Search found 66 matches

by b1n
Wed Jun 07, 2023 1:33 am
Forum: Map Editing
Topic: red portal problem...help Please
Replies: 7
Views: 2973

Re: red portal problem...help Please

Nizari wrote:
Mon May 22, 2023 11:03 pm
b1n wrote:
Fri May 19, 2023 1:47 am
Check/change Portal and Position in Levels.txt
Dont you think answering after 8 years is a bit of necroposting/frankensteinizing dead topic?
yes, but, I've come here with the same error and got no solution, the next one will have the solution
by b1n
Fri May 19, 2023 1:47 am
Forum: Map Editing
Topic: red portal problem...help Please
Replies: 7
Views: 2973

Re: red portal problem...help Please

Check/change Portal and Position in Levels.txt
by b1n
Fri Mar 04, 2022 4:58 am
Forum: General Mod Making
Topic: Question about color-shifting on Unique/Set Items
Replies: 4
Views: 2496

Re: Question about color-shifting on Unique/Set Items

There's a solution for shako
Change the column Transform to 8 in armor.txt
But it looks kinda weird especially in sorc (colors the face and the hair)
Image
by b1n
Fri Mar 04, 2022 1:03 am
Forum: General Mod Making
Topic: Skills when Struck, on Attack problems
Replies: 3
Views: 1912

Re: Skills when Struck, on Attack problems

Ogodei" wrote:Hello,

Did you try checking the ItemEffect column, in Skills.txt?
If it's empty, try setting it to 1
nice! solved

except for Armageddon, this and Hurricane looks like was excluded from the code for item effects
by b1n
Mon Nov 08, 2021 7:01 pm
Forum: General Mod Making
Topic: Mod Crashing ONLY on normal difficulty
Replies: 9
Views: 904

Re: Mod Crashing ONLY on normal difficulty

19:26:58.878 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 19:26:58.878 Fault address: 6FD51050 01:00000050 D:\Diablo II MOD\D2Common.dll 19:26:58.878 eax:003f5c00 ebx:06011940 ecx:00000001 edx:00000008 esi:00000001 19:26:58.878 edi:00000008 ebp:00000000 esp:0018f5c4 eip:6fd51050 flg:00010...
by b1n
Fri Oct 15, 2021 5:01 pm
Forum: General Mod Making
Topic: Altering shapeshifting palette using monstat
Replies: 2
Views: 425

Re: Altering shapeshifting palette using monstat

You could try with states, change the colorshift column

http://paul.siramy.free.fr/_divers/stat ... rnhulk.gif
by b1n
Fri Oct 15, 2021 4:43 pm
Forum: Code Editing
Topic: Andariel Gem Drop 1.13
Replies: 0
Views: 713

Andariel Gem Drop 1.13

Has anyone ported this code to 1.13? In my mod gems has a higher value, I want to get rid of Andariel dropping gems Comprehensive Quest Code and Quest Reward Code Listing A1Q6 - Andariel gem drop 6FC9E9D7 |. C74424 10 [color=#6400ff]02[/color]000000 MOV DWORD PTR SS:[ESP+10],2 <--- number of chipped...
by b1n
Tue Sep 01, 2020 5:40 pm
Forum: Code Editing
Topic: Monster levels based on area level even in normal diff
Replies: 6
Views: 1967

Re: Monster levels based on area level even in normal diff

leekun wrote:
Sun Aug 20, 2017 6:35 pm
Anyone has the offsets for 1.13c?
I've found something similar at offset 0x AFEE4
But can't make this work atm :/
My goal is to use level.txt levels in normal too
by b1n
Fri Jul 17, 2020 4:07 am
Forum: Multimedia
Topic: Natalya's Cape on Assassin
Replies: 2
Views: 1041

Re: Natalya's Cape on Assassin

And could use the invgfx from the D1 Cloak
by b1n
Fri Mar 27, 2020 3:51 pm
Forum: Code Editing
Topic: [1.13c] my code edits compilation
Replies: 70
Views: 32774

Re: [1.13c] my code edits compilation

Just a complement for the inventory gold limit: GoldLimit.asm "Gold Limit in Stash and Inventory" D2Common.dll - 2E9C0 '[Stash]' 6FD7E9C0 > B8 A0252600 MOV EAX,2625A0 ;Change the 2625A0 (2,500,000) to the desired new limit. /// D2Common.dll - 31948 '[Inventory]' 6FD81948 69C0 10270000 IMUL EAX,EAX,2...
by b1n
Tue Sep 17, 2019 6:42 pm
Forum: Code Editing
Topic: Rogue Hireling equip Amazon Bows
Replies: 20
Views: 3465

Re: Rogue Hireling equip Amazon Bows

Reliving this topic, any news about this?
1.13c
Maybe comparing to barbarians that can use primal helms
by b1n
Sat Sep 14, 2019 4:13 pm
Forum: General Mod Making
Topic: How to Spawn in DT mode with SplEndDeath ?
Replies: 4
Views: 385

Re: How to Spawn in DT mode with SplEndDeath ?

No I didn't get the point because all you said was I've trying to achieve this without success Without giving any context of what "this" was I can only assume by the topics you linked. And still, even in the topics you linked are clear answers to your "question". "this" ... Topic title? The topics ...
by b1n
Sat Sep 14, 2019 2:56 pm
Forum: General Mod Making
Topic: How to Spawn in DT mode with SplEndDeath ?
Replies: 4
Views: 385

Re: How to Spawn in DT mode with SplEndDeath ?

Taken from the second topic you linked claiming it doesnt say how. Exactly, they say it's solved, but don't say how they did It also says in the first topic that death-skill wont be triggered be auras. I think you didn't get the point, the use of SplEndDeath and DT mode it's exactly to solve the pr...
by b1n
Sat Sep 14, 2019 5:42 am
Forum: General Mod Making
Topic: How to Spawn in DT mode with SplEndDeath ?
Replies: 4
Views: 385

How to Spawn in DT mode with SplEndDeath ?

