Search found 108 matches
- Mon May 31, 2021 5:25 am
- Forum: Member Аnnouncements
- Topic: Waking up
- Replies: 9
- Views: 1839
Re: Waking up
Have you joined the discord yet, let's talk
- Sun May 30, 2021 5:24 am
- Forum: Code Editing
- Topic: [1.13c]Function issue for D2COMMON.#10508
- Replies: 5
- Views: 708
Re: [1.13c]Function issue for D2COMMON.#10508
D2FUNC(D2COMMON, CleanUpInventory, void, __stdcall, (Inventory* pInventory), -11024)
- Sun May 30, 2021 1:19 am
- Forum: Code Editing
- Topic: [1.13c]Function issue for D2COMMON.#10508
- Replies: 5
- Views: 708
Re: [1.13c]Function issue for D2COMMON.#10508
D2FUNC(D2COMMON, GetInvItemCount, int, __stdcall, (Inventory*), 0x1DE90)//D2Common.#10508(D2InventoryStrc* pInventory);
- Sat Apr 10, 2021 2:07 am
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2893
Re: [1.10] Fixing SrvDoFunc 49
Not NOP.mengxuecen wrote: ↑Fri Apr 09, 2021 3:43 pm// SrvDoFunc49Fix
{ D2DLL_D2GAME, { 0x91660 }, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2GAME, { 0x91660 }, PATCH_JMP, FALSE, 0 },
{ D2DLL_D2GAME, { 0x91660 + 1 }, (DWORD)Patch_sub_91660, TRUE, 0 },
@Thaison Help......Error C0000005
PATCH_NOPBLOCK =5 ?
- Tue Apr 06, 2021 2:34 pm
- Forum: Code Editing
- Topic: Spawn summon monster
- Replies: 6
- Views: 1493
Re: Spawn summon monster
Code: Select all
typedef void(__fastcall* D2MonUModInit_t)(UnitAny* pMonster, int nMonUMod, BOOL bNewBoss);
D2VAR(D2GAME, gptMonUModsInitFunctions, D2MonUModInit_t, 0x10E550)
- Tue Apr 06, 2021 2:27 pm
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2893
Re: [1.10] Fixing SrvDoFunc 49
mengxuecen wrote: ↑Tue Apr 06, 2021 10:17 amThx thaison!
D2COMMON_SetStatInListExp
Is that it?
D2FUNC(D2COMMON, SetUnitState, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188) // 1.13c
Code: Select all
D2FUNC(D2COMMON, SetStatInListExp, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188)
- Tue Apr 06, 2021 7:19 am
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2893
Re: [1.10] Fixing SrvDoFunc 49
Code: Select all
D2PTR(D2GAME, MonUModAssignMod_I, 0x232B0)
void __fastcall MonUMod::AssignMod(Game* pGame, UnitAny* pMonster, int nMonUMod, BOOL bNewBoss)
{
__asm
{
push bNewBoss
push pMonster
mov esi, pGame
mov ebx, nMonUMod
call MonUModAssignMod_I
}
}
- Thu Dec 24, 2020 8:25 am
- Forum: Code Editing
- Topic: COMMON_GetSkillRecord Help
- Replies: 3
- Views: 1195
Re: COMMON_GetSkillRecord Help
Code: Select all
__forceinline SkillsTxt* __fastcall TXT_GetSkillsRecord(int nRecord)
{
sgptDataTable* pDataTables = *D2COMMON_sgptDataTables;
if (nRecord < 0 || nRecord >= (int)pDataTables->dwSkillsRecs) return NULL;
return &pDataTables->pSkillsTxt[nRecord];
}
- Sat Sep 19, 2020 3:26 pm
- Forum: Multimedia
- Topic: Dark Souls: Monster animations
- Replies: 4
- Views: 2035
Re: Dark Souls: Monster animations
Archives request access, if you can add my email address, thanks very much
My Mail: matxichtuthan@gmail.com
My Mail: matxichtuthan@gmail.com
- Fri Jul 17, 2020 9:32 am
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2893
Re: [1.10] Fixing SrvDoFunc 49
[1.13c]
Patch - D2Game.0x91660
Version C++ has been corrected:
Patch - D2Game.0x91660
Version C++ has been corrected:
- Tue Jun 09, 2020 4:29 pm
- Forum: Code Editing
- Topic: [1.10] Reviving every possible monster, including uniques
- Replies: 12
- Views: 4150
Re: [1.10] Reviving every possible monster, including uniques
- The article is missing an important part is to fix SelectProc in Skills.txt from 3 to 1. - And this is 1.13c, The code will be very different from 1.10. [1.13c] - D2Game.0x4EC30 0004EC30 85F6 TEST ESI,ESI 0004EC32 74 05 JE SHORT 0004EC39 to 0004EC30 C3 RETN 0004EC31 90 NOP 0004EC32 74 05 JE SHORT ...
