Search found 14 matches
- Sun Dec 01, 2019 2:24 pm
- Forum: Code Editing
- Topic: About glide3x.dll in Windows 10
- Replies: 5
- Views: 1679
Re: About glide3x.dll in Windows 10
This is something where the debug report certainly would be needed; I don't know why, but my D2 debug report has never been longer than this: --------------------------------------------------------------- DARION Realm startup at 2019-12-01 20:48:32.549 ---------------------------------------------...
- Sat Nov 30, 2019 4:47 am
- Forum: Code Editing
- Topic: About glide3x.dll in Windows 10
- Replies: 5
- Views: 1679
About glide3x.dll in Windows 10
Hi, I have been using D2Template to compile my mod (just a bunch of small functions and CEs) since last year. Everything works great until one major Windows 10 update came (1903 IIRC), I started to get these two errors pop up every time I exit the game. https://i.imgur.com/0ttehT5.png I'm not using ...
- Mon May 20, 2019 5:44 pm
- Forum: Code Editing
- Topic: Stash gold penalty for death in TCP/IP game
- Replies: 2
- Views: 1985
Re: Stash gold penalty for death in TCP/IP game
Solved this when reviewed it after a while. Codes are a bit different indeed but basically do the same thing. Here is the section that SVR mentioned for v1.13d. 0009A57C 6A 00 PUSH 0 0009A57E 6A 0F PUSH 0F 0009A580 8BD8 MOV EBX,EAX 0009A582 56 PUSH ESI 0009A583 895C24 20 MOV DWORD PTR SS:[ESP+20],EB...
- Thu Apr 18, 2019 6:12 am
- Forum: Code Editing
- Topic: ctrl click item to stash or cube
- Replies: 9
- Views: 3011
Re: ctrl click item to stash or cube
This, is also my most desired feature in D2. Together with PlugY (big stash), they could make D2 much more enjoyable. :) I believe there are a number of coders here who were able to do that, through injecting custom dll written in C. But for non-coders like me, I just hope someone could publish a wo...
- Fri Mar 29, 2019 8:25 pm
- Forum: Code Editing
- Topic: Stash gold penalty for death in TCP/IP game
- Replies: 2
- Views: 1985
Re: Stash gold penalty for death in TCP/IP game
BTW, I also found this thread: 1.13c death gold penalty/tax. But this one completely removes the gold penalty function, BOTH from stash and from inventroy, it also affects SP games, which is not what I intended.
- Fri Mar 29, 2019 8:19 pm
- Forum: Code Editing
- Topic: Stash gold penalty for death in TCP/IP game
- Replies: 2
- Views: 1985
Stash gold penalty for death in TCP/IP game
Hello members of the keep, So in D2's TCP/IP games, there is also this annoying stash gold death penalty (like games on BN), which I'm trying to remove on 1.13d, and I found one relevant (and ancient) thread: Gold loss from stash on death Unfortunately these CEs are for 1.10, and I wasn't able to tr...
- Mon Jan 14, 2019 4:01 am
- Forum: Map Editing
- Topic: About Cain's position in Act 5 (Harrogath)
- Replies: 20
- Views: 3227
- Mon Jan 14, 2019 3:29 am
- Forum: Map Editing
- Topic: About Cain's position in Act 5 (Harrogath)
- Replies: 20
- Views: 3227
Re: About Cain's position in Act 5 (Harrogath)
No, it's not. They use different map indeed. Well thanks mate, good to know that this change is actually did on the server. :o I suppose there are no means to retrive the exact pathing of the BN version then, if it's not avaliable here. Guess I'd let it go, feel like not much point in mimicking thi...
- Mon Jan 14, 2019 2:54 am
- Forum: Map Editing
- Topic: About Cain's position in Act 5 (Harrogath)
- Replies: 20
- Views: 3227
- Mon Jan 14, 2019 2:30 am
- Forum: Map Editing
- Topic: About Cain's position in Act 5 (Harrogath)
- Replies: 20
- Views: 3227
About Cain's position in Act 5 (Harrogath)
So in Single Player games, Cain in Act 5 wanders near Qual-Kehk (the hireling NPC), at a place so far which almost makes him obsolete there. But on BN games, Cain in Act 5 is relocated to a place between player stash and WP, which makes him quite handy for identifying things again. So I wonder where...
- Sun Dec 23, 2018 2:22 pm
- Forum: Code Editing
- Topic: Offsets CPU Fix 1.13c Menus
- Replies: 8
- Views: 1600
Re: Offsets CPU Fix 1.13c Menus
Ye I know that... the offsets are different on other versions, but the codes are identical.
What I mean is that this fix doesn't work very well, at least in my case. CPU usage is not the problem, FPS is.
And for the menu part, it doesn't work at all.
- Fri Dec 21, 2018 7:07 am
- Forum: Code Editing
- Topic: Offsets CPU Fix 1.13c Menus
- Replies: 8
- Views: 1600
Re: Offsets CPU Fix 1.13c Menus
This menu fix doesn't work for me at all, and the in-game fixes are working, but not that impressive. I'm playing v1.13d with Sven's glide wrapper (to lock 100 fps), on Win10 using a quad-core PC. In the menu, with or without the edit, D2 would always cousume ~20% CPU (almost a full core); In game, ...
- Tue Aug 28, 2018 12:41 pm
- Forum: General Mod Making
- Topic: Question about color-shifting on Unique/Set Items
- Replies: 4
- Views: 2482
Re: Question about color-shifting on Unique/Set Items
Basically each "basic color group" has few variations, the end variation is usually a risky one to use. Thank you sir, for sharing your experience with these colors. But I don't think colors can cause the "invisibility" issue. Say another example: Heavenly Garb Light Plate, which has light blue (cb...
- Mon Aug 27, 2018 3:37 pm
- Forum: General Mod Making
- Topic: Question about color-shifting on Unique/Set Items
- Replies: 4
- Views: 2482
Question about color-shifting on Unique/Set Items
Besides the ChrTransform (controling which color to shift), is there another "thing" that controls which PART of the armor will be color-shifted?
Like shako is completely missing this "thing", so its in-game appearance is not green as it supposed to be.
Anybody can help or explain? Thanks a lot.
Like shako is completely missing this "thing", so its in-game appearance is not green as it supposed to be.
Anybody can help or explain? Thanks a lot.