Search found 356 matches

by Ogodei
Sat May 26, 2018 3:59 pm
Forum: General Mod Making
Topic: Summon damage = 1/3 weapon damage
Replies: 3
Views: 20
Italy

Re: Summon damage = 1/3 weapon damage

it should,

if you aren't sure about your formula, though, you might consider taking a look at the formulae guide (by Xeno and Kingpin) :)
by Ogodei
Sat May 26, 2018 3:09 pm
Forum: General Mod Making
Topic: Summon damage = 1/3 weapon damage
Replies: 3
Views: 20
Italy

Re: Summon damage = 1/3 weapon damage

You can try using two AuraStats or PassiveStats for that, with mindamage and maxdamage taken from the player. AuraState: a dummy state with no overlay taken from States.txt (you'd best create a custom new one) AuraStat1: mindamage AuraStatCalc1: your calc (in my case, (stat('mindamage'.accr)) ) Aura...
by Ogodei
Mon May 21, 2018 3:08 pm
Forum: General Mod Making
Topic: Levels.txt question
Replies: 9
Views: 124
Italy

Re: Levels.txt question

You're welcome :)

Btw, when you mentioned that the levels.txt file guide is blank, you just need to open it and scroll down :) you'll find it
by Ogodei
Mon May 21, 2018 3:00 pm
Forum: General Mod Making
Topic: Levels.txt question
Replies: 9
Views: 124
Italy

Re: Levels.txt question

Nope, it's not. Units spawned via cmon columns get completely ignored by everything you attempt to cast at them. The same can be said for both your minions and the enemies.
by Ogodei
Mon May 21, 2018 2:36 pm
Forum: General Mod Making
Topic: Levels.txt question
Replies: 9
Views: 124
Italy

Re: Levels.txt question

Hells_Lord wrote:
Mon May 21, 2018 1:17 pm
can I add 2 mon## columns to it per difficulty without code editing?
I do not think it's possible, because the columns from D2 txt's are defined by code.
by Ogodei
Wed May 16, 2018 4:54 pm
Forum: General Mod Making
Topic: Conviction Skill Edit
Replies: 6
Views: 79
Italy

Re: Conviction Skill Edit

Skill desc is purely for displaying information about skills. it has nothing to do with actual effects.
Try adding overpowered values to test. It may be that your enemies have too high resists for your aura.
by Ogodei
Wed May 16, 2018 4:48 pm
Forum: General Mod Making
Topic: Conviction Skill Edit
Replies: 6
Views: 79
Italy

Re: Conviction Skill Edit

I don't know what you've been doing wrong then. Anyway, Here's a working skill: copy the row over your conviction aura EDIT: it may be that the monsters you're testing your aura with have too high resists. Remember that auras and curses that act on resists work at what's like 1\5 efficienty against ...
by Ogodei
Wed May 16, 2018 4:14 pm
Forum: General Mod Making
Topic: Conviction Skill Edit
Replies: 6
Views: 79
Italy

Re: Conviction Skill Edit

Did you place those stats in the auraStat fields? And, did you add a calc for them?
by Ogodei
Fri May 11, 2018 3:38 pm
Forum: Dark Alliance
Topic: [Information] Getting Access to Dark Alliance's betatesting
Replies: 0
Views: 170
Italy

[Information] Getting Access to Dark Alliance's betatesting

Hello,

Through this thread, I would like to inform you that Dark Alliance betatesting recruitment is open.
Those who are interested need to join our Discord channel and make an explicit request in our #dark-alliance-chat section
by Ogodei
Fri May 04, 2018 6:02 pm
Forum: Skill Clinic
Topic: Multiple summon skill on druid
Replies: 2
Views: 62
Italy

Re: Multiple summon skill on druid

Hello,

That's due to wolves and bear belonging to the same group in PetTypes.txt
To achieve wolves and bear combo, you need to make them have no group (delete the 1 under the "Group" column)
by Ogodei
Mon Apr 23, 2018 5:27 pm
Forum: General Mod Making
Topic: States/Overlays and Colorshift
Replies: 7
Views: 105
Italy

