1.10
//D2Game.6FCF77E0
void __fastcall SKILLASS_ReleaseProgressiveCharges(D2GameStrc* pGame, D2UnitStrc* pUnit, D2DamageStrc* pDamage, short nSkill);
//D2Game.6FCF8BA0
BOOL __fastcall SKILLASS_DragonClaw(D2GameStrc* pGame, D2UnitStrc* pUnit, short nSkill, int nLevel);
Search found 9 matches
- Fri May 14, 2021 7:16 am
- Forum: Code Editing
- Topic: Dragon Claw to release on both hits
- Replies: 6
- Views: 1124
- Thu Dec 17, 2020 6:23 pm
- Forum: Code Editing
- Topic: [1.10] Add XP to burn damage
- Replies: 1
- Views: 1149
Re: [1.10] Add XP to burn damage
I feel silly being the only one to comment on a decade old post, but when I tried adding the extra code, the `MOV DWORD PTR SS:[ESP+20],73` overwrites the return on the stack, causing an error whenever you kill something with a state on it.
- Thu Nov 05, 2020 12:35 am
- Forum: General Mod Making
- Topic: Damage caps for 1.10 version
- Replies: 2
- Views: 394
Re: Damage caps for 1.10 version
1.10 has the physical cap oof >8million as well
- Fri Oct 16, 2020 9:32 pm
- Forum: General Mod Making
- Topic: AI Compendium v 0.7.2 [all LoD offensive AIs/all classic AI]
- Replies: 48
- Views: 75171
Re: AI Compendium v 0.7.2 [all LoD offensive AIs/all classic AI]
I believe theres an error with Diablo's Ai. In the compendium it says "Another note, Diablo never uses SK6" but we found that whenever you in the wings with the seals, an area that Diablo refuses to walk, he non stops spams SK6 at you edit: I see someone else pointed out this. So I guess I'm not add...
- Wed May 27, 2020 7:54 pm
- Forum: Code Editing
- Topic: [1.10] Physical Damage Cap
- Replies: 3
- Views: 729
Re: [1.10] Physical Damage Cap
I'm late to the party but AFAIK 1.10 does not have any damage cap. My minions in my mod have hit for 500k
- Wed May 27, 2020 7:47 pm
- Forum: Code Editing
- Topic: ctrl click item to stash or cube
- Replies: 9
- Views: 3010
Re: ctrl click item to stash or cube
Hi Revan, I'm modding Hell Unleashed, originally Soulmancers mod. Since his departure he has entrusted the community to keep it going. Our base is very interested in the shift-click items plugin for D2mod. Do you have a version in without the sort buttons and/or other features? And if so, would you ...
- Mon Dec 09, 2019 5:04 pm
- Forum: Code Editing
- Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
- Replies: 10
- Views: 7419
Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Hi - Thanks for this. If I am NOP'ing out 74 04 bytes should I be replacing with double 90 90? Or should it remain 90 04
Thanks
Thanks
- Tue May 14, 2019 4:50 pm
- Forum: Code Editing
- Topic: [1.10] SaveFile Limit
- Replies: 33
- Views: 9348
Re: [1.10] SaveFile Limit
Hi - Is there any known conflicts with weapon-x's d2savefile plugin for 1.10 d2mod? When I add it to the mix I get bad generic file whenever I load an older character, or a brand new one. The follower plugins I use, d2newstats levelfx utility mercmod portal extlvl gemfix lvlreq charstart newtxt noso...
- Tue Mar 12, 2019 10:36 pm
- Forum: Diablo II Chatter
- Topic: Checksum Calculator
- Replies: 0
- Views: 2709
Checksum Calculator
I'm using Aftermath mod on SP and I corrupted my file with too many items and now the d2s is too large, giving me an error. I had hoped I could jump in with a hex editor and delete some items on the list but then I fail the checksum. I see on this forum is the algorithm posted a lot but is there any...