Search found 426 matches

by Ogodei
Wed Jun 26, 2019 7:19 am
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 645
Italy

Re: Shadow Master's AI Micro-Compendium

Hey, Not without code edits, because one of the first things the Shadow Master does is calling the GetOwner function to retrieve its owner, and it assumes it's a player. Also, there are no check for when the owner isn't found, and this leads to a crash if you happen to simply place a shadowmaster-mo...
by Ogodei
Wed Jun 12, 2019 12:01 am
Forum: General Mod Making
Topic: An Evil Force Skill Problem
Replies: 4
Views: 119
Italy

Re: An Evil Force Skill Problem

Hey,

I had this problem before. IIRC you can solve it by creating a new skilldesc for your skills :)
by Ogodei
Sun Apr 14, 2019 9:49 pm
Forum: General Mod Making
Topic: The CorruptLancer's secret AI Param
Replies: 0
Views: 108
Italy

The CorruptLancer's secret AI Param

Hey guys, how're you doing? :) I was reading through the code that handles the Corrupt Lancer's AI and found out an interesting feature. Despite what MonAI.txt says the AIParam 8 can actually be used. This param handles the chances for the unit to use skill 3, so if you want to use this AI for a mel...
by Ogodei
Sun Apr 14, 2019 6:55 pm
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 249
Italy

Re: Best Diablo 2 version for modding

Hello and welcome!

I would highly recommend either 1.10f or 1.13c . I myself work on 1.10f as many others, because there are probably a lot more plugins and code support available.
by Ogodei
Thu Apr 04, 2019 10:06 am
Forum: General Mod Making
Topic: Need your help with errors,TX
Replies: 1
Views: 113
Italy

Re: Need your help with errors,TX

It would be of help if you tell what you was trying to do. Also from the look of the error message it seems relates to a Paladin skill.
Did you modify any skill? If so, how? And did you try to revert your changes? Let us know :)
by Ogodei
Wed Mar 27, 2019 7:25 pm
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 210
Italy

Re: Monster threat editing?

Try to use some more complex AIs like ShadowMaster or ShadowWarrior . See if it makes any difference :)
by Ogodei
Wed Mar 27, 2019 9:15 am
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 210
Italy

Re: Monster threat editing?

Try to create a situation in which a minion of yours is in melee range with both a fallen shaman and another monster. See if the shaman gets targeted first.
by Ogodei
Thu Mar 21, 2019 7:59 am
Forum: Code Editing
Topic: [1.10] Reviving every possible monster, including uniques
Replies: 9
Views: 1426
Italy

Re: [1.10] Reviving every possible monster, including uniques

Thank you for spotting that out : I forgot to write that you have to remove SrvStFunc 21 from Revive's row . Edited the first post. Let me know if it works now.
by Ogodei
Fri Mar 08, 2019 2:42 pm
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 645
Italy

Shadow Master's AI Micro-Compendium

Hello guys :) , Here's a micro guide I wanted to share with the community about the Shadow Master's AI. By seeing this guide [https://d2mods.info/forum/viewtopic.php?f=122&t=56126&p=441323&hilit=animations#p441323] I've been inspired to study this AI in depth. Here are my findings :) In Monstats.txt...
by Ogodei
Wed Mar 06, 2019 8:57 am
Forum: General Mod Making
Topic: Question about summons
Replies: 5
Views: 296
Italy

Re: Question about summons

I doubt it's possible, because you would need to mess with either pettype in skills.txt or group in pettypes.txt , and AFAIK they aren't calc fields, meaning they can only contain a fixed element.
by Ogodei
Sun Feb 17, 2019 9:49 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2639
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Hello :)

Maybe it's a typo in my template : check if the srv\clt missiles are correct for the skills they use (skills.txt), and also check if said skills are in the 'skill' field in Missiles.txt. That should be enough I think.
by Ogodei
Sat Feb 16, 2019 12:11 pm
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 13
Views: 1350
Italy

Re: [Release] DT1 Studio

Topic moved to the Tools section as you requested :)
by Ogodei
Sun Feb 10, 2019 3:13 pm
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 258
Italy

Re: Which patch version should I use?

