Search found 21 matches

by leekun
Mon Nov 05, 2018 5:50 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 58
Views: 7723

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

About Oculus, will it support converting D1 trn to be used in D2?
by leekun
Fri Sep 28, 2018 6:56 pm
Forum: Member Аnnouncements
Topic: DELETE PLS
Replies: 5
Views: 647

Re: [Mod Release] Advent Phantasm

Thanks for the direct feedbacks. Now that you said it, I agree that I do scrap things out too much. though those things are what I really dislike but can't be help I guess. Next time I will add things back and go from there then.
by leekun
Thu Sep 27, 2018 5:22 pm
Forum: Member Аnnouncements
Topic: DELETE PLS
Replies: 5
Views: 647

Re: [Mod Release] Advent Phantasm

Something went wrong when I packed the source files. It's fixed now. Please re download again and be sure to delete the old one before extracting.
The game crashed when I didn't include the txts to mpq even though the bins were still there. really weird.
by leekun
Thu Sep 27, 2018 5:15 pm
Forum: Member Аnnouncements
Topic: DELETE PLS
Replies: 5
Views: 647

DELETE PLS

.
by leekun
Fri Jun 15, 2018 2:37 am
Forum: Code Editing
Topic: [1.10] %dmg granted by StrBonus and DexBonus
Replies: 0
Views: 380

[1.10] %dmg granted by StrBonus and DexBonus

First sorry for my english. I want Strength and Energy to behave the same way like Diablo 1, Strength increases melee dmg (1h and 2h dmg) while Energy increases throw dmg (throw dmg in my mod was renamed into range dmg, It controls how much dmg spell and arrow missiles do) In order to do this I have...
by leekun
Mon Apr 02, 2018 3:17 am
Forum: Multimedia
Topic: Planescape Torment Creatures Pack
Replies: 0
Views: 467

Planescape Torment Creatures Pack

First, sorry for my english Planescape Torment Creatures Pack https://drive.google.com/open?id=18K8uL2pjKi6k4Abhd-6kXaLTqrrnlgK2 The file comes with COF, DCC, GIF, and Offset Memo txt files. I didn't bother include animdata since it can be done easily with animdata_edit tool. https://d2mods.info/for...
by leekun
Sun Mar 25, 2018 4:49 pm
Forum: Code Editing
Topic: Remove 25 FPS limit in Single Player
Replies: 4
Views: 680

Re: Remove 25 FPS limit in Single Player

Will kidpaddle94's edit fix the "Negative impact on your CPU without other edits" problem? and is there still more side effect, I'm not aware of?
by leekun
Sun Mar 04, 2018 8:10 pm
Forum: Code Editing
Topic: Cursed Monumod
Replies: 0
Views: 304

Cursed Monumod

I want to change Cursed monumod from amplified damage to something else. I can just replace the skill but that'd break staff mod.
Anyone knows the offset for it?

I searched d2game using 42 00 00 00, found a couple of lines and changed them, tested in game but all of them missed.

EDIT: 1.10 btw
by leekun
Sat Feb 24, 2018 6:13 am
Forum: General Mod Making
Topic: Making it so dodge/avoid/evade doesn't break skills
Replies: 18
Views: 3584

Re: Making it so dodge/avoid/evade doesn't break skills

Sorry for necroing this thread, anyone has the offsets of the fix below for 1.10? Alternative hack: Dodge -> Evade D2Game.0x000DE673 81 CB 80 00 00 00 => 81 CB 00 02 00 00 Alternative hack: Avoid -> Evade D2Game.0x000DE669 81 CB 00 01 00 00 => 81 CB 00 02 00 00 D2Game.0x0003AF4A 80 4F 05 01 => 80 4F...
by leekun
Sun Dec 17, 2017 2:36 am
Forum: Multimedia
Topic: [Release] Nephretes graphic
Replies: 7
Views: 3914

Re: [Release] Nephretes graphic

can anyone reupload this?