I've trying to achieve this without success I've seen some topics of people that got this working but they don't say how it's done! :cry: https://d2mods.info/forum/viewtopic.php?t=43430 https://d2mods.info/forum/viewtopic.php?t=42946 I'm testing with fallenshaman with SplEndDeath 1, spawnmode DT and...
by b1n
Sat Sep 14, 2019 1:43 am
Forum: Code Editing
Topic: Working with Negative Values 1.13c
Replies: 8
Views: 733

Re: Working with Negative Values 1.13c

devurandom wrote:
Fri Sep 13, 2019 11:43 pm
There's not enough bytes to expand it past -127. To do so would require jump to slack space to add new code for the compare instructions, then jump back. There may be some tutorials how add new code using slackspace.
Ahh it's really a limitation so
Thanks guys
by b1n
Fri Sep 13, 2019 11:34 pm
Forum: Code Editing
Topic: Working with Negative Values 1.13c
Replies: 8
Views: 733

Re: Working with Negative Values 1.13c

You only have 1 byte of space in the CMP, you are limit to values in the range of [-127,128]. I didn't got this one Necrolis is right its a signed char. You only want to change the value with assemble not the instruction such as CMP or MOV CMP ESI,-7F /// MOV ESI,-7F CMP ESI,-7F /// MOV ESI,-7F thi...
by b1n
Fri Sep 13, 2019 7:25 pm
Forum: Code Editing
Topic: Working with Negative Values 1.13c
Replies: 8
Views: 733

Re: Working with Negative Values 1.13c

Necrolis wrote:
Fri Sep 13, 2019 2:28 pm
You only have 1 byte of space in the CMP, you are limit to values in the range of [-127,128].
Nice thank you for the info

But that last screen, when I change to -96 something happens and change a lot of things above
by b1n
Fri Sep 13, 2019 12:24 pm
Forum: Code Editing
Topic: Working with Negative Values 1.13c
Replies: 8
Views: 733

Re: Working with Negative Values 1.13c

not difficult right click assemble... change CMP ESI,-64 to CMP ESI,-96 (150 decimal = 96 hex) I use windows calculator in scientific mode to get that. then click assemble. nops aren't needed. repeat for the other values, right click edit, save all modifications, right click save file. Like you sai...
by b1n
Thu Sep 12, 2019 8:35 pm
Forum: Code Editing
Topic: Working with Negative Values 1.13c
Replies: 8
Views: 733

Working with Negative Values 1.13c

I'am beating my brain out to get this I want to change the negative resistance cap of -100 to something like -150... or -200 Editing in assemble it fill with some NOPs and I'm not confident with the results of this D2Game.dll - DB470 and DB475 '[Minimum value (negative cap)]' 03B8B470 83FE 9C CMP ES...
by b1n
Thu Sep 12, 2019 4:37 pm
Forum: Diablo II Chatter
Topic: package files to download (diablo 2 monsters, items)
Replies: 2
Views: 1860

Re: package files to download (diablo 2 monsters, items)

juliocpaes wrote:
Thu Aug 29, 2019 12:58 am
good night,

here in the forum has a link to dcc/ or GIF files / items for diablo 2 GIF packages to download ???
At left menu has some cool things,
chrome_2019-09-12_12-36-36.png
chrome_2019-09-12_12-36-36.png (13.57 KiB) Viewed 1702 times
also in "Downloads"
by b1n
Thu Sep 12, 2019 4:34 pm
Forum: General Mod Making
Topic: Increasing Inventory Size
Replies: 9
Views: 1667

Re: Increasing Inventory Size

kitsune64 , using D2Inventory is tricky. I've got some problems with it too, then I used it just for reference, then saved the txt from it in another folder and edited my inventory by hand to get everything working. Inventory is tricky too, 1 px could make your game crash, in my case was when mouse...
by b1n
Thu Sep 12, 2019 1:21 pm
Forum: Code Editing
Topic: [1.13c] Extended Levels (Now with Dlls!)
Replies: 64
Views: 21365

Re: [1.13c] Extended Levels (Now with Dlls!)

yah It's hard to "know" the error because that I said, isn't every time, isn't every windows, some people never had the error with the same configurations as another that had crashs more often hahah but I assume that older versions doesn't have errors through Thanks for your answer devurandom , I've...
by b1n
Wed Sep 11, 2019 12:59 pm
Forum: Code Editing
Topic: [1.13c] Extended Levels (Now with Dlls!)
Replies: 64
Views: 21365

Re: [1.13c] Extended Levels (Now with Dlls!)

Update: Got a few more requests to do this, and seeing as I actually had some time, uploaded the edited dll's to this post, my testing was very brief (I just made sure automap files & a few levels loaded, thats it...). Thank you Necrolis for this big update I've been using this in my mod for a year...
by b1n
Tue Sep 10, 2019 9:28 pm
Forum: Multimedia
Topic: Natalya's Cape on Assassin
Replies: 2
Views: 1041

Natalya's Cape on Assassin

Has anyone tried to get Natalya's cape graphics on the assassin?

Image

Image
by b1n
Tue Sep 10, 2019 5:25 am
Forum: General Mod Making
Topic: How To Exclude Phase Blade from Recipes
Replies: 0
Views: 507

How To Exclude Phase Blade from Recipes

Hello guys, I'm making items ethereal through cube, but I need to exclude itens that are ethereal, indestructible and those with no durability (phase and bows) I'am trying to use op to check the stats but can't get to work for everything desc enabled version op param value numinputs i mputs output e...

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