Search found 9 matches

by Wuldreg
Fri Dec 13, 2019 7:50 am
Forum: Skill Clinic
Topic: [1.14b , exp] Skill functions
Replies: 6
Views: 1370

Re: [1.14b , exp] Skill functions

You can use the lightningfury missile hit function 25/20 to achieve an affect similar to guided arrow. You will have to create multiple missiles using this hit function, each one spawning another in sequence, and have AlwaysExplode set to 1. The problem with this is that it tends to come with desync...
by Wuldreg
Tue Dec 03, 2019 5:27 am
Forum: Skill Clinic
Topic: Timed Summon
Replies: 4
Views: 1159

Re: Timed Summon

Well the petmax is simply 100. I checked to see if anything else was based off of items and nothing was. The only thing I could think of is that I believe shadowmaster gives your summon items or some such thing. I don't really know much about it. I found that dopplezon is also able to make timed sum...
by Wuldreg
Sun Dec 01, 2019 1:53 am
Forum: Skill Clinic
Topic: Timed Summon
Replies: 4
Views: 1159

Re: Timed Summon

So this works great except for one major exception. Whenever a state gets removed from me my summons (except 1) all get destroyed. I changed different summons and received the same results, so I think it is more likely related to the skill or the state.
by Wuldreg
Tue Nov 26, 2019 1:38 am
Forum: Skill Clinic
Topic: Timed Summon
Replies: 4
Views: 1159

Timed Summon

I am trying to create a duration based summon but can't get it to work. My first thought was to use hydra but I have found that its duration is tied to its AI. This would be fine if I wanted a stationary turret summon but not so useful for anything else. My second idea was to give the pets a self-da...
by Wuldreg
Sun Nov 17, 2019 5:43 pm
Forum: Skill Clinic
Topic: Pet Summoning Aura and Wearwolf
Replies: 2
Views: 899

Re: Pet Summoning Aura and Wearwolf

I switched to clay golem and got the summon aura to work. Just for anyone else who might be wondering precisely what you do: change aura to 1, periodic to 10 (or whatever), and make sure to add a state to aurastate. The last part I hadn't been doing. I am not sure this method works with all summons,...
by Wuldreg
Sun Nov 17, 2019 4:40 pm
Forum: General Mod Making
Topic: Formula problem in skills.txt
Replies: 5
Views: 526

Re: Formula problem in skills.txt

Okay that worked. So my program works fine. I think I simply made a series of errors (like entering the formula in param and not calc) that led me to be paranoid that I must have entered some minor detail in wrong. So I copied a stat formula from https://d2mods.info/forum/kb/viewarticle?a=371 and en...
by Wuldreg
Sun Nov 17, 2019 1:08 pm
Forum: Skill Clinic
Topic: Pet Summoning Aura and Wearwolf
Replies: 2
Views: 899

Pet Summoning Aura and Wearwolf

First off I would appreciate it if anyone could help me figure out how to make an aura that summons pets. As far as I am aware it is possible as I have seen it mentioned here and there such as by Ogodei on this forum who said they know how to make one in this thread: https://d2mods.info/forum/viewto...
by Wuldreg
Sun Nov 17, 2019 11:26 am
Forum: General Mod Making
Topic: Formula problem in skills.txt
Replies: 5
Views: 526

Re: Formula problem in skills.txt

Thanks for the info on where to put the formula but unfortunately I am still having problems. I tried putting stat(‘maxmana’.accr)/2 in aurastatcalc1 for Wearbear and the damage on my character went blue but the numbers did not change. I included a screenshot as requested.
by Wuldreg
Thu Nov 14, 2019 7:16 pm
Forum: General Mod Making
Topic: Formula problem in skills.txt
Replies: 5
Views: 526

Formula problem in skills.txt

I have recently been trying to experiment with formulas for skills but I have run into an impediment. I can enter skills related formula just fine but stat formula for some reason just don't work and I end up with impossibly large positive/negative numbers. For example I tried this simple formula: 1...

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