I can just save images from the page but I rather have the original with the best quality.
by leekun
Thu Nov 16, 2017 7:15 am
Forum: Code Editing
Topic: [1.10] Make your own Holy Shield skills for any class
Replies: 5
Views: 3035

Re: [1.10] Make your own Holy Shield skills for any class

Want to do the same thing as the guy above.
I'd appreciate if some code guru would come and shed light on us.
by leekun
Sat Oct 28, 2017 4:48 am
Forum: Back to Hellfire
Topic: BTH Xpack
Replies: 6
Views: 2705

BTH Xpack

Hello, I just finished a patch that replaces and improves item and monster graphics with the new ones from Ogodei's packs which have better colours and fit D2's environment better. I also replaced menu uis that the author didn't do yet like skilltree, vendor, quest, etc. same go with the plugy ones ...
by leekun
Sun Sep 10, 2017 5:05 am
Forum: Multimedia
Topic: Question about animation conversion
Replies: 5
Views: 1076

Re: Question about animation conversion

While using Infinity Explorer I found animations like this one, as you can see, It has those weird color palettes anywhere. http://i682.photobucket.com/albums/vv187/ocarinas/DSP1CTFB00079.png Looks at the one below, It's from Infinitum. Someone has already successfully extracted the actual game colo...
by leekun
Fri Sep 08, 2017 9:13 pm
Forum: Multimedia
Topic: Question about animation conversion
Replies: 5
Views: 1076

Re: Question about animation conversion

I'm not using that method anymore. I just discovered a new infinity engine browser called "Near Infinity". What It can do is better than Infinity Explorer by huge margin. It can check each frame offsets for .bam extension which is what infinity based game stored their animation sequence I think. You...
by leekun
Fri Sep 08, 2017 5:51 am
Forum: Multimedia
Topic: Question about animation conversion
Replies: 5
Views: 1076

Re: Question about animation conversion

Hello,
It doesn't have some animations from original game like walk or cast ones. I need those.

I'm not gonna recreate all of them of course. I only use that as an example, just want to know How.

EDIT: Success!
Image
by leekun
Wed Sep 06, 2017 9:05 pm
Forum: Multimedia
Topic: Question about animation conversion
Replies: 5
Views: 1076

Question about animation conversion

First, let's look at 2 images below. This is a gif I made. http://i682.photobucket.com/albums/vv187/ocarinas/my-annah.gif And below is from original source. http://i682.photobucket.com/albums/vv187/ocarinas/infinitum-annah.gif The question is "How to align the character position in the 1st gif like ...
by leekun
Tue Sep 05, 2017 6:18 pm
Forum: Multimedia
Topic: Request- spell effecs
Replies: 2
Views: 672

Re: Request- spell effecs

http://i682.photobucket.com/albums/vv187/ocarinas/earth_002.gif http://i682.photobucket.com/albums/vv187/ocarinas/thunder_003.gif http://i682.photobucket.com/albums/vv187/ocarinas/effect_003.gif Not much I found them from some random sites in internet. There're also Baldur's Gate, Icewind Dale and ...
by leekun
Sun Aug 20, 2017 6:35 pm
Forum: Code Editing
Topic: Monster levels based on area level even in normal diff
Replies: 5
Views: 1340

Re: Monster levels based on area level even in normal diff

Anyone has the offsets for 1.13c?
by leekun
Mon Jul 31, 2017 4:03 pm
Forum: Multimedia
Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Replies: 5
Views: 1228

Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final

Wow, your mod looks so great! Is it close to finish yet?
When it come out, I'm gonna play the {filtered} out of it.
by leekun
Sun Jul 30, 2017 6:35 pm
Forum: Mods by Nefarius
Topic: MetalStorm Progress Report (28 June 2016)
Replies: 203
Views: 84996

Re: MetalStorm Progress Report (28 June 2016)

Don't mind me. I'm just wondering when will the next changelog be posted. It's been 1 year since the last time...

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