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Search found 24 matches
- Sun Jan 09, 2022 4:42 pm
- Forum: Member Аnnouncements
- Topic: [Mod Release] The Sh*tfest Mod
- Replies: 10
- Views: 11397
- Wed Oct 06, 2021 9:50 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117035
Re: BaseMod Plugin
@UnclWish This mod has CE, that will not happen for D2R for sure. Why? D2R lets play in offline. So CE can be used for offline playing. No. It's semi-offline. You still have to start the game from the launcher and it will connect to the battlenet services. Some people couldn't even play with their ...
- Tue Sep 14, 2021 12:17 pm
- Forum: General Mod Making
- Topic: Removing magic and rare from the drop table
- Replies: 2
- Views: 240
Re: Removing magic and rare from the drop table
Have a look at the Magic/rare/Normal column in Itemtypes.txt. I`m sure that`s what you are looking for.
The Fileguide will explain everything.
https://d2mods.info/forum/kb/viewarticle?a=369
The Fileguide will explain everything.
https://d2mods.info/forum/kb/viewarticle?a=369
- Wed Sep 08, 2021 4:47 pm
- Forum: General Mod Making
- Topic: How to make "Enchant" affect allies less?
- Replies: 2
- Views: 299
Re: How to make "Enchant" affect allies less?
Enchant allready has it`s effect reduced to 50% of it`s normal value. You can controll that by changing HitShift in Skills.txt https://www.d2mods.info/forum/kb/viewarticle?a=440 hitshift precision multiplier percentage example damage (skills.txt = 1000) ----------------------------------------------...
- Sat Jun 05, 2021 12:31 am
- Forum: Member Аnnouncements
- Topic: Ersatz Meeklings
- Replies: 6
- Views: 1429
Re: Release: Ersatz Meeklings
Awesome, thanks.
I am very curious because I always find your posts very helpfull! I will dive into it over the weekend.
I am very curious because I always find your posts very helpfull! I will dive into it over the weekend.
- Fri Apr 16, 2021 10:49 pm
- Forum: Skill Clinic
- Topic: Additional missiles formula doesn`t work 1.13c
- Replies: 4
- Views: 953
Re: Additional missiles formula doesn`t work 1.13c
Also, it might be nitpicky of me, but you might be able to use a skill instead of a stat for this. I like to do that since stats are so limited, whereas you can have tens of thousands of skills. So for example, instead of stat('item_fire_arrow'.accr) you could use skill('item_fire_arrow'.len), wher...
- Fri Apr 09, 2021 1:56 pm
- Forum: Skill Clinic
- Topic: Additional missiles formula doesn`t work 1.13c
- Replies: 4
- Views: 953
- Fri Apr 09, 2021 3:51 am
- Forum: Member Аnnouncements
- Topic: Plugin: ENABLE Runewords in Magic/Set/Rare/Unique ITEMS
- Replies: 1
- Views: 1498
Re: Plugin: ENABLE Runewords in Magic/Set/Rare/Unique ITEMS
Very cool. Thanks! If you don`t exceed a limit of 31 properties on an item, everything should work flawlessly.
Which version is this btw?
Which version is this btw?
- Fri Apr 09, 2021 3:34 am
- Forum: Skill Clinic
- Topic: Additional missiles formula doesn`t work 1.13c
- Replies: 4
- Views: 953
Additional missiles formula doesn`t work 1.13c
Greetings, i try to give Fire Arrow some additional missiles per stat with this formula. The skill itself can shoot multiple missiles like multi arrow and the propertie to show the stat is also displayed properly. This method worked very well with cooldowns but somehow the number of missiles doesn`t...
- Mon Mar 22, 2021 1:20 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117035
Re: BaseMod Plugin
Hi - having a bit of an issue when trying to connect to B.Net. I had hoped this mod was compatible with online play (I literally only want to see Item Levels) but doesn't seem to function for me. Followed the instructions in the "Installation" .txt file and all seems to work perfectly when I check ...
- Sat Jan 02, 2021 12:30 pm
- Forum: Mod Concepts & Research
- Topic: do not hide for 1.14?
- Replies: 2
- Views: 716
Re: do not hide for 1.14?
Greetings, didnt know that mock duels are still a thing. Nice to hear that :D text based mods are downward compatible. So in that case 1.10 - 1.14 are basicly the same. Did you try using older d2 versions to test your builds with yourself? Back in the days i had two d2 installations. One 1.11b to te...
- Tue Oct 20, 2020 12:20 am
- Forum: General Mod Making
- Topic: Project migration to Windows 10 issues
- Replies: 5
- Views: 471
Re: Project migration to Windows 10 issues
Hi,
i just ran the game with D2SE in win7 compability mode and as admin without any problems in win10.
Did your mod paths changed somehow?
i just ran the game with D2SE in win7 compability mode and as admin without any problems in win10.
Did your mod paths changed somehow?
- Wed Oct 07, 2020 1:50 pm
- Forum: General Mod Making
- Topic: On Life Tap
- Replies: 4
- Views: 520
Re: On Life Tap
Take a look in SKills.txt in the Param5 column.
