Search found 33 matches

by mengxuecen
Sat Aug 28, 2021 10:56 am
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 36
Views: 12124

Re: How to add melee splash damage?

Can Whirlwind be triggered?
by mengxuecen
Mon Jul 12, 2021 4:50 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16297

Re: v6b3 Overworked 1.13c Txt Files: An Attempt at Fixing Bugs

1、The first place: Missiles.txt 696,697,699,701,702 [skill] in [skill] can not be found.
2、In the second place, the [ShamanFire2,3,4,5] skills of MonStats.txt 59, 601, 61, 62 are missing.
3、The third lack of [Mon Inferno Sentry] skills
by mengxuecen
Fri Apr 09, 2021 3:43 pm
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2906

Re: [1.10] Fixing SrvDoFunc 49

// SrvDoFunc49Fix
{ D2DLL_D2GAME, { 0x91660 }, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2GAME, { 0x91660 }, PATCH_JMP, FALSE, 0 },
{ D2DLL_D2GAME, { 0x91660 + 1 }, (DWORD)Patch_sub_91660, TRUE, 0 },
@Thaison Help......Error C0000005

PATCH_NOPBLOCK =5 ? :cry:
by mengxuecen
Thu Apr 08, 2021 5:37 pm
Forum: Code Editing
Topic: Spawn summon monster
Replies: 6
Views: 1496

Re: Spawn summon monster

Thx!thaison
by mengxuecen
Tue Apr 06, 2021 10:17 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2906

Re: [1.10] Fixing SrvDoFunc 49

Thx thaison!

D2COMMON_SetStatInListExp

Is that it?

D2FUNC(D2COMMON, SetUnitState, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188) // 1.13c
by mengxuecen
Mon Apr 05, 2021 4:03 am
Forum: Code Editing
Topic: [1.10] Fixing SrvDoFunc 49
Replies: 9
Views: 2906

Re: [1.10] Fixing SrvDoFunc 49

MonUMod::AssignMod

Help me....
by mengxuecen
Mon Apr 05, 2021 3:53 am
Forum: Code Editing
Topic: Spawn summon monster
Replies: 6
Views: 1496

Re: Spawn summon monster

Help...

gptMonUModsInitFunctions Code?
by mengxuecen
Fri Feb 26, 2021 10:42 am
Forum: Code Editing
Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
Replies: 9
Views: 1719

Re: [RELEASE] Simulate Number of Players 1.13c MP/SP !

Hey where you get this ?

D2GAME_GetVirtualPlayerCount(ThisGame);
by mengxuecen
Mon Jan 04, 2021 5:53 am
Forum: Code Editing
Topic: COMMON_GetSkillRecord Help
Replies: 3
Views: 1196

Re: COMMON_GetSkillRecord Help

Thx!!! :D
by mengxuecen
Tue Oct 20, 2020 5:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

There is a bug in Ctrl Left Click Item extended!

Hellfire Torch Infinitely superimposed to Inventory~

Stash------>Cube------>Ctrl Left Click [Cube]------>Inventory
by mengxuecen
Thu Sep 03, 2020 1:41 pm
Forum: Code Editing
Topic: [1.13c] Functions List
Replies: 15
Views: 13568

Re: [1.13c] Functions List

COMMON_GetSkillRecord? :cry:

Help.....
by mengxuecen
Wed Sep 02, 2020 4:28 am
Forum: Code Editing
Topic: COMMON_GetSkillRecord Help
Replies: 3
Views: 1196

COMMON_GetSkillRecord Help

Who knows the information and address at 1.13C

COMMON_GetSkillRecord

Thx..
by mengxuecen
Fri Jul 10, 2020 9:10 am
Forum: Code Editing
Topic: PvPgn and /players X
Replies: 9
Views: 1865

Re: PvPgn and /players X

:D :D :D :D
by mengxuecen
Wed Jun 10, 2020 12:33 pm
Forum: Code Editing
Topic: Is there a function to check if the item is in the Trade sequence?
Replies: 3
Views: 414

Re: Is there a function to check if the item is in the Trade sequence?

You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; (Test doesn't work)
by mengxuecen
Wed Jun 10, 2020 4:24 am
Forum: Code Editing
Topic: Is there a function to check if the item is in the Trade sequence?
Replies: 3
Views: 414

Re: Is there a function to check if the item is in the Trade sequence?

else you need to check the items store page.(Test doesn't work)

You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; (I will test, thank you teacher.)


Feedback test results later, if anyone else knows, please help
by mengxuecen
Tue Jun 09, 2020 5:11 pm
Forum: Code Editing
Topic: Is there a function to check if the item is in the Trade sequence?
Replies: 3
Views: 414

Is there a function to check if the item is in the Trade sequence?

Currently, is there a function to check if the item is in the "Trade" sequence?


Thank you。
by mengxuecen
Mon May 11, 2020 1:32 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

1.10: //===================================================== // Stat fix mod // By SVR // // Fixes cap on health/mana/stamina for values>32k //===================================================== [b][u]d2net.dll[/u][/b] Fix packet type 0x95 size for send - 6FC0839C [color=#ff0000]20[/color] 00 00 ...
by mengxuecen
Thu Apr 30, 2020 1:36 am
Forum: Code Editing
Topic: Anyway to Autocomplete all quests?
Replies: 1
Views: 375

Re: Anyway to Autocomplete all quests?

#D2Common.dll 0X2D0F0
8B442404
TO:
31C040C20C00
by mengxuecen
Thu Apr 16, 2020 3:13 pm
Forum: Code Editing
Topic: How to modify the display color of the Entering new map
Replies: 2
Views: 408

Re: How to modify the display color of the Entering new map

@jessedazebra Thank you very much!


The test is effective!
by mengxuecen
Thu Apr 16, 2020 3:58 am
Forum: Code Editing
Topic: How to modify the display color of the Entering new map
Replies: 2
Views: 408

How to modify the display color of the Entering new map

Listed as: How to modify the display color of the new map "Entering Harrogath" is displayed in yellow

Thx!!
by mengxuecen
Sat Mar 28, 2020 5:47 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

* Display Item Level and Item Max Sockets -> After the CHI "TBL" file is used in battle net mode, the content will not be displayed after entering. You need to exit the game, enter single player game to exit, and re enter battle net mode to display correctly.
by mengxuecen
Thu Mar 19, 2020 12:07 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

Sometimes it will collapse after loading, and the log shows like this. 11:59:37.026 imagehlp.dll loaded for better stack crawls. 11:59:37.032 D2Mod Installing Patches 11:59:37.032 MPQ Loaded 11:59:37.032 BaseMod Installing PatchesEx 11:59:37.032 D2Mod Loaded 11:59:37.248 D2Mod Loading: Plugin\D2hack...
by mengxuecen
Sun Mar 15, 2020 2:41 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

The red door is my own fault, which can be ignored.


Sorry
by mengxuecen
Sat Mar 14, 2020 5:24 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117128

Re: BaseMod Plugin

Using the client, after loading the DLL, opening the red door of the cow will crash. (C000005)




The problem has been resolved, my own mistake.

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