Search found 391 matches

by Ogodei
Wed Oct 17, 2018 12:08 pm
Forum: Nezeramontias
Topic: Does anyone still play this at all?
Replies: 2
Views: 686
Italy

Re: Does anyone still play this at all?

It is nice of you to search for other players to play mods with :) however, you just opened a thread about the same topic. Wait for people to answer you there :) [this thread is 4 years old ! ]
by Ogodei
Tue Oct 16, 2018 4:46 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 134
Italy

Re: A question and request.

Here is how I did my two D2 directories: 1. Backup everything you've done until now. 2. Uninstall everything related to D2 3. install a fresh D2 version (better if from cd or a non 1.14 launcher ofc) 4. Upgrade this installation to the version you want to get ( I would recommend you 1.10f , 1.11b or...
by Ogodei
Tue Oct 16, 2018 3:11 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 134
Italy

Re: A question and request.

Why so? you could get a lot of support for the older versions.
by Ogodei
Tue Oct 16, 2018 9:07 am
Forum: Multimedia
Topic: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Replies: 25
Views: 4137
Italy

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Thanks! My mod is still far from complete, as I'm stuck since 2 years in rebuilding all of the D1 things :) As said, I will not be releasing all of the tilesets, and when\if I'll be doing that, it will be after a while my mod is done ( I wouldn't like to sound selfish, but I spent so much time doing...
by Ogodei
Tue Oct 16, 2018 7:14 am
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 134
Italy

Re: A question and request.

It's better for you to downgrade to a lower version, like 1.13c or 1.11b . The game is still the same, but you will get a lot of help !
by Ogodei
Sun Oct 14, 2018 9:56 am
Forum: Code Editing
Topic: Hireling Resurrection cost code
Replies: 4
Views: 101
Italy

Re: Hireling Resurrection cost code

* Topic moved to the Code editing section * :)
by Ogodei
Sat Oct 13, 2018 8:18 am
Forum: Code Editing
Topic: [1.10] Shadow Master's and Revived AI Addon : Orders
Replies: 14
Views: 1917
Italy

Re: [1.10] Shadow Master's and Revived AI Addon : Orders

Hey :)

Nope, it doesn't, because here I just hijacked an existing feature. The Shadow Warrior itself behaves like any normal monster in matter of target selection.
by Ogodei
Wed Oct 10, 2018 3:35 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 5
Views: 1120
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Np :) Anyway, using Shadow Master isn't a big deal if you "fix its AI" . Actually it could be even better for special pets like mercenaries - instead of monster AI's I mean - because you get extreme flexibility in matter of skills and combat behavior. EDIT ! [10/10/2018]: ocarinas , Sorry but I disc...
by Ogodei
Mon Oct 08, 2018 10:28 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 5
Views: 1120
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

You're welcome :) Long time since I did it, but I only tested with normally summoned monsters. However, since the code should refer to the owner's GUID, you can try with mercs, too, but I'd advise you not to use Hireable nor other pet specific AI's. EDIT: tested, and it doesn't work. This leash is s...
by Ogodei
Mon Oct 08, 2018 9:14 am
Forum: Member Аnnouncements
Topic: [Storm Rust] LoD 1.09b Release
Replies: 17
Views: 2066
Italy

Re: [Storm Rust] LoD 1.09b Release

I had the ValidCelContext( pCelContext ) problem, too
In my case it was a difference of frames (in number) between the minimap and the maximap dc6's (you know, we have two map types, one that takes the whole screen, and the other which is resized)
by Ogodei
Wed Sep 26, 2018 11:22 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 91
Italy

Re: Changing champions colors

Perfect :)

Then you got to alter the RandTransform.dat palette. You find it in Data\Global\Monsters\ (it hasn't a subfolder).
There should be a few tools here in the File center to allow you to tinker around with pals :)
by Ogodei
Wed Sep 26, 2018 6:27 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 91
Italy

Re: Changing champions colors

Hey,

Do you mean their name colors, or their palette?
by Ogodei
Wed Sep 19, 2018 11:13 am
Forum: Dark Alliance
Topic: Player Suggestions
Replies: 98
Views: 18284
Italy

Re: Player Suggestions

Karas,

Diablo 1's Storm Demons and Acid Beasts are already present in the game. You just got to find them :)

nguyentai44,

We are slowly working on it , but the patch is eventually getting there :P
by Ogodei
Sat Aug 25, 2018 10:03 am
Forum: Diablo 2 Chatter
Topic: how could druid call both wolf and grizzly???
Replies: 4
Views: 162
Italy

Re: how could druid call both wolf and grizzly???

