Search found 58 matches

by Cypress
Wed Jul 01, 2020 9:55 pm
Forum: General Mod Making
Topic: Looking for Hung Skeleton
Replies: 2
Views: 56

Re: Looking for Hung Skeleton

Hung Skeleton is in the folder for token xq. No idea why they did this.
by Cypress
Mon Jun 29, 2020 8:46 pm
Forum: General Mod Making
Topic: Adding Auras when Equipped to Skills.txt/Sets.txt Problem
Replies: 0
Views: 28

Adding Auras when Equipped to Skills.txt/Sets.txt Problem

I have added an Aura when Equipped as a set bonus (via Sets.txt) and noticed that this disables all other Aura when Equipped auras. But adding an Aura when Equipped as an item-specific set bonus (via SetItems.txt) does not cause this behavior. I've also added the Aura when Equipped stat to passive s...
by Cypress
Mon Jun 22, 2020 12:36 am
Forum: General Mod Making
Topic: Descline 51 and 66 in SkillDesc.txt
Replies: 2
Views: 108

Re: Descline 51 and 66 in SkillDesc.txt

The only difference I can see is that they produce different numbers if you add in more instances of %d%%. I have no idea what formula they are using for generating each instance of %d%%, but it seems like it is somewhat a function of C1 (although some of the early instances of %d%% are always ident...
by Cypress
Sun Jun 21, 2020 2:54 pm
Forum: General Mod Making
Topic: How To remove Gloams Transparency
Replies: 6
Views: 115

Re: How To remove Gloams Transparency

You don't put anything back into D2data.mpq, place it in your modded Data folder. Diablo 2 knows to override anything that you place in your modded Data folder with whatever is in the Data folder of other mpqs (and be sure to use the same folder location; if you found the file in d2data.mpq's Data/G...
by Cypress
Fri Jun 19, 2020 11:09 pm
Forum: General Mod Making
Topic: How To remove Gloams Transparency
Replies: 6
Views: 115

Re: How To remove Gloams Transparency

Data/global/monsters is in d2data.mpq, which you can take out via winmpq or some other mpq editor. For DCC editing, you can use CV v5.2 (which is in the download section under Animation Editing) although the program is a bit buggy.
by Cypress
Fri Jun 19, 2020 2:57 pm
Forum: General Mod Making
Topic: item_kickdamage cap?
Replies: 3
Views: 57

Re: item_kickdamage cap?

I think I know what the problem is. In itemstatcost.txt, you need to change SendBits of item_kickdamage. By default, it is 7 which means 2^7, or 128, but since it is signed it is actually 2^(7-1)=64. From my brief experimentation, lowering or increasing the limit doesn't actually do anything except ...
by Cypress
Fri Jun 19, 2020 2:28 am
Forum: General Mod Making
Topic: item_kickdamage cap?
Replies: 3
Views: 57

Re: item_kickdamage cap?

How exactly are you adding the kick damage to your character and how do you know it is capped at +255? I was able to get at least +1000 kick damage adding onto kicks via an aura (which I tested in comparison to +1000 damage melee attack which seemed to do about the same damage). I presume the limit ...
by Cypress
Fri Jun 19, 2020 2:25 am
Forum: General Mod Making
Topic: How To remove Gloams Transparency
Replies: 6
Views: 115

Re: How To remove Gloams Transparency

I think the transparency is from the Gloam's walking animation, which you can find in monsters/WW/WWTRLITWLHTH.dcc.
by Cypress
Fri Jun 05, 2020 1:53 pm
Forum: Kingdom of Tenai
Topic: KOT crash after killing Diablo
Replies: 11
Views: 674

Re: KOT crash after killing Diablo

man i find diablo 2 1.10f do it all and dont work .... :S I don't recommend running it directly off 1.10f, it is a lot harder to run mods that way. Instead, if you managed to downgrade to 1.10f, then you can upgrade to 1.13c from there and install D2SE, then download this and put it into your mods ...
by Cypress
Fri Jun 05, 2020 1:43 pm
Forum: General Mod Making
Topic: Spawn minions of destruction in other level
Replies: 2
Views: 67

Re: Spawn minions of destruction in other level

kb/viewarticle?a=360
Check the Enabled, IsSpawn and Rarity columns. Monsters that are not spawned in the normal, level-generating way usually have at least one of these set to 0.
by Cypress
Tue Jun 02, 2020 1:48 pm
Forum: Kingdom of Tenai
Topic: KOT crash after killing Diablo
Replies: 11
Views: 674

Re: KOT crash after killing Diablo

This mod is meant for Diablo 2 version 1.10f. Any other version will have problems. Either downgrade to 1.13c and install D2SE then download Kingdom of Tenai for D2SE, or install Cactus (which does work for 1.14d) and add Kingdom of Tenai as a mod. If you choose to go with the Cactus route: 1) You w...
by Cypress
Tue Jun 02, 2020 12:32 am
Forum: Kingdom of Tenai
Topic: KOT crash after killing Diablo
Replies: 11
Views: 674

Re: KOT crash after killing Diablo

What version of Kingdom of Tenai are you running? Where did you download it from? Are you running it through D2SE or no? What game version of Diablo 2 are you running it from? Are you having the same problem of crashing at the Act 4 portal?
by Cypress
Mon Jun 01, 2020 12:40 am
Forum: Code Editing
Topic: How to chance rune drop rate
Replies: 1
Views: 80

Re: How to chance rune drop rate

That doesn't require hardcoding. Assuming you are completely new to modding Diablo 2, then all you need to do is: 1) Download an MPQ extractor 2) Download AFJ Sheet Editor 3) Use the MPQ extractor to extract the Data folder from Patch_D2.mpq 4) Place the data folder into its own mod folder and add i...
by Cypress
Tue May 19, 2020 3:11 pm
Forum: General Mod Making
Topic: Where are Classic Diablo no CD patches?
Replies: 1
Views: 64

Re: Where are Classic Diablo no CD patches?

