Search found 312 matches

by Ogodei
Fri Feb 16, 2018 4:53 pm
Forum: General Mod Making
Topic: Skill description (raise skeleton)
Replies: 4
Views: 74
Italy

Re: Skill description (raise skeleton)

This guide may come in handy: https://d2mods.info/forum/kb/viewarticle?a=370 Also, check SkillCalc.txt . It is mostly used as a reference as far as I know, and explains a lot of the weird strings you may see into both skills.txt and skilldesc (like ast, ln78 and so on). Remember that in order to mak...
by Ogodei
Sat Feb 03, 2018 6:38 pm
Forum: General Mod Making
Topic: Empty headed
Replies: 10
Views: 126
Italy

Re: Empty headed

Make your edits, then CTRL+S to save. Now, a new ds1 file should have appeared. It should have the same name of the level you just edited, with the addition of a number (i.e Duriel-001.ds1): you have to rename that in order to remove the numbers before the .ds1 extension and place it in your Data\Gl...
by Ogodei
Thu Feb 01, 2018 12:07 pm
Forum: General Mod Making
Topic: Empty headed
Replies: 10
Views: 126
Italy

Re: Empty headed

Hello and welcome to the Phrozen Keep :)

It is indeed possible. You just need to download the map editor and then learn one or two stuffs via the guides\tutorials in the map editing forum
by Ogodei
Wed Jan 31, 2018 3:21 pm
Forum: Dark Alliance
Topic: Dark Alliance Spoliers: Check out the upcoming news!
Replies: 0
Views: 154
Italy

Dark Alliance Spoliers: Check out the upcoming news!

Hello guys ! This thread will be used by ourselves to give players a hint or a peek about which features are about to be implemented into Dark Alliance. Let's open this thread well: The next update will feature many bug fixes related to animations. I also started on working on many animations to mak...
by Ogodei
Wed Jan 24, 2018 10:09 am
Forum: Map Editing
Topic: Wall Transparency "Secret" Revealed
Replies: 1
Views: 123
Italy

Re: Wall Transparency "Secret" Revealed

Very nice discovery indeed! as you know I'm into implementing the whole Diablo 1 into Diablo 2, so this definitely comes in handy! By the way, inspired by your discovery I investigated further and discovered that you also need to have the "Tile Sound" setting in your ini set to 0. If you have it to ...
by Ogodei
Tue Jan 23, 2018 11:05 am
Forum: Multimedia
Topic: Unused Character Animations
Replies: 2
Views: 85
Italy

Re: Unused Character Animations

cla$$ics,

The amazon you show in the screenshot seems to have a specific SH animation for the unique bone shield (Wall of the Eyeless) . Very interesting!
by Ogodei
Sat Jan 20, 2018 7:49 am
Forum: Code Editing
Topic: [1.10] Reviving every possible monster, including uniques
Replies: 3
Views: 649
Italy

Re: [1.10] Reviving every possible monster, including uniques

thaison , [v1.10f] 6FD0DB99 BA 07000000 MOV EDX,7 6FD0DB9E 8BCE MOV ECX,ESI 6FD0DBA0 E8 EB750000 CALL 6FD15190 6FD0DBA5 85C0 TEST EAX,EAX 6FD0DBA7 75 0E JNE SHORT 6FD0DBB7 6FD0DBA9 5E POP ESI 6FD0DBAA 5D POP EBP 6FD0DBAB 33C0 XOR EAX,EAX 6FD0DBAD 5B POP EBX 6FD0DBAE 81C4 E0000000 ADD ESP,0E0 6FD0DB...
by Ogodei
Fri Jan 19, 2018 5:49 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 522
Views: 71167
Italy

Re: What does your mod look like?

I think I will try it as soon as you release it. It definitely look interesting, with things never seen before!
by Ogodei
Fri Jan 19, 2018 5:35 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 522
Views: 71167
Italy

Re: What does your mod look like?

Volf,
That looks awesome :)

it seems fun just from these screenshots. I really wonder how's D2 with contemporary age stuffs haha. Also, in one of the screen it seems you're actually driving a car :D
by Ogodei
Tue Jan 16, 2018 8:04 am
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 941
Italy

Re: Welcome to the new keep!

Volf,

Wow! I logged in and I saw that there was the notification bell telling me you've answered my reply. A very cool feature indeed!
Aside from that, yes, the classic PK theme is simply the best :) you really made a cool job by making it look more modern
by Ogodei
Mon Jan 15, 2018 7:14 pm
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 941
Italy

Re: Welcome to the new keep!

