Search found 9 matches

by mrnorris
Fri Oct 05, 2018 5:35 am
Forum: Code Editing
Topic: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys
Replies: 6
Views: 770

Re: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys

Hi csguak and sorry about the delay.

I just tested the right-click skill icon display and it's indeed decreasing. I forgot to consider this.

I'll try to find a workaround if I have some time.
by mrnorris
Sat Aug 04, 2018 7:50 am
Forum: Code Editing
Topic: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys
Replies: 6
Views: 770

Re: [1.13c] Infinite arrows / bolts / throwing weapons

Hey, no problem. Btw, I just edited the main post including a code edit to remove the quantity display. Hope nothing got messed up but it seems to work well.
by mrnorris
Sat Aug 04, 2018 5:49 am
Forum: Code Editing
Topic: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys
Replies: 6
Views: 770

[1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys

The following code edit makes arrows, bolts and throwing weapons not decrease in quantity when used. D2Game.A16BE 6FCC16BE |. 4D DEC EBP ;NOP this line 6FCC16BF |. 79 0A JNS SHORT D2Game.6FCC16CB 6FCC16C1 |. C74424 04 0100>MOV DWORD PTR SS:[ESP+4],1 6FCC16C9 |. 33ED XOR EBP,EBP 6FCC16CB |> 53 PUSH E...
by mrnorris
Thu Aug 02, 2018 11:16 pm
Forum: Code Editing
Topic: [1.13c] Chance of normal (white) items come socketed
Replies: 2
Views: 226

[1.13c] Chance of normal (white) items come socketed

This applies to vendors and dropped items

Code: Select all

D2Game.ED5A

6FC2ED5A  |. 83F8 21        CMP EAX,21	; change this value to your desired chance
by mrnorris
Tue Jan 16, 2018 10:19 pm
Forum: General Mod Making
Topic: Base MF to 200%, best way to do it?
Replies: 29
Views: 2911

Re: Base MF to 200%, best way to do it?

Hi. Despite the OP being a bit rude I think this question remains open, as to me no methods seem satisfactory. 1) Add a unique "carry1" small charm that directly gives +100% mf Easy to do but not clean. Makes unique small charms drop from monsters unintentionally. Occupies one inventory slot unneces...
by mrnorris
Tue Aug 08, 2017 6:58 am
Forum: General Mod Making
Topic: Minimum range of DiabLight skill
Replies: 3
Views: 635

Re: Minimum range of DiabLight skill

I know you're not looking for this answer anymore, but in case anyone else needs here's a code edit that fixes this for version 1.13c. Two changes are needed, one in D2Game.dll (srvdofunc 152) and other in D2Client.dll (cltdofunc 56) D2Client.dll.58C4F 6FB08C4F . 8B4424 20 MOV EAX,DWORD PTR SS:[ESP+...
by mrnorris
Thu Jul 20, 2017 1:46 pm
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 12
Views: 1908

Re: Force 6 affix rares [1.13x]

Ohh I see.
by mrnorris
Thu Jul 20, 2017 12:45 pm
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 12
Views: 1908

Re: Force 6 affix rares [1.13x]

Thanks for sharing! This was very useful to me. devurandom, I've seen in another topic that you wanted to know how to set both affixes to magic items. I've applied to 1.13c the changes these guys from the link below did in 1.09d and it seems to be working. https://d2mods.info/forum/viewtopic.php?f=8...
by mrnorris
Wed Jul 05, 2017 3:18 pm
Forum: Code Editing
Topic: [1.13c] Monsters HP, XP, AR and Damage x Number of Players
Replies: 3
Views: 1190

[1.13c] Monsters HP, XP, AR and Damage x Number of Players

I would like to share this info as I didn't find it elsewhere. By default, the monsters HP and XP are increased by 50% per additional player. At nightmare/hell difficulty their damage and attack rating are increased by 6.25% per additional player. These amounts defined by the Player Settings are har...

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