Search found 11 matches

by Cypress
Fri Jul 20, 2018 10:54 am
Forum: General Mod Making
Topic: Can Teleport Fade Be Disabled?
Replies: 0
Views: 221

Can Teleport Fade Be Disabled?

I have been messing around with teleport, on-hit effects and auras to create janky softcoded keyboard controls, and it mostly works, but there is still one very annoying issue: there is a black fade effect every time you teleport via item-effect or aura, which becomes dangerously flashing at low fra...
by Cypress
Thu Jul 19, 2018 3:43 am
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 161

Re: Shadow Warrior skills?

After messing around a bit, I did manage to find a way that sort of works. Unfortunately, no normal restrictions work (state requirements, weapon requirements, delays). However, they will not cast a skill if the "summon" or "pettype" columns contain "shadowwarrior" or "shadowmaster". This means that...
by Cypress
Thu May 03, 2018 4:24 am
Forum: Skill Clinic
Topic: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?
Replies: 2
Views: 308

Re: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?

This is possible, at least for thunderstorm. Set it as an aura and it will update the weapon damage every time it hits. Unfortunately, this method only seems to work for thunderstorm; other persistent skills like armageddon don't do anything when set as an aura.
by Cypress
Mon Apr 16, 2018 11:08 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 356

Re: Problem with the pets that summoned by the Hydra's func

As far as I can tell, the pets summoned by aura are exactly the same as normal, and definitely possess threat. To make a summoning aura: 1) Choose a summoning skill that doesn't have unusual requirements. I used a spirit wolf aura. Iron golem aura doesn't seem to work at all, and necroskeleton aura ...
by Cypress
Mon Apr 16, 2018 3:23 am
Forum: General Mod Making
Topic: Enable skills on left skill bar does not make work anymore necro curse skills
Replies: 2
Views: 118

Re: Enable skills on left skill bar does not make work anymore necro curse skills

This arises from using an improper text editor. I suggest using AFJ Sheet to read and save text files. When you use Excel and presumably other programs, information is lost because they cannot properly read the columns, resulting in curses to stop functioning properly no matter what is changed. In m...
by Cypress
Mon Apr 16, 2018 3:09 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 356

Re: Problem with the pets that summoned by the Hydra's func

From my attempts, the only way I could get multiple summoning working is via an aura with perdelay tied to some stat, such that perdelay will be so high without enough of that stat that you won't see any summoning. So then you'd make a buff skill that gives you a ton of that stat, bringing down the ...
by Cypress
Fri Jan 19, 2018 7:42 pm
Forum: General Mod Making
Topic: Cube corrupted an item ?
Replies: 3
Views: 147

Re: Cube corrupted an item ?

What exactly are you trying to achieve with your cube recipe, and what is the recipe that is causing this corruption?
by Cypress
Tue Jan 16, 2018 8:39 pm
Forum: Skill Clinic
Topic: Couple questions from a skills newbie.
Replies: 1
Views: 162

Re: Couple questions from a skills newbie.

1) I imagine it would be hard to do that exactly, but you could approximate the same behavior. You could make a nova that shoots a ton of spawning missiles that spawn traps that cast find item based on a radius (like how Death Sentry casts corpse explosion within a radius). Your second idea is even ...
by Cypress
Sun Dec 03, 2017 5:04 pm
Forum: Mod Concepts & Research
Topic: Real difficultity levels
Replies: 2
Views: 377

Re: Real difficultity levels

This has virtually been accomplished in Battle for Elements. The only difference is that you select difficulty on startup instead of after character creation, which I don't see as being an important distinction. All you need is several patch_d2.mpqs to select from which the player will choose to det...
by Cypress
Fri Dec 01, 2017 3:45 am
Forum: Skill Clinic
Topic: Anyway modify move speed of summon valkyrie and shadow ?
Replies: 1
Views: 228

Re: Anyway modify move speed of summon valkyrie and shadow ?

Go to skills.txt
Add in 'velocitypercent' under one of the 'passivestat#' columns
Set value or calculation for the stat

It seems that for whatever reason, monstats.txt velocity does not work with shadow master, shadow warrior or valkyrie, yet it does work with every single other summon in the game.
by Cypress
Fri Dec 01, 2017 3:04 am
Forum: General Mod Making
Topic: Me Mod 0.5 New_journey_of_hard.
Replies: 2
Views: 355

Re: Me Mod 0.5 New_journey_of_hard.

To add your menu to the game, I'd use the guide on this topic . All the tools needed can be downloaded off of the filecenter. How have you done to create a new skill that does not connect in an exictence skill that ruins the gameplay on another character? I'm not quite sure what you are talking abou...

Go to advanced search