Search found 20 matches

by Cypress
Mon Jul 08, 2019 2:35 pm
Forum: General Mod Making
Topic: A Softcoded Approach to Expanding ItemStatCost.txt
Replies: 0
Views: 46

A Softcoded Approach to Expanding ItemStatCost.txt

I've been working on my mod and came to realize that I would need upwards of thousands of new stats to create a functional and expansive system by which NPC conversations and events can be controlled by player stats. To circumvent the inherent limits of itemstatcost.txt, I had to come up with a meth...
by Cypress
Sat Jun 01, 2019 2:13 pm
Forum: General Mod Making
Topic: a question about damage from skill of summon
Replies: 1
Views: 102

Re: a question about damage from skill of summon

You can add the elemental damage directly through the missile. So if you are using multiple shot, then you can go to multipleshotarrow in missiles.txt and fill out the elemental damage columns.
by Cypress
Tue May 28, 2019 7:14 am
Forum: Member Аnnouncements
Topic: [Mod RELEASE] E=MC2 Heroic Edition
Replies: 4
Views: 311

Re: [Mod RELEASE] E=MC2 Heroic Edition

Thanks, I understand how it works now. I'm now at the new act 3, which is really different, but very fun. Definitely a big change in tone from the silly Den of Evil. But it seems that my character has spawned a bugged Abandoned Nest, which doesn't have the exit to the Bloody Woods. Resetting the lev...
by Cypress
Sat May 25, 2019 2:31 pm
Forum: Member Аnnouncements
Topic: [Mod RELEASE] E=MC2 Heroic Edition
Replies: 4
Views: 311

Re: [Mod RELEASE] E=MC2 Heroic Edition

Stepped into the Den of Evil and immediately knew this mod was going to be great. The only problem I've run into so far is that frozen orb, hound of the wild hunt and shocking glacial star have misaligned prerequisites, preventing any allocation.
by Cypress
Thu Mar 21, 2019 3:51 am
Forum: General Mod Making
Topic: Hello, guys! Do you know how to change hatred from the summon?
Replies: 5
Views: 2818

Re: Hello, guys! Do you know how to change hatred from the summon?

That feature of raven is part of its SrvDoFunc. This means you can set the SrvDoFunc of the other druidic summons to 114 and they will be ignored by enemies.
by Cypress
Sat Dec 15, 2018 2:34 pm
Forum: General Mod Making
Topic: Replacement idea for Sin MA skills?
Replies: 4
Views: 259

Re: Replacement idea for Sin MA skills?

If you want to make charge-ups less annoying, then turn them into auras. It makes it so the skill automatically attacks in conjunction with your normal attacks. As a result, you will automatically build charges.
by Cypress
Mon Nov 26, 2018 10:26 am
Forum: General Mod Making
Topic: Inner Sight w/ -dmg resist?
Replies: 4
Views: 211

Re: Inner Sight w/ -dmg resist?

You can actually just change SrvDoFunc from 6 to 30 for Inner Sight and it will allow it to have additional aurastats, which brings into question why anyone would even use SrvDoFunc 6 at all. And for Eastern Sun, from what I can tell, original Eastern Sun did not have functioning -physical resistanc...
by Cypress
Mon Nov 26, 2018 6:49 am
Forum: General Mod Making
Topic: Inner Sight w/ -dmg resist?
Replies: 4
Views: 211

Re: Inner Sight w/ -dmg resist?

Something about Inner Sight is making it behave unusually. I did a few tests: (1) Added in damageresist into aurastat2, with -ac in aurastat1 Result: No change in physical resistance (2) Replaced aurastat1 with damageresist Result: Reduced physical resistance (3) Replaced aurastat1 with coldresist a...
by Cypress
Wed Nov 21, 2018 8:32 pm
Forum: Diablo 2 Chatter
Topic: Mod headaches
Replies: 4
Views: 451

Re: Mod headaches

http://www.mediafire.com/file/3oh1hqw7is4t3jh/golemerc.rar/file Here is a mod matching your specifications. The only difficult part was the hireling inventory, but that has already been compiled into a plugin, so that required no effort on my part. Note that if you are going to mod this mod further,...
by Cypress
Fri Jul 20, 2018 10:54 am
Forum: General Mod Making
Topic: Can Teleport Fade Be Disabled?
Replies: 0
Views: 336

Can Teleport Fade Be Disabled?