You can also delete everything from ' group ' , as that columns simply prevents you from having pets of the same group, but doesn't hinder you while trying to summon non-grouped pets (see necromancer minions in PetTypes.txt). If you want to be able to summon both Grizzly and one type of wolves, thou...
by Ogodei
Sun Aug 19, 2018 8:50 am
Forum: Multimedia
Topic: changing the in-game text "expansion"
Replies: 1
Views: 98
Italy

Re: changing the in-game text "expansion"

Try to take a look at one of the TBL files. IIRC it's expansionstring.tbl
by Ogodei
Wed Aug 08, 2018 8:55 am
Forum: General Mod Making
Topic: Help with Patch_D2.mpq and more...
Replies: 6
Views: 153
Italy

Re: Help with Patch_D2.mpq and more...

Hello :)

Try using the listfile provided here in order to open Patch_D2.

Text files have had a lot of changes since 1.10: therefore you are likely to crash if attempting to use a 1.10+ version with the "default" txt's from d2data and d2exp
by Ogodei
Sat Jul 28, 2018 9:58 am
Forum: General Mod Making
Topic: The Vines AI Micro-Compendium
Replies: 0
Views: 98
Italy

The Vines AI Micro-Compendium

Hello :) Here you find all that you need to know when setting a minion that use the Vines AI: There are a few hardcoded features about it: - It checks for enemies that are Poisoned (state ID#2) - It flees from enemies that are Poisoned (state ID#2), as if searching for other targets - It was suppose...
by Ogodei
Sat Jul 21, 2018 2:58 pm
Forum: General Mod Making
Topic: Shadow Warrior's AI Micro-Compendium
Replies: 0
Views: 158
Italy

Shadow Warrior's AI Micro-Compendium

Hello :) A recent thread by Jaygore made me test around with the Shadow Warrior's AI and I found some nice features about it. 1. AI Params Of the AI Params specified in monstats, I have been able to trace 3 of them for now: AIParam 1: Difficulty dependant, handles the target's selection radius: The ...
by Ogodei
Fri Jul 20, 2018 8:04 am
Forum: General Mod Making
Topic: The DruidWolf's AI Micro-Compendium
Replies: 0
Views: 102
Italy

The DruidWolf's AI Micro-Compendium

Hello :) I analyzed the code that handles the DruidWolf's AI. Here are my findings: This AI is not one, but actually consists of two different AI's: There's one AI specifically made for the monster ID #420, which is the Spirit Wolf (the level 6 pet) and one that handles the other non-specific ID's (...
by Ogodei
Thu Jul 19, 2018 8:41 pm
Forum: General Mod Making
Topic: DruidBear's AI Micro-Compendium
Replies: 0
Views: 90
Italy

DruidBear's AI Micro-Compendium

Hi :) I've been testing around with the Druid Bear's AI. Here's the mini-guide for it. It is rather a simple minion, but handles some nice features. The leashing with this pet is strictly hardcoded, meaning you won't be able to alter it via AIParams like you'd do with the Shadow Warrior or the Shado...
by Ogodei
Thu Jul 19, 2018 4:49 pm
Forum: General Mod Making
Topic: HELP~~~
Replies: 1
Views: 56
Italy

Re: HELP~~~

Hello,

This error is related to Missiles.txt and indicates that the missile ID#693 has a wrong frame count. the error gets printed in your debug log when the missile appears on the screen, so adjust the frame count in missiles.txt (look at your DCC number of frame first) and then test again.
by Ogodei
Thu Jul 19, 2018 9:26 am
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 140
Italy

Re: Shadow Warrior skills?

@ Cypress , Nice finding :) I tested it and it works. The only issue tho is that while you have the excluded skill in your mouse buttons the Shadow Warrior will simply use the regular attack, but that's how her AI is coded. @ Jaygore , Found the fix , which is: set ALL of your character skills 'MonM...
by Ogodei
Thu Jul 12, 2018 6:03 am
Forum: General Mod Making
Topic: How to delete item in drop?
Replies: 2
Views: 118
Italy

Re: How to delete item in drop?

Hello :)

Drops are decided by TreasureClassEx.txt. take a look at this guide
by Ogodei
Wed Jul 11, 2018 4:56 pm
Forum: Tools
Topic: Palshift Analyzer v2.00 (public v1.00)
Replies: 9
Views: 1331
Italy

Re: Palshift Analyzer v2.00 (public v1.00)

Please avoid double posting (use 'edit' instead) and write in english as we are everyone from different nations, so we would have hard times in understanding what you need :)
by Ogodei
Tue Jul 10, 2018 8:44 pm
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 140
Italy

Re: Shadow Warrior skills?

Nope. It's coded in her AI ( ' ShadowWarrior ' ). she will mimic every skill you have in your left mouse \ right mouse buttons, regardless of those skills being oskills or class skills.

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