Search found 33 matches
- Sat Aug 28, 2021 10:56 am
- Forum: Skill Clinic
- Topic: How to add melee splash damage?
- Replies: 36
- Views: 12124
Re: How to add melee splash damage?
Can Whirlwind be triggered?
- Mon Jul 12, 2021 4:50 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16297
Re: v6b3 Overworked 1.13c Txt Files: An Attempt at Fixing Bugs
1、The first place: Missiles.txt 696,697,699,701,702 [skill] in [skill] can not be found.
2、In the second place, the [ShamanFire2,3,4,5] skills of MonStats.txt 59, 601, 61, 62 are missing.
3、The third lack of [Mon Inferno Sentry] skills
2、In the second place, the [ShamanFire2,3,4,5] skills of MonStats.txt 59, 601, 61, 62 are missing.
3、The third lack of [Mon Inferno Sentry] skills
- Fri Apr 09, 2021 3:43 pm
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2906
Re: [1.10] Fixing SrvDoFunc 49
// SrvDoFunc49Fix
{ D2DLL_D2GAME, { 0x91660 }, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2GAME, { 0x91660 }, PATCH_JMP, FALSE, 0 },
{ D2DLL_D2GAME, { 0x91660 + 1 }, (DWORD)Patch_sub_91660, TRUE, 0 },
@Thaison Help......Error C0000005
PATCH_NOPBLOCK =5 ?
{ D2DLL_D2GAME, { 0x91660 }, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2GAME, { 0x91660 }, PATCH_JMP, FALSE, 0 },
{ D2DLL_D2GAME, { 0x91660 + 1 }, (DWORD)Patch_sub_91660, TRUE, 0 },
@Thaison Help......Error C0000005
PATCH_NOPBLOCK =5 ?
- Thu Apr 08, 2021 5:37 pm
- Forum: Code Editing
- Topic: Spawn summon monster
- Replies: 6
- Views: 1496
Re: Spawn summon monster
Thx!thaison
- Tue Apr 06, 2021 10:17 am
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2906
Re: [1.10] Fixing SrvDoFunc 49
Thx thaison!
D2COMMON_SetStatInListExp
Is that it?
D2FUNC(D2COMMON, SetUnitState, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188) // 1.13c
D2COMMON_SetStatInListExp
Is that it?
D2FUNC(D2COMMON, SetUnitState, void, __stdcall, (StatList* pStatList, int nStat, int nValue, WORD nLayer), -10188) // 1.13c
- Mon Apr 05, 2021 4:03 am
- Forum: Code Editing
- Topic: [1.10] Fixing SrvDoFunc 49
- Replies: 9
- Views: 2906
Re: [1.10] Fixing SrvDoFunc 49
MonUMod::AssignMod
Help me....
Help me....
- Mon Apr 05, 2021 3:53 am
- Forum: Code Editing
- Topic: Spawn summon monster
- Replies: 6
- Views: 1496
Re: Spawn summon monster
Help...
gptMonUModsInitFunctions Code?
gptMonUModsInitFunctions Code?
- Mon Mar 08, 2021 10:20 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16297
- Fri Feb 26, 2021 10:42 am
- Forum: Code Editing
- Topic: [RELEASE] Simulate Number of Players 1.13c MP/SP !
- Replies: 9
- Views: 1719
Re: [RELEASE] Simulate Number of Players 1.13c MP/SP !
Hey where you get this ?
D2GAME_GetVirtualPlayerCount(ThisGame);
D2GAME_GetVirtualPlayerCount(ThisGame);
- Mon Jan 04, 2021 5:53 am
- Forum: Code Editing
- Topic: COMMON_GetSkillRecord Help
- Replies: 3
- Views: 1196
- Tue Oct 20, 2020 5:28 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
There is a bug in Ctrl Left Click Item extended!
Hellfire Torch Infinitely superimposed to Inventory~
Stash------>Cube------>Ctrl Left Click [Cube]------>Inventory
Hellfire Torch Infinitely superimposed to Inventory~
Stash------>Cube------>Ctrl Left Click [Cube]------>Inventory
- Thu Sep 03, 2020 1:41 pm
- Forum: Code Editing
- Topic: [1.13c] Functions List
- Replies: 15
- Views: 13568
Re: [1.13c] Functions List
COMMON_GetSkillRecord?
