Search found 19 matches

by legendhy1992
Thu Sep 27, 2018 3:24 pm
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Monsters & Summons
Replies: 7
Views: 2676
China

Re: [Release] Inertia's Animation Pack - Monsters & Summons

Black_Eternity wrote:
Sat Sep 22, 2018 1:50 am
legendhy1992 wrote:
Fri Sep 21, 2018 12:40 pm
Hey guy,the link is failure.
Link works on my end.
I have solved.Something wrong with my Edge...
by legendhy1992
Thu May 10, 2018 1:37 pm
Forum: Skill Clinic
Topic: How to make Fist of the Heavens heal allys like Holy Bolt?
Replies: 0
Views: 547
China

How to make Fist of the Heavens heal allys like Holy Bolt?

I notice that the missile of Fist of the Heavens is same as Holy Bolt in Missiles.txt,But it can not heal allys like holybolt,I don't know which function control this ability.
by legendhy1992
Sat May 05, 2018 12:19 pm
Forum: Skill Clinic
Topic: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?
Replies: 2
Views: 569
China

Re: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?

Cypress wrote:
Thu May 03, 2018 4:24 am
This is possible, at least for thunderstorm. Set it as an aura and it will update the weapon damage every time it hits. Unfortunately, this method only seems to work for thunderstorm; other persistent skills like armageddon don't do anything when set as an aura.
Thank you!
by legendhy1992
Wed Apr 25, 2018 4:36 am
Forum: Skill Clinic
Topic: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?
Replies: 2
Views: 569
China

How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?

The skill‘s weapsel is set as miss in Skill.txt. But when I release the skill,in it's period I can press 'W' to change the weapon. So now the skill can use the hammer's damage...it's terrible. I have tried many ways to solve this problem but useless. For example,I try to create a new stat in ItemSta...
by legendhy1992
Sun Apr 08, 2018 2:44 am
Forum: General Mod Making
Topic: How to let a new character born with an unique charm?
Replies: 5
Views: 457
China

Re: How to let a new character born with an unique charm?

Ogodei wrote:
Sat Apr 07, 2018 10:24 pm
You can try giving the character the ingredients for a cube formula that produces a charm with the name\stats you want . If I remember correctly I saw someone doing that. I hope it helps :)
Yes I know that,but I want to get it at the very beginning,still to say thank you.
by legendhy1992
Sat Apr 07, 2018 3:43 pm
Forum: General Mod Making
Topic: How to let a new character born with an unique charm?
Replies: 5
Views: 457
China

How to let a new character born with an unique charm?

How to let a new character born with an unique charm?
I know it can born with a box or a weapon,but it sames that a character can not born with a unique misc.
by legendhy1992
Tue Apr 03, 2018 2:06 pm
Forum: Code Editing
Topic: [1.13c] Allowing whirlwind to proc CTC on hit
Replies: 1
Views: 576
China

Re: [1.13c] Allowing whirlwind to proc CTC on hit

Have you solve this problem? :)
by legendhy1992
Tue Apr 03, 2018 1:19 pm
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 7694
China

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Nizari wrote:
Tue Apr 03, 2018 5:30 am
That is because they are extremly rare to appear. You should read the main readme article carefully. To make them less rare, you have to increase the number of SparsePopulate in MonStats.txt
Thanks!
by legendhy1992
Tue Apr 03, 2018 10:38 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 659
China

Re: Problem with the pets that summoned by the Hydra's func

Ogodei wrote:
Tue Apr 03, 2018 8:38 am
Unfortunately this effect belongs to the srvDoFunc that is used by the Hydra skill. it deletes the minion's attraction for enemies. I tried many times to achieve a fully working multiple summoning with only txt editing but it seems there's no chance nor a decent workaround.
Well,Thank you 8-O
by legendhy1992
Tue Apr 03, 2018 5:32 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 659
China

Problem with the pets that summoned by the Hydra's func

I notice that the skill Hydra can summon three monster at once,so I create a new skill using these func(srvstfunc:14 srvdofunc:144),and successfully summon these pets. But!The problem is that these three pets can not attract monter to attack them,even I change their threat in monsters.txt it's not w...
by legendhy1992
Tue Apr 03, 2018 3:34 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 7694
China

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Thanks for your incredible work!However I have problem with it,when I add the gobin in level.txt,they don't show up as my imagination.So I replace all the monsters in cave by goblin,but the cave became empty in game.So,what is the right way to add these goblin? (I'm not a native speaker,so plz forgi...
by legendhy1992
Sun Jan 22, 2017 2:56 pm
Forum: Diablo 2 Chatter
Topic: Missiles.txt has a limit on the number of lines.
Replies: 4
Views: 1089
China

Re: Missiles.txt has a limit on the number of lines.

J'P" wrote:Hello,

missiles.txt is limited to 32768 lines. I got ~1000 lines currently without any problem.
Check if u have set all eol lines (0) and/or if nothing is written wrong or doubled.

Greetings
Really?I am sure all eol lines have been set 0
by legendhy1992
Sun Jan 22, 2017 2:37 pm
Forum: Diablo 2 Chatter
Topic: Missiles.txt has a limit on the number of lines.
Replies: 4
Views: 1089
China

Missiles.txt has a limit on the number of lines.

I define a new skill called the 822nd line of missiles.txt.but it is forced to call 818th.i am sure that my code in skill.txt is correct.so i think the lines in missiles.txt can only be used no more than 818. :x
by legendhy1992
Sun Dec 04, 2016 2:53 pm
Forum: Diablo 2 Chatter
Topic: How to let pet follow me with its AI changed to a monster's?
Replies: 1
Views: 867
China

How to let pet follow me with its AI changed to a monster's?

How to let pet follow me with its AI changed to a monster's?
For example,changing the AI of shadowmaster from shadowwarrior to vampire.And she doesn't follow me ang longer,how to deal with that? :)
by legendhy1992
Sun Sep 25, 2016 5:58 pm
Forum: General Mod Making
Topic: How to add a missile to a skill which already have damage
Replies: 0
Views: 449
China

How to add a missile to a skill which already have damage

For example,adding fireball which already have damage defined in Missiles.txt to armageddon,so The armageddon can have damage both from skill.txt and Missiles.txt.:)
by legendhy1992
Fri Sep 23, 2016 5:58 pm
Forum: General Mod Making
Topic: How to create cold damage to Armageddon?
Replies: 4
Views: 764
China

Re: How to create cold damage to Armageddon?

rondel123" wrote:Check how magicarrow missile works. You can have a missile dealing 2 elemental attack thanks to that.
I wanna have the damage value shown on character attributes.And can the physical damage of magic(not weapon) change to element damage?
Forgive me with my poor english,i'm not a native speaker. :(
by legendhy1992
Fri Sep 23, 2016 2:29 pm
Forum: General Mod Making
Topic: How to create cold damage to Armageddon?
Replies: 4
Views: 764
China

Re: How to create cold damage to Armageddon?

J'P" wrote:Hi,

Look at vengance and u should know how to do that.

Greetinga
J'P
Well,I tried but it didn't work.
It seems can only used on melee skill.
by legendhy1992
Fri Sep 23, 2016 1:30 pm
Forum: General Mod Making
Topic: How to create cold damage to Armageddon?
Replies: 4
Views: 764
China

How to create cold damage to Armageddon?

How to create cold damage to Armageddon with fire damage still exist? :D
I mean,how to let a skill have two kinds of element damage.

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