Search found 5 matches

by eM-Krow
Mon Nov 18, 2019 10:15 am
Forum: Member news
Topic: Paradox Alpha 0.2.6 Out Now!
Replies: 10
Views: 6467
United States of America

Re: Paradox Alpha 0.1.1 - Released!

Nice job! Good to see people still making mods other than Marco ;)
by eM-Krow
Tue Oct 15, 2019 4:18 am
Forum: Code Editing
Topic: How to raise max player cap in multiplayer.
Replies: 3
Views: 363
United States of America

Re: How to raise max player cap in multiplayer.

Ok so I took a look at that and tested it. Is there a way to make it so people can join with any version without needing modifications from the client? Like per say anyone from 1.12a-1.14d, or at least just 1.14d being able to join the game.
by eM-Krow
Tue Sep 24, 2019 10:49 am
Forum: Code Editing
Topic: How to raise max player cap in multiplayer.
Replies: 3
Views: 363
United States of America

How to raise max player cap in multiplayer.

So Karl had figured this out for D2GA and had said it was a simple value he changed from 8 -> 32 and that allowed people past 8 to join. However their life values would be invisible unless they were visible in the player list so he made a player page list using the mute/squelch buttons. I need to kn...
by eM-Krow
Thu Sep 19, 2019 2:57 am
Forum: Multimedia
Topic: Need help with healthpot state globe.
Replies: 2
Views: 1540
United States of America

Re: Need help with healthpot state globe.

Is there a specific instruction on how to do this? By "render code" you mean assembly? I know how to patch the game to do this since I know Olly decently well enough. It's how I made HyperMulti for 1.14c and d (though they were made a tad shoddily but non-threateningly bad). Anyways, any info you ha...
by eM-Krow
Wed Sep 18, 2019 6:39 pm
Forum: Multimedia
Topic: Need help with healthpot state globe.
Replies: 2
Views: 1540
United States of America

Need help with healthpot state globe.

So I've been looking for ages for this state's effect because I host a game and someone requested a permapot which I implemented. Now I want to make it so that the "healthpot" state UI effect changes to be solid like the regular globe when at X health. Does anyone know where this DC6/DCC would be st...

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