Search found 64 matches
- Wed Jan 27, 2021 8:34 pm
- Forum: Ancestral Recall
- Topic: Install Question
- Replies: 3
- Views: 558
Re: Install Question
Hi I used to play that mod a lot as well many years ago and this how I installed it back then. You can still download it from https://www.moddb.com/mods/ancestral-recall/downloads/ancestral-recall-v110 which is the 1.10 version. Just install a clean copy of Diablo 2 - LoD, update it to 1.10 by downl...
- Tue Jan 26, 2021 6:24 pm
- Forum: General Mod Making
- Topic: Edit drop rate of a specific unique.
- Replies: 5
- Views: 124
Re: Edit drop rate of a specific unique.
The rarity in uniqueitems.txt is calculated as following: rarity/total_rarity (for same itemcodes) So in your example Tyrael would have indeed 40% chance to drop. (40/100) BUT index version enabled ladder rarity nolimit lvl lvl req code *type *uber carry1 cost mult cost add chrtransform invtransform...
- Sun Jan 24, 2021 10:18 pm
- Forum: General Mod Making
- Topic: Edit drop rate of a specific unique.
- Replies: 5
- Views: 124
Re: Edit drop rate of a specific unique.
Hello I don't think you can make a specific unique