Is this something modded I should look in forum, or its athing already on game?
Search found 78 matches
- Tue May 23, 2023 12:00 am
- Forum: General Mod Making
- Topic: Create a powerful summoning skill
- Replies: 8
- Views: 1029
- Sun Mar 12, 2023 10:53 pm
- Forum: Zy-El: Trial by Fire
- Topic: How to refresh charges on charm
- Replies: 7
- Views: 3593
Re: How to refresh charges on charm
afaik in LOD at least, skill charges will not recharge repairing... rood Try it before you assume. Repairing an item recharges any skill charges it has, and this costs exorbitant fees. This is a basic Diablo 2 mechanic which has been in since the beginning. Nah not rude at all... I mod D2 for so ma...
- Wed Mar 08, 2023 3:25 am
- Forum: Mod Concepts & Research
- Topic: Is there skills that cost life%
- Replies: 4
- Views: 1297
Re: Is there skills that cost life%
I believe Paladin's Sacrifice consumes life. Or it just "damages" the user?
- Wed Feb 22, 2023 2:35 pm
- Forum: General Mod Making
- Topic: Best Pd2 Starter
- Replies: 1
- Views: 183
Re: Best Pd2 Starter
Don't think you can do hell najed but he's a good solo choice...
Zeal Paladin can do every difficulty solo and even kill uber/pand with a budget gear, and usig a single point in Smite...
Good Smite dmg shield, Shaftstop, Guillaume's, Dungos, Draculls and gorerider... rest is up to you...
Zeal Paladin can do every difficulty solo and even kill uber/pand with a budget gear, and usig a single point in Smite...
Good Smite dmg shield, Shaftstop, Guillaume's, Dungos, Draculls and gorerider... rest is up to you...
- Mon Feb 13, 2023 2:32 am
- Forum: General Mod Making
- Topic: Create a powerful summoning skill
- Replies: 8
- Views: 1029
Re: Create a powerful summoning skill
It's amazing how this old post has solved a HUGE problem... I was trying to replicate a shadowmaster AI for cold casting monster, and it was not responding to the skills I was using... The mosnter was using the assassin skills shadow uses to cast... Obviously there is another way to solve this that ...
- Fri Jul 22, 2022 9:27 pm
- Forum: Zy-El: Trial by Fire
- Topic: How to refresh charges on charm
- Replies: 7
- Views: 3593
Re: How to refresh charges on charm
afaik in LOD at least, skill charges will not recharge repairing... Only quantity (as in javelins) and durability...thereaverofdarkness wrote: ↑Thu Jul 21, 2022 6:27 amRepairing is the only way I know of to recharge something.
Edit: I think I never used a charged item and then repaired it...
- Wed Jul 20, 2022 3:01 pm
- Forum: Zy-El: Trial by Fire
- Topic: How to refresh charges on charm
- Replies: 7
- Views: 3593
Re: How to refresh charges on charm
Charges usualy wont recharge repairing, it might be done with a cube recipe. Dunno if Zy-El made a cube recipe for this...thereaverofdarkness wrote: ↑Tue Jul 19, 2022 11:32 pmYeah, click the button to repair a single item, then put the hammer on the charm and click to repair it.
Should work, haven't tried it on a charm, specifically.
- Sat Jul 16, 2022 3:45 pm
- Forum: General Mod Making
- Topic: D2 LoD 1.13c problems with .dll files
- Replies: 3
- Views: 3057
Re: D2 LoD 1.13c problems with .dll files
Hi Guys... Thing is that code editing is not something we can teach or explain in a single forum thread... I recommend you guys try some OllyDbg tutorial in and out d2mods... yt have a lot of useful ones... And after you know the basics, surely a simple forum with codes will be easier to understand....
- Sat Jul 16, 2022 3:36 pm
- Forum: General Mod Making
- Topic: dll software to edit code?
- Replies: 1
- Views: 2093
Re: dll software to edit code?
I use OllyDBG 1.0 or HxD depending on the code/situation...
Tutorials for using both of them are around the forum, just do a quick search... But for software, those are basic and usefull...
Tutorials for using both of them are around the forum, just do a quick search... But for software, those are basic and usefull...
- Sat Jul 16, 2022 3:28 pm
- Forum: General Mod Making
- Topic: [1.10] Unique/Champion only monsters?
- Replies: 11
- Views: 2222
Re: [1.10] Unique/Champion only monsters?
...but in the last 2 months I've done more real modding than in all the previous years. Getting into areas I would never touch before... Duuude, same here... But have used a lot of code editing in the past, now I am messing with formulae, opcodes in cube, some if/then/else in skills.txt... Don't kn...
- Sat Jul 16, 2022 3:20 pm
- Forum: General Mod Making
- Topic: How to increase drop chances for elite base items?
- Replies: 2
- Views: 1875
Re: How to increase drop chances for elite base items?
Just lower the 'level' in armor.txt and weapons.txt... Exemple: Archon Plate start droping from areas with level 84 or higher, and will use the 'armo84' entry in treasureclassex.txt. Lower it to 29 and it will start droping from act 2 nightmare and will use the 'armo30' entry... Works fine for me, I...
- Sat Jul 16, 2022 3:09 pm
- Forum: General Mod Making
- Topic: Making new monsters based on Shadow Master crashed in UMod1
- Replies: 2
- Views: 988
Re: Making new monsters based on Shadow Master crashed in UMod1
Hello, what it does looks interesting, I also started a few days ago in the creation of mods, I made some basic changes for my use, according to some tutorials, from this community, some work for me and others do not, for example: 1) I would like to put mephisto (from act3) to appear instead of the...
