Search found 45 matches
- Sat Jun 23, 2018 1:10 pm
- Forum: General Mod Making
- Topic: Levels.txt
- Replies: 1
- Views: 1118
Levels.txt
SOLVED (I was saving with the wrong program.. again. Sorry) Tweaking intensity and R G B in Levels.txt despawns most monsters? Like, the levels are empty? Why. I literally only tweaked these tabs, I even refreshed with a new txt file and retweaked only them to 0 255 255 255 in most cases and it con...
- Wed Jun 20, 2018 10:36 pm
- Forum: Multimedia
- Topic: Diablo 2 HD
- Replies: 1
- Views: 1387
Diablo 2 HD
Is this the right place to post this? It's not really that related to graphics but.. anyway. https://sites.google.com/site/heroes3hd/ I can't seem to find anything like the Heroes 3 HD mod for Diablo 2. It's a simple resize with different filters (bilinear, etc.). Does anyone know if such a mod exis...
- Sun Oct 15, 2017 11:35 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Just made a quick item for the heavy leather gloves, first post updated (for download)
- Sat Oct 14, 2017 9:20 pm
- Forum: Code Editing
- Topic: [Solved] Tainted Sun Quest
- Replies: 5
- Views: 753
Re: Tainted Sun Quest
Thanks man!
On a side note, I have no idea how to delete this thread/move it or set it to solved.
On a side note, I have no idea how to delete this thread/move it or set it to solved.
- Sat Oct 14, 2017 8:07 pm
- Forum: Code Editing
- Topic: [Solved] Tainted Sun Quest
- Replies: 5
- Views: 753
Re: Tainted Sun Quest
Hmm.. I see. Then I'm in the wrong thread it seems.
Quick question then (before I try and figure out how to close a thread), which values exactly? Intensity to 0? R G and B to 0? I re-read the Levels.txt File Guide but I'm still unsure.
Quick question then (before I try and figure out how to close a thread), which values exactly? Intensity to 0? R G and B to 0? I re-read the Levels.txt File Guide but I'm still unsure.
- Sat Oct 14, 2017 7:22 pm
- Forum: Code Editing
- Topic: [Solved] Tainted Sun Quest
- Replies: 5
- Views: 753
[Solved] Tainted Sun Quest
I hope I'm not repeating a thread but I couldn't find any info on it with the search function. Does anyone know how to make Diablo 2 always look like it is during the Tainted Sun Quest (black light radius)? If anyone has the code for it (1.13c or any other, still works as a hint at least) that would...
- Tue Dec 20, 2016 4:19 pm
- Forum: General Mod Making
- Topic: Formula not working?
- Replies: 6
- Views: 1186
Re: Formula not working?
Ah, that's too bad. Well, thanks for the help k0r, really appreciated, I don't think I could have found this on my own (or in the forums).
- Mon Dec 19, 2016 3:50 pm
- Forum: General Mod Making
- Topic: Formula not working?
- Replies: 6
- Views: 1186
Re: Formula not working?
Ah, so what you're saying is I have to level Focus before leveling Berserker to receive the bonuses? Any workaround?
- Sun Dec 18, 2016 1:22 am
- Forum: General Mod Making
- Topic: Formula not working?
- Replies: 6
- Views: 1186
Re: Formula not working?
Well the skill is a passive and it's called Berserker and has a state "berserker" and gives damage and such. The spell it refers to, Focus, is another passive skill that has a state "focus" and gives attack speed. Both states are listed in States.txt and work just fine. The Berserker skill still giv...
- Sat Dec 17, 2016 8:29 pm
- Forum: General Mod Making
- Topic: Formula not working?
- Replies: 6
- Views: 1186
Formula not working?
In the skills table, passivecalc1 I can't get my formula
ln12 + skill('Focus'.blvl) * par8
to work. I tried adding (, switching places, not using blvl, using 'Focus'.par8 directly, nothing works. What do I have to do?
ln12 + skill('Focus'.blvl) * par8
to work. I tried adding (, switching places, not using blvl, using 'Focus'.par8 directly, nothing works. What do I have to do?
- Mon Sep 19, 2016 3:50 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
I doubt anyone else than myself would want to play it. It's basically Diablo with very little stuff added. I don't have much time to mod really and I don't have anywhere near as much skill as other modders here.
- Mon Sep 19, 2016 12:01 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Well the shield on the far right is an edited image https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F236x%2Ff6%2Ff6%2F57%2Ff6f6577d0cb9baad7c2b5d53307ec139.jpg&f=1 and as I mentioned the one in the middle is based on someone else's artwork. I'll try designing more shi...
- Sat Sep 17, 2016 8:34 pm
- Forum: General Mod Making
- Topic: Cubbing sets help
- Replies: 6
- Views: 1191
Re: Cubbing sets help
That sounds fun! What formulae do you use in the cube txt?
I don't know how to really help here, but probably something with itemtypes? Grouping all items under branches of itemtypes and changing the itemtype?
I don't know how to really help here, but probably something with itemtypes? Grouping all items under branches of itemtypes and changing the itemtype?
