Search found 56 matches
- Sat Jun 11, 2022 5:03 am
- Forum: Multimedia
- Topic: Replacing Walking Animation with Running
- Replies: 2
- Views: 3865
Re: Replacing Walking Animation with Running
Open PlrMode.txt, find "Walk" row and change its token column from WL to RN.
- Tue Apr 14, 2020 12:56 pm
- Forum: Member Аnnouncements
- Topic: [Plugin Release] Leekun's Planescape Torment Creatures Pack
- Replies: 2
- Views: 983
[Plugin Release] Leekun's Planescape Torment Creatures Pack
Leekun's Planescape Torment Creatures Pack 2.0 https://drive.google.com/open?id=1KGb_rA6DPPpykGlwhiITIIkL1dUPMBiH This is not a continued version of the previous pack (1.0) but a standalone one, so you don't need to download the previous version. In this version, I decided to redo every units from s...
- Tue Mar 31, 2020 8:55 am
- Forum: Member Аnnouncements
- Topic: [Plugin Release] Planescape Torment maps ported to D2
- Replies: 1
- Views: 1040
[Plugin Release] Planescape Torment maps ported to D2
Planescape Torment maps: ported into D2 (124 maps in total) https://drive.google.com/open?id=14JqdlODgIhX8MDh9Oa33KOWwapJSsZlq You can see how some of maps look in game here https://youtu.be/ASNxZJk3pwE Note: 1) If you want to edit dt1 file, be sure to use DT1 Studio by Jetaman, not DT1 Tool. Using ...
- Fri Nov 02, 2018 3:18 pm
- Forum: Code Editing
- Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
- Replies: 14
- Views: 6013
Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Masterfully done!
Thanks a lot for the edits
Thanks a lot for the edits
- Wed Oct 24, 2018 4:17 am
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 7036
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Your wish is my will. You deserve all the glory after how much you've done for the community
Expect even more fantastic work from you in the future, and of course can't wait to try your mod someday.
Expect even more fantastic work from you in the future, and of course can't wait to try your mod someday.
- Wed Oct 24, 2018 4:08 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 116919
Re: BaseMod Plugin
Ability to load extra dlls like d2mods system will be very useful
- Tue Oct 16, 2018 4:38 am
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 7036
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
When I saw your name I know this is gonna be good!
How much progress is the project at the moment?
How much progress is the project at the moment?
- Sat Oct 13, 2018 8:07 am
- Forum: Code Editing
- Topic: [1.10] Shadow Master's and Revived AI Addon : Orders
- Replies: 14
- Views: 4348
Re: [1.10] Shadow Master's and Revived AI Addon : Orders
I assume this doesn't work with Shadow Warrior?
- Thu Oct 11, 2018 2:28 am
- Forum: Code Editing
- Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
- Replies: 14
- Views: 6013
Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Hey thanks for reporting to me. Best news I've heard in awhile.
- Mon Oct 08, 2018 10:42 am
- Forum: Code Editing
- Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
- Replies: 14
- Views: 6013
Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Oh what a shame, I guess Shadow Master is the only choice for me then.
And thanks for testing for me.
And thanks for testing for me.
- Mon Oct 08, 2018 9:45 am
- Forum: Code Editing
- Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
- Replies: 14
- Views: 6013
Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Sorry for necroing the thread.
Just wanna ask if this works with hireling?
I haven't started modding yet so I can't test, just wanna make sure first.
And thanks for many cool CE you've shared. They will help me greatly in what I want to achieve.
Edit: Oh that was fast! Thanks for the advice.
Just wanna ask if this works with hireling?
I haven't started modding yet so I can't test, just wanna make sure first.
And thanks for many cool CE you've shared. They will help me greatly in what I want to achieve.
Edit: Oh that was fast! Thanks for the advice.
- Mon Oct 08, 2018 7:58 am
- Forum: Member Аnnouncements
- Topic: [Storm Rust] LoD 1.09b Release
- Replies: 17
- Views: 8082
Re: [Storm Rust] LoD 1.09b Release
Looks interesting! I haven't seen any mods that actually disable mini map. How complete is the mod? Can I finish the game or is it limited to act 1 only? Edit: - I got this error when pressed Tab button to open mini map. Assertion Failure Location : C:\Projects\Diablo2\Source\D2CMP\SRC\CelCmp.cpp, l...
- Mon Oct 08, 2018 7:31 am
- Forum: Multimedia
- Topic: [Release]Some monsters dcc.
- Replies: 7
- Views: 1753
Re: [Release]Some monsters dcc.
