Search found 53 matches

by ocarinas
Fri Nov 02, 2018 3:18 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2776

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Masterfully done!
Thanks a lot for the edits :)
by ocarinas
Wed Oct 24, 2018 4:17 am
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 5256

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Your wish is my will. You deserve all the glory after how much you've done for the community :cool:
Expect even more fantastic work from you in the future, and of course can't wait to try your mod someday.
by ocarinas
Wed Oct 24, 2018 4:08 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 238
Views: 20822

Re: BaseMod Plugin

Ability to load extra dlls like d2mods system will be very useful
by ocarinas
Tue Oct 16, 2018 4:38 am
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 5256

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

When I saw your name I know this is gonna be good!
How much progress is the project at the moment?
by ocarinas
Sat Oct 13, 2018 8:07 am
Forum: Code Editing
Topic: [1.10] Shadow Master's and Revived AI Addon : Orders
Replies: 14
Views: 2326

Re: [1.10] Shadow Master's and Revived AI Addon : Orders

I assume this doesn't work with Shadow Warrior?
by ocarinas
Thu Oct 11, 2018 2:28 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2776

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Hey thanks for reporting to me. Best news I've heard in awhile. :)
by ocarinas
Mon Oct 08, 2018 10:42 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2776

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Oh what a shame, I guess Shadow Master is the only choice for me then.

And thanks for testing for me.
by ocarinas
Mon Oct 08, 2018 9:45 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2776

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Sorry for necroing the thread.
Just wanna ask if this works with hireling?
I haven't started modding yet so I can't test, just wanna make sure first.

And thanks for many cool CE you've shared. They will help me greatly in what I want to achieve.

Edit: Oh that was fast! Thanks for the advice.
by ocarinas
Mon Oct 08, 2018 7:58 am
Forum: Member Аnnouncements
Topic: [Storm Rust] LoD 1.09b Release
Replies: 17
Views: 4328

Re: [Storm Rust] LoD 1.09b Release

Looks interesting! I haven't seen any mods that actually disable mini map. How complete is the mod? Can I finish the game or is it limited to act 1 only? Edit: - I got this error when pressed Tab button to open mini map. Assertion Failure Location : C:\Projects\Diablo2\Source\D2CMP\SRC\CelCmp.cpp, l...
by ocarinas
Mon Oct 08, 2018 7:31 am
Forum: Multimedia
Topic: [Release]Some monsters dcc.
Replies: 6
Views: 572

Re: [Release]Some monsters dcc.

Thanks for sharing! Love the Tyrael clone xD (or maybe it's actually Tyrael?) I haven't checked every tokens yet, and I noticed that many of them don't have proper dying and death animations. A shame, really. Many cool monsters that would make great mini bosses. If you don't mind, can you tell me wh...
by ocarinas
Fri Oct 05, 2018 5:43 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 238
Views: 20822

Re: BaseMod Plugin

I just reinstalled the game, and it works now.

Still want to know if the plugin can be used on server.
by ocarinas
Fri Oct 05, 2018 3:17 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 238
Views: 20822

Re: BaseMod Plugin

Darkquake wrote:
Fri Oct 05, 2018 2:56 am
Override the default game.exe with the one from within your appropriate loader file.
I did that, and it doesn't work.
Does it work for you?
by ocarinas
Fri Oct 05, 2018 1:57 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 238
Views: 20822

Re: BaseMod Plugin

Doesn't work for me.
I've 1.13d installed, so I copied 1.13d loader and both dll and ini to Diablo II directory, run the game and nothing changes (fps still capped at 25)
And can this be used on server?
by ocarinas
Thu Jul 19, 2018 12:50 am
Forum: Code Editing
Topic: Make the game end after Act 1
Replies: 2
Views: 229

Re: Make the game end after Act 1

It's obviously I meant the game ended so players can proceed to next difficulties.
by ocarinas
Wed Jul 18, 2018 7:46 am
Forum: Code Editing
Topic: Make the game end after Act 1
Replies: 2
Views: 229

Make the game end after Act 1

Hello guys, first I'm not so good with English, so please bear with me. Today I've got a question. Is it possible to make the game end after you completed Act 1? If yes then, I'm pretty sure this needs CE, but how massive the codes that need to be edited? Can any senior modder here elaborates this f...
by ocarinas
Mon Mar 05, 2018 4:33 am
Forum: Code Editing
Topic: dm12 calc function
Replies: 5
Views: 801

