Search found 9 matches

by ectorzage
Sun Mar 10, 2019 10:38 pm
Forum: Skill Clinic
Topic: Passive Skill that Sets Dummy Property
Replies: 4
Views: 412
United States of America

Re: Passive Skill that Sets Dummy Property

I must still not be getting something because I've tried multiplying by 256 with no success. Here is what I've tested on: vitality 1 maxhp stat('unused183'.accr*256) maxstamina stat('unused184'.accr*256) energy 1 maxmana stat('unused185'.accr*256) vitality 1 maxhp stat('unused183'.accr)*256 maxstami...
by ectorzage
Sun Mar 10, 2019 6:08 pm
Forum: Skill Clinic
Topic: Passive Skill that Sets Dummy Property
Replies: 4
Views: 412
United States of America

Re: Passive Skill that Sets Dummy Property

So currently I have the stats inflated hoping to see some change. Here is what I have currently on skills.txt for the Barbarian Innate Passive unused183 16000 unused184 4000 unused185 4000 fireresist 20 The Fire Resist 20 is showing up with newly created characters, so that should mean they have the...
by ectorzage
Sun Mar 10, 2019 3:59 pm
Forum: Skill Clinic
Topic: Passive Skill that Sets Dummy Property
Replies: 4
Views: 412
United States of America

Passive Skill that Sets Dummy Property

So I am either moving forward or backwards on this personal challenge to recreate the Elixirs of Diablo. I am able to get Strength and Dex working, but keep running into issues with Vitality and Energy. So far, I have seven "passive" skills that are loading for each of the seven classes. In each ski...
by ectorzage
Sat Mar 09, 2019 11:48 pm
Forum: General Mod Making
Topic: charstats.txt trouble
Replies: 3
Views: 272
United States of America

Re: charstats.txt trouble

The trouble seemed to occur when I added something to the charclass field in skills.txt. Once I removed that and just gave control over to charstats.txt, the skill seemed to load. I still can't this new property to be correctly read, but I'm trying.
by ectorzage
Thu Mar 07, 2019 3:47 am
Forum: General Mod Making
Topic: charstats.txt trouble
Replies: 3
Views: 272
United States of America

Re: charstats.txt trouble

So I'm trying to work a solution for another of my posts - https://d2mods.info/forum/viewtopic.php?f=4&t=66026. I was a bit afraid of necrothreading, so I made this one (though I may have overreacted). The first part is on itemStatCost.txt. I made three properties - passive_elixir_life, passive_elix...
by ectorzage
Sat Mar 02, 2019 10:29 pm
Forum: General Mod Making
Topic: charstats.txt trouble
Replies: 3
Views: 272
United States of America

charstats.txt trouble

Hello all, I've done some more testing to recreate the elixirs from diablo and now have pinpointed the issue to charstats.txt. I've tried following https://d2mods.info/forum/kb/viewarticle?a=464 to achieve the results I want, but the game keeps throwing an access violation whenever I add the correct...
by ectorzage
Mon Feb 25, 2019 3:58 pm
Forum: General Mod Making
Topic: Calc Functions based on Class
Replies: 2
Views: 247
United States of America

Calc Functions based on Class

Hello, So I am trying to recreate the elixirs from the original diablo. I have gotten it to where the potions can be consumed and do raise the stats. Strength and Dexterity are working just fine, but Vitality and Energy are proving problematic. I have identified the need for maxhp, maxmana, maxstami...
by ectorzage
Tue Feb 12, 2019 3:42 am
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 286
United States of America

Re: Which patch version should I use?

Thank you guys for the quick responses. I spent most of the weekend tinkering and seeing what I can do on 1.10f. I didn't find any easy mods that add in the uber tristram event, but I'm starting to feel more and more confident on eventually making it my self if I don't find something sooner. Cheers ...
by ectorzage
Sun Feb 10, 2019 2:53 pm
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 286
United States of America

Which patch version should I use?

Hello all, I'm in the process of deciding if I want to change D2 versions to accomplish the SP game that I want to play. I have a 1.10f version that works very close to what I'm after with one issue - no uber tristram. I do use a few D2Mod-based dlls, but have encoutered trouble porting them over to...

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