Search found 59 matches

by Conqueror
Wed Mar 15, 2023 5:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117170
Argentina

Re: BaseMod Plugin

Hello devurandom . I'm having a lot of problems with BaseMod + D2GS, it seems to have hundreds of buggy functions in the CallStack and several things wrong at the beginning (like trying to load D2Server.dll at the beginning and patching it, in my case I use a new version of D2Server which I implemen...
by Conqueror
Sat Feb 11, 2023 3:17 pm
Forum: General Mod Making
Topic: Q: 1.05b and max skill lvl
Replies: 2
Views: 278
Argentina

Re: Q: 1.05b and max skill lvl

In versions prior to 1.10 the text files are more hardcoded, if you can't find the Skills.txt entry that allows you to add more maxSkills than 20 then it must be hardcoded. Personally I have never seen any code or txt from previous versions, except maybe the odd snippet from 1.09d for something in p...
by Conqueror
Fri Mar 11, 2022 12:31 am
Forum: General Mod Making
Topic: Need Help/Advice(D2LoD)Making Merchants sell Runes
Replies: 3
Views: 1508
Argentina

Re: Need Help/Advice(D2LoD)Making Merchants sell Runes

Hello, it uses -direct -txt. By using "-direct" you are telling the game to use the uncompressed folders, and by using "-txt" you are telling the game to read the txt files and compile them into bin. You use "text" not "txt", that is the error
by Conqueror
Thu Feb 10, 2022 3:57 am
Forum: Code Editing
Topic: 2010 c++ files vs visual studio 2022
Replies: 1
Views: 501
Argentina

Re: 2010 c++ files vs visual studio 2022

I don't think there are problems with the migration, the issue is that there are functions that are used in previous VS and that in the new ones they no longer exist (or they changed the syntax), the easiest case is everything related to the control functions of text and memory functions exist in al...
by Conqueror
Mon Jun 07, 2021 2:26 pm
Forum: Member Аnnouncements
Topic: Waking up
Replies: 9
Views: 1853
Argentina

Re: Waking up

Impressive. A legend has returned :)
by Conqueror
Mon Apr 19, 2021 9:22 pm
Forum: General Mod Making
Topic: SrcDam scaling applies to skill's own elemental damage?
Replies: 3
Views: 1195
Argentina

Re: SrcDam scaling applies to skill's own elemental damage?

SrcDamage allows you to add a percentage of the weapon's damage (Both physical and elemental or magical that is delivered by statistics) to the damage of the skill. It is a function that works from 1 to 255, if you set it to 0 the system ignores the function and uses the damage normally. This is cal...
by Conqueror
Mon Apr 19, 2021 9:09 pm
Forum: General Mod Making
Topic: iLvl > 99 Issues
Replies: 2
Views: 525
Argentina

Re: iLvl > 99 Issues

The maximum of iLvl is 127, the limit of the char variable (signed char int, -128; 127). In BLSS I have a maximum level of 200, but internally I have 2 levels: One for items and one for characters and monsters. In the items I do a weighting of Levels with respect to Vanilla (approximately) to achiev...
by Conqueror
Tue Feb 23, 2021 9:07 pm
Forum: Staff Announcements
Topic: forum reorganisation
Replies: 8
Views: 8717
Argentina

Re: forum reorganisation

Great!
by Conqueror
Sun Jan 24, 2021 6:56 pm
Forum: Mods by Lady Isabelle
Topic: Upcoming changes to 0.2.5
Replies: 1
Views: 919
Argentina

Re: Upcoming changes to 0.2.5

Lady Isabelle, You know I have no problem helping you perfect your Mod. I am currently working on solving a little CDR Plugin synchronization problem that I gave you the other day (In low CDR skills.). So if you notice something strange when casting skills, know that it is already in the process of ...
by Conqueror
Wed Oct 28, 2020 7:19 pm
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1888
Argentina

Re: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

Thanks for this info! How can I limit the use of the skill/missile to cast it in a specific location and that it can't be casted anywhere else? Imo your best option is using the missile as death-skill on a specific monster, preferebly a superuniqe. You can position the monster at your area of choic...
by Conqueror
Wed Oct 28, 2020 12:58 am
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1888
Argentina

Re: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

That is very useful too. Thanks for the idea. I was thinking about the option to use CltClc1 in Missiles instead of PAR4, to add functions like: if act 1 -> X portal if act 2 -> Y portal if a particular sector -> secret portal Example, you place an invisible monster with an invisible aura that gives...
by Conqueror
Tue Oct 27, 2020 3:43 pm
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1888
Argentina

Re: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

Thanks for this info!

