Search found 17 matches

by Grimz
Thu Mar 12, 2020 3:01 am
Forum: Multimedia
Topic: Having some Lifeorb/Manaorb issues.
Replies: 13
Views: 3279

Re: Having some Lifeorb/Manaorb issues.

Path of Exile Orbs... Job well done. What's your final product pal?
by Grimz
Thu Jan 23, 2020 8:42 pm
Forum: Code Editing
Topic: Fixing the RandTransforms Bug
Replies: 2
Views: 832

Re: Fixing the RandTransforms Bug

For anyone who works on 1.14d - This code can be found at

Code: Select all

004666A5
by Grimz
Thu Oct 11, 2018 5:02 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 45
Views: 22033

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

jessedazebra wrote:
Fri May 04, 2018 6:27 pm
Thanks for the plugin, these goblins are really entertaining :D
Combined it with Gem Bag plugin, works just fine.

what the hell version of d2 is this...
it looks like d3 lol... so good!!!
by Grimz
Fri Apr 14, 2017 11:36 pm
Forum: Map Editing
Topic: Roof Question
Replies: 4
Views: 1602

Re: Roof Question

Does anyone know if its possible to patch to remove the roofs off completely?
I'm just wondering.
by Grimz
Tue Mar 07, 2017 2:47 am
Forum: Code Editing
Topic: [1.13c] Act snow
Replies: 3
Views: 1180

Re: [1.13c] Act snow

Why not patch the weather stub ? and shut it off?
by Grimz
Thu Feb 02, 2017 2:25 am
Forum: Code Editing
Topic: Any idea why .dc6 will not directly load locally?
Replies: 2
Views: 992

Re: Any idea why .dc6 will not directly load locally?

The MPQ search chain isn't setup for that, thus the file loader for assets won't be able to find it (because it will look in the current working directory). You can try using relative paths, or cwd to et around this, but there is not point, just use the data folder (or symlinks). If you really want...
by Grimz
Wed Feb 01, 2017 8:57 pm
Forum: Code Editing
Topic: Any idea why .dc6 will not directly load locally?
Replies: 2
Views: 992

Any idea why .dc6 will not directly load locally?

I'm using lolet's excellfile codes as well as some of the d2multires stuff I put his D2MultiRes panels\ui\ into D2Exp.mpq because it won't let me use "C:\\Borders\\D2MultiRes\\D2MRFancyPanelBar" Anyone got any idea why it would be able to work via data\\global\\ui\\panel\\D2MultiRes\\D2MRFancyPanelB...
by Grimz
Wed Jan 18, 2017 5:26 am
Forum: Code Editing
Topic: Vampirewolve from Blizzard Hackers
Replies: 6
Views: 1606

Re: Vampirewolve from Blizzard Hackers

Just disregard.
I was venting.
by Grimz
Tue Jan 17, 2017 11:57 pm
Forum: Code Editing
Topic: Vampirewolve from Blizzard Hackers
Replies: 6
Views: 1606

Re: Vampirewolve from Blizzard Hackers

Hello all, Since I apparently want to be "spoon fed" I'll paste my reply to this jerk face... here as well. [moderated] Removed link to hack site -Kingpin [/moderated] He is a lazy {filtered} who wants to be spoonfed. Don't you remember those {filtered} idiots you allowed to copy your homework in s...
by Grimz
Tue Jan 17, 2017 11:01 pm
Forum: Code Editing
Topic: Vampirewolve from Blizzard Hackers
Replies: 6
Views: 1606

Vampirewolve from Blizzard Hackers

Hello all, Since I apparently want to be "spoon fed" I'll paste my reply to this jerk face... here as well. [moderated] Removed link to hack site -Kingpin [/moderated] He is a lazy {filtered} who wants to be spoonfed. Don't you remember those {filtered} idiots you allowed to copy your homework in sc...
by Grimz
Tue May 10, 2016 1:17 am
Forum: Code Editing
Topic: Item Name 1.14b
Replies: 2
Views: 982

Re: Item Name 1.14b

STUB 0048905A = offset 0x8905A

Function ptr.

004890C0 = offset 0x890C0
by Grimz
Fri Apr 22, 2016 12:51 am
Forum: Code Editing
Topic: [1.14b] Extended Levels
Replies: 1
Views: 1080

Re: [1.14b] Extended Levels

Nice job tai-son :)
by Grimz
Wed Apr 20, 2016 12:14 am
Forum: Code Editing
Topic: 1.14b D2 Information Ptrs etc.
Replies: 5
Views: 1758

Re: 1.14b D2 Information Ptrs etc.

Anyone know if structures changed in 1.14b? Not really having much support from the community of hackers / mod makers.
by Grimz
Tue Apr 19, 2016 12:55 am
Forum: Code Editing
Topic: 1.14b D2 Information Ptrs etc.
Replies: 5
Views: 1758

Re: 1.14b D2 Information Ptrs etc.

FUNCPTR(D2CLIENT, RevealAutomapRoom, void __stdcall, (Room1 *pRoom1, DWORD dwClipFlag, AutomapLayer *aLayer), 0x545D0) //Updated 1.14b VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x39D1EC)//Updated 1.14b FUNCPTR(D2COMMON, GetLayer, AutomapLayer2* __fastcall, (DWORD dwLevelNo), 0x21E4A0) //Updated...
by Grimz
Wed Apr 13, 2016 2:53 pm
Forum: Code Editing
Topic: 1.14b D2 Information Ptrs etc.
Replies: 5
Views: 1758

Re: 1.14b D2 Information Ptrs etc.

Just out of curiosity how did you find these? I'm quite new at this and tried following a guide on updating ptrs from 1.13 to 1.14 but since everything is contained in game.exe instead of separate libraries (D2Client.dll etc etc) I'm not exactly sure on what to select from executable modules and co...
by Grimz
Wed Apr 13, 2016 2:55 am
Forum: Code Editing
Topic: 1.14b D2 Information Ptrs etc.
Replies: 5
Views: 1758

1.14b D2 Information Ptrs etc.

FUNCPTR(D2CLIENT, RevealAutomapRoom, void __stdcall, (Room1 *pRoom1, DWORD dwClipFlag, AutomapLayer *aLayer), 0x545D0) //Updated 1.14b VARPTR(D2CLIENT, AutomapLayer, AutomapLayer*, 0x39D1EC)//Updated 1.14b FUNCPTR(D2COMMON, GetLayer, AutomapLayer2* __fastcall, (DWORD dwLevelNo), 0x21E4A0) //Updated...

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