Search found 434 matches

by Ogodei
Thu Sep 12, 2019 5:23 pm
Forum: Diablo I Chatter
Topic: Welcome to the Diablo I Chatter section !
Replies: 1
Views: 46
Italy

Welcome to the Diablo I Chatter section !

Hello everyone, and welcome to the Diablo I Chatter section. Here you will be discussing about your Diablo I experiences with the fellow keepers and share your opinions in matter concerning the game. Remember to take a look at our https://d2mods.info/forum/terms-of-service to know what our rules are...
by Ogodei
Sun Sep 08, 2019 3:29 pm
Forum: Multimedia
Topic: Fixed burning overlay
Replies: 0
Views: 42
Italy

Fixed burning overlay

Hey guys,

I was tinkering with burn damage, and I finally decided to get rid of the annoying semi-transparent square surrounding its overlay. I thought you may like it :D

Extract it in Data/Global/Overlays/Expansion
by Ogodei
Wed Aug 28, 2019 4:47 pm
Forum: General Mod Making
Topic: [1.10+] Randomizing a unit's missile
Replies: 0
Views: 77
Italy

[1.10+] Randomizing a unit's missile

Hello guys :) It's been long since I wanted to share this guide with you and now I have finally found the time to write it . By following this guide, you will be able to give monsters the ability to fire a random missile, exactly like the Necromancer's Necromages or the Oblivion and Abyss Knights. A...
by Ogodei
Wed Aug 28, 2019 9:42 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 23
Views: 3015
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Oh, I've been away from the forums for a few days, sorry ^ ^ Anyway, I'm glad you made it work, and also that you like it !! lmk if I can help you further or if you experience issues. One day I'll find the time to reorganize the templates anew as one simple release, in order to avoid the users havin...
by Ogodei
Wed Aug 28, 2019 9:39 am
Forum: Skill Clinic
Topic: Why is there no guide on how to create 2 different missiles from a target on strike?
Replies: 1
Views: 122
Italy

Re: Why is there no guide on how to create 2 different missiles from a target on strike?

Please avoid posting multiple times if you don't immediately get an answer.

As for your issue, you should try and read both missiles.txt and skills.txt fileguides, which are vailable in our Knowledge Base. After that, have a look at this :
viewtopic.php?t=29595
by Ogodei
Mon Aug 12, 2019 6:56 am
Forum: Diablo II Chatter
Topic: Updated from Win7 to Win10, what's wrong with Glide3x?
Replies: 1
Views: 73
Italy

Re: Updated from Win7 to Win10, what's wrong with Glide3x?

You'd best reinstall D2 from scratch. That fixed it for me.
by Ogodei
Sun Aug 11, 2019 9:31 am
Forum: General Mod Making
Topic: Can't play D2SE?
Replies: 1
Views: 1945
Italy

Re: Can't play D2SE?

Try compatibility settings for either Windows 7 or Windows XP.
by Ogodei
Sat Jul 20, 2019 7:22 am
Forum: Multimedia
Topic: How did someone edit already existing character armor?
Replies: 2
Views: 129
Italy

Re: How did someone edit already existing character armor?

Hey :)

1. You shouldn't need a .dcc editor. It's armors \ weapons.txt work :)
2. Yes there are some hidden .dccs (you can look at the MPQ for those )
3. I think it requires code edit, but I might be wrong

cheers!!
by Ogodei
Wed Jun 26, 2019 7:19 am
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 800
Italy

Re: Shadow Master's AI Micro-Compendium

Hey, Not without code edits, because one of the first things the Shadow Master does is calling the GetOwner function to retrieve its owner, and it assumes it's a player. Also, there are no check for when the owner isn't found, and this leads to a crash if you happen to simply place a shadowmaster-mo...
by Ogodei
Wed Jun 12, 2019 12:01 am
Forum: General Mod Making
Topic: An Evil Force Skill Problem
Replies: 4
Views: 220
Italy

Re: An Evil Force Skill Problem

Hey,

I had this problem before. IIRC you can solve it by creating a new skilldesc for your skills :)
by Ogodei
Sun Apr 14, 2019 9:49 pm
Forum: General Mod Making
Topic: The CorruptLancer's secret AI Param
Replies: 0
Views: 251
Italy

The CorruptLancer's secret AI Param

Hey guys, how're you doing? :) I was reading through the code that handles the Corrupt Lancer's AI and found out an interesting feature. Despite what MonAI.txt says the AIParam 8 can actually be used. This param handles the chances for the unit to use skill 3, so if you want to use this AI for a mel...
by Ogodei
Sun Apr 14, 2019 6:55 pm
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 368
Italy

Re: Best Diablo 2 version for modding

Hello and welcome!

