Search found 12 matches

by Darion
Sat May 18, 2019 3:22 pm
Forum: Code Editing
Topic: Stash gold penalty for death in TCP/IP game
Replies: 2
Views: 1359

Re: Stash gold penalty for death in TCP/IP game

Solved this when reviewed it after a while. Codes are a bit different indeed but basically do the same thing. Here is the section that SVR mentioned for v1.13d. 0009A57C 6A 00 PUSH 0 0009A57E 6A 0F PUSH 0F 0009A580 8BD8 MOV EBX,EAX 0009A582 56 PUSH ESI 0009A583 895C24 20 MOV DWORD PTR SS:[ESP+20],EB...
by Darion
Thu Apr 18, 2019 6:12 am
Forum: Code Editing
Topic: ctrl click item to stash or cube
Replies: 5
Views: 466

Re: ctrl click item to stash or cube

This, is also my most desired feature in D2. Together with PlugY (big stash), they could make D2 much more enjoyable. :) I believe there are a number of coders here who were able to do that, through injecting custom dll written in C. But for non-coders like me, I just hope someone could publish a wo...
by Darion
Fri Mar 29, 2019 8:25 pm
Forum: Code Editing
Topic: Stash gold penalty for death in TCP/IP game
Replies: 2
Views: 1359

Re: Stash gold penalty for death in TCP/IP game

BTW, I also found this thread: 1.13c death gold penalty/tax. But this one completely removes the gold penalty function, BOTH from stash and from inventroy, it also affects SP games, which is not what I intended.
by Darion
Fri Mar 29, 2019 8:19 pm
Forum: Code Editing
Topic: Stash gold penalty for death in TCP/IP game
Replies: 2
Views: 1359

Stash gold penalty for death in TCP/IP game

Hello members of the keep, So in D2's TCP/IP games, there is also this annoying stash gold death penalty (like games on BN), which I'm trying to remove on 1.13d, and I found one relevant (and ancient) thread: Gold loss from stash on death Unfortunately these CEs are for 1.10, and I wasn't able to tr...
by Darion
Mon Jan 14, 2019 4:01 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 7
Views: 210

Re: About Cain's position in Act 5 (Harrogath)

Nizari wrote:
Mon Jan 14, 2019 3:39 am
i can upload edited map if you want. Tomorrow.
That would be great. Thank you Nizari.
by Darion
Mon Jan 14, 2019 3:29 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 7
Views: 210

Re: About Cain's position in Act 5 (Harrogath)

No, it's not. They use different map indeed. Well thanks mate, good to know that this change is actually did on the server. :o I suppose there are no means to retrive the exact pathing of the BN version then, if it's not avaliable here. Guess I'd let it go, feel like not much point in mimicking thi...
by Darion
Mon Jan 14, 2019 2:54 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 7
Views: 210

Re: About Cain's position in Act 5 (Harrogath)

Nizari wrote:
Mon Jan 14, 2019 2:40 am
This is a matter of map editing
So what you mean is, on BN they use a different map (on which Cain has a different location)?
Isn't this "new" map already in our game file, so I can just toggle it on in SP?
by Darion
Mon Jan 14, 2019 2:30 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 7
Views: 210

About Cain's position in Act 5 (Harrogath)

So in Single Player games, Cain in Act 5 wanders near Qual-Kehk (the hireling NPC), at a place so far which almost makes him obsolete there. But on BN games, Cain in Act 5 is relocated to a place between player stash and WP, which makes him quite handy for identifying things again. So I wonder where...
by Darion
Sun Dec 23, 2018 2:22 pm
Forum: Code Editing
Topic: Offsets CPU Fix 1.13c Menus
Replies: 8
Views: 544

Re: Offsets CPU Fix 1.13c Menus

Specktro wrote:
Sat Dec 22, 2018 3:46 pm
Those offsets are for 1.13C...
Ye I know that... the offsets are different on other versions, but the codes are identical.
What I mean is that this fix doesn't work very well, at least in my case. CPU usage is not the problem, FPS is.
And for the menu part, it doesn't work at all.
by Darion
Fri Dec 21, 2018 7:07 am
Forum: Code Editing
Topic: Offsets CPU Fix 1.13c Menus
Replies: 8
Views: 544

Re: Offsets CPU Fix 1.13c Menus

This menu fix doesn't work for me at all, and the in-game fixes are working, but not that impressive. I'm playing v1.13d with Sven's glide wrapper (to lock 100 fps), on Win10 using a quad-core PC. In the menu, with or without the edit, D2 would always cousume ~20% CPU (almost a full core); In game, ...
by Darion
Tue Aug 28, 2018 12:41 pm
Forum: General Mod Making
Topic: Question about color-shifting on Unique/Set Items
Replies: 3
Views: 242

Re: Question about color-shifting on Unique/Set Items

Basically each "basic color group" has few variations, the end variation is usually a risky one to use. Thank you sir, for sharing your experience with these colors. But I don't think colors can cause the "invisibility" issue. Say another example: Heavenly Garb Light Plate, which has light blue (cb...
by Darion
Mon Aug 27, 2018 3:37 pm
Forum: General Mod Making
Topic: Question about color-shifting on Unique/Set Items
Replies: 3
Views: 242

Question about color-shifting on Unique/Set Items

Besides the ChrTransform (controling which color to shift), is there another "thing" that controls which PART of the armor will be color-shifted?
Like shako is completely missing this "thing", so its in-game appearance is not green as it supposed to be.

Anybody can help or explain? Thanks a lot.

Go to advanced search