Search found 31 matches
- Tue May 17, 2022 6:11 am
- Forum: Code Editing
- Topic: ACCESS_VIOLATION (c0000005) - From time to time / 1.13c
- Replies: 7
- Views: 2728
Re: ACCESS_VIOLATION (c0000005) - From time to time / 1.13c
Well clap my cheeks and call me Silly Willy, this was my error too. Not meaning to necro this, but want to paste it again because this is a massive solution to a horrific problem. I have checked the MonStats row by row, starting from the bottom of the file, each time opening a character 100 times, u...
- Thu Apr 16, 2020 4:47 am
- Forum: General Mod Making
- Topic: Need original D2 sound files
- Replies: 1
- Views: 278
Need original D2 sound files
Where are the original sound wav files? The expansion (act 5 only) sounds are in d2exp mpq, but I can't find the vanilla sounds anywhere. They aren't in the patchd2 or d2data or anywhere else from what I can tell, where the heck are these things? Would appreciate any link if you have them, because I...
- Thu Jan 31, 2019 9:37 pm
- Forum: General Mod Making
- Topic: Increase default loot drop cap above 6.
- Replies: 13
- Views: 1184
Re: Increase default loot drop cap above 6.
I don't have an immediate fix but I know the Goblin Plugin contains a feature which allows them to drop more than 6 items by essentially spawning an invisible monster who dies instantly which gives the appearance of the goblin himself dropping more than 6 items. You could download the plugin, see ho...
- Mon Jan 28, 2019 4:36 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24791
- Sun Jan 27, 2019 12:21 am
- Forum: Skill Clinic
- Topic: How to add melee splash damage?
- Replies: 36
- Views: 12111
Re: How to add melee splash damage?
I tried it on a unique cap and on a jewel I socketed into a weapon and had no luck. It also doesn't display any stat for it. I also have the string for splash3 so it should say 'melee attacks deal splash damage'. I know I copied the texts correctly. Not sure what else could be wrong.
- Sat Jan 26, 2019 6:44 am
- Forum: Skill Clinic
- Topic: How to add melee splash damage?
- Replies: 36
- Views: 12111
Re: How to add melee splash damage?
I can't get this to work and don't know why. I copied all the texts properly and put splash 1 1 (i assume it needs the 1 1 boolean thing?) on an item and nothing happens.
- Sat Jan 12, 2019 2:13 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24791
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
When can we get in on this testing?
- Wed Dec 26, 2018 12:06 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24791
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Super psyched about this. I see you said it's inteded to be compatible with mods, but I'm concerned about conflicts with added areas in mods that are not part of vanilla D2 that may not agree with this driver though. Will those areas simply remain as they were before with no upgrade, will they need ...
- Sat Dec 15, 2018 5:24 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24791
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
I've been watching this for a while - hope it's still coming :p
- Tue Dec 11, 2018 8:39 am
- Forum: General Mod Making
- Topic: Replacement idea for Sin MA skills?
- Replies: 4
- Views: 490
Replacement idea for Sin MA skills?
Has anyone ever come up with a good idea for getting rid of the progressive skills and replacing them with something less annoying to use? I'd really like to play them as something different.
- Sat Dec 01, 2018 10:12 pm
- Forum: Code Editing
- Topic: [1.10] Boss Picking Bug - Potential Remedy
- Replies: 4
- Views: 2812
Re: [1.10] Boss Picking Bug - Potential Remedy
Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.
- Sun Apr 29, 2018 6:37 pm
- Forum: General Mod Making
- Topic: Skilltab IDs ?
- Replies: 1
- Views: 543
Skilltab IDs ?
Could anyone post or list the full skilltab IDs? I know the individual skill numbers but am looking for the ones that would give like +Curses or +Defensive Auras. Thanks
- Fri Jan 22, 2016 9:57 pm
- Forum: General Mod Making
- Topic: Cube formula to transform Normal Quality in Superior Eth
- Replies: 4
- Views: 712
Re: Cube formula to transform Normal Quality in Superior Eth
I'm curious how would you alter this recipe so it requires "any perfect gem" as a 3rd input.