I have been messing around with teleport, on-hit effects and auras to create janky softcoded keyboard controls, and it mostly works, but there is still one very annoying issue: there is a black fade effect every time you teleport via item-effect or aura, which becomes dangerously flashing at low fra...
by Cypress
Thu Jul 19, 2018 3:43 am
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 305

Re: Shadow Warrior skills?

After messing around a bit, I did manage to find a way that sort of works. Unfortunately, no normal restrictions work (state requirements, weapon requirements, delays). However, they will not cast a skill if the "summon" or "pettype" columns contain "shadowwarrior" or "shadowmaster". This means that...
by Cypress
Thu May 03, 2018 4:24 am
Forum: Skill Clinic
Topic: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?
Replies: 2
Views: 584

Re: How to make a persistent skill's(like Armageddon) damage controled by the type of weapon?

This is possible, at least for thunderstorm. Set it as an aura and it will update the weapon damage every time it hits. Unfortunately, this method only seems to work for thunderstorm; other persistent skills like armageddon don't do anything when set as an aura.
by Cypress
Mon Apr 16, 2018 11:08 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 682

Re: Problem with the pets that summoned by the Hydra's func

As far as I can tell, the pets summoned by aura are exactly the same as normal, and definitely possess threat. To make a summoning aura: 1) Choose a summoning skill that doesn't have unusual requirements. I used a spirit wolf aura. Iron golem aura doesn't seem to work at all, and necroskeleton aura ...
by Cypress
Mon Apr 16, 2018 3:23 am
Forum: General Mod Making
Topic: Enable skills on left skill bar does not make work anymore necro curse skills
Replies: 2
Views: 262

Re: Enable skills on left skill bar does not make work anymore necro curse skills

This arises from using an improper text editor. I suggest using AFJ Sheet to read and save text files. When you use Excel and presumably other programs, information is lost because they cannot properly read the columns, resulting in curses to stop functioning properly no matter what is changed. In m...
by Cypress
Mon Apr 16, 2018 3:09 am
Forum: Skill Clinic
Topic: Problem with the pets that summoned by the Hydra's func
Replies: 6
Views: 682

Re: Problem with the pets that summoned by the Hydra's func

From my attempts, the only way I could get multiple summoning working is via an aura with perdelay tied to some stat, such that perdelay will be so high without enough of that stat that you won't see any summoning. So then you'd make a buff skill that gives you a ton of that stat, bringing down the ...
by Cypress
Fri Jan 19, 2018 7:42 pm
Forum: General Mod Making
Topic: Cube corrupted an item ?
Replies: 3
Views: 216

Re: Cube corrupted an item ?

What exactly are you trying to achieve with your cube recipe, and what is the recipe that is causing this corruption?
by Cypress
Tue Jan 16, 2018 8:39 pm
Forum: Skill Clinic
Topic: Couple questions from a skills newbie.
Replies: 1
Views: 352

Re: Couple questions from a skills newbie.

1) I imagine it would be hard to do that exactly, but you could approximate the same behavior. You could make a nova that shoots a ton of spawning missiles that spawn traps that cast find item based on a radius (like how Death Sentry casts corpse explosion within a radius). Your second idea is even ...
by Cypress
Sun Dec 03, 2017 5:04 pm
Forum: Mod Concepts & Research
Topic: Real difficultity levels
Replies: 2
Views: 585

Re: Real difficultity levels

This has virtually been accomplished in Battle for Elements. The only difference is that you select difficulty on startup instead of after character creation, which I don't see as being an important distinction. All you need is several patch_d2.mpqs to select from which the player will choose to det...
by Cypress
Fri Dec 01, 2017 3:45 am
Forum: Skill Clinic
Topic: Anyway modify move speed of summon valkyrie and shadow ?
Replies: 1
Views: 424

Re: Anyway modify move speed of summon valkyrie and shadow ?

Go to skills.txt
Add in 'velocitypercent' under one of the 'passivestat#' columns
Set value or calculation for the stat

It seems that for whatever reason, monstats.txt velocity does not work with shadow master, shadow warrior or valkyrie, yet it does work with every single other summon in the game.
by Cypress
Fri Dec 01, 2017 3:04 am
Forum: General Mod Making
Topic: Me Mod 0.5 New_journey_of_hard.
Replies: 2
Views: 442

Re: Me Mod 0.5 New_journey_of_hard.

To add your menu to the game, I'd use the guide on this topic . All the tools needed can be downloaded off of the filecenter. How have you done to create a new skill that does not connect in an exictence skill that ruins the gameplay on another character? I'm not quite sure what you are talking abou...

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