yes, but, I've come here with the same error and got no solution, the next one will have the solution
Search found 66 matches
- Wed Jun 07, 2023 1:33 am
- Forum: Map Editing
- Topic: red portal problem...help Please
- Replies: 7
- Views: 2973
Re: red portal problem...help Please
- Fri May 19, 2023 1:47 am
- Forum: Map Editing
- Topic: red portal problem...help Please
- Replies: 7
- Views: 2973
Re: red portal problem...help Please
Check/change Portal and Position in Levels.txt
- Fri Mar 04, 2022 4:58 am
- Forum: General Mod Making
- Topic: Question about color-shifting on Unique/Set Items
- Replies: 4
- Views: 2496
Re: Question about color-shifting on Unique/Set Items
There's a solution for shako
Change the column Transform to 8 in armor.txt
But it looks kinda weird especially in sorc (colors the face and the hair)
Change the column Transform to 8 in armor.txt
But it looks kinda weird especially in sorc (colors the face and the hair)
- Fri Mar 04, 2022 1:03 am
- Forum: General Mod Making
- Topic: Skills when Struck, on Attack problems
- Replies: 3
- Views: 1912
Re: Skills when Struck, on Attack problems
nice! solvedOgodei" wrote:Hello,
Did you try checking the ItemEffect column, in Skills.txt?
If it's empty, try setting it to 1
except for Armageddon, this and Hurricane looks like was excluded from the code for item effects
- Mon Nov 08, 2021 7:01 pm
- Forum: General Mod Making
- Topic: Mod Crashing ONLY on normal difficulty
- Replies: 9
- Views: 904
Re: Mod Crashing ONLY on normal difficulty
19:26:58.878 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 19:26:58.878 Fault address: 6FD51050 01:00000050 D:\Diablo II MOD\D2Common.dll 19:26:58.878 eax:003f5c00 ebx:06011940 ecx:00000001 edx:00000008 esi:00000001 19:26:58.878 edi:00000008 ebp:00000000 esp:0018f5c4 eip:6fd51050 flg:00010...
- Fri Oct 15, 2021 5:01 pm
- Forum: General Mod Making
- Topic: Altering shapeshifting palette using monstat
- Replies: 2
- Views: 425
Re: Altering shapeshifting palette using monstat
You could try with states, change the colorshift column
http://paul.siramy.free.fr/_divers/stat ... rnhulk.gif
http://paul.siramy.free.fr/_divers/stat ... rnhulk.gif
- Fri Oct 15, 2021 4:43 pm
- Forum: Code Editing
- Topic: Andariel Gem Drop 1.13
- Replies: 0
- Views: 713
Andariel Gem Drop 1.13
Has anyone ported this code to 1.13? In my mod gems has a higher value, I want to get rid of Andariel dropping gems Comprehensive Quest Code and Quest Reward Code Listing A1Q6 - Andariel gem drop 6FC9E9D7 |. C74424 10 [color=#6400ff]02[/color]000000 MOV DWORD PTR SS:[ESP+10],2 <--- number of chipped...
- Tue Sep 01, 2020 5:40 pm
- Forum: Code Editing
- Topic: Monster levels based on area level even in normal diff
- Replies: 6
- Views: 1967
- Fri Jul 17, 2020 4:07 am
- Forum: Multimedia
- Topic: Natalya's Cape on Assassin
- Replies: 2
- Views: 1041
Re: Natalya's Cape on Assassin
And could use the invgfx from the D1 Cloak
- Fri Mar 27, 2020 3:51 pm
- Forum: Code Editing
- Topic: [1.13c] my code edits compilation
- Replies: 70
- Views: 32774
Re: [1.13c] my code edits compilation
Just a complement for the inventory gold limit: GoldLimit.asm "Gold Limit in Stash and Inventory" D2Common.dll - 2E9C0 '[Stash]' 6FD7E9C0 > B8 A0252600 MOV EAX,2625A0 ;Change the 2625A0 (2,500,000) to the desired new limit. /// D2Common.dll - 31948 '[Inventory]' 6FD81948 69C0 10270000 IMUL EAX,EAX,2...
- Tue Sep 17, 2019 6:42 pm
- Forum: Code Editing
- Topic: Rogue Hireling equip Amazon Bows
- Replies: 20
- Views: 3465
Re: Rogue Hireling equip Amazon Bows
Reliving this topic, any news about this?
1.13c
Maybe comparing to barbarians that can use primal helms
1.13c
Maybe comparing to barbarians that can use primal helms
- Sat Sep 14, 2019 4:13 pm
- Forum: General Mod Making
- Topic: How to Spawn in DT mode with SplEndDeath ?
- Replies: 4
- Views: 385
Re: How to Spawn in DT mode with SplEndDeath ?
No I didn't get the point because all you said was I've trying to achieve this without success Without giving any context of what "this" was I can only assume by the topics you linked. And still, even in the topics you linked are clear answers to your "question". "this" ... Topic title? The topics ...
- Sat Sep 14, 2019 2:56 pm
- Forum: General Mod Making
- Topic: How to Spawn in DT mode with SplEndDeath ?
- Replies: 4
- Views: 385
Re: How to Spawn in DT mode with SplEndDeath ?
Taken from the second topic you linked claiming it doesnt say how. Exactly, they say it's solved, but don't say how they did It also says in the first topic that death-skill wont be triggered be auras. I think you didn't get the point, the use of SplEndDeath and DT mode it's exactly to solve the pr...