Re: dm12 calc function

Anyone knows the offsets for 1.10?
by ocarinas
Tue Feb 20, 2018 7:08 pm
Forum: General Mod Making
Topic: Unused Unique and Set names
Replies: 0
Views: 268

Unused Unique and Set names

These are all the unused names of unique and set gears I found in expansionstring.tbl. I though It might be a good idea to post these. Since I've never seen any mods use them before. Wonder which gears suit for each of them. _______________ 1) Unique Items _______________ Butcher's Cleaver Drulan's ...
by ocarinas
Tue May 23, 2017 3:50 am
Forum: General Mod Making
Topic: Skill function that can add % damage to missiles
Replies: 1
Views: 485

Skill function that can add % damage to missiles

Anyone knows if there're more skill functions that can add % damage to the missile? As far as I know, only 2 can do this which are Guided Arrow and Strafe. I just tried both a while ago but they have serious flaws that I don't want, like for GA if you don't use its own missile function, the missile ...
by ocarinas
Tue May 23, 2017 3:23 am
Forum: Mod Concepts & Research
Topic: Need help with skilldesc
Replies: 8
Views: 1422

Re: Need help with skilldesc

Unrelated to the thread, Anyone knows if there're more skill functions that can add % damage to the missile? I wanna change the bonus flat damage of Focused Shot skill to % damage instead. As far as I know, only 2 can do this which are Guided Arrow and Strafe. I just tried both a while ago but they ...
by ocarinas
Sun May 21, 2017 4:08 pm
Forum: Mod Concepts & Research
Topic: Need help with skilldesc
Replies: 8
Views: 1422

Re: Need help with skilldesc

Thanks so much! I really appreciate it. I'll make sure to put your name in credits. About Bird Scouts, It's basically an Attract curse clone what It does is leave a medium light radius on the target area for 4 seconds. If you cast on mobs, It'll function like Attract. In this mod, all areas in the g...
by ocarinas
Sat May 20, 2017 5:23 pm
Forum: Mod Concepts & Research
Topic: Need help with skilldesc
Replies: 8
Views: 1422

Re: Need help with skilldesc

Changed it now. Thanks :)
Keep them coming!
by ocarinas
Sat May 20, 2017 7:42 am
Forum: Mod Concepts & Research
Topic: Need help with skilldesc
Replies: 8
Views: 1422

Re: Need Skill Ideas

Oh, Sorry I accidentally set the clip to private. Fixed now. My English is pretty {filtered}, and I was in rush, sorry about that. Let's me explain again. I've finished most of the classes except barb, and I also have his skills planned. I need someone to check if the skills name fit the actual skil...
by ocarinas
Sat May 20, 2017 7:08 am
Forum: Mod Concepts & Research
Topic: Need help with skilldesc
Replies: 8
Views: 1422

Need help with skilldesc

Hello, My English isn't good so I'll keep things as short as possible. Sorry for inconvenient. As the title says I need someone to check the skill names if It fits with the skill show in clips, and if possible someone that good with English to think of skill descriptions. Of course, I'll try my best...
by ocarinas
Mon May 15, 2017 1:21 am
Forum: Code Editing
Topic: [1.10] Make your own Holy Shield skills for any class
Replies: 5
Views: 2993

Re: [1.10] Make your own Holy Shield skills for any class

Sorry for revive an old thread. I want to make a skill that when used will check if player has 2-handed weapon equipped if yes then changes the weapon token to claymore (clm). I tried changing things around but no luck :( Can someone please guide me through this? and sorry for my bad english. EDIT: ...
by ocarinas
Sun May 07, 2017 2:14 am
Forum: General Mod Making
Topic: [FIXED] UnitGetType ( hAttacker ) == UNIT_PLAYER
Replies: 0
Views: 445

[FIXED] UnitGetType ( hAttacker ) == UNIT_PLAYER

Hello Anyone knows what is the cause of this error? It always happens when Shadow Warrior uses a melee skills but not range skills. I tried changing Skmode in monstats.txt but still the same... Any help would be appreciated. I run out of ideas now... EDIT: It's fixed now! by itself without me knowin...

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