- Sat Sep 17, 2016 5:08 pm
- Forum: General Mod Making
- Topic: Coldworm the Burrower & Spawn Speed
- Replies: 7
- Views: 1217
Re: Coldworm the Burrower & Spawn Speed
Wow! That sounds awesome. I'll try this a bit later and see how it goes.
(playtesting with coldworm is so annoying though... digging up those goddamn tunnels )
(playtesting with coldworm is so annoying though... digging up those goddamn tunnels )
- Sat Sep 17, 2016 12:30 pm
- Forum: General Mod Making
- Topic: Coldworm the Burrower & Spawn Speed
- Replies: 7
- Views: 1217
Re: Coldworm the Burrower & Spawn Speed
I found a mistake in MonAi, is it written by modders? Most of the things written there end with a question mark. The greater mummy's attack and raise were switched (if I remember correctly. Could have been the ranged attack). Well, now that you've told me this I want to change coldworm even more, to...
- Fri Sep 16, 2016 10:15 pm
- Forum: Code Editing
- Topic: OllyDbg Simple Question
- Replies: 7
- Views: 1131
Re: OllyDbg Simple Question
So what ultra beginner tutorials did you use? I've read around the forums a lot and I don't get what most people are talking about to be perfectly honest xD Under always posts the offsets do you mean those NOP things that have to be edited after having edited something? I've already followed the alw...
- Fri Sep 16, 2016 9:14 am
- Forum: Code Editing
- Topic: OllyDbg Simple Question
- Replies: 7
- Views: 1131
Re: OllyDbg Simple Question
Well most tutorial links no longer work and others are too complex. But I've already asked around and were directed to a few. I just can't get the olly dbging thing. Anyways, I already edited a few addresses (lock all chests is one example) so I'm happy enough :D I appreciate the help dev, at least ...
- Fri Sep 16, 2016 8:00 am
- Forum: Code Editing
- Topic: OllyDbg Simple Question
- Replies: 7
- Views: 1131
Re: OllyDbg Simple Question
So, I'm referencing kidpaddle's 1.13c code compilation and using the locations he's already found since I really suck at this. Now, the problem is that some of the addresses in his text files start with 6FC and others with 03A. So, those starting with 03A I have to edit while Diablo 2 is running? I'...
- Fri Sep 16, 2016 12:52 am
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Added key, shield (based on Paragon of the Amesha https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fmedia-cache-ak0.pinimg.com%2F736x%2Fb9%2F66%2Fa8%2Fb966a864b189c517591b5c6129a6ce6a.jpg&f=1 from MTG), sword and a recolor I use for unique Tome of Identify. Everything is in the first post. Question: ...
- Thu Sep 15, 2016 7:30 pm
- Forum: General Mod Making
- Topic: Coldworm the Burrower & Spawn Speed
- Replies: 7
- Views: 1217
Re: Coldworm the Burrower & Spawn Speed
Does this only work on the Foul Crow nests? Can I use it on maggot queens and greater mummies? And do I have to change the AIP1 for Skeletons being raised or that of the Greater mummy? AIP3 controls how many it can spawn? Is there a limit? I didn't know that. If I write 999 will they spawn before I ...
- Thu Sep 15, 2016 4:27 pm
- Forum: Code Editing
- Topic: OllyDbg Simple Question
- Replies: 7
- Views: 1131
OllyDbg Simple Question
So, in D2Game I have stuff like these: 6FC4ED15 2BC2 SUB EAX,EDX 6FC4ED17 D1F8 SAR EAX,1 6FC4ED19 83C0 08 ADD EAX,8 but how do I get them to display stuff like these: 03BAE249 6A 00 PUSH 0 03BAE24B 6A 06 PUSH 6 03BAE24D 56 PUSH ESI if I click relative to module base I get: $+373C and such And yes, I...
- Wed Sep 14, 2016 12:03 am
- Forum: General Mod Making
- Topic: Coldworm the Burrower & Spawn Speed
- Replies: 7
- Views: 1217
Coldworm the Burrower & Spawn Speed
I've searched countless times with the Search tool, but there are so many threads and most didn't lead me to an answer, so I hope I'm not repeating anything. 1. So, how do I change Coldworm whilst keeping the death animation (without hardcoding)? Is it even possible? (you know the bug where when you...
- Sun Mar 06, 2016 8:04 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Oh yes, I realize the fact about resizing (I've been making icons for Warcraft 3 for 4 years or so (not that I was good back then, but I know the limitations of small art)). Problem is, I don't want to work small because I gotta train my art skills, so I'm mainly doing this to better my art, rather ...
- Fri Mar 04, 2016 8:07 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Ha. High quality xD Nephretes I agree with you about sharpening, but didn't D2 apply contrast and brightness filters already? In some of the examples I actually had to reduce the contrast to get them closer to the Diabloness. I'll give them a second test though. Not sure about joining you in your pr...
- Fri Mar 04, 2016 1:42 pm
- Forum: Multimedia
- Topic: Invetory Graphics
- Replies: 23
- Views: 7380
Re: Invetory Graphics
Well I added some sharpening, although probably not enough in some of the cases where I forgot to sharpen after resizing.