You can use Cactus (https://github.com/fearedbliss/Cactus). It is pretty much D2SE but adaptable for any mod or version of the game.
by Cypress
Tue May 05, 2020 2:56 pm
Forum: General Mod Making
Topic: Summon Animation
Replies: 8
Views: 208

Re: Summon Animation

You can put the missile graphics as an overlay, and then activate it as an overlay via sumoverlay. I am assuming that you only want the missile for the graphical effect, otherwise it'll require a bit of a more involved solution. You can also give the golem a state that launches the missile (see rest...
by Cypress
Mon May 04, 2020 4:49 pm
Forum: Talonrage's Requiem of Sorrow
Topic: Error
Replies: 5
Views: 1185

Re: Error

These are the exact steps I used to run it on Cactus version 1.2.2: 1) Download: https://www.moddb.com/games/diablo-2-lod/addons/d2se-requiem-of-sorrow-v608-sfx 2) Download: http://plugy.free.fr/PlugY_The_Survival_Kit_v11.02.zip 3) Extract Requiem of Sorrow into the Platforms folder 4) Extract PlugY...
by Cypress
Sat Apr 25, 2020 12:42 pm
Forum: Skill Clinic
Topic: Can the Necromancer summon Shadow Warrior and Master?
Replies: 4
Views: 142

Re: Can the Necromancer summon Shadow Warrior and Master?

Alright, turns out I was wrong. Shadow Warriors/Masters will not cast a given skill, but only if pettype is set to shadowwarrior. The summon column doesn't control whether or not they will cast a skill. You can also prevent the Shadows from casting a skill by setting the Monanim of the skill you don...
by Cypress
Fri Apr 24, 2020 5:47 pm
Forum: Skill Clinic
Topic: Can the Necromancer summon Shadow Warrior and Master?
Replies: 4
Views: 142

Re: Can the Necromancer summon Shadow Warrior and Master?

You cannot have following minions summoning following minions, following minions only work if they follow the player. If you want them to specifically not cast summoning skills, you will need to set either the "pettype" column to "shadowwarrior" or the "summon" column to "shadowwarrior" or "shadowma...
by Cypress
Wed Apr 22, 2020 1:41 pm
Forum: Talonrage's Requiem of Sorrow
Topic: Error
Replies: 5
Views: 1185

Re: Error

I have it working now for Cactus. You need to download PlugY (I'd recommend 11.02 since it is the newest and works) and put that into your Requiem of Sorrow platform. Go into the new PlugY.ini and add in D2Mod.dll after DlltoLoad=. Then set up Cactus to run off PlugY.exe instead of Game.exe for Requ...
by Cypress
Tue Apr 21, 2020 2:38 pm
Forum: Talonrage's Requiem of Sorrow
Topic: Error
Replies: 5
Views: 1185

Re: Error

Requiem of Sorrow works fine for me and I'm on Windows 10. I managed to replicate your error by removing BOL.dll, so I presume your error is from failing to load this file. Does "D2mod System 1.02" show up at the bottom left of the main menu? If it isn't there, then that means a bunch of vital files...
by Cypress
Sat Apr 18, 2020 8:46 pm
Forum: Kingdom of Tenai
Topic: KOT crash after killing Diablo
Replies: 11
Views: 674

Re: KOT crash after killing Diablo

What version of KoT are you playing and what version of Diablo 2? KoT 1.13a is meant for Diablo 2 1.10f. And if you are running it via D2SE, be sure you are loading the D2CustomTbl.dll under the ModDll section and have D2Extra=1. Also only somewhat related, but you should be aware that the Baal wave...
by Cypress
Wed Mar 25, 2020 8:04 pm
Forum: General Mod Making
Topic: Passive skills with multiple stats
Replies: 10
Views: 162

Re: Passive skills with multiple stats

All you need to do is change dm12 to dm34. Params are just for referencing with calculations, but you are referencing the wrong params since param1/2 correspond to Increased Stamina and param3/4 correspond to Increased Speed. By changing to dm34, you will reference param3/4 which correspond to Incre...
by Cypress
Wed Mar 25, 2020 7:05 pm
Forum: General Mod Making
Topic: Passive skills with multiple stats
Replies: 10
Views: 162

Re: Passive skills with multiple stats

You are using dm12 for velocitypercent, where param1 is 30 and param2 is 15. With the diminishing returns formula, the stat will approach param2 as you approach skill level 60. As such, the more you upgrade your skill, the less speed you will get. If you change dm12 to dm34, it will reference param3...
by Cypress
Wed Mar 25, 2020 5:24 pm
Forum: General Mod Making
Topic: Passive skills with multiple stats
Replies: 10
Views: 162

Re: Passive skills with multiple stats

Can you paste the entire row of your attempt into a code display? Find Item 142 bar find item 34 72 defiance velocitypercent 100 skill_staminapercent 100 1 barbarian_findobject_1 barbarian_findheart_1 28 40 1 0 h2h SC SC xx 1 1 5 1 12 20 Find Potion 1 8 7 0 1 dm12 chance 5 min chance to find heart 6...
by Cypress
Wed Mar 25, 2020 5:04 pm
Forum: General Mod Making
Topic: Static Field without the percent damage
Replies: 2
Views: 131

Re: Static Field without the percent damage

At its core, Static Field is kind of like an invisible explosion with a large radius. So you could clone a missile with a radius and set its range very low and AlwaysExplode to 1, which will make it explode almost instantly and hit everything within radius. You'd also want to remove the graphical co...

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