Search found 441 matches

by Ogodei
Thu Jan 09, 2020 8:05 pm
Forum: General Mod Making
Topic: Is it possible to extract an MPQ file I have no listfile for
Replies: 1
Views: 61
Italy

Re: Is it possible to extract an MPQ file I have no listfile for

We at Phrozen Keep do not support ripping off from mods nor edit other peoples' works without the explicit permission from the author(s). Please re-read the Terms of Services you agreed to abide to when you first registered here. https://d2mods.info/forum/terms-of-service This topic is now closed fo...
by Ogodei
Thu Jan 02, 2020 2:32 pm
Forum: Map Editing
Topic: Advanced Winds1editor info needed
Replies: 2
Views: 64
Italy

Re: Advanced Winds1editor info needed

Take a look at this tutorial :)

viewtopic.php?t=65163
by Ogodei
Sun Dec 29, 2019 9:12 am
Forum: General Mod Making
Topic: ShadowMaster/Warrior AI on Boss
Replies: 2
Views: 93
Italy

Re: ShadowMaster/Warrior AI on Boss

The Shadow Warrior and Shadow Master's AIs require a player to be the owner of the unit, or the game will crash. A good workaround for creating a nice enemy boss is using the Summoner's AI or some other flexible ones (think of Succubus Witch and Oblivion Knight for example) ;)
by Ogodei
Mon Dec 16, 2019 6:21 pm
Forum: Skill Clinic
Topic: [1.14b , exp] Skill functions
Replies: 6
Views: 189
Italy

Re: [1.14b , exp] Skill functions

Please avoid double , or in this case , multiple-posting . Edit your latest one instead :)
by Ogodei
Sun Nov 17, 2019 2:46 pm
Forum: Skill Clinic
Topic: Pet Summoning Aura and Wearwolf
Replies: 2
Views: 107
Italy

Re: Pet Summoning Aura and Wearwolf

Hello, As mentioned in the thread you linked, a pet summoning aura is possible indeed, but the aura will not stop summoning minions once you reach the summoning cap. So, you will have your summons periodically die to make rooms for new ones. As for your base summoning skill, I would pick clay golem ...
by Ogodei
Sat Oct 26, 2019 11:47 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 2
Views: 203
Italy

[1.10] Fixing SrvDoFunc 49

Hello guys :) I was tinkering around with Lady Isabelle in our mod when we stumbled upon what seemed to be a real nuisance: basically, we noticed that minions summoned through srvDoFunc #49 (for reference, the Assassin's Shadow Master \ Shadow Warrior summoning spells) didn't seem to get boni from t...
by Ogodei
Tue Sep 24, 2019 12:04 pm
Forum: Multimedia
Topic: Fixed burning overlay
Replies: 2
Views: 167
Italy

Re: Fixed burning overlay

The only way is editing the DCC file, frame by frame. However, you can download my attachment and replace it in the directory I said.
by Ogodei
Thu Sep 12, 2019 5:23 pm
Forum: Diablo I Chatter
Topic: Welcome to the Diablo I Chatter section !
Replies: 1
Views: 188
Italy

Welcome to the Diablo I Chatter section !

Hello everyone, and welcome to the Diablo I Chatter section. Here you will be discussing about your Diablo I experiences with the fellow keepers and share your opinions in matter concerning the game. Remember to take a look at our https://d2mods.info/forum/terms-of-service to know what our rules are...
by Ogodei
Sun Sep 08, 2019 3:29 pm
Forum: Multimedia
Topic: Fixed burning overlay
Replies: 2
Views: 167
Italy

Fixed burning overlay

Hey guys,

I was tinkering with burn damage, and I finally decided to get rid of the annoying semi-transparent square surrounding its overlay. I thought you may like it :D

Extract it in Data/Global/Overlays/Expansion
by Ogodei
Wed Aug 28, 2019 4:47 pm
Forum: General Mod Making
Topic: [1.10+] Randomizing a unit's missile
Replies: 0
Views: 181
Italy

[1.10+] Randomizing a unit's missile

Hello guys :) It's been long since I wanted to share this guide with you and now I have finally found the time to write it . By following this guide, you will be able to give monsters the ability to fire a random missile, exactly like the Necromancer's Necromages or the Oblivion and Abyss Knights. A...
by Ogodei
Wed Aug 28, 2019 9:42 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 23
Views: 3307
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Oh, I've been away from the forums for a few days, sorry ^ ^ Anyway, I'm glad you made it work, and also that you like it !! lmk if I can help you further or if you experience issues. One day I'll find the time to reorganize the templates anew as one simple release, in order to avoid the users havin...
by Ogodei
Wed Aug 28, 2019 9:39 am
Forum: Skill Clinic
Topic: Why is there no guide on how to create 2 different missiles from a target on strike?
Replies: 1
Views: 178
Italy

Re: Why is there no guide on how to create 2 different missiles from a target on strike?