- Sat Jul 16, 2022 2:55 pm
- Forum: General Mod Making
- Topic: Using character as Monsters has animation bug when running
- Replies: 1
- Views: 724
Re: Using character as Monsters has animation bug when running
First of all, thanks to Phrozen Heart for the guide https://d2mods.info/forum/kb/viewarticle?a=265 to make character as monsters. I tried to use all the seven classes to make monsters base on the shadow master and can see them in game. But then got a problem, when these character monsters try to at...
- Sat Jul 16, 2022 2:42 pm
- Forum: General Mod Making
- Topic: Stats limit
- Replies: 1
- Views: 1308
- Sat Jul 16, 2022 2:35 pm
- Forum: General Mod Making
- Topic: How to make blessed hammer fly straight.
- Replies: 6
- Views: 1853
Re: How to make blessed hammer fly straight.
I have looked forever to make this happen. I just want answers. Is it even possible to kill the spiral? Is it hardcoded? Am I the only person that wanted to change this? I could not find any posts about this. So if there are some please direct me there. Thanks in advance for any help. On skills.txt...
- Tue Mar 09, 2021 1:54 am
- Forum: General Mod Making
- Topic: Masterlist Correction
- Replies: 5
- Views: 511
Re: Masterlist Correction
There is nothing wrong with the fileguide in regards to this accusation. Screenshot: https://d2mods.info/forum/ext/dmzx/imageupload/files/392af338f40ff18b3e599db658bb344d.jpg Yep, didn't see there was another "etype" down on the page... May be coz of my lack of habit with englishm or lack of brains...
- Tue Jan 19, 2021 8:59 pm
- Forum: General Mod Making
- Topic: Masterlist Correction
- Replies: 5
- Views: 511
Re: Masterlist Correction
"Etypea1", "Etypea2", "Etypeb1", "Etypeb2" are item restrictors, whereas "Etype" is elemental type determination. It's confusing since Blizzard decided to use Etype with two different meanings. Yeah, but in Skills.txt there's no Etype#.. I was looking for some reference of what are the variables th...
- Tue Jan 19, 2021 6:28 pm
- Forum: General Mod Making
- Topic: Masterlist Correction
- Replies: 5
- Views: 511
Masterlist Correction
Hi guys!
In thread kb/viewarticle?a=440
Etype description for Skills.txt is completly wrong???
Etype on SKills.txt is to determinate the element damage type for the skill... not the item it can be used, as the text says..
In thread kb/viewarticle?a=440
Etype description for Skills.txt is completly wrong???
Etype on SKills.txt is to determinate the element damage type for the skill... not the item it can be used, as the text says..
- Sun May 31, 2020 3:48 am
- Forum: General Mod Making
- Topic: Runewords ONLY on Rares?
- Replies: 0
- Views: 571
Runewords ONLY on Rares?
I tried Whis code edit for runewords in other qualities, but actualy it makes the previous qualities work as well... Any chanco of making them able only on rares? Edit: I was going to remove since I finaly found something, but instead I'll just leave the link in case anyone is not good searching for...
- Sun May 31, 2020 1:12 am
- Forum: General Mod Making
- Topic: Summon Animation
- Replies: 8
- Views: 637
Re: Summon Animation
I want to cast a missile, and this missile becomes the monster I want to summon... I did this for test monsters, I created a skill using a missile with SrvFunc 6, so I cast a missile, and it becomes a hostile monster... Hey! In my opinion, you need to open MonStats.txt and set the monster as an all...
- Sat May 16, 2020 2:35 am
- Forum: General Mod Making
- Topic: Summon Animation
- Replies: 8
- Views: 637
Re: Summon Animation
Thanks for the answer! Still wondering what you needed? I don't really understand what it was ... I will be grateful for your response. Peace! [/i] I want to cast a missile, and this missile becomes the monster I want to summon... I did this for test monsters, I created a skill using a missile with...
- Thu May 14, 2020 5:54 pm
- Forum: General Mod Making
- Topic: Summon Animation
- Replies: 8
- Views: 637
Re: Summon Animation
Hey! I am not sure what your goal is, but I conclude that it is a golem animation projectile or a projectile that works in the indicated place, just like the golem at the summoning. If you want to commit a golem bullet, you must find ladiks and UberListFile.txt to find the golem files in game .mpq ...
- Thu May 14, 2020 5:52 pm
- Forum: General Mod Making
- Topic: Summon Animation
- Replies: 8
- Views: 637
Re: Summon Animation
You can put the missile graphics as an overlay, and then activate it as an overlay via sumoverlay. I am assuming that you only want the missile for the graphical effect, otherwise it'll require a bit of a more involved solution. You can also give the golem a state that launches the missile (see res...
- Tue May 05, 2020 4:47 am
- Forum: General Mod Making
- Topic: Summon Animation
- Replies: 8
- Views: 637
Summon Animation
I'd like to cast a missil or something like it when casting a new golem... I tried to put revivelarge missile on srvmissile and cltmissile but it casts on character and not on monster like revive... any ideas on how to do it?
- Mon Apr 20, 2020 11:09 pm
- Forum: General Mod Making
- Topic: Hell Resist penalty -150?
- Replies: 0
- Views: 455
Hell Resist penalty -150?
Hi, I tried to change it to -150 o difficultylevels.txt but it is still showing as -100 on charstat page... is -100 the limit? Edit: Ok, did it somehow looking for -64 on D2game.dll and Client (Thanks to WhisCodeEdit Compilation) But anything over -127 just breaks the codes, and fills it with ??? on...