Hello,

I would then suggest you to use 1.10f as that's the version D2mod uses . Uber tristram is replicable in 1.10f through modding anyway (and without requiring coding knowledge), and IIRC the version I'm suggesting you has by far the largest support out of all the other ones.
by Ogodei
Sat Feb 09, 2019 11:43 am
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 13
Views: 1350
Italy

Re: [Release] DT1 Studio

Hey :) I gave DT1 Studio a quick shot yesterday. I would have two suggestions for it. The first one is to add support for other file formats (especially pcx ! ) The second one is to allow the users to select more than a single subtile at the same time (maybe CTRL + left click? or Click & drag?) That...
by Ogodei
Sun Feb 03, 2019 2:54 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2639
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Thanks for reporting these issues :) I will fix those when I've got enough time. As for the Magma Demons, could you tell me which alternate color gets transparent? Thanks in advance. Also, yes, hellfire monsters were planned and I will definitely get back to it, although I have to admit I'm unsure w...
by Ogodei
Sun Jan 20, 2019 1:34 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 225
Italy

Re: Sprites puzzle the unholy

Yes, but afaik there are some more areas which are editable, like borders and map-to-map transition, although they apply to many wilderness areas unless you tweak lvlsub
by Ogodei
Sun Jan 20, 2019 1:04 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 225
Italy

Re: Sprites puzzle the unholy

Use the GUI Loader for WinDs1 , it helps you a lot with a very intuitive UI, and includes the "make batch" option.
by Ogodei
Fri Jan 18, 2019 11:54 am
Forum: Member Аnnouncements
Topic: D2Non - Hellfire II Update
Replies: 13
Views: 632
Italy

Re: D2Non - Hellfire II Update

Thread restored now that the whole situation is calmed down.
This thread will remain here as a proof of the ill behavior of the original poster, but for obvious reasions it will stay locked.
by Ogodei
Thu Jan 17, 2019 10:14 pm
Forum: Member Аnnouncements
Topic: D2Non - Hellfire II Update
Replies: 13
Views: 632
Italy

Re: D2Non - Hellfire II Update

Sure, you were never rude to anyone.

Image
by Ogodei
Wed Jan 16, 2019 8:33 am
Forum: Diablo 2 Chatter
Topic: Path of Diablo Mod
Replies: 3
Views: 1341
Italy

Re: Path of Diablo Mod

Ask GreenDude. He is in both our forums and our Discord. Drop him a PM
by Ogodei
Tue Jan 01, 2019 8:38 pm
Forum: General Mod Making
Topic: Downgrading from 1.13c to 1.10
Replies: 3
Views: 214
Italy

Re: Downgrading from 1.13c to 1.10

Hey :) 1. Yes, and no major issue AFAIK. 2. Yes, apart from some new stuffs introduced by newer patch (thinking of either Tokens of Absolution or Hellfire Torches). 3. There's a multires plugin available for D2Mod , which is D2SE-friendly. 4. Nope, softcode editings are the exact same in any version...
by Ogodei
Tue Jan 01, 2019 9:52 am
Forum: Multimedia
Topic: Hunger & Rabies Bug Fix [+plugin ZIP]
Replies: 2
Views: 332
Italy

Re: Fixing Hunger bug

Try adding a very minimal delay between each cast (via skills.txt). The delay should be so small that still allows you to spam the skill.
by Ogodei
Thu Dec 13, 2018 10:25 am
Forum: General Mod Making
Topic: How do I recolor potions?
Replies: 2
Views: 169
Italy

Re: How do I recolor potions?

Hello.

If I remember correctly, both SixDice and DC6 Creator work on Windows 10. SixDice allows to recolor item images pretty easily, but it's all about HUE/Saturation/Brightness modification. If you want to only change a part of the image, you might want to delve into image editing.
by Ogodei
Wed Dec 05, 2018 7:36 am
Forum: Mod Concepts & Research
Topic: Need some help
Replies: 3
Views: 284
Italy

Re: Need some help

Follow weapon-x's tips but keep in mind that it's going to be a bit more complicated than that, and this is because pentagrams are also present in game. I can think of the blood-drawn pentagrams in the Jail / Barracks levels and the big one in the Diablo's Sanctum. Also, iirc, Nihlathak's location i...
by Ogodei
Mon Dec 03, 2018 10:06 am
Forum: General Mod Making
Topic: Adding new index to String.tbl f*cks everything.
Replies: 4
Views: 269
Italy

Re: Adding new index to String.tbl f*cks everything.

I am moving this thread to General mod making. Probably you are " inserting " rather han "adding". When you ' insert ', you create a brand new index in between two existing ones. This makes the game's code retrieve the wrong numeric index(es) and the result is a lot of messed up texts Try adding you...

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