Search found 8 matches

by ShakaLaka
Fri Jan 25, 2019 6:46 pm
Forum: Code Editing
Topic: [1.13c] Adjusting Gamble Cost
Replies: 0
Views: 283
Germany

[1.13c] Adjusting Gamble Cost

Is there some known way of increasing the gamble cost without fixed prices? I have increased the rarities of the gambled items, which results in too many items having a higher resell value than the gambled price. It seems that the values in npc.txt do not change the gamble cost, so one workaround th...
by ShakaLaka
Thu Jan 24, 2019 4:01 pm
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 8021
Germany

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Thats what I was scared of. Made a few more tests to be sure, counted the number of monsters in a specific area of Blood Moor. Testing hidden as small font because most people do not want to read it anyway. Counting 1 ||| nummon = 1, mon1 = zombie ||| Number of monsters counted: 23, 26, 20-22 (2 wer...
by ShakaLaka
Thu Jan 24, 2019 12:44 am
Forum: General Mod Making
Topic: Adding "Death-Skill" to Uniques or Champions
Replies: 2
Views: 200
Germany

Re: Adding "Death-Skill" to Uniques or Champions

Thanks :D . I was thinking about something like this, but forgot that you can choose which monsters spawn as unique/ champion and which don't.
by ShakaLaka
Thu Jan 24, 2019 12:02 am
Forum: General Mod Making
Topic: Adding "Death-Skill" to Uniques or Champions
Replies: 2
Views: 200
Germany

Adding "Death-Skill" to Uniques or Champions

Is it possible to give all Uniques, Super-Uniques, or Champions a chance of having a Death-Skill? The Death-Skill summons a Rune-Dropping-Goblin from https://d2mods.info/forum/viewtopic.php?f=190&t=65242 . Context: Giving a 1% Chance for the Death-Skill by MonProp to all monsters seems too high (1 R...
by ShakaLaka
Wed Jan 23, 2019 11:18 pm
Forum: General Mod Making
Topic: Having Trouble with finding TBL files...
Replies: 5
Views: 362
Germany

Re: Having Trouble with finding TBL files...

I had issues with Patch_D2.mpq aswell, so I ended up editing expansionstring.tbl inside of d2exp.mpq instead. Editing PatchString.tbl inside of Patch_D2.mpq is probably better, but I wasn't bothered enough by this. If a String is already inside of Patch_D2.mpq, than it will override my entry in expa...
by ShakaLaka
Mon Jan 14, 2019 2:26 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 8021
Germany

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

A big thank you. If I understand it correctly: The pauses can't be made longer without them dissapearing faster, and the disappearing is completly random? After a little bit of testing, one Rune Hoarder escaped almost instantly without me changing the AI. Edit: After some testing, Adding additional ...
by ShakaLaka
Sun Jan 13, 2019 9:15 pm
Forum: General Mod Making
Topic: TreasureClass, qlvl and Unique Items
Replies: 2
Views: 198
Germany

Re: TreasureClass, qlvl and Unique Items

Thanks, I think I understand it now. If my Level 5 monsters have a higher chance of droping a level 10 magical item than the level 25 monsters droping a level 50 magical item, then i will change the Item Levels.
by ShakaLaka
Sun Jan 13, 2019 3:05 pm
Forum: General Mod Making
Topic: TreasureClass, qlvl and Unique Items
Replies: 2
Views: 198
Germany

TreasureClass, qlvl and Unique Items

I'm making a Mod without difficulty levels where the best items drop at Act 5 Normal. The monsters at Act 5 are Level 20 - 25 right now, but I have not changed the Item Levels yet (I'm scared to break weapX & armoX in TreasureClass.txt). I have a few questions. Some of them might be beginner questio...

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