Thanks for sharing! Love the Tyrael clone xD (or maybe it's actually Tyrael?) I haven't checked every tokens yet, and I noticed that many of them don't have proper dying and death animations. A shame, really. Many cool monsters that would make great mini bosses. If you don't mind, can you tell me wh...
- Fri Oct 05, 2018 5:43 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 116919
Re: BaseMod Plugin
I just reinstalled the game, and it works now.
Still want to know if the plugin can be used on server.
Still want to know if the plugin can be used on server.
- Fri Oct 05, 2018 3:17 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 116919
- Fri Oct 05, 2018 1:57 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 116919
Re: BaseMod Plugin
Doesn't work for me.
I've 1.13d installed, so I copied 1.13d loader and both dll and ini to Diablo II directory, run the game and nothing changes (fps still capped at 25)
And can this be used on server?
I've 1.13d installed, so I copied 1.13d loader and both dll and ini to Diablo II directory, run the game and nothing changes (fps still capped at 25)
And can this be used on server?
- Thu Jul 19, 2018 12:50 am
- Forum: Code Editing
- Topic: Make the game end after Act 1
- Replies: 2
- Views: 577
Re: Make the game end after Act 1
It's obviously I meant the game ended so players can proceed to next difficulties.
- Wed Jul 18, 2018 7:46 am
- Forum: Code Editing
- Topic: Make the game end after Act 1
- Replies: 2
- Views: 577
Make the game end after Act 1
Hello guys, first I'm not so good with English, so please bear with me. Today I've got a question. Is it possible to make the game end after you completed Act 1? If yes then, I'm pretty sure this needs CE, but how massive the codes that need to be edited? Can any senior modder here elaborates this f...
- Mon Mar 05, 2018 4:33 am
- Forum: Code Editing
- Topic: dm12 calc function
- Replies: 5
- Views: 1089
Re: dm12 calc function
Anyone knows the offsets for 1.10?
- Tue Feb 20, 2018 7:08 pm
- Forum: General Mod Making
- Topic: Unused Unique and Set names
- Replies: 0
- Views: 653
Unused Unique and Set names
These are all the unused names of unique and set gears I found in expansionstring.tbl. I though It might be a good idea to post these. Since I've never seen any mods use them before. Wonder which gears suit for each of them. _______________ 1) Unique Items _______________ Butcher's Cleaver Drulan's ...
- Tue May 23, 2017 3:50 am
- Forum: General Mod Making
- Topic: Skill function that can add % damage to missiles
- Replies: 1
- Views: 609
Skill function that can add % damage to missiles
Anyone knows if there're more skill functions that can add % damage to the missile? As far as I know, only 2 can do this which are Guided Arrow and Strafe. I just tried both a while ago but they have serious flaws that I don't want, like for GA if you don't use its own missile function, the missile ...
- Tue May 23, 2017 3:23 am
- Forum: Mod Concepts & Research
- Topic: Need help with skilldesc
- Replies: 8
- Views: 2780
Re: Need help with skilldesc
Unrelated to the thread, Anyone knows if there're more skill functions that can add % damage to the missile? I wanna change the bonus flat damage of Focused Shot skill to % damage instead. As far as I know, only 2 can do this which are Guided Arrow and Strafe. I just tried both a while ago but they ...
- Sun May 21, 2017 4:08 pm
- Forum: Mod Concepts & Research
- Topic: Need help with skilldesc
- Replies: 8
- Views: 2780
Re: Need help with skilldesc
Thanks so much! I really appreciate it. I'll make sure to put your name in credits. About Bird Scouts, It's basically an Attract curse clone what It does is leave a medium light radius on the target area for 4 seconds. If you cast on mobs, It'll function like Attract. In this mod, all areas in the g...
- Sat May 20, 2017 5:23 pm
- Forum: Mod Concepts & Research
- Topic: Need help with skilldesc
- Replies: 8
- Views: 2780
Re: Need help with skilldesc
Changed it now. Thanks
Keep them coming!
Keep them coming!
- Sat May 20, 2017 7:42 am
- Forum: Mod Concepts & Research
- Topic: Need help with skilldesc
- Replies: 8
- Views: 2780
Re: Need Skill Ideas
Oh, Sorry I accidentally set the clip to private. Fixed now. My English is pretty {filtered}, and I was in rush, sorry about that. Let's me explain again. I've finished most of the classes except barb, and I also have his skills planned. I need someone to check if the skills name fit the actual skil...