Search found 29 matches

by Ensley03
Thu Jan 31, 2019 9:37 pm
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 612
United States of America

Re: Increase default loot drop cap above 6.

I don't have an immediate fix but I know the Goblin Plugin contains a feature which allows them to drop more than 6 items by essentially spawning an invisible monster who dies instantly which gives the appearance of the goblin himself dropping more than 6 items. You could download the plugin, see ho...
by Ensley03
Sun Jan 27, 2019 12:21 am
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 12
Views: 3343
United States of America

Re: How to add melee splash damage?

I tried it on a unique cap and on a jewel I socketed into a weapon and had no luck. It also doesn't display any stat for it. I also have the string for splash3 so it should say 'melee attacks deal splash damage'. I know I copied the texts correctly. Not sure what else could be wrong.
by Ensley03
Sat Jan 26, 2019 6:44 am
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 12
Views: 3343
United States of America

Re: How to add melee splash damage?

I can't get this to work and don't know why. I copied all the texts properly and put splash 1 1 (i assume it needs the 1 1 boolean thing?) on an item and nothing happens.
by Ensley03
Sat Jan 12, 2019 2:13 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6748
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

When can we get in on this testing?
by Ensley03
Wed Dec 26, 2018 12:06 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6748
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Super psyched about this. I see you said it's inteded to be compatible with mods, but I'm concerned about conflicts with added areas in mods that are not part of vanilla D2 that may not agree with this driver though. Will those areas simply remain as they were before with no upgrade, will they need ...
by Ensley03
Sat Dec 15, 2018 5:24 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6748
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

I've been watching this for a while - hope it's still coming :p
by Ensley03
Tue Dec 11, 2018 8:39 am
Forum: General Mod Making
Topic: Replacement idea for Sin MA skills?
Replies: 4
Views: 262
United States of America

Replacement idea for Sin MA skills?

Has anyone ever come up with a good idea for getting rid of the progressive skills and replacing them with something less annoying to use? I'd really like to play them as something different.
by Ensley03
Sat Dec 01, 2018 10:12 pm
Forum: Code Editing
Topic: [1.10] Boss Picking Bug - Potential Remedy
Replies: 3
Views: 947
United States of America

Re: [1.10] Boss Picking Bug - Potential Remedy

Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.
by Ensley03
Sun Apr 29, 2018 6:37 pm
Forum: General Mod Making
Topic: Skilltab IDs ?
Replies: 1
Views: 229
United States of America

Skilltab IDs ?

Could anyone post or list the full skilltab IDs? I know the individual skill numbers but am looking for the ones that would give like +Curses or +Defensive Auras. Thanks
by Ensley03
Fri Jan 22, 2016 9:57 pm
Forum: General Mod Making
Topic: Cube formula to transform Normal Quality in Superior Eth
Replies: 4
Views: 558
United States of America

Re: Cube formula to transform Normal Quality in Superior Eth

I'm curious how would you alter this recipe so it requires "any perfect gem" as a 3rd input.
by Ensley03
Fri Jan 22, 2016 9:54 pm
Forum: General Mod Making
Topic: Boss is "suiciding" at start of fight - what error is this?
Replies: 2
Views: 376
United States of America

Re: Boss is "suiciding" at start of fight - what error is th

I figured out what the wrong skill was. Thank you. :D
by Ensley03
Fri Jan 22, 2016 6:37 am
Forum: General Mod Making
Topic: Boss is "suiciding" at start of fight - what error is this?
Replies: 2
Views: 376
United States of America

Boss is "suiciding" at start of fight - what error is this?

Thanks to everyone who helps with my questions. I can't figure out why one specific superunique keeps just falling over dead to 0 damage.
by Ensley03
Fri Jan 22, 2016 2:15 am
Forum: General Mod Making
Topic: How to edit whether a skill triggers boss counters or not?
Replies: 0
Views: 267
United States of America

How to edit whether a skill triggers boss counters or not?

Need to know which setting it is, for a skill like frozen orb, is it under missiles.txt or skills.txt ? I assume you just add or remove a 1 somewhere.
by Ensley03
Tue Jan 19, 2016 12:07 am
Forum: Tools
Topic: Sandboxie, D2SE, and windows 8?
Replies: 1
Views: 1864
United States of America

Sandboxie, D2SE, and windows 8?

