Topic: [1.13c]Function issue for D2COMMON.#10508
Replies: 5
Views: 708
Vietnam

Re: [1.13c]Function issue for D2COMMON.#10508

D2FUNC(D2COMMON, GetInvItemCount, int, __stdcall, (Inventory*), 0x1DE90)//D2Common.#10508(D2InventoryStrc* pInventory);
by thaison
Sat Apr 10, 2021 2:07 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2893
Vietnam

Re: [1.10] Fixing SrvDoFunc 49

mengxuecen wrote:
Fri Apr 09, 2021 3:43 pm
// SrvDoFunc49Fix
{ D2DLL_D2GAME, { 0x91660 }, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2GAME, { 0x91660 }, PATCH_JMP, FALSE, 0 },
{ D2DLL_D2GAME, { 0x91660 + 1 }, (DWORD)Patch_sub_91660, TRUE, 0 },
@Thaison Help......Error C0000005

PATCH_NOPBLOCK =5 ? :cry:
Not NOP.
by thaison
Tue Apr 06, 2021 2:34 pm
Forum: Code Editing
Topic: Spawn summon monster
Replies: 6
Views: 1493
Vietnam

Re: Spawn summon monster

mengxuecen wrote:
Mon Apr 05, 2021 3:53 am
gptMonUModsInitFunctions

Code: Select all

typedef void(__fastcall* D2MonUModInit_t)(UnitAny* pMonster, int nMonUMod, BOOL bNewBoss);
D2VAR(D2GAME, gptMonUModsInitFunctions, D2MonUModInit_t, 0x10E550)
by thaison
Tue Apr 06, 2021 2:27 pm
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2893
Vietnam

Re: [1.10] Fixing SrvDoFunc 49

mengxuecen wrote:
Tue Apr 06, 2021 10:17 am
Thx thaison!

D2COMMON_SetStatInListExp

Is that it?

D2FUNC(D2COMMON, SetUnitState, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188) // 1.13c

Code: Select all

D2FUNC(D2COMMON, SetStatInListExp, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188)
by thaison
Tue Apr 06, 2021 7:19 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2893
Vietnam

Re: [1.10] Fixing SrvDoFunc 49

mengxuecen wrote:
Mon Apr 05, 2021 4:03 am
MonUMod::AssignMod

Help me....

Code: Select all

D2PTR(D2GAME, MonUModAssignMod_I, 0x232B0)
void __fastcall MonUMod::AssignMod(Game* pGame, UnitAny* pMonster, int nMonUMod, BOOL bNewBoss)
{
    __asm
    {
	push bNewBoss
	push pMonster
	mov esi, pGame
	mov ebx, nMonUMod
	call MonUModAssignMod_I
    }
}
by thaison
Thu Dec 24, 2020 8:25 am
Forum: Code Editing
Topic: COMMON_GetSkillRecord Help
Replies: 3
Views: 1195
Vietnam

Re: COMMON_GetSkillRecord Help

Code: Select all

__forceinline SkillsTxt* __fastcall TXT_GetSkillsRecord(int nRecord)
{
	sgptDataTable* pDataTables = *D2COMMON_sgptDataTables;
	if (nRecord < 0 || nRecord >= (int)pDataTables->dwSkillsRecs) return NULL;

	return &pDataTables->pSkillsTxt[nRecord];
}
by thaison
Sat Sep 19, 2020 3:26 pm
Forum: Multimedia
Topic: Dark Souls: Monster animations
Replies: 4
Views: 2035
Vietnam

Re: Dark Souls: Monster animations

Archives request access, if you can add my email address, thanks very much
My Mail: matxichtuthan@gmail.com
by thaison
Fri Jul 17, 2020 9:32 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2893
Vietnam

Re: [1.10] Fixing SrvDoFunc 49

[1.13c]
Patch - D2Game.0x91660
Version C++ has been corrected:
by thaison
Tue Jun 09, 2020 4:29 pm
Forum: Code Editing
Topic: [1.10] Reviving every possible monster, including uniques
Replies: 12
Views: 4150
Vietnam

Re: [1.10] Reviving every possible monster, including uniques

- The article is missing an important part is to fix SelectProc in Skills.txt from 3 to 1. - And this is 1.13c, The code will be very different from 1.10. [1.13c] - D2Game.0x4EC30 0004EC30 85F6 TEST ESI,ESI 0004EC32 74 05 JE SHORT 0004EC39 to 0004EC30 C3 RETN 0004EC31 90 NOP 0004EC32 74 05 JE SHORT ...
by thaison
Mon Mar 23, 2020 1:20 am
Forum: Code Editing
Topic: Making Missiles Effected by AR% granted by skills again
Replies: 4
Views: 2368
Vietnam

