Search found 405 matches

by Ogodei
Thu Dec 13, 2018 10:25 am
Forum: General Mod Making
Topic: How do I recolor potions?
Replies: 2
Views: 31
Italy

Re: How do I recolor potions?

Hello.

If I remember correctly, both SixDice and DC6 Creator work on Windows 10. SixDice allows to recolor item images pretty easily, but it's all about HUE/Saturation/Brightness modification. If you want to only change a part of the image, you might want to delve into image editing.
by Ogodei
Wed Dec 05, 2018 7:36 am
Forum: Mod Concepts & Research
Topic: Need some help
Replies: 3
Views: 87
Italy

Re: Need some help

Follow weapon-x's tips but keep in mind that it's going to be a bit more complicated than that, and this is because pentagrams are also present in game. I can think of the blood-drawn pentagrams in the Jail / Barracks levels and the big one in the Diablo's Sanctum. Also, iirc, Nihlathak's location i...
by Ogodei
Mon Dec 03, 2018 10:06 am
Forum: General Mod Making
Topic: Adding new index to String.tbl f*cks everything.
Replies: 4
Views: 80
Italy

Re: Adding new index to String.tbl f*cks everything.

I am moving this thread to General mod making. Probably you are " inserting " rather han "adding". When you ' insert ', you create a brand new index in between two existing ones. This makes the game's code retrieve the wrong numeric index(es) and the result is a lot of messed up texts Try adding you...
by Ogodei
Mon Nov 26, 2018 7:00 pm
Forum: General Mod Making
Topic: Problem with Goblins
Replies: 4
Views: 71
Italy

Re: Problem with Goblins

The information you provided aren't enough to let people help you. Try to be a bit more specific and tell us what you added and\or what you changed concerning the goblins :)
by Ogodei
Wed Nov 21, 2018 5:17 pm
Forum: Diablo 2 Chatter
Topic: Mod headaches
Replies: 4
Views: 214
Italy

Re: Mod headaches

Hello, everybody I'm been trying to run some mods along with D2. The hardest part has been to find the mods themselves, since there isn't exactly great databases of mods available. Most mods don't explain what they do before you download the accompanying read me file, others don't even have such th...
by Ogodei
Sun Nov 11, 2018 11:01 pm
Forum: General Mod Making
Topic: Trying to summon Madawc
Replies: 2
Views: 74
Italy

Re: Trying to summon Madawc

Hey Specktro :) 1. Madawc lacks a RN animation, and the Shadow Master tends to run a lot, so what you need to do is to clone his walking (WL) animations COF and DCC and rename them as RN. After that, edit AnimData by cloning madawc's token WLHTH and rename it to RNHTH 2. Yes, and it's the hydra skil...
by Ogodei
Tue Nov 06, 2018 10:29 am
Forum: General Mod Making
Topic: Robins continuous thread, all kinds of topics
Replies: 5
Views: 194
Italy

Re: Scrolls to stack themselves upon purchase

Yes. I heard that 1.14 made downgrading harder. Recently I happened to point out a simple few steps to get two functional D2 folders (one for modding, one for playing official battle.net). See if it helps you.
https://d2mods.info/forum/viewtopic.php?f=8&t=65510
by Ogodei
Sat Nov 03, 2018 4:42 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 664
Italy

Re: Getting Started

there have been several changes from 1.09 to 1.10, and that might be the cause. you should have a look here
by Ogodei
Sat Nov 03, 2018 4:37 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 664
Italy

Re: Getting Started

Did you try loading a listfile? It looks like you're missing it
by Ogodei
Fri Nov 02, 2018 2:57 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1928
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

@ Xaphan , @ ocarinas , I'm glad it works! but I have some good news. *** UPDATE 02/11/2018 *** First of all, I would like to thank Necrolis for helping me out. We had a little brainstorm in which I learnt how to call funcs and return via ASM even w\o having all the args ready by default. Originally...
by Ogodei
Fri Nov 02, 2018 11:36 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1928
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Xaphan , Hello :) I still need to implement teleport into that code (I will do that when I have time). However you can do this: 6FCF0DFE 6A 28 PUSH 28 -> it ranges from 0 to 7E (126) . It is the speed bonus Minions get when following the owner. You may try to increase this, too. Don't set it bigger...
by Ogodei
Thu Nov 01, 2018 8:36 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 174
Italy

Re: Modding Diablo 2 1.14?