I agree with the previous posts. This new site looks both new (modern skins, buttons that change color on highlighting, new functions and more) and faithful to the old PK's site appearance. The very similar(if not the same!) UI theme makes it so that I can easily orientate myself through the forums ...
by Ogodei
Mon Jan 15, 2018 12:34 pm
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 0
Views: 108
Italy

Shadow Master's AI Micro-Compendium

Hello guys :) , Here's a micro guide I wanted to share with the community about the Shadow Master's AI. By seeing this guide [https://d2mods.info/forum/viewtopic.php?f=122&t=56126&p=441323&hilit=animations#p441323] I've been inspired to study this AI in depth. Here are my findings :) In Monstats.txt...
by Ogodei
Thu Dec 21, 2017 10:44 am
Forum: Dark Alliance
Topic: Bug Report for 0.05.00.10.20
Replies: 33
Views: 715
Italy

Re: Bug Report for 0.05.00.10.13

Were you fighting against Goat Lords when you got that crash? it may be we already fixed it for the upcoming version! :)

Otherwise, tell me which monsters you were fighting. this is likely an animation issue
by Ogodei
Tue Oct 24, 2017 11:21 am
Forum: Back to Hellfire
Topic: Crash everytime I get a Cap
Replies: 3
Views: 251
Italy

Re: Crash everytime I get a Cap

In Back to Hellfire, the Rogue uses the Amazon's graphics. Since the only graphicly changed characters are the Monk and the Blood Wizard, I'd rather assume that your issue resides in your own mpq's rather than BTH's ones
by Ogodei
Sat Oct 07, 2017 1:02 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Replies: 6
Views: 997
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

@Kpepp thanks a lot! I'm glad to see that you liked them. Version 1.01 released: Link updated: check the first post Details - updated the readme (see credits section) - Inserted some missing Monstats2 rows (i.e specific rows for Leoric and SkullWings) - Fixed all of the bad settings in Monstats2.txt...
by Ogodei
Sat Oct 07, 2017 11:04 am
Forum: Eastern Sun Rises
Topic: [Patch E Released] Eastern Sun Rises
Replies: 171
Views: 15903
Italy

Re: [Patch E Released]Unofficial Community Patches by AlphA

[quote=Hodor"]What is the manaburn bug? The mana burn bug consists in bosses with "mana burn" property and their minion depleting your mana pool in one hit. If I remember correctly, the bug makes the dmg to mana around 256 times bigger than the intended value. This can be noticeable in nightmare and...
by Ogodei
Mon Oct 02, 2017 11:22 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Replies: 6
Views: 997
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Ah, yes! I remember Winged Skeletons to be brownish. It was due to the way D2 translated that kind of red (but you should have properly colored Burning dead skeletons). I'll upload the fixed version today EDIT: I couldn't manage to restore their red color. I don't know why they become brown, since t...
by Ogodei
Sun Oct 01, 2017 10:09 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Replies: 6
Views: 997
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Hey, thanks for your precious feedback :)

The mobs are optimized for every act, they're just around 5~15% bigger than the "beta" ones and with a 40% darker color gamma :)

edit: can you provide a screenshot of that brown stuff?
by Ogodei
Tue Sep 26, 2017 7:15 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Replies: 6
Views: 997
Italy

[Release] Ogodei's Diablo 1 Monster pack Final v1.1

Hello guys, I managed to get my monster pack to a more concrete state, and although not every monster is done, I'm going to release it and update it from time to time. Please report every bug you notice and I'll fix it ASAP! Also, should you distribute a mod using any of these files, please GIVE CRE...
by Ogodei
Sun Sep 10, 2017 8:55 am
Forum: Skill Clinic
Topic: Fallen Shaman and aura AI
Replies: 3
Views: 410
Italy

Re: Fallen Shaman and aura AI

IIRC the only way is code editing
by Ogodei
Sat Sep 09, 2017 10:53 pm
Forum: Skill Clinic
Topic: Fallen Shaman and aura AI
Replies: 3
Views: 410
Italy

Re: Fallen Shaman and aura AI

You need to edit the code if you want to create a similar aura. However, you can prevent Fallen ones from being scattered by changing their AI from Fallen to something else. The Shamans will still resurrect them, so don't worry about that
by Ogodei
Sat Sep 09, 2017 10:19 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2SE][D2Mod][PlugY] The PlugY does not see
Replies: 2
Views: 355
Italy

Re: [D2SE][D2Mod][PlugY] The PlugY does not see

I had your same issue. In my case, it was ASLR. If that happens, you ought to reboot your PC and try again. Also, what almost completely stopped the ASLR issue for me was disabling Daemon Tool's auto start.
I hope it helps!
by Ogodei
Fri Sep 01, 2017 11:14 am
Forum: General Mod Making
Topic: its possible create new masteries ?
Replies: 2
Views: 444
Italy

Re: its possible create new masteries ?

You can also create a dummy passive and let the skills synergize with it (synergy fields in skills.txt). AFAIK that's the simplest way to do a magic mastery skill for spells
by Ogodei
Fri Sep 01, 2017 11:12 am
Forum: General Mod Making
Topic: Looking for hardcore death screen string for change
Replies: 2
Views: 414
Italy

Re: Looking for hardcore death screen string for change

Hello :)

it's in String.tbl: look for row #5097: Harddeathmessage

Editing that should do the trick!
by Ogodei
Fri Aug 25, 2017 6:51 am
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3502
Italy

Re: Anyway to make nercromage misslie change as level progre

Try now: As you did before, don't overwrite. Just open these txt's and replace the rows.

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