I would highly recommend either 1.10f or 1.13c . I myself work on 1.10f as many others, because there are probably a lot more plugins and code support available.
by Ogodei
Thu Apr 04, 2019 10:06 am
Forum: General Mod Making
Topic: Need your help with errors,TX
Replies: 1
Views: 145
Italy

Re: Need your help with errors,TX

It would be of help if you tell what you was trying to do. Also from the look of the error message it seems relates to a Paladin skill.
Did you modify any skill? If so, how? And did you try to revert your changes? Let us know :)
by Ogodei
Wed Mar 27, 2019 7:25 pm
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 265
Italy

Re: Monster threat editing?

Try to use some more complex AIs like ShadowMaster or ShadowWarrior . See if it makes any difference :)
by Ogodei
Wed Mar 27, 2019 9:15 am
Forum: General Mod Making
Topic: Monster threat editing?
Replies: 4
Views: 265
Italy

Re: Monster threat editing?

Try to create a situation in which a minion of yours is in melee range with both a fallen shaman and another monster. See if the shaman gets targeted first.
by Ogodei
Thu Mar 21, 2019 7:59 am
Forum: Code Editing
Topic: [1.10] Reviving every possible monster, including uniques
Replies: 9
Views: 1564
Italy

Re: [1.10] Reviving every possible monster, including uniques

Thank you for spotting that out : I forgot to write that you have to remove SrvStFunc 21 from Revive's row . Edited the first post. Let me know if it works now.
by Ogodei
Fri Mar 08, 2019 2:42 pm
Forum: General Mod Making
Topic: Shadow Master's AI Micro-Compendium
Replies: 2
Views: 800
Italy

Shadow Master's AI Micro-Compendium

Hello guys :) , Here's a micro guide I wanted to share with the community about the Shadow Master's AI. By seeing this guide [https://d2mods.info/forum/viewtopic.php?f=122&t=56126&p=441323&hilit=animations#p441323] I've been inspired to study this AI in depth. Here are my findings :) In Monstats.txt...
by Ogodei
Wed Mar 06, 2019 8:57 am
Forum: General Mod Making
Topic: Question about summons
Replies: 5
Views: 375
Italy

Re: Question about summons

I doubt it's possible, because you would need to mess with either pettype in skills.txt or group in pettypes.txt , and AFAIK they aren't calc fields, meaning they can only contain a fixed element.
by Ogodei
Sun Feb 17, 2019 9:49 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 23
Views: 3015
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Hello :)

Maybe it's a typo in my template : check if the srv\clt missiles are correct for the skills they use (skills.txt), and also check if said skills are in the 'skill' field in Missiles.txt. That should be enough I think.
by Ogodei
Sat Feb 16, 2019 12:11 pm
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 15
Views: 1888
Italy

Re: [Release] DT1 Studio

Topic moved to the Tools section as you requested :)
by Ogodei
Sun Feb 10, 2019 3:13 pm
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 301
Italy

Re: Which patch version should I use?

Hello,

I would then suggest you to use 1.10f as that's the version D2mod uses . Uber tristram is replicable in 1.10f through modding anyway (and without requiring coding knowledge), and IIRC the version I'm suggesting you has by far the largest support out of all the other ones.
by Ogodei
Sat Feb 09, 2019 11:43 am
Forum: Tools
Topic: [Release] DT1 Studio
Replies: 15
Views: 1888
Italy

Re: [Release] DT1 Studio

Hey :) I gave DT1 Studio a quick shot yesterday. I would have two suggestions for it. The first one is to add support for other file formats (especially pcx ! ) The second one is to allow the users to select more than a single subtile at the same time (maybe CTRL + left click? or Click & drag?) That...
by Ogodei
Sun Feb 03, 2019 2:54 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 23
Views: 3015
Italy

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Thanks for reporting these issues :) I will fix those when I've got enough time. As for the Magma Demons, could you tell me which alternate color gets transparent? Thanks in advance. Also, yes, hellfire monsters were planned and I will definitely get back to it, although I have to admit I'm unsure w...
by Ogodei
Sun Jan 20, 2019 1:34 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 322
Italy

Re: Sprites puzzle the unholy

Yes, but afaik there are some more areas which are editable, like borders and map-to-map transition, although they apply to many wilderness areas unless you tweak lvlsub
by Ogodei
Sun Jan 20, 2019 1:04 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 322
Italy

Re: Sprites puzzle the unholy

Use the GUI Loader for WinDs1 , it helps you a lot with a very intuitive UI, and includes the "make batch" option.

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