- Wed Apr 01, 2020 5:57 am
- Forum: Member Аnnouncements
- Topic: [Plugin Release] Planescape Torment maps ported to D2
- Replies: 1
- Views: 1030
- Mon Mar 23, 2020 1:20 am
- Forum: Code Editing
- Topic: Making Missiles Effected by AR% granted by skills again
- Replies: 4
- Views: 2368
Re: Making Missiles Effected by AR% granted by skills again
[1.13c] - D2Game - For who needs it 0003EF62 50 PUSH EAX 0003EF63 6A 13 PUSH 13 //Change 0x13 to 0x77 0003EF65 57 PUSH EDI 0003EF66 E8 BFB4FCFF CALL <JMP.&D2Common.#10973> 0006FE69 6A 00 PUSH 0 0006FE6B 52 PUSH EDX 0006FE6C 6A 13 PUSH 13 //Change 0x13 to 0x77 0006FE6E 53 PUSH EBX 0006FE6F E8 FEA5F9F...
- Sat Feb 22, 2020 2:59 am
- Forum: General Mod Making
- Topic: Some item mod limits help...
- Replies: 4
- Views: 1000
Re: Some item mod limits help...
Some of the skills are hard coded, There are some topics that expand skills, but I don't remember, this is how I patched on 1.13c Patch(CUSTOM, "D2Common.dll", 0x4FD7B, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Common.dll", 0x4FD7F, 127, 1, "Remove Limit Oskill"); Patch(CUSTOM, "D2Client.dll"...
- Thu Feb 20, 2020 6:34 am
- Forum: Code Editing
- Topic: Help me with porting code Resolution on D2LOD v1.12a to 1.13d
- Replies: 9
- Views: 1259
Re: Help me with porting code Resolution on D2LOD v1.12a to 1.13d
You cannot use version 1.12 to 1.13d tool
- Mon Feb 17, 2020 5:51 am
- Forum: Code Editing
- Topic: The old Anya resistance fix for 113c
- Replies: 9
- Views: 1855
Re: The old Anya resistance fix for 113c
Did you really use version 1.13c?
- Mon Feb 17, 2020 3:04 am
- Forum: Code Editing
- Topic: The old Anya resistance fix for 113c
- Replies: 9
- Views: 1855
Re: The old Anya resistance fix for 113c
[1.13c] - D2Game.dll - sub_0x5A000 - Just need to change the function D2Common.#10188 -> D2Common.#10887 Asm version: 0005A036 6A 00 PUSH 0 0005A038 57 PUSH EDI 0005A039 6A 27 PUSH 27 0005A03B 53 PUSH EBX 0005A03C E8 A106FBFF CALL 0000A6E2 //D2Common.#10188 0005A041 6A 00 PUSH 0 0005A043 57 PUSH ED...
- Thu Jan 30, 2020 1:31 am
- Forum: Code Editing
- Topic: [1.13c] Add "Spaces" and "Numbers" to character names
- Replies: 3
- Views: 704
Re: [1.13c] Add "Spaces" and "Numbers" to character names
I have done it before, but you will get (personalize Anya) errors
- Fri Jan 24, 2020 11:49 am
- Forum: Code Editing
- Topic: Fixing the RandTransforms Bug
- Replies: 2
- Views: 827
Re: Fixing the RandTransforms Bug
[1.13c] - D2Client.dll
Code: Select all
000A7B1A 83FF 1E CMP EDI,1E
- Sun Jan 12, 2020 4:19 am
- Forum: Code Editing
- Topic: [1.13d] D2Client 25 FPS Limit Break CE issue
- Replies: 3
- Views: 557
- Tue Dec 31, 2019 2:59 pm
- Forum: Member Аnnouncements
- Topic: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
- Replies: 12
- Views: 2784
Re: [Alpha Release] Re-Wakening MOD
Although the mod has little information, the file size is large
- Fri Dec 20, 2019 2:12 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 114953
Re: BaseMod Plugin
File Inventory.txt in Folder MercEquip maybe you have the wrong upload?
- Thu Dec 19, 2019 4:08 am
- Forum: Code Editing
- Topic: Stackable Health Potions
- Replies: 9
- Views: 2692
Re: Stackable Health Potions
I said the DLL was encrypted, they read the Assembly language code to decompile it into C ++
- Wed Dec 18, 2019 1:08 pm
- Forum: Code Editing
- Topic: Stackable Health Potions
- Replies: 9
- Views: 2692
Re: Stackable Health Potions
DLLs are encrypted, they use tools to patch DLLs with C ++ code. You can refer to this tool: viewtopic.php?t=62109
- Thu Nov 14, 2019 2:24 pm
- Forum: General Mod Making
- Topic: I want to increase the maximum option..
- Replies: 4
- Views: 379
Re: I want to increase the maximum option..
Because you are using the old data, you can not access, create a new character.