Please avoid posting multiple times if you don't immediately get an answer.

As for your issue, you should try and read both missiles.txt and skills.txt fileguides, which are vailable in our Knowledge Base. After that, have a look at this :
viewtopic.php?t=29595
by Ogodei
Mon Aug 12, 2019 6:56 am
Forum: Diablo II Chatter
Topic: Updated from Win7 to Win10, what's wrong with Glide3x?
Replies: 4
Views: 214
Italy

Re: Updated from Win7 to Win10, what's wrong with Glide3x?

You'd best reinstall D2 from scratch. That fixed it for me.
by Ogodei
Sun Aug 11, 2019 9:31 am
Forum: General Mod Making
Topic: Can't play D2SE?
Replies: 1
Views: 1999
Italy

Re: Can't play D2SE?

Try compatibility settings for either Windows 7 or Windows XP.
by Ogodei
Sat Jul 20, 2019 7:22 am
Forum: Multimedia
Topic: How did someone edit already existing character armor?
Replies: 2
Views: 190
Italy

Re: How did someone edit already existing character armor?

Hey :)

1. You shouldn't need a .dcc editor. It's armors \ weapons.txt work :)
2. Yes there are some hidden .dccs (you can look at the MPQ for those )
3. I think it requires code edit, but I might be wrong

cheers!!
by Ogodei
Wed Jun 26, 2019 7:19 am
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 1003
Italy

Re: Shadow Master's AI Micro-Compendium

Hey, Not without code edits, because one of the first things the Shadow Master does is calling the GetOwner function to retrieve its owner, and it assumes it's a player. Also, there are no check for when the owner isn't found, and this leads to a crash if you happen to simply place a shadowmaster-mo...
by Ogodei
Wed Jun 12, 2019 12:01 am
Forum: General Mod Making
Topic: An Evil Force Skill Problem
Replies: 4
Views: 263
Italy

Re: An Evil Force Skill Problem

Hey,

I had this problem before. IIRC you can solve it by creating a new skilldesc for your skills :)
by Ogodei
Sun Apr 14, 2019 9:49 pm
Forum: General Mod Making
Topic: The CorruptLancer's secret AI Param
Replies: 0
Views: 331
Italy

The CorruptLancer's secret AI Param

Hey guys, how're you doing? :) I was reading through the code that handles the Corrupt Lancer's AI and found out an interesting feature. Despite what MonAI.txt says the AIParam 8 can actually be used. This param handles the chances for the unit to use skill 3, so if you want to use this AI for a mel...
by Ogodei
Sun Apr 14, 2019 6:55 pm
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 425
Italy

Re: Best Diablo 2 version for modding

Hello and welcome!

I would highly recommend either 1.10f or 1.13c . I myself work on 1.10f as many others, because there are probably a lot more plugins and code support available.
by Ogodei
Thu Apr 04, 2019 10:06 am
Forum: General Mod Making
Topic: Need your help with errors,TX
Replies: 1
Views: 173
Italy

Re: Need your help with errors,TX

It would be of help if you tell what you was trying to do. Also from the look of the error message it seems relates to a Paladin skill.
Did you modify any skill? If so, how? And did you try to revert your changes? Let us know :)
by Ogodei
Wed Mar 27, 2019 7:25 pm
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 297
Italy

Re: Monster threat editing?

Try to use some more complex AIs like ShadowMaster or ShadowWarrior . See if it makes any difference :)
by Ogodei
Wed Mar 27, 2019 9:15 am
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 297
Italy

Re: Monster threat editing?

Try to create a situation in which a minion of yours is in melee range with both a fallen shaman and another monster. See if the shaman gets targeted first.
by Ogodei
Thu Mar 21, 2019 7:59 am
Forum: Code Editing
Topic: [1.10] Reviving every possible monster, including uniques
Replies: 9
Views: 1712
Italy

Re: [1.10] Reviving every possible monster, including uniques

Thank you for spotting that out : I forgot to write that you have to remove SrvStFunc 21 from Revive's row . Edited the first post. Let me know if it works now.
by Ogodei
Fri Mar 08, 2019 2:42 pm
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 1003
Italy

Shadow Master's AI Micro-Compendium

Hello guys :) , Here's a micro guide I wanted to share with the community about the Shadow Master's AI. By seeing this guide I've been inspired to study this AI in depth. Here are my findings :) In Monstats.txt - AIP1(H) : it's the chance to perform a regular melee attack. Keep in mind, though, that...
by Ogodei
Wed Mar 06, 2019 8:57 am
Forum: General Mod Making
Topic: Question about summons
Replies: 5
Views: 441
Italy

Re: Question about summons

I doubt it's possible, because you would need to mess with either pettype in skills.txt or group in pettypes.txt , and AFAIK they aren't calc fields, meaning they can only contain a fixed element.

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