Hello. It's not released yet, still work in progress. But if you want to take part in testing write to Hz in Phrozen keep discord server.flamingfury69 wrote: ↑Thu Jul 04, 2019 10:13 amDoes it release yet? Can I have a beta version? thank you.
Search found 298 matches
- Thu Jul 04, 2019 10:38 am
- Forum: Member Аnnouncements
- Topic: [Announcement] Sanctuary Editor
- Replies: 11
- Views: 2753
Re: [Announcement] Sanctuary Editor
- Sat Jun 22, 2019 2:41 pm
- Forum: Map Editing
- Topic: [Release] Collection of Arcanum Tilesets
- Replies: 12
- Views: 4374
Re: [Release] Collection of Arcanum Tilesets
Void Temple tileset released!
- Sun Jun 09, 2019 8:22 am
- Forum: Map Editing
- Topic: Can't use dt1 tools
- Replies: 4
- Views: 1370
Re: Can't use dt1 tools
Do you mean extract as .pcx files? DT1 Studio can't do it, only .bmp. But if you want such a feature I can add that to to-do list.
- Sat Jun 08, 2019 6:18 pm
- Forum: Map Editing
- Topic: Can't use dt1 tools
- Replies: 4
- Views: 1370
Re: Can't use dt1 tools
Hello. Use this viewtopic.php?f=7&t=65519
- Thu Jun 06, 2019 2:27 pm
- Forum: Tools
- Topic: [Release] DT1 Studio
- Replies: 21
- Views: 7696
Re: [Release] DT1 Studio
Uploaded a video tutorial! Check the first post!
- Mon May 27, 2019 9:08 pm
- Forum: Member Аnnouncements
- Topic: [Announcement] Sanctuary Editor
- Replies: 11
- Views: 2753
Re: [Announcement] Sanctuary Editor
[Update] Hello guys, finally I have some result to show concerning our Sanctuary Editor Project. Please watch the video in the first post and comment - let us know if you think that such editor will be useful, and what other features you would like to see in it.
- Fri May 17, 2019 7:13 am
- Forum: Elder Scrolls Mod
- Topic: Concept Art
- Replies: 3
- Views: 2644
Re: Concept Art
Altmer, Arcanist Class in context
art by Alexandr Kukalo (16.05.19)
art by Alexandr Kukalo (16.05.19)
- Fri May 10, 2019 8:39 pm
- Forum: Elder Scrolls Mod
- Topic: Concept Art
- Replies: 3
- Views: 2644
Re: Concept Art
Altmer, Arcanist Class
art by Alexandr Kukalo (10.05.19)
art by Alexandr Kukalo (10.05.19)
- Thu May 09, 2019 12:38 pm
- Forum: Elder Scrolls Mod
- Topic: 3D Art
- Replies: 0
- Views: 2015
3D Art
Nord, Dragonborn Class
art by Anton Belyaev (05.05.19)
modeled and rendered in Blender
art by Anton Belyaev (05.05.19)
modeled and rendered in Blender
- Thu May 09, 2019 12:37 pm
- Forum: Elder Scrolls Mod
- Topic: Concept Art
- Replies: 3
- Views: 2644
Re: Concept Art
Dunmer, Conjurer Class in context
art by Alexandr Kukalo (03.05.19)
art by Alexandr Kukalo (03.05.19)
- Wed May 01, 2019 8:54 am
- Forum: Elder Scrolls Mod
- Topic: Concept Art
- Replies: 3
- Views: 2644
Concept Art
Dunmer, Conjurer Class
art by Alexandr Kukalo (28.04.19)
art by Alexandr Kukalo (28.04.19)
- Wed Apr 24, 2019 2:33 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24816
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Thanks for replies. I have one more question
Will the new encoding tool use the same process for offsets settings as Cv5? If not what will it look like?
Will the new encoding tool use the same process for offsets settings as Cv5? If not what will it look like?
- Sun Apr 21, 2019 4:01 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24816
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Can you also tell me which image formats are preferred for conversion of animation? We are writing a script for 3ds max now and my programmer needs to know.
- Sat Apr 20, 2019 1:21 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24816
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Necrolis, how about he tools? I am particularly interested in encoding tool for expanded DC6 format. Is it under development or you haven't started it yet? Will it come after the gfx engine or with it? Thanks.