If i remember correctly, the Life Tap life steal is only determinated by your physical damage regardless of the monstertype. You could lower the life steal by increasing the monsters physical immunity or make it immune to curses.
If i remember correctly, the Life Tap life steal is only determinated by your physical damage regardless of the monstertype. You could lower the life steal by increasing the monsters physical immunity or make it immune to curses.
- Mon Sep 07, 2020 10:18 am
- Forum: General Mod Making
- Topic: The Guide to Almost All Non-Missile Skill Functions
- Replies: 41
- Views: 6431
Re: The Guide to Almost All Non-Missile Skill Functions
This is already very helpful to me cause i`m working on skills right now. Thanks man.
- Sun Sep 06, 2020 1:51 pm
- Forum: Job Offerings
- Topic: Simple Mod Help
- Replies: 5
- Views: 1230
Re: Simple Mod Help
This is more or less basic stuff even for beginners.
I`m pretty sure the knowledge Base has everything you`re looking for.
https://www.d2mods.info/forum/kb/index
I`m pretty sure the knowledge Base has everything you`re looking for.
https://www.d2mods.info/forum/kb/index
- Sun Sep 06, 2020 1:45 pm
- Forum: Job Offerings
- Topic: LF Experienced Moder
- Replies: 2
- Views: 977
Re: LF Experienced Moder
Why are you looking for an extremely experienced Modder? Maybe the one you`re looking for is reading this but will never PM you because you don`t provide any information.
- Tue Aug 11, 2020 10:21 pm
- Forum: General Mod Making
- Topic: Increasing stamina potion duration
- Replies: 2
- Views: 286
Re: Increasing stamina potion duration
misc.txt is the correct file. Look in the "len" column. It says 750 by default wich means it will last 30 seconds.
The game counts seconds in frames
1 second=25 frames
The game counts seconds in frames
1 second=25 frames
- Tue Aug 11, 2020 3:11 pm
- Forum: General Mod Making
- Topic: Fist of Heavens on demons
- Replies: 1
- Views: 296
Re: Fist of Heavens on demons
Greetings,
you have to subtract the "FindOnlyUndead" parsing code from the FoH aurafilter in skills.txt. Then allow your fistoftheheavensbolt missile to hit all enemies but i guess you have allready tried that.
Here is a link to the parsing codes
viewtopic.php?t=43737
you have to subtract the "FindOnlyUndead" parsing code from the FoH aurafilter in skills.txt. Then allow your fistoftheheavensbolt missile to hit all enemies but i guess you have allready tried that.
Here is a link to the parsing codes
viewtopic.php?t=43737
- Thu Jul 30, 2020 3:20 pm
- Forum: General Mod Making
- Topic: Charms don't give bonuses
- Replies: 4
- Views: 588
Re: Charms don't give bonuses
Greetings
Did you flag your charms as charms in your ItemTypes.txt. There should be a "1" in the charms column.
Did you flag your charms as charms in your ItemTypes.txt. There should be a "1" in the charms column.
- Sun Jul 26, 2020 9:36 am
- Forum: Battle for Elements
- Topic: Version 1.70 is released.
- Replies: 12
- Views: 10022
Re: Version 1.70 is released.
I've got the same issue as Talic with the launcher version. At first it shows an error with a missing excel and after re-downloading the installer the error is gone but the game process doesn't show up.
The D2SE plugin seems to work well. Sunday is saved
The D2SE plugin seems to work well. Sunday is saved
- Sun May 24, 2020 1:41 am
- Forum: Multimedia
- Topic: Diablo Animations
- Replies: 4
- Views: 1538
Re: Diablo Animations
Hi and Welcome,
if you let us know what your problem with animations is, i`m sure someone can help you out.
if you let us know what your problem with animations is, i`m sure someone can help you out.
- Thu May 14, 2020 4:43 pm
- Forum: Code Editing
- Topic: [1.13c] my code edits compilation
- Replies: 70
- Views: 32789
Re: [1.13c] my code edits compilation
In regards to the runewords quality. It says change 4 to desired quality but doesn't list what each quality indicator is. I'm guessing 4 is superior but what is the designator for magic, rare , set and unique 1 -> Low Quality 2 -> Normal 3 -> Superior 4 -> Magic 5 -> Set 6 -> Rare 7 -> Unique 8 -> ...
- Wed Apr 08, 2020 8:26 pm
- Forum: General Mod Making
- Topic: How to Mod Diablo II Video Guides
- Replies: 3
- Views: 482
Re: How to Mod Diablo II Video Guides
Awesome guides! Very easy to follow. Even with little modding knowledge. I´d like to see more from you.
- Mon Mar 30, 2020 1:50 pm
- Forum: Eastern Sun
- Topic: Shorten names of Pots and Scrolls - Help!
- Replies: 2
- Views: 849
Re: Shorten names of Pots and Scrolls - Help!
You could just alter the associated tbl entry in string.tbl
edit: meh, didn´t see it is for Eastern Sun. Sorry
edit: meh, didn´t see it is for Eastern Sun. Sorry