Search found 112 matches

by Nizari
Tue Nov 14, 2023 1:35 am
Forum: General Mod Making
Topic: any alterative approach to load d2hack.script?
Replies: 2
Views: 344
Poland

Re: any alterative approach to load d2hack.script?

Discussion about d2loader is prohibited due to possibility of using it to launch illegal copy of the game.
by Nizari
Mon May 22, 2023 11:03 pm
Forum: Map Editing
Topic: red portal problem...help Please
Replies: 7
Views: 2977
Poland

Re: red portal problem...help Please

b1n wrote:
Fri May 19, 2023 1:47 am
Check/change Portal and Position in Levels.txt
Dont you think answering after 8 years is a bit of necroposting/frankensteinizing dead topic?
by Nizari
Tue Mar 08, 2022 3:04 pm
Forum: Code Editing
Topic: Mod that can make me move out of bounds?
Replies: 3
Views: 1789
Poland

Re: Mod that can make me move out of bounds?

This is kind of an unusual idea. Pardon my curiousity, but why would you want to move out of bounds?
by Nizari
Fri Nov 26, 2021 3:57 am
Forum: General Mod Making
Topic: [Skill Help] Guided Fire Bolt & Next Hit missile
Replies: 2
Views: 444
Poland

Re: [Skill Help] Guided Fire Bolt & Next Hit missile

(1) yes, it will always be like this and unfortunately there is nothing you can do about it softcodedly

(2) no because of (1) as the guided missiles can deal damage only once
by Nizari
Fri Nov 26, 2021 3:45 am
Forum: General Mod Making
Topic: Extend Attack speed tables in LOD?
Replies: 18
Views: 1872
Poland

Re: D2R Attack Speed tables in LOD?

This is kind of forbidden knowledge as the changes done locally to the attack speed affect the battlenet.
by Nizari
Mon Aug 02, 2021 5:58 pm
Forum: Code Editing
Topic: issue with summon skill
Replies: 2
Views: 510
Poland

Re: issue with summon skill

This is just ̶b̶r̶o̶k̶e̶n̶ ̶m̶o̶n̶s̶t̶e̶r̶s̶ ̶c̶h̶a̶i̶n̶ duplicated id error. Personally described how to fix it in here --> https://d2mods.info/forum/kb/viewarticle?a=360 in big red text at the top of the guide.
by Nizari
Sat Apr 17, 2021 9:37 am
Forum: Skill Clinic
Topic: How to add openwounds to Sacrifice?
Replies: 1
Views: 604
Poland

Re: How to add openwounds to Sacrifice?

It won't work like that. You would have to rework Sacrifice by changing its function to be the same as Berserk. Thanks to this you can give yourself very short temporary state that would also add openwounds. You would have to simulate the HP loss of Sacrifice by adding negative life regen with corre...
by Nizari
Sat Dec 26, 2020 2:45 pm
Forum: General Mod Making
Topic: Problem with Trying to add # to Runes Names.
Replies: 8
Views: 1086
Poland

Re: Problem with Trying to add # to Runes Names.

Member News isn't a place for such thing. Your post is visible on the main site as member new and got announced on our discord.
by Nizari
Tue Dec 01, 2020 1:21 am
Forum: Code Editing
Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Replies: 10
Views: 7443
Poland

Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution

With this fix, a drop with an high ilvl (or basicly with any ilvl), which would come with "magic lv bonus" has now this bonus applied on his affix rolls. Without this fix, magic lv bonus will not be applied properly on the drop, somehow like its shown on the graph above. So it basicly removes a cer...
by Nizari
Thu Oct 29, 2020 12:02 am
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1888
Poland

Re: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

As you already know, the error was caused by some plugins you use, this code edit does nothing wrong to normal town portals :)
by Nizari
Tue Oct 27, 2020 12:06 pm
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1888
Poland

[1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

A few days, I got asked on our discord about red portals. I have replied they can be used by cairnstones missile function (won't describe it in here, as this is just the fix). Right, you can use this method to create red portal with skill, missile and thus as ctc on death effect and such. The possib...
by Nizari
Wed Aug 26, 2020 8:52 pm
Forum: Member Аnnouncements
Topic: It has been a while... [Faith Mod fix and Redemption Mod announcement]
Replies: 4
Views: 1284
Poland

Re: It has been a while... [Faith Mod fix and Redemption Mod announcement]

Hello, Phrozen Keep actually grew in last 10 years. We have discord channel with very active and quite big community. I really recommend to join, especially ifnyou want to work on some mod. Every tool is still available and nothing was ever lost.
by Nizari
Wed Jul 22, 2020 1:28 pm
Forum: General Mod Making
Topic: Magic modifier amount?
Replies: 2
Views: 352
Poland

Re: Magic modifier amount?