- Sat Sep 14, 2019 5:42 am
- Forum: General Mod Making
- Topic: How to Spawn in DT mode with SplEndDeath ?
- Replies: 4
- Views: 385
How to Spawn in DT mode with SplEndDeath ?
I've trying to achieve this without success I've seen some topics of people that got this working but they don't say how it's done! :cry: https://d2mods.info/forum/viewtopic.php?t=43430 https://d2mods.info/forum/viewtopic.php?t=42946 I'm testing with fallenshaman with SplEndDeath 1, spawnmode DT and...
- Sat Sep 14, 2019 1:43 am
- Forum: Code Editing
- Topic: Working with Negative Values 1.13c
- Replies: 8
- Views: 733
Re: Working with Negative Values 1.13c
Ahh it's really a limitation sodevurandom wrote: ↑Fri Sep 13, 2019 11:43 pmThere's not enough bytes to expand it past -127. To do so would require jump to slack space to add new code for the compare instructions, then jump back. There may be some tutorials how add new code using slackspace.
Thanks guys
- Fri Sep 13, 2019 11:34 pm
- Forum: Code Editing
- Topic: Working with Negative Values 1.13c
- Replies: 8
- Views: 733
Re: Working with Negative Values 1.13c
You only have 1 byte of space in the CMP, you are limit to values in the range of [-127,128]. I didn't got this one Necrolis is right its a signed char. You only want to change the value with assemble not the instruction such as CMP or MOV CMP ESI,-7F /// MOV ESI,-7F CMP ESI,-7F /// MOV ESI,-7F thi...
- Fri Sep 13, 2019 7:25 pm
- Forum: Code Editing
- Topic: Working with Negative Values 1.13c
- Replies: 8
- Views: 733
- Fri Sep 13, 2019 12:24 pm
- Forum: Code Editing
- Topic: Working with Negative Values 1.13c
- Replies: 8
- Views: 733
Re: Working with Negative Values 1.13c
not difficult right click assemble... change CMP ESI,-64 to CMP ESI,-96 (150 decimal = 96 hex) I use windows calculator in scientific mode to get that. then click assemble. nops aren't needed. repeat for the other values, right click edit, save all modifications, right click save file. Like you sai...
- Thu Sep 12, 2019 8:35 pm
- Forum: Code Editing
- Topic: Working with Negative Values 1.13c
- Replies: 8
- Views: 733
Working with Negative Values 1.13c
I'am beating my brain out to get this I want to change the negative resistance cap of -100 to something like -150... or -200 Editing in assemble it fill with some NOPs and I'm not confident with the results of this D2Game.dll - DB470 and DB475 '[Minimum value (negative cap)]' 03B8B470 83FE 9C CMP ES...
- Thu Sep 12, 2019 4:37 pm
- Forum: Diablo II Chatter
- Topic: package files to download (diablo 2 monsters, items)
- Replies: 2
- Views: 1860
Re: package files to download (diablo 2 monsters, items)
At left menu has some cool things, also in "Downloads"juliocpaes wrote: ↑Thu Aug 29, 2019 12:58 amgood night,
here in the forum has a link to dcc/ or GIF files / items for diablo 2 GIF packages to download ???
- Thu Sep 12, 2019 4:34 pm
- Forum: General Mod Making
- Topic: Increasing Inventory Size
- Replies: 9
- Views: 1667
Re: Increasing Inventory Size
kitsune64 , using D2Inventory is tricky. I've got some problems with it too, then I used it just for reference, then saved the txt from it in another folder and edited my inventory by hand to get everything working. Inventory is tricky too, 1 px could make your game crash, in my case was when mouse...
- Thu Sep 12, 2019 1:21 pm
- Forum: Code Editing
- Topic: [1.13c] Extended Levels (Now with Dlls!)
- Replies: 64
- Views: 21365
Re: [1.13c] Extended Levels (Now with Dlls!)
yah It's hard to "know" the error because that I said, isn't every time, isn't every windows, some people never had the error with the same configurations as another that had crashs more often hahah but I assume that older versions doesn't have errors through Thanks for your answer devurandom , I've...
- Wed Sep 11, 2019 12:59 pm
- Forum: Code Editing
- Topic: [1.13c] Extended Levels (Now with Dlls!)
- Replies: 64
- Views: 21365
Re: [1.13c] Extended Levels (Now with Dlls!)
Update: Got a few more requests to do this, and seeing as I actually had some time, uploaded the edited dll's to this post, my testing was very brief (I just made sure automap files & a few levels loaded, thats it...). Thank you Necrolis for this big update I've been using this in my mod for a year...
- Tue Sep 10, 2019 9:28 pm
- Forum: Multimedia
- Topic: Natalya's Cape on Assassin
- Replies: 2
- Views: 1041
Natalya's Cape on Assassin
Has anyone tried to get Natalya's cape graphics on the assassin?
- Tue Sep 10, 2019 5:25 am
- Forum: General Mod Making
- Topic: How To Exclude Phase Blade from Recipes
- Replies: 0
- Views: 507
How To Exclude Phase Blade from Recipes
Hello guys, I'm making items ethereal through cube, but I need to exclude itens that are ethereal, indestructible and those with no durability (phase and bows) I'am trying to use op to check the stats but can't get to work for everything desc enabled version op param value numinputs i mputs output e...