Help.....
Help.....
- Wed Sep 02, 2020 4:28 am
- Forum: Code Editing
- Topic: COMMON_GetSkillRecord Help
- Replies: 3
- Views: 1196
COMMON_GetSkillRecord Help
Who knows the information and address at 1.13C
COMMON_GetSkillRecord
Thx..
COMMON_GetSkillRecord
Thx..
- Fri Jul 10, 2020 9:10 am
- Forum: Code Editing
- Topic: PvPgn and /players X
- Replies: 9
- Views: 1865
- Wed Jun 10, 2020 12:33 pm
- Forum: Code Editing
- Topic: Is there a function to check if the item is in the Trade sequence?
- Replies: 3
- Views: 414
Re: Is there a function to check if the item is in the Trade sequence?
You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; (Test doesn't work)
- Wed Jun 10, 2020 4:24 am
- Forum: Code Editing
- Topic: Is there a function to check if the item is in the Trade sequence?
- Replies: 3
- Views: 414
Re: Is there a function to check if the item is in the Trade sequence?
else you need to check the items store page.(Test doesn't work)
You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; (I will test, thank you teacher.)
Feedback test results later, if anyone else knows, please help
You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; (I will test, thank you teacher.)
Feedback test results later, if anyone else knows, please help
- Tue Jun 09, 2020 5:11 pm
- Forum: Code Editing
- Topic: Is there a function to check if the item is in the Trade sequence?
- Replies: 3
- Views: 414
Is there a function to check if the item is in the Trade sequence?
Currently, is there a function to check if the item is in the "Trade" sequence?
Thank you。
Thank you。
- Mon May 11, 2020 1:32 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
1.10: //===================================================== // Stat fix mod // By SVR // // Fixes cap on health/mana/stamina for values>32k //===================================================== [b][u]d2net.dll[/u][/b] Fix packet type 0x95 size for send - 6FC0839C [color=#ff0000]20[/color] 00 00 ...
- Thu Apr 30, 2020 1:36 am
- Forum: Code Editing
- Topic: Anyway to Autocomplete all quests?
- Replies: 1
- Views: 375
Re: Anyway to Autocomplete all quests?
#D2Common.dll 0X2D0F0
8B442404
TO:
31C040C20C00
8B442404
TO:
31C040C20C00
- Thu Apr 16, 2020 3:13 pm
- Forum: Code Editing
- Topic: How to modify the display color of the Entering new map
- Replies: 2
- Views: 408
Re: How to modify the display color of the Entering new map
@jessedazebra Thank you very much!
The test is effective!
The test is effective!
- Thu Apr 16, 2020 3:58 am
- Forum: Code Editing
- Topic: How to modify the display color of the Entering new map
- Replies: 2
- Views: 408
How to modify the display color of the Entering new map
Listed as: How to modify the display color of the new map "Entering Harrogath" is displayed in yellow
Thx!!
Thx!!
- Sat Mar 28, 2020 5:47 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
* Display Item Level and Item Max Sockets -> After the CHI "TBL" file is used in battle net mode, the content will not be displayed after entering. You need to exit the game, enter single player game to exit, and re enter battle net mode to display correctly.
- Thu Mar 19, 2020 12:07 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
Sometimes it will collapse after loading, and the log shows like this. 11:59:37.026 imagehlp.dll loaded for better stack crawls. 11:59:37.032 D2Mod Installing Patches 11:59:37.032 MPQ Loaded 11:59:37.032 BaseMod Installing PatchesEx 11:59:37.032 D2Mod Loaded 11:59:37.248 D2Mod Loading: Plugin\D2hack...
- Sun Mar 15, 2020 2:41 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
The red door is my own fault, which can be ignored.
Sorry
Sorry
- Sat Mar 14, 2020 5:24 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117128
Re: BaseMod Plugin
Using the client, after loading the DLL, opening the red door of the cow will crash. (C000005)
The problem has been resolved, my own mistake.
The problem has been resolved, my own mistake.