Sorry if this is the wrong forum but I didn't know where else to put it How can I get sandboxie to work for D2SE and Windows 8? When I right click D2SE icon to load a second one sandboxed, it just closes as soon as I try to open the mod and says there are no sandboxed programs running. The mod runs ...
by Ensley03
Mon Jan 18, 2016 7:47 am
Forum: General Mod Making
Topic: How to change the number of summons?
Replies: 5
Views: 528
United States of America

Re: How to change the number of summons?

Awesome, thank you so much!
by Ensley03
Fri Jan 15, 2016 10:15 pm
Forum: General Mod Making
Topic: How to change the number of summons?
Replies: 5
Views: 528
United States of America

Re: How to change the number of summons?

Thank you, that is just super complicated, lol. What would be the formula for having 1 summon at level 1, and then +1 summon every 4 pts, hard points and soft points? I guess you just use "lvl" and not "blvl" to include soft points right?
by Ensley03
Fri Jan 15, 2016 9:53 pm
Forum: General Mod Making
Topic: How to change the number of summons?
Replies: 5
Views: 528
United States of America

How to change the number of summons?

For example, change how many skeletons you summon with raise skeleton; the maximum at level 20 and how it increments from level 1

Thanks for help!
by Ensley03
Wed Jan 13, 2016 3:58 am
Forum: General Mod Making
Topic: How to give bosses dodge?
Replies: 1
Views: 320
United States of America

How to give bosses dodge?

help
by Ensley03
Tue Jan 12, 2016 2:55 am
Forum: General Mod Making
Topic: A1 merc not taking damage, need help
Replies: 1
Views: 422
United States of America

A1 merc not taking damage, need help

Something went wrong in my edits and the A1 merc seems to only be taking damage from poison. How do I fix this?
by Ensley03
Wed Jan 06, 2016 4:23 pm
Forum: General Mod Making
Topic: How to make armor add DR?
Replies: 13
Views: 2144
United States of America

How to make armor add DR?

Is there a way to edit Properties.txt or CharStats.txt or one of the other txts to make it so every certain amount of armor adds a DR # or %? Such as every 100 armor adds 1 DR?
by Ensley03
Sat Jan 02, 2016 12:30 pm
Forum: Diablo 2 Chatter
Topic: Looking for help with Glide settings...
Replies: 1
Views: 1039
United States of America

Looking for help with Glide settings...

My newer computer is not wanting to run D2 well. I get high fps, but the world around me is very choppy when I move. My character movement is fluid and natural, but my surroundings pass by like a flipbook at what appears to be about 5 FPS Is there a way to make the background not choppy when moving ...
by Ensley03
Mon Dec 21, 2015 9:54 am
Forum: General Mod Making
Topic: how to change assassin inferno trap into a fireball?
Replies: 5
Views: 855
United States of America

Re: how to change assassin inferno trap into a fireball?

Did all of that, game crashes if I try to make a game with an assassin, but no one else. I deleted the bin files of those txts so it would make new ones (running -direct and -txt in d2se), apparently it was unhappy with the result. It could also be due to Hero Editor really hating plugy, it said I h...
by Ensley03
Tue Dec 15, 2015 10:21 pm
Forum: General Mod Making
Topic: how to change assassin inferno trap into a fireball?
Replies: 5
Views: 855
United States of America

Re: how to change assassin inferno trap into a fireball?

I'm not sure how that will work or what you mean because I don't want to replace Fire Ball, I just want to make inferno sentry also have fireballs. Please elaborate, thanks :D
by Ensley03
Fri Dec 11, 2015 12:24 am
Forum: General Mod Making
Topic: how to change assassin inferno trap into a fireball?
Replies: 5
Views: 855
United States of America

how to change assassin inferno trap into a fireball?

can anyone describe how to make this work in skills/missiles/monstats txts? I want it to shoot 4 huge fireballs, spread across 3 seconds each, so a 12 second duration, instead of inferno spray. I would be very grateful for any help :D

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