Search found 24 matches

by Whaag
Sun Jan 09, 2022 4:42 pm
Forum: Member Аnnouncements
Topic: [Mod Release] The Sh*tfest Mod
Replies: 10
Views: 11397
Germany

Re: [Mod Release] The Sh*tfest Mod

user1047x wrote:
Wed Jan 05, 2022 3:09 am
being just 1 modified txt, it's a neat idea, but for me i have built a full body mod along the same story line, that goes full monsters at insane levels, just saying...
:thumb: Great
by Whaag
Wed Oct 06, 2021 9:50 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117035
Germany

Re: BaseMod Plugin

@UnclWish This mod has CE, that will not happen for D2R for sure. Why? D2R lets play in offline. So CE can be used for offline playing. No. It's semi-offline. You still have to start the game from the launcher and it will connect to the battlenet services. Some people couldn't even play with their ...
by Whaag
Tue Sep 14, 2021 12:17 pm
Forum: General Mod Making
Topic: Removing magic and rare from the drop table
Replies: 2
Views: 240
Germany

Re: Removing magic and rare from the drop table

Have a look at the Magic/rare/Normal column in Itemtypes.txt. I`m sure that`s what you are looking for.

The Fileguide will explain everything.
https://d2mods.info/forum/kb/viewarticle?a=369
by Whaag
Wed Sep 08, 2021 4:47 pm
Forum: General Mod Making
Topic: How to make "Enchant" affect allies less?
Replies: 2
Views: 299
Germany

Re: How to make "Enchant" affect allies less?

Enchant allready has it`s effect reduced to 50% of it`s normal value. You can controll that by changing HitShift in Skills.txt https://www.d2mods.info/forum/kb/viewarticle?a=440 hitshift precision multiplier percentage example damage (skills.txt = 1000) ----------------------------------------------...
by Whaag
Sat Jun 05, 2021 12:31 am
Forum: Member Аnnouncements
Topic: Ersatz Meeklings
Replies: 6
Views: 1429
Germany

Re: Release: Ersatz Meeklings

Awesome, thanks.
I am very curious because I always find your posts very helpfull! I will dive into it over the weekend.
by Whaag
Fri Apr 16, 2021 10:49 pm
Forum: Skill Clinic
Topic: Additional missiles formula doesn`t work 1.13c
Replies: 4
Views: 953
Germany

Re: Additional missiles formula doesn`t work 1.13c

Also, it might be nitpicky of me, but you might be able to use a skill instead of a stat for this. I like to do that since stats are so limited, whereas you can have tens of thousands of skills. So for example, instead of stat('item_fire_arrow'.accr) you could use skill('item_fire_arrow'.len), wher...
by Whaag
Fri Apr 09, 2021 1:56 pm
Forum: Skill Clinic
Topic: Additional missiles formula doesn`t work 1.13c
Replies: 4
Views: 953
Germany

Re: Additional missiles formula doesn`t work 1.13c

k0r3l1k wrote:
Fri Apr 09, 2021 5:18 am
The formula needs to be in quotes if using the 'min' function.
Try:
"min(24,ln12)+stat('item_fire_arrow'.accr)"
Thanks for your reply. I tried that in different variations. Even if i replace the min function with a fixed value it does not work.
by Whaag
Fri Apr 09, 2021 3:51 am
Forum: Member Аnnouncements
Topic: Plugin: ENABLE Runewords in Magic/Set/Rare/Unique ITEMS
Replies: 1
Views: 1498
Germany

Re: Plugin: ENABLE Runewords in Magic/Set/Rare/Unique ITEMS

Very cool. Thanks! If you don`t exceed a limit of 31 properties on an item, everything should work flawlessly.

Which version is this btw?
by Whaag
Fri Apr 09, 2021 3:34 am
Forum: Skill Clinic
Topic: Additional missiles formula doesn`t work 1.13c
Replies: 4
Views: 953
Germany

Additional missiles formula doesn`t work 1.13c

Greetings, i try to give Fire Arrow some additional missiles per stat with this formula. The skill itself can shoot multiple missiles like multi arrow and the propertie to show the stat is also displayed properly. This method worked very well with cooldowns but somehow the number of missiles doesn`t...
by Whaag
Mon Mar 22, 2021 1:20 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 117035
Germany

Re: BaseMod Plugin

Hi - having a bit of an issue when trying to connect to B.Net. I had hoped this mod was compatible with online play (I literally only want to see Item Levels) but doesn't seem to function for me. Followed the instructions in the "Installation" .txt file and all seems to work perfectly when I check ...
by Whaag
Sat Jan 02, 2021 12:30 pm
Forum: Mod Concepts & Research
Topic: do not hide for 1.14?
Replies: 2
Views: 716
Germany

Re: do not hide for 1.14?