- Sat Apr 13, 2019 8:11 am
- Forum: Member Аnnouncements
- Topic: [Announcement] Sanctuary Editor
- Replies: 11
- Views: 2753
Re: [Announcement] Sanctuary Editor
devurandom, yes I'm referring to this project. I don't know yet if I will be able to get the souce, but I will try. The overall idea is to make this similar to TES Construction set - suite of tools for all kinds of modding tasks.
- Thu Apr 11, 2019 5:22 pm
- Forum: Member Аnnouncements
- Topic: [Announcement] Sanctuary Editor
- Replies: 11
- Views: 2753
[Announcement] Sanctuary Editor
Dear D2 Community! I created this thread because I need help from you in order to create Global Editor for D2. I decided to call it Sanctuary Editor. The overall idea of the tool is that it will substitute the use of .txt files, and will have a nice, user-friendly interface which will simplify the e...
- Sat Feb 16, 2019 11:50 am
- Forum: Map Editing
- Topic: [Release] Collection of Arcanum Tilesets
- Replies: 12
- Views: 4374
Re: [Release] Collection of Arcanum Tilesets
Brick 2 tileset Released!
- Sat Feb 16, 2019 11:48 am
- Forum: Map Editing
- Topic: [Release] Collection of Arcanum Tilesets
- Replies: 12
- Views: 4374
Re: [Release] Collection of Arcanum Tilesets
Brick 1 Tileset Released!
- Fri Feb 15, 2019 9:54 am
- Forum: Tools
- Topic: [Release] DT1 Studio
- Replies: 21
- Views: 7696
Re: [Release] DT1 Studio
Hey :) I gave DT1 Studio a quick shot yesterday. I would have two suggestions for it. The first one is to add support for other file formats (especially pcx ! ) The second one is to allow the users to select more than a single subtile at the same time (maybe CTRL + left click? or Click & drag?) Tha...
- Fri Feb 08, 2019 5:30 pm
- Forum: Tools
- Topic: [Release] DT1 Studio
- Replies: 21
- Views: 7696
Re: [Release] DT1 Studio
[Update] DT1 Studio Released!
- Fri Jan 18, 2019 1:55 pm
- Forum: Elder Scrolls Mod
- Topic: The Team (Need More Members)
- Replies: 1
- Views: 1185
The Team (Need More Members)
Here is the current list of team members: Jetaman - lead designer, 3d artist; Hz - tools developer/programmer; DJZLO - UI artist; We are looking for more people to join the team! If you like our project and want to collaborate please feel free to join in. Currently we need: writers (story, quests, N...
- Fri Jan 18, 2019 9:48 am
- Forum: Tools
- Topic: [Release] "Сoffee", the Ultimate COF Editor v.2.0
- Replies: 40
- Views: 9038
Re: [Release] "Сoffee", the Ultimate COF Editor v.2.0
I understand! That is exactly what I wanted to do, make Korlic raise his hands like Madawc in SC or like barbarian when casting shout. I created a summon skill for Korlic and am trying to give him skills like shout and battle commands. Is it possible to create my own animation of Korlic or any othe...
- Fri Jan 18, 2019 9:40 am
- Forum: Elder Scrolls Mod
- Topic: Character Development
- Replies: 3
- Views: 2568
Character Development
This thread is for the discussion and brainstorming characters' backstories and mechanics (skills and builds). Post here is you have ideas about skills, character mechanics, features etc. This is the presentation concept art for the character classes. It's not very detailed but it wasn't supposed to...
- Thu Jan 17, 2019 9:44 pm
- Forum: Tools
- Topic: [Release] "Сoffee", the Ultimate COF Editor v.2.0
- Replies: 40
- Views: 9038
Re: [Release] "Сoffee", the Ultimate COF Editor v.2.0
I have a question. Is it possible to give monster an animation that another monster has using this program? For example, In token 0F, there is a COF for SC. But, I would like the token 0E to have same exact animation. How do I got about that? Hello. You should clarify what you want to do - 0F is a ...
- Tue Jan 15, 2019 9:08 pm
- Forum: Elder Scrolls Mod
- Topic: Project Overview
- Replies: 8
- Views: 1853
Re: Project Overview
No offense, but if you're going to throw out all D2 assets, what's the point in using a 20-year-old buggy engine? Have you looked at other game development tools? Perhaps there might be a newer, better game to start with as the basis for modding. If we make an Elder scrolls game in one of those eng...