Search found 69 matches

by Darkquake
Mon Mar 01, 2021 2:28 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

devurandom wrote:
Sun Jan 31, 2021 10:07 am
The Red Portals from cube code, by default, is going to warp the player to a map entry tile.
Without a map entry tile in the new level it's going to crash.
Awesome, thank you :)
by Darkquake
Sat Jan 30, 2021 5:25 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

Question regarding new levels with red portals. Is it possible to have red portal levels generate as Maze type levels? Preset type load fine as they don't require an entry tile or entry level but when I've tried to make Maze type levels I get an error related to no entry level. For example I'm using...
by Darkquake
Mon Feb 17, 2020 5:26 am
Forum: Code Editing
Topic: The old Anya resistance fix for 113c
Replies: 9
Views: 1863
Australia

Re: The old Anya resistance fix for 113c

To 0005A036 6A 00 PUSH 0 0005A038 57 PUSH EDI 0005A039 6A 27 PUSH 27 0005A03B 53 PUSH ESI 0005A03C E8 A106FBFF CALL 0000A472 //D2Common.#10887 0005A041 6A 00 PUSH 0 0005A043 57 PUSH EDI 0005A044 6A 29 PUSH 29 0005A046 53 PUSH ESI 0005A047 E8 9606FBFF CALL 0000A472 //D2Common.#10887 0005A04C 6A 00 P...
by Darkquake
Thu Jan 30, 2020 9:36 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

@Epiphron would be easy to add those assembly patches, but advanced modders want me to take out all the simple code edits like that, so I don't think I'll be adding anymore CE's. Not going to say I'm an advanced modder by any means, I just want to chuck whist's code edit for this(1.13c only). All c...
by Darkquake
Fri Jan 17, 2020 4:55 pm
Forum: General Mod Making
Topic: What's the ideal OS for playing and modding Diablo 2?
Replies: 8
Views: 568
Australia

Re: What's the ideal OS for playing and modding Diablo 2?

I use 7 and I've had no problems with modding or playing, but like it's already been mentioned it's now officially unsupported by MS.

Wine works somewhat with d2 but I definently wouldn't reccomend it as it doesnt run natively on unix platforms.
by Darkquake
Fri Jan 17, 2020 4:52 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Grail
Replies: 11
Views: 4124
Australia

Re: [Mod Release] Grail

Wow good to know that's whats causing it, thank you :) For future releases I'll definitely ship it with that option off.
by Darkquake
Fri Jan 17, 2020 2:25 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Grail
Replies: 11
Views: 4124
Australia

Re: [Mod Release] Grail

No problem hope you enjoy :D

If you find out what the problem is with the slow down please let me know, hopefully I'll be able to fix that too.
by Darkquake
Fri Jan 17, 2020 1:55 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Grail
Replies: 11
Views: 4124
Australia

Re: [Mod Release] Grail

Hi, yeah there was a set unequip bug that was introduced in 1.11 if I recall correctly. There was a small patched I released just after that fixed it but I never got feedback if it had conflicts with existing bugged set items. The loading time most likely comes from shared stash holding a lot of ite...
by Darkquake
Wed Jan 15, 2020 3:14 pm
Forum: Member Аnnouncements
Topic: Party Net TCP/IP Online (New Revolutionary Tool)
Replies: 4
Views: 1291
Australia

Re: Party Net TCP/IP Online (New Revolutionary Tool)

What's twitches involment in this? I didn't see any announcements about it.

Still cool though.
by Darkquake
Wed Jan 15, 2020 4:59 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

4k destroys the AI and all of the maps aren't tiled that far out so you end up seeing into the next area ir just blank space.
by Darkquake
Tue Jan 14, 2020 10:07 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

Think they mean PoD patch.
by Darkquake
Sun Jan 12, 2020 12:33 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

Reason PlugY its not working for you is because your using -direct -txt when loading BaseMod.dll No, for me all loads and both works as they must. And PlygY via baseMod and vice versa. Only problem is crash on game exit(or closing via Alt+F4) when basemod loads some dlls via ini. Maybe crash on unl...
by Darkquake
Mon Dec 23, 2019 10:42 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

Modded inventory size and charmzone work for me. it's a little hard to see but when a charm is outside of the charmzone area it has a red background and you gain no benefits from it. I would think that is calculates the inventory spaces based of inventory.txt so alignment wouldn't be an issue, not s...
by Darkquake
Fri Dec 20, 2019 11:19 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

I see, well I've tested it as above and that works well for me. I'll just have to edit the dc6 for visual representation of where the charmzone is.
by Darkquake
Fri Dec 20, 2019 4:55 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115101
Australia

Re: BaseMod Plugin

Looks like Christmas came early with a new basemod update :) Does the charmzone use pixel values like Inventory.txt or itemspace values? I'm assuming "Inventory values for Charm Zone" means it uses itemspace. It doesn't seem to work with custom inventory sizes. How does it calculate where it actuall...
by Darkquake
Sat Dec 14, 2019 3:53 am
Forum: Mod Concepts & Research
Topic: New quest for torch ideas?
Replies: 2
Views: 919
Australia

Re: New quest for torch ideas?