Greetings, didnt know that mock duels are still a thing. Nice to hear that :D text based mods are downward compatible. So in that case 1.10 - 1.14 are basicly the same. Did you try using older d2 versions to test your builds with yourself? Back in the days i had two d2 installations. One 1.11b to te...
by Whaag
Tue Oct 20, 2020 12:20 am
Forum: General Mod Making
Topic: Project migration to Windows 10 issues
Replies: 5
Views: 471
Germany

Re: Project migration to Windows 10 issues

Hi,

i just ran the game with D2SE in win7 compability mode and as admin without any problems in win10.

Did your mod paths changed somehow?
by Whaag
Wed Oct 07, 2020 1:50 pm
Forum: General Mod Making
Topic: On Life Tap
Replies: 4
Views: 520
Germany

Re: On Life Tap

Take a look in SKills.txt in the Param5 column.

If i remember correctly, the Life Tap life steal is only determinated by your physical damage regardless of the monstertype. You could lower the life steal by increasing the monsters physical immunity or make it immune to curses.
by Whaag
Mon Sep 07, 2020 10:18 am
Forum: General Mod Making
Topic: The Guide to Almost All Non-Missile Skill Functions
Replies: 41
Views: 6431
Germany

Re: The Guide to Almost All Non-Missile Skill Functions

This is already very helpful to me cause i`m working on skills right now. Thanks man.
by Whaag
Sun Sep 06, 2020 1:51 pm
Forum: Job Offerings
Topic: Simple Mod Help
Replies: 5
Views: 1230
Germany

Re: Simple Mod Help

This is more or less basic stuff even for beginners.

I`m pretty sure the knowledge Base has everything you`re looking for.

https://www.d2mods.info/forum/kb/index
by Whaag
Sun Sep 06, 2020 1:45 pm
Forum: Job Offerings
Topic: LF Experienced Moder
Replies: 2
Views: 977
Germany

Re: LF Experienced Moder

Why are you looking for an extremely experienced Modder? Maybe the one you`re looking for is reading this but will never PM you because you don`t provide any information.
by Whaag
Tue Aug 11, 2020 10:21 pm
Forum: General Mod Making
Topic: Increasing stamina potion duration
Replies: 2
Views: 286
Germany

Re: Increasing stamina potion duration

misc.txt is the correct file. Look in the "len" column. It says 750 by default wich means it will last 30 seconds.
The game counts seconds in frames

1 second=25 frames
by Whaag
Tue Aug 11, 2020 3:11 pm
Forum: General Mod Making
Topic: Fist of Heavens on demons
Replies: 1
Views: 296
Germany

Re: Fist of Heavens on demons

Greetings,

you have to subtract the "FindOnlyUndead" parsing code from the FoH aurafilter in skills.txt. Then allow your fistoftheheavensbolt missile to hit all enemies but i guess you have allready tried that.

Here is a link to the parsing codes
viewtopic.php?t=43737
by Whaag
Thu Jul 30, 2020 3:20 pm
Forum: General Mod Making
Topic: Charms don't give bonuses
Replies: 4
Views: 588
Germany

Re: Charms don't give bonuses

Greetings :)
Did you flag your charms as charms in your ItemTypes.txt. There should be a "1" in the charms column.
by Whaag
Sun Jul 26, 2020 9:36 am
Forum: Battle for Elements
Topic: Version 1.70 is released.
Replies: 12
Views: 10022
Germany

Re: Version 1.70 is released.

I've got the same issue as Talic with the launcher version. At first it shows an error with a missing excel and after re-downloading the installer the error is gone but the game process doesn't show up.
The D2SE plugin seems to work well. Sunday is saved :lol:
by Whaag
Sun May 24, 2020 1:41 am
Forum: Multimedia
Topic: Diablo Animations
Replies: 4
Views: 1538
Germany

Re: Diablo Animations

Hi and Welcome,

if you let us know what your problem with animations is, i`m sure someone can help you out.
by Whaag
Thu May 14, 2020 4:43 pm
Forum: Code Editing
Topic: [1.13c] my code edits compilation
Replies: 70
Views: 32789
Germany

Re: [1.13c] my code edits compilation

In regards to the runewords quality. It says change 4 to desired quality but doesn't list what each quality indicator is. I'm guessing 4 is superior but what is the designator for magic, rare , set and unique 1 -> Low Quality 2 -> Normal 3 -> Superior 4 -> Magic 5 -> Set 6 -> Rare 7 -> Unique 8 -> ...
by Whaag
Wed Apr 08, 2020 8:26 pm
Forum: General Mod Making
Topic: How to Mod Diablo II Video Guides
Replies: 3
Views: 482
Germany

Re: How to Mod Diablo II Video Guides

Awesome guides! Very easy to follow. Even with little modding knowledge. I´d like to see more from you.
by Whaag
Mon Mar 30, 2020 1:50 pm
Forum: Eastern Sun
Topic: Shorten names of Pots and Scrolls - Help!
Replies: 2
Views: 849
Germany

Re: Shorten names of Pots and Scrolls - Help!

You could just alter the associated tbl entry in string.tbl

edit: meh, didn´t see it is for Eastern Sun. Sorry

Go to advanced search