How can I limit the use of the skill/missile to cast it in a specific location and that it can't be casted anywhere else?
by Conqueror
Thu Oct 15, 2020 3:22 pm
Forum: Code Editing
Topic: Question 1.13c maximum absorb%
Replies: 2
Views: 453
Argentina

Re: Question 1.13c maximum absorb%

"Absorbs% cap"

D2Game.dll - DAD1A "and" DAD1F

03B8AD1A 83F8 28 CMP EAX,28
///
03B8AD1F B8 28000000 MOV EAX,28

;Change the 28 (40) to your new value.

(Whist113cCodeEdits)
by Conqueror
Sat Sep 12, 2020 9:49 pm
Forum: General Mod Making
Topic: Level 127
Replies: 2
Views: 439
Argentina

Re: Level 127

check ItemStatCost.

http://prntscr.com/ug8i9y

the only problem is that the "originally" saved characters won't work
by Conqueror
Sun Aug 09, 2020 2:04 pm
Forum: PlugY|NefEx|D2Mod
Topic: D2Mod D2ExpRes and Waypoints.dll
Replies: 2
Views: 979
Argentina

Re: D2Mod D2ExpRes and Waypoints.dll

Only 1.10...
The secret is not to move anything from the DLL. Just add a dummy waypoint on the page line.

http://prntscr.com/twml40

Waypoints.txt
http://prntscr.com/twmli6

If you can get the waypoints tab + ExpRes to work using 3D Glide, show me.
by Conqueror
Mon Feb 24, 2020 5:13 pm
Forum: Code Editing
Topic: [1.13c]-how to enable hiring of act1 rogues before reaching clvl 8
Replies: 6
Views: 1046
Argentina

Re: [1.13c]-how to enable hiring of act1 rogues before reaching clvl 8

certainly, you can use the Ctrl + S command and write a script similar to the following, and search near the code you displayed

Code: Select all

push r32
call const
Cmp r32, const
jl const
by Conqueror
Mon Feb 24, 2020 3:02 pm
Forum: Code Editing
Topic: [1.13c]-how to enable hiring of act1 rogues before reaching clvl 8
Replies: 6
Views: 1046
Argentina

Re: [1.13c]-how to enable hiring of act1 rogues before reaching clvl 8

Did you try to experiment by eliminating the jump condition? 6FAFA643 83F8 08 cmp eax,0x8 ; Kasha's lowest level for mercenaries ,0x1 6FAFA646 |. 7C 05 jl short D2Client.6FAFA64D 6FAFA648 |. E8 C3FBFFFF call D2Client.6FAFA210 to 6FAFA643 83F8 08 cmp eax,0x8 --> NOP 6FAFA646 |. 7C 05 jl short D2Clien...
by Conqueror
Sun Feb 23, 2020 3:39 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 14
Views: 6018
Argentina

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

How does this move for 1.13c? You will have to look for the vanilla code of 1.10 in the same dll of 1.13 (obviously the compensations are different but the logic is the same). In olly open d2game.dll of 1.10 and look for all the compensations that appear in the tutorial and look at the surroundings...
by Conqueror
Thu Jan 30, 2020 2:57 am
Forum: Code Editing
Topic: [1.13c] Add "Spaces" and "Numbers" to character names
Replies: 3
Views: 707
Argentina

Re: [1.13c] Add "Spaces" and "Numbers" to character names

It depends on what you allow.
In my case I only allowed Numbers (0...9), spaces ( ) and - _

At that time I checked personalize, TCP/IP and the statistics screen, in all cases I had no problems.

Remember that you should not allow them to add rare symbols
by Conqueror
Wed Jan 29, 2020 4:02 am
Forum: General Mod Making
Topic: Newb-Increase drop rate of single items
Replies: 9
Views: 663
Argentina

Re: Newb-Increase drop rate of single items

Sweet Jesus, AFJ Sheet .61 Beta where have you been all my life. I've been editing the files in Notepad ++ without colum lines, so most of the {filtered} I've been doing hasn't been aligned properly.... Microsoft Excel works perfect with d2 txt files as tables. God damnit. My Excel kept crashing wh...
by Conqueror
Wed Jan 15, 2020 9:05 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117170
Argentina

Re: BaseMod Plugin

jessedazebra wrote:
Wed Jan 15, 2020 8:33 pm
Conqueror wrote:
Wed Jan 15, 2020 6:30 pm
That happens because you don't have the 3D sound dll in the Diablo II folder (dsound.dll)
Many kisses from cold Russia <3.
Also for D2SE users: make sure you put dsound.dll in the mod folder you play to prevent those crashes.
:)
by Conqueror
Wed Jan 15, 2020 7:46 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117170
Argentina

Re: BaseMod Plugin

That happens because you don't have the 3D sound dll in the Diablo II folder (dsound.dll) We have error caused by video driver. You wrote about sound emulator... I didn't see a link. EDIT: I don't know why, but using this 3d sound emulator remove glide3x error in Windows 10 )))) Very strange situat...

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