- Fri Jan 22, 2016 9:54 pm
- Forum: General Mod Making
- Topic: Boss is "suiciding" at start of fight - what error is this?
- Replies: 2
- Views: 466
Re: Boss is "suiciding" at start of fight - what error is th
I figured out what the wrong skill was. Thank you.
- Fri Jan 22, 2016 6:37 am
- Forum: General Mod Making
- Topic: Boss is "suiciding" at start of fight - what error is this?
- Replies: 2
- Views: 466
Boss is "suiciding" at start of fight - what error is this?
Thanks to everyone who helps with my questions. I can't figure out why one specific superunique keeps just falling over dead to 0 damage.
- Fri Jan 22, 2016 2:15 am
- Forum: General Mod Making
- Topic: How to edit whether a skill triggers boss counters or not?
- Replies: 0
- Views: 332
How to edit whether a skill triggers boss counters or not?
Need to know which setting it is, for a skill like frozen orb, is it under missiles.txt or skills.txt ? I assume you just add or remove a 1 somewhere.
- Tue Jan 19, 2016 12:07 am
- Forum: Tools
- Topic: Sandboxie, D2SE, and windows 8?
- Replies: 1
- Views: 2237
Sandboxie, D2SE, and windows 8?
Sorry if this is the wrong forum but I didn't know where else to put it How can I get sandboxie to work for D2SE and Windows 8? When I right click D2SE icon to load a second one sandboxed, it just closes as soon as I try to open the mod and says there are no sandboxed programs running. The mod runs ...
- Mon Jan 18, 2016 7:47 am
- Forum: General Mod Making
- Topic: How to change the number of summons?
- Replies: 5
- Views: 750
Re: How to change the number of summons?
Awesome, thank you so much!
- Fri Jan 15, 2016 10:15 pm
- Forum: General Mod Making
- Topic: How to change the number of summons?
- Replies: 5
- Views: 750
Re: How to change the number of summons?
Thank you, that is just super complicated, lol. What would be the formula for having 1 summon at level 1, and then +1 summon every 4 pts, hard points and soft points? I guess you just use "lvl" and not "blvl" to include soft points right?
- Fri Jan 15, 2016 9:53 pm
- Forum: General Mod Making
- Topic: How to change the number of summons?
- Replies: 5
- Views: 750
How to change the number of summons?
For example, change how many skeletons you summon with raise skeleton; the maximum at level 20 and how it increments from level 1
Thanks for help!
Thanks for help!
- Wed Jan 13, 2016 3:58 am
- Forum: General Mod Making
- Topic: How to give bosses dodge?
- Replies: 1
- Views: 390
- Tue Jan 12, 2016 2:55 am
- Forum: General Mod Making
- Topic: A1 merc not taking damage, need help
- Replies: 1
- Views: 493
A1 merc not taking damage, need help
Something went wrong in my edits and the A1 merc seems to only be taking damage from poison. How do I fix this?
- Wed Jan 06, 2016 4:23 pm
- Forum: General Mod Making
- Topic: How to make armor add DR?
- Replies: 13
- Views: 2385
How to make armor add DR?
Is there a way to edit Properties.txt or CharStats.txt or one of the other txts to make it so every certain amount of armor adds a DR # or %? Such as every 100 armor adds 1 DR?
- Sat Jan 02, 2016 12:30 pm
- Forum: Diablo II Chatter
- Topic: Looking for help with Glide settings...
- Replies: 1
- Views: 1244
Looking for help with Glide settings...
My newer computer is not wanting to run D2 well. I get high fps, but the world around me is very choppy when I move. My character movement is fluid and natural, but my surroundings pass by like a flipbook at what appears to be about 5 FPS Is there a way to make the background not choppy when moving ...
- Mon Dec 21, 2015 9:54 am
- Forum: General Mod Making
- Topic: how to change assassin inferno trap into a fireball?
- Replies: 5
- Views: 1011
Re: how to change assassin inferno trap into a fireball?
Did all of that, game crashes if I try to make a game with an assassin, but no one else. I deleted the bin files of those txts so it would make new ones (running -direct and -txt in d2se), apparently it was unhappy with the result. It could also be due to Hero Editor really hating plugy, it said I h...