Re: States/Overlays and Colorshift

There's a trick with SixDice to make recolored DCC's work. You make your recolor, save, then click on "Export Series". After that, you export your frames into a dummy folder. In the end, select "new" in SixDice and then "Import Series". Re-import your recolored frames and save.
by Ogodei
Mon Apr 23, 2018 2:00 pm
Forum: General Mod Making
Topic: States/Overlays and Colorshift
Replies: 7
Views: 105
Italy

Re: States/Overlays and Colorshift

Overlays are separated from the color shifts. But you don't have to recolor the overlay frame by frame: You can use SixDice to load a dcc and change its colors.
by Ogodei
Mon Apr 23, 2018 6:40 am
Forum: Tools
Topic: how I do convert gif files in dcc ?
Replies: 4
Views: 107
Italy

Re: how I do convert gif files in dcc ?

There is a plugin for Cv5 that enables you to convert a GIF into a DCC.

look for CvDcc addon
by Ogodei
Sun Apr 22, 2018 9:39 pm
Forum: Tools
Topic: how I do convert gif files in dcc ?
Replies: 4
Views: 107
Italy

Re: how I do convert gif files in dcc ?

Use Cv5 . It is available in our download section
by Ogodei
Fri Apr 20, 2018 9:03 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 14
Views: 1410
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.2

Update: v1.3

This patch focuses on fixing several issues with the COF files along with some entries in AnimData. Check the first post.
by Ogodei
Wed Apr 18, 2018 9:12 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 14
Views: 1410
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.2

Thanks :) I'm glad you like them. thanks to the new "COFFEE" software developed by Jetaman and Hz, I'm now working to a new patch that will aim to fix some issues with the COF files of my pack. The main issue is that, being really unexperienced at Hex Editing COFs , I mostly took and rename COF file...
by Ogodei
Tue Apr 17, 2018 10:19 am
Forum: Tools
Topic: Help For Edit Experience.txt
Replies: 1
Views: 74
Italy

Re: Help For Edit Experience.txt

You can try editing monstats.txt to increase the experience given to the player when a monster is killed.
by Ogodei
Mon Apr 16, 2018 12:32 pm
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 244
Italy

Re: Problem with the pets that summoned by the Hydra's func

Yes. I know the trick :) but thanks for pointing it out. The issue, here, is related to the SrvDoFunc the original poster used to make a multi-summoning spell. 144 is the SrvDoFunc of the hydra, and it removes any threat value from the pets, making them ignored by enemies that only have melee skills...
by Ogodei
Mon Apr 16, 2018 7:49 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 244
Italy

Re: Problem with the pets that summoned by the Hydra's func

Yeah, Auras completely ignore any requirements. I have tried several times to make summoning auras just by text files, but always failed. Does this workaround make your pets attract the melee enemies?
by Ogodei
Fri Apr 13, 2018 7:09 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 530
Views: 74327
Italy

Re: What does your mod look like?

Oh I missed that part,when you say it's from 2016. What about now? How does it look? :)
by Ogodei
Thu Apr 12, 2018 3:01 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 530
Views: 74327
Italy

Re: What does your mod look like?

It looks very nice :D
The inventory looks very polished as well! not to mention the life and mana pool. Thanks for reuploading these ;)
by Ogodei
Thu Apr 12, 2018 8:08 am
Forum: Feedback
Topic: Post Dead Links
Replies: 1
Views: 97
Italy

Re: Post Dead Links

[Dead Links]

all of the three links in the 'Extras' voice in Infinitum:
by Ogodei
Wed Apr 11, 2018 9:15 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 14
Views: 1410
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1

Hello and thank you for your feedback :)

Check my first post. I added the black fallen ones with spears along with a micro-fix for monstats2's Hidden entry
by Ogodei
Mon Apr 09, 2018 8:19 am
Forum: General Mod Making
Topic: Make Char Rushing easy
Replies: 1
Views: 67
Italy

Re: Make Char Rushing easy

I am pretty sure that 2) requires code editing.

Not so sure about 1) , but it may be a code feature, too. Anyway, try messing with the level related columns (be it dungeon or monster related) and see what happens.

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