That looks like a listfile issue then. Try this one https://d2mods.info/forum/viewtopic.php?t=65218 with Ladik's mpq editor.
by Ogodei
Thu Nov 01, 2018 8:07 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 174
Italy

Re: Modding Diablo 2 1.14?

There is. Probably you're not using the correct listfile txt.
What you need to do is finding the txt's inside the patch_mpq data/global/excel, then create a "Data/Global/Excel/" folder inside your Diablo II directory in which you will put the txt's . After that you run D2 with the -direct-txt command.
by Ogodei
Thu Nov 01, 2018 12:32 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 174
Italy

Re: Modding Diablo 2 1.14?

Hello,

Take them from Patch_D2 instead of D2Exp.
Also, what's your directory? It should be Data/Global/Excel
by Ogodei
Wed Oct 17, 2018 12:08 pm
Forum: Nezeramontias
Topic: Does anyone still play this at all?
Replies: 2
Views: 886
Italy

Re: Does anyone still play this at all?

It is nice of you to search for other players to play mods with :) however, you just opened a thread about the same topic. Wait for people to answer you there :) [this thread is 4 years old ! ]
by Ogodei
Tue Oct 16, 2018 4:46 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 221
Italy

Re: A question and request.

Here is how I did my two D2 directories: 1. Backup everything you've done until now. 2. Uninstall everything related to D2 3. install a fresh D2 version (better if from cd or a non 1.14 launcher ofc) 4. Upgrade this installation to the version you want to get ( I would recommend you 1.10f , 1.11b or...
by Ogodei
Tue Oct 16, 2018 3:11 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 221
Italy

Re: A question and request.

Why so? you could get a lot of support for the older versions.
by Ogodei
Tue Oct 16, 2018 9:07 am
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 4421
Italy

Re: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets

Thanks! My mod is still far from complete, as I'm stuck since 2 years in rebuilding all of the D1 things :) As said, I will not be releasing all of the tilesets, and when\if I'll be doing that, it will be after a while my mod is done ( I wouldn't like to sound selfish, but I spent so much time doing...
by Ogodei
Tue Oct 16, 2018 7:14 am
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 221
Italy

Re: A question and request.

It's better for you to downgrade to a lower version, like 1.13c or 1.11b . The game is still the same, but you will get a lot of help !
by Ogodei
Sun Oct 14, 2018 9:56 am
Forum: Code Editing
Topic: Hireling Resurrection cost code
Replies: 4
Views: 141
Italy

Re: Hireling Resurrection cost code

* Topic moved to the Code editing section * :)
by Ogodei
Sat Oct 13, 2018 8:18 am
Forum: Code Editing
Topic: [1.10] Shadow Master's and Revived AI Addon : Orders
Replies: 14
Views: 1985
Italy

Re: [1.10] Shadow Master's and Revived AI Addon : Orders

Hey :)

Nope, it doesn't, because here I just hijacked an existing feature. The Shadow Warrior itself behaves like any normal monster in matter of target selection.
by Ogodei
Wed Oct 10, 2018 3:35 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1928
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Np :) Anyway, using Shadow Master isn't a big deal if you "fix its AI" . Actually it could be even better for special pets like mercenaries - instead of monster AI's I mean - because you get extreme flexibility in matter of skills and combat behavior. EDIT ! [10/10/2018]: ocarinas , Sorry but I disc...
by Ogodei
Mon Oct 08, 2018 10:28 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1928
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

You're welcome :) Long time since I did it, but I only tested with normally summoned monsters. However, since the code should refer to the owner's GUID, you can try with mercs, too, but I'd advise you not to use Hireable nor other pet specific AI's. EDIT: tested, and it doesn't work. This leash is s...
by Ogodei
Mon Oct 08, 2018 9:14 am
Forum: Member Аnnouncements
Topic: [Storm Rust] LoD 1.09b Release
Replies: 17
Views: 2490
Italy

Re: [Storm Rust] LoD 1.09b Release

I had the ValidCelContext( pCelContext ) problem, too
In my case it was a difference of frames (in number) between the minimap and the maximap dc6's (you know, we have two map types, one that takes the whole screen, and the other which is resized)
by Ogodei
Wed Sep 26, 2018 11:22 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 146
Italy

Re: Changing champions colors

Perfect :)

Then you got to alter the RandTransform.dat palette. You find it in Data\Global\Monsters\ (it hasn't a subfolder).
There should be a few tools here in the File center to allow you to tinker around with pals :)

Go to advanced search