Cast rate can be set up to 127 without interfering into save bits. I think that magicpreffix.txt and magicsuffix.txt are connected to what the author asked about. You have to edit cast1/cast2/cast3 property values in these files. That's for magic and rare items. As for staffs and orbs, its automagic...
by Nizari
Thu Jun 25, 2020 7:20 pm
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 11
Views: 17003
Poland

Re: Apokaliptic thread

Currently Im on almost 3 weeks vacations, going to announce some news once Im back. Most likely.
by Nizari
Wed Jun 17, 2020 11:45 pm
Forum: General Mod Making
Topic: Doubts on what's possible to do or not and how.
Replies: 8
Views: 699
Poland

Re: Doubts on what's possible to do or not and how.

Ok, master coders, I apologize for spreading misinformation! I'm just a n00b, take it easy! :D It's all good, you just wanted to help, I took it easy - decided to answer your post for educational purposes :) Preset maps are like, maps that are always the same and not randomly generated? Yes. You ca...
by Nizari
Tue Jun 16, 2020 2:11 pm
Forum: General Mod Making
Topic: Doubts on what's possible to do or not and how.
Replies: 8
Views: 699
Poland

Re: Doubts on what's possible to do or not and how.

It seems HW was faster, however I'd like to make some clarification comments about the other post. as you see from the txt, there's undead, lowundead (can be affected by highundead), highundead (can cast spells / heal / resurrect lowundead), there's also zakarum and them priests who cast spells on t...
by Nizari
Fri May 01, 2020 1:16 am
Forum: Code Editing
Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Replies: 10
Views: 7443
Poland

Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution

Magic lvl column will work as it should. Perhaps I should have write that items will always roll affixes properly.
by Nizari
Fri Apr 24, 2020 7:26 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 2148
Poland

Re: Is it okay to copy guides to my site w/ attributions?

We have such thing and it is called "Knowledge Base", you can go there by clicking the link below:

Knowledge Base
by Nizari
Fri Nov 29, 2019 2:58 pm
Forum: Code Editing
Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Replies: 10
Views: 7443
Poland

[1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution

Soo, some days ago I have discovered that MaxLevel column of MagixSuffix.txt and MagicPrefix.txt isn't working at all. Additionally, if you don't use 'magic lvl' column (left it blank, in vanilla it's used for circlets), your items will roll affixes based on it's required spawn level ('level' column...
by Nizari
Wed Oct 30, 2019 9:47 pm
Forum: General Mod Making
Topic: How to edit Quest Texts
Replies: 3
Views: 343
Poland

Re: How to edit Quest Texts

There are many active people on Phrozen Keep's community ;) Try visiting our discord server to find out.
by Nizari
Tue Sep 03, 2019 12:15 am
Forum: General Mod Making
Topic: Question of the 1st step.
Replies: 37
Views: 3685
Poland

Re: Question of the 1st step.

In general, shadow master is the best AI for a summon there is. Ogodei has created shadow master AI mini guide IIRC.
by Nizari
Sat Aug 03, 2019 3:26 pm
Forum: General Mod Making
Topic: Boss Mod issues
Replies: 7
Views: 2624
Poland

Re: Boss Mod issues

Your problem is caused by MonUMin and MonUMax fields in levels.txt. Set them both to 0, for all difficulties.
by Nizari
Tue Jul 30, 2019 10:14 am
Forum: General Mod Making
Topic: Making new super unique monsters - how?
Replies: 6
Views: 888
Poland

Re: Making new super unique monsters - how?

Definitely not, if you couldn't find an answer via search engine and the last topic of similar case is 16 years old, then it's absolutely good idea to create new one instead of frankensteinizing something. Furthermore, we aren't a type of "stop writing and go to Google" or "no new topics no new topi...
by Nizari
Mon Jul 29, 2019 7:03 pm
Forum: General Mod Making
Topic: Making new super unique monsters - how?
Replies: 6
Views: 888
Poland

Re: Making new super unique monsters - how?

That's some heavy necroposting, do not frankensteinize posts and topics that were written 16 years ago.
Answering your question - no.

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