The azmodan does look cool, I believe it's from another mod(median maybe?) so you'd have to get permission to use it.

Baal minion spawn is hard coded stuff, you should be able to repurpose it though.
by Darkquake
Thu Dec 12, 2019 11:19 am
Forum: General Mod Making
Topic: Making Legendary Quivers?
Replies: 2
Views: 290
Australia

Re: Making Legendary Quivers?

You can make unique and other rarity quivers by disabling the normal column in ItemTypes.txt. Not all affixes apply from quivers though.
by Darkquake
Wed Dec 11, 2019 8:15 pm
Forum: Tools
Topic: [Release] D2TxtImporter - Automatic Documentation Generation
Replies: 34
Views: 4642
Australia

Re: [Release] D2TxtImporter - Automatic Documentation Generation

With regards to modded itemtypes you should be able to sort them into a catagory using misc/armor/weapons and itemtype.txt. Using these and cross checking whether classcharm 'clch' from itemtype does indeed have entries in misc would let you know that classcharm is a catagory of charm. Depends how y...
by Darkquake
Wed Dec 11, 2019 2:42 pm
Forum: General Mod Making
Topic: Custom cube recipes are outputting rares instead of uniques
Replies: 5
Views: 431
Australia

Re: Custom cube recipes are outputting rares instead of uniques

As long as the output is equal to or greater than the required ilvl the item will spawn. By default I believe it uses the ilvl of the first recipe input but you can change it using any of the three lvl fields in cubemain. lvl: Controls the level of the item that is created in the first output field ...
by Darkquake
Wed Dec 11, 2019 8:16 am
Forum: General Mod Making
Topic: Custom cube recipes are outputting rares instead of uniques
Replies: 5
Views: 431
Australia

Re: Custom cube recipes are outputting rares instead of uniques

It still has to meet requirements to spawn such as ilvl. You can test to see if the game is failing unique item spawn by looking at the curability of the rare, if it's a failed unique it will have triple the normal durability.
by Darkquake
Tue Dec 10, 2019 5:33 pm
Forum: Tools
Topic: [Release] D2TxtImporter - Automatic Documentation Generation
Replies: 34
Views: 4642
Australia

Re: [Release] D2TxtImporter - Automatic Documentation Generation

Removed the item to test if it was just that but it still doesn't work over other exceptions. All the ones I've seen personally have been related to using min-max instead of a set param, similar to the ones above.
by Darkquake
Tue Dec 10, 2019 3:00 pm
Forum: Code Editing
Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Replies: 10
Views: 7419
Australia

Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution

They are the same selection routine, however magic level will use item level + magic level as the affix selection level, but an item without magic level gets the weird down scaling applied instead. Not sure what you mean by solve "magic lvl" however. I miss understood how this bug was related to ma...
by Darkquake
Tue Dec 10, 2019 2:57 pm
Forum: Tools
Topic: [Release] D2TxtImporter - Automatic Documentation Generation
Replies: 34
Views: 4642
Australia

Re: [Release] D2TxtImporter - Automatic Documentation Generation

Even using v1.6 and checking "continue on exception" it doesn't generate once it hits an exception. Message: Could not get properties for unique 'Dashing Bolt' in UniqueItems.txt Stacktrace: Message: Could not find property 'extra-light' parameter '' min '15' max '15' index '5' itemlvl '85' in Prope...
by Darkquake
Tue Dec 10, 2019 9:15 am
Forum: Tools
Topic: [Release] D2TxtImporter - Automatic Documentation Generation
Replies: 34
Views: 4642
Australia

Re: [Release] D2TxtImporter - Automatic Documentation Generation

Should work with every property that only takes one type of value. Examples: "enr" would work because it's only looking for one value type, whether it's param or min-max inputs it's still getting that value "enr/lvl" would work because it's only looking for one value type. "gethit-skill" wouldn't wo...
by Darkquake
Tue Dec 10, 2019 8:45 am
Forum: Tools
Topic: [Release] D2TxtImporter - Automatic Documentation Generation
Replies: 34
Views: 4642
Australia

Re: [Release] D2TxtImporter - Automatic Documentation Generation

You can do either. The flat param input will super seed the min-max inputs, however either are valid. You can do the same thing with most if not all properties.

Go to advanced search