Search found 17 matches

by hellfreezer
Sat Apr 27, 2019 2:54 am
Forum: General Mod Making
Topic: Throwing weapons disappearing
Replies: 1
Views: 204

Throwing weapons disappearing

I have been working on this for about a week now, I have tried all of the code edits I could find (I'm using 1.13c) In my mod I have removed the quantity from showing on throwing weapons, applied the code edit which stops them from decreasing in quantity when thrown, I have set min and max and spawn...
by hellfreezer
Mon Feb 25, 2019 6:44 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 590

Re: Need help fixing Unhandled Error

At what character level does your new skill unlock?
by hellfreezer
Mon Feb 25, 2019 6:00 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 590

Re: Need help fixing Unhandled Error

Is the skill added to a certain class or did it replace an existing spell. I haven't worked extensively with skills but I know each class must have the same number of skills. Have you tried putting the new skill on an item as an oskill?
by hellfreezer
Sun Feb 24, 2019 10:21 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 230

Re: Problem with levels.txt entry file

Yeah, I can't find any other possible reason, I wonder if anyone found a code fix for it, I'll look around. Thank you.
I found it, edited original post.
by hellfreezer
Sun Feb 24, 2019 9:48 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 230

Re: Problem with levels.txt entry file

I am using -direct -txt. As an update I used my new file for the den of evil and cave level 1 (den of evil after quest complete.) It shows the file after the quest is finished but during the quest it still shows the Den of Evil entry file. This isn't making any sense, I am wondering if the entry fil...
by hellfreezer
Sun Feb 24, 2019 8:43 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 230

Problem with levels.txt entry file

I am modding the den of evil quest and I am having trouble with the entry file for the den. I made a new dc6 and put it in data/local/ui/eng/act1 and I named it A1L41.dc6. I change the *entryfile* column in levels.txt for the den of evil from A1L9 to A1L41, however it still shows "Entering The Den O...
by hellfreezer
Sat Feb 23, 2019 11:19 pm
Forum: Code Editing
Topic: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys
Replies: 6
Views: 705

Re: [1.13c] Infinite arrows / bolts / throwing weapons / tomes / keys

Hey guys, I know this is pretty old but I am hoping someone can help me. All of the code edits worked for me except for the keys and for the quantity to not go down when using a throwing weapon as melee, is something missing?
by hellfreezer
Thu Feb 21, 2019 8:08 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 223
Views: 19321

Re: BaseMod Plugin

Ahhhh that is what was happening to me, I never tried it without -direct -txt but it is working now with the .txt file.
by hellfreezer
Thu Feb 21, 2019 3:22 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 223
Views: 19321

Re: BaseMod Plugin

That does look really cool, are those the default colors in the ini? Also I saw a picture you uploaded where you added beams to unique, and I'm assuming set items as well, I know this isn't the place for that and I don't want to clutter up this thread but if you get a moment and don't mind do you th...
by hellfreezer
Wed Feb 20, 2019 11:34 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 223
Views: 19321

Re: BaseMod Plugin

That would be great Tomkomaster. And I'll try that once I get home tonight, thanks.
by hellfreezer
Wed Feb 20, 2019 10:57 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 223
Views: 19321

Re: BaseMod Plugin

I am getting a similar error (maybe the same one I'm at work so I can't check right now) when trying to load it via PlugY. I haven't messed with it much, all I have done thus far is put the BaseMod configuration and the BaseMod.dll in my own mod folder and changed the PlugY configuration to read: Dl...
by hellfreezer
Wed Feb 20, 2019 8:14 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319

Re: Issues adding sockets to arrows and bolts.

Ok, I had a little trouble but I finally got it working so I thought I would share in case anyone else wants to do this. I did exactly as stated above, but in properties.txt I had to set the *func1* column to 1, and the *stat1* column to item_dummysock. Also as a side note, I had arrows spawn with 2...
by hellfreezer
Tue Feb 19, 2019 8:26 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319

Re: Issues adding sockets to arrows and bolts.

Wow that was really above and beyond, thank you so much!
by hellfreezer
Tue Feb 19, 2019 7:29 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319

Re: Issues adding sockets to arrows and bolts.

Hmmm... I've never done anything like that but I believe I know what you're referring to if that's how people have made counters for things, so I'm guessing it basically counts the sockets and displays it that way? Could you point me towards a tutorial perhaps if so? I really appreciate your time.
by hellfreezer
Tue Feb 19, 2019 4:03 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319

Re: Issues adding sockets to arrows and bolts.

Awesome, thanks so much! I also applied a code edit from the same thread to remove the quantity display altogether so that's actually fine, I think I may search around to see if anyone has found how to apply the "Sockets" to them.
by hellfreezer
Tue Feb 19, 2019 12:31 am
Forum: General Mod Making
Topic: Wirt's Leg Item
Replies: 1
Views: 226

Re: Wirt's Leg Item

I'm not sure exactly what you are aiming to do but you should be able to just make a new item type (copy the club for instance) make the string read as Wirt's Leg, use the same graphic and simulate the same effect. If you don't want it to spawn as magic or rare, make sure to set the rare and magic c...
by hellfreezer
Mon Feb 18, 2019 10:46 pm
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319

Issues adding sockets to arrows and bolts.

Hey everyone, I tried applying sockets to arrows and bolts and when I check Charsi's misc page none of them ever have sockets. I applied sockets to gloves, boots and belts already so I am familiar with how to do it and from other threads I have read it seems to be possible. However, there are 2 thin...

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