Re: Making Missiles Effected by AR% granted by skills again

[1.13c] - D2Game - For who needs it 0003EF62 50 PUSH EAX 0003EF63 6A 13 PUSH 13 //Change 0x13 to 0x77 0003EF65 57 PUSH EDI 0003EF66 E8 BFB4FCFF CALL <JMP.&D2Common.#10973> 0006FE69 6A 00 PUSH 0 0006FE6B 52 PUSH EDX 0006FE6C 6A 13 PUSH 13 //Change 0x13 to 0x77 0006FE6E 53 PUSH EBX 0006FE6F E8 FEA5F9F...
by thaison
Sat Feb 22, 2020 2:59 am
Forum: General Mod Making
Topic: Some item mod limits help...
Replies: 4
Views: 1000
Vietnam

Re: Some item mod limits help...

Some of the skills are hard coded, There are some topics that expand skills, but I don't remember, this is how I patched on 1.13c Patch(CUSTOM, "D2Common.dll", 0x4FD7B, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Common.dll", 0x4FD7F, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Client.dll"...
by thaison
Thu Feb 20, 2020 6:34 am
Forum: Code Editing
Topic: Help me with porting code Resolution on D2LOD v1.12a to 1.13d
Replies: 9
Views: 1259
Vietnam

Re: Help me with porting code Resolution on D2LOD v1.12a to 1.13d

You cannot use version 1.12 to 1.13d tool
by thaison
Mon Feb 17, 2020 5:51 am
Forum: Code Editing
Topic: The old Anya resistance fix for 113c
Replies: 9
Views: 1855
Vietnam

Re: The old Anya resistance fix for 113c

Did you really use version 1.13c?
Image
by thaison
Mon Feb 17, 2020 3:04 am
Forum: Code Editing
Topic: The old Anya resistance fix for 113c
Replies: 9
Views: 1855
Vietnam

Re: The old Anya resistance fix for 113c

[1.13c] - D2Game.dll - sub_0x5A000 - Just need to change the function D2Common.#10188 -> D2Common.#10887 Asm version: 0005A036 6A 00 PUSH 0 0005A038 57 PUSH EDI 0005A039 6A 27 PUSH 27 0005A03B 53 PUSH EBX 0005A03C E8 A106FBFF CALL 0000A6E2 //D2Common.#10188 0005A041 6A 00 PUSH 0 0005A043 57 PUSH ED...
by thaison
Thu Jan 30, 2020 1:31 am
Forum: Code Editing
Topic: [1.13c] Add "Spaces" and "Numbers" to character names
Replies: 3
Views: 704
Vietnam

Re: [1.13c] Add "Spaces" and "Numbers" to character names

I have done it before, but you will get (personalize Anya) errors
by thaison
Fri Jan 24, 2020 11:49 am
Forum: Code Editing
Topic: Fixing the RandTransforms Bug
Replies: 2
Views: 827
Vietnam

Re: Fixing the RandTransforms Bug

[1.13c] - D2Client.dll

Code: Select all

000A7B1A   83FF 1E          CMP EDI,1E
by thaison
Tue Dec 31, 2019 2:59 pm
Forum: Member Аnnouncements
Topic: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
Replies: 12
Views: 2784
Vietnam

Re: [Alpha Release] Re-Wakening MOD

Although the mod has little information, the file size is large 8-O
by thaison
Fri Dec 20, 2019 2:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 114953
Vietnam

Re: BaseMod Plugin

File Inventory.txt in Folder MercEquip maybe you have the wrong upload?
Image
by thaison
Thu Dec 19, 2019 4:08 am
Forum: Code Editing
Topic: Stackable Health Potions
Replies: 9
Views: 2692
Vietnam

Re: Stackable Health Potions

I said the DLL was encrypted, they read the Assembly language code to decompile it into C ++
by thaison
Wed Dec 18, 2019 1:08 pm
Forum: Code Editing
Topic: Stackable Health Potions
Replies: 9
Views: 2692
Vietnam

Re: Stackable Health Potions

DLLs are encrypted, they use tools to patch DLLs with C ++ code. You can refer to this tool: viewtopic.php?t=62109
by thaison
Thu Nov 14, 2019 2:24 pm
Forum: General Mod Making
Topic: I want to increase the maximum option..
Replies: 4
Views: 379
Vietnam

Re: I want to increase the maximum option..

Because you are using the old data, you can not access, create a new character.

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