Search found 417 matches

by Ogodei
Sun Feb 17, 2019 9:49 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2230
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Hello :)

Maybe it's a typo in my template : check if the srv\clt missiles are correct for the skills they use (skills.txt), and also check if said skills are in the 'skill' field in Missiles.txt. That should be enough I think.
by Ogodei
Sat Feb 16, 2019 12:11 pm
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 12
Views: 879
Italy

Re: [Release] DT1 Studio

Topic moved to the Tools section as you requested :)
by Ogodei
Sun Feb 10, 2019 3:13 pm
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 110
Italy

Re: Which patch version should I use?

Hello,

I would then suggest you to use 1.10f as that's the version D2mod uses . Uber tristram is replicable in 1.10f through modding anyway (and without requiring coding knowledge), and IIRC the version I'm suggesting you has by far the largest support out of all the other ones.
by Ogodei
Sat Feb 09, 2019 11:43 am
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 12
Views: 879
Italy

Re: [Release] DT1 Studio

Hey :) I gave DT1 Studio a quick shot yesterday. I would have two suggestions for it. The first one is to add support for other file formats (especially pcx ! ) The second one is to allow the users to select more than a single subtile at the same time (maybe CTRL + left click? or Click & drag?) That...
by Ogodei
Sun Feb 03, 2019 2:54 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2230
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Thanks for reporting these issues :) I will fix those when I've got enough time. As for the Magma Demons, could you tell me which alternate color gets transparent? Thanks in advance. Also, yes, hellfire monsters were planned and I will definitely get back to it, although I have to admit I'm unsure w...
by Ogodei
Sun Jan 20, 2019 1:34 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 104
Italy

Re: Sprites puzzle the unholy

Yes, but afaik there are some more areas which are editable, like borders and map-to-map transition, although they apply to many wilderness areas unless you tweak lvlsub
by Ogodei
Sun Jan 20, 2019 1:04 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 104
Italy

Re: Sprites puzzle the unholy

Use the GUI Loader for WinDs1 , it helps you a lot with a very intuitive UI, and includes the "make batch" option.
by Ogodei
Fri Jan 18, 2019 11:54 am
Forum: Member Аnnouncements
Topic: D2Non - Hellfire II Update
Replies: 13
Views: 345
Italy

Re: D2Non - Hellfire II Update

Thread restored now that the whole situation is calmed down.
This thread will remain here as a proof of the ill behavior of the original poster, but for obvious reasions it will stay locked.
by Ogodei
Thu Jan 17, 2019 10:14 pm
Forum: Member Аnnouncements
Topic: D2Non - Hellfire II Update
Replies: 13
Views: 345
Italy

Re: D2Non - Hellfire II Update

Sure, you were never rude to anyone.

Image
by Ogodei
Wed Jan 16, 2019 8:33 am
Forum: Diablo 2 Chatter
Topic: Path of Diablo Mod
Replies: 3
Views: 1154
Italy

Re: Path of Diablo Mod

Ask GreenDude. He is in both our forums and our Discord. Drop him a PM
by Ogodei
Tue Jan 01, 2019 8:38 pm
Forum: General Mod Making
Topic: Downgrading from 1.13c to 1.10
Replies: 3
Views: 111
Italy

Re: Downgrading from 1.13c to 1.10

Hey :) 1. Yes, and no major issue AFAIK. 2. Yes, apart from some new stuffs introduced by newer patch (thinking of either Tokens of Absolution or Hellfire Torches). 3. There's a multires plugin available for D2Mod , which is D2SE-friendly. 4. Nope, softcode editings are the exact same in any version...
by Ogodei
Tue Jan 01, 2019 9:52 am
Forum: Multimedia
Topic: Hunger & Rabies Bug Fix [+plugin ZIP]
Replies: 2
Views: 161
Italy

Re: Fixing Hunger bug

Try adding a very minimal delay between each cast (via skills.txt). The delay should be so small that still allows you to spam the skill.
by Ogodei
Thu Dec 13, 2018 10:25 am
Forum: General Mod Making
Topic: How do I recolor potions?
Replies: 2
Views: 110
Italy

Re: How do I recolor potions?

Hello.

If I remember correctly, both SixDice and DC6 Creator work on Windows 10. SixDice allows to recolor item images pretty easily, but it's all about HUE/Saturation/Brightness modification. If you want to only change a part of the image, you might want to delve into image editing.
by Ogodei
Wed Dec 05, 2018 7:36 am
Forum: Mod Concepts & Research
Topic: Need some help
Replies: 3
Views: 163
Italy

Re: Need some help

Follow weapon-x's tips but keep in mind that it's going to be a bit more complicated than that, and this is because pentagrams are also present in game. I can think of the blood-drawn pentagrams in the Jail / Barracks levels and the big one in the Diablo's Sanctum. Also, iirc, Nihlathak's location i...
by Ogodei
Mon Dec 03, 2018 10:06 am
Forum: General Mod Making
Topic: Adding new index to String.tbl f*cks everything.
Replies: 4
Views: 190
Italy

Re: Adding new index to String.tbl f*cks everything.

I am moving this thread to General mod making. Probably you are " inserting " rather han "adding". When you ' insert ', you create a brand new index in between two existing ones. This makes the game's code retrieve the wrong numeric index(es) and the result is a lot of messed up texts Try adding you...
by Ogodei
Mon Nov 26, 2018 7:00 pm
Forum: General Mod Making
Topic: Problem with Goblins
Replies: 4
Views: 180
Italy

Re: Problem with Goblins

The information you provided aren't enough to let people help you. Try to be a bit more specific and tell us what you added and\or what you changed concerning the goblins :)
by Ogodei
Wed Nov 21, 2018 5:17 pm
Forum: Diablo 2 Chatter
Topic: Mod headaches
Replies: 4
Views: 290
Italy

Re: Mod headaches

Hello, everybody I'm been trying to run some mods along with D2. The hardest part has been to find the mods themselves, since there isn't exactly great databases of mods available. Most mods don't explain what they do before you download the accompanying read me file, others don't even have such th...
by Ogodei
Sun Nov 11, 2018 11:01 pm
Forum: General Mod Making
Topic: Trying to summon Madawc
Replies: 3
Views: 227
Italy

Re: Trying to summon Madawc

Hey Specktro :) 1. Madawc lacks a RN animation, and the Shadow Master tends to run a lot, so what you need to do is to clone his walking (WL) animations COF and DCC and rename them as RN. After that, edit AnimData by cloning madawc's token WLHTH and rename it to RNHTH 2. Yes, and it's the hydra skil...
by Ogodei
Tue Nov 06, 2018 10:29 am
Forum: General Mod Making
Topic: Robins continuous thread, all kinds of topics
Replies: 5
Views: 287
Italy

Re: Scrolls to stack themselves upon purchase

Yes. I heard that 1.14 made downgrading harder. Recently I happened to point out a simple few steps to get two functional D2 folders (one for modding, one for playing official battle.net). See if it helps you.
https://d2mods.info/forum/viewtopic.php?f=8&t=65510
by Ogodei
Sat Nov 03, 2018 4:42 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 750
Italy

Re: Getting Started

there have been several changes from 1.09 to 1.10, and that might be the cause. you should have a look here
by Ogodei
Sat Nov 03, 2018 4:37 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 750
Italy

Re: Getting Started

Did you try loading a listfile? It looks like you're missing it
by Ogodei
Fri Nov 02, 2018 2:57 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 12
Views: 2215
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

@ Xaphan , @ ocarinas , I'm glad it works! but I have some good news. *** UPDATE 02/11/2018 *** First of all, I would like to thank Necrolis for helping me out. We had a little brainstorm in which I learnt how to call funcs and return via ASM even w\o having all the args ready by default. Originally...
by Ogodei
Fri Nov 02, 2018 11:36 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 12
Views: 2215
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Xaphan , Hello :) I still need to implement teleport into that code (I will do that when I have time). However you can do this: 6FCF0DFE 6A 28 PUSH 28 -> it ranges from 0 to 7E (126) . It is the speed bonus Minions get when following the owner. You may try to increase this, too. Don't set it bigger...
by Ogodei
Thu Nov 01, 2018 8:36 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 292
Italy

Re: Modding Diablo 2 1.14?

That looks like a listfile issue then. Try this one https://d2mods.info/forum/viewtopic.php?t=65218 with Ladik's mpq editor.
by Ogodei
Thu Nov 01, 2018 8:07 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 292
Italy

Re: Modding Diablo 2 1.14?

There is. Probably you're not using the correct listfile txt.
What you need to do is finding the txt's inside the patch_mpq data/global/excel, then create a "Data/Global/Excel/" folder inside your Diablo II directory in which you will put the txt's . After that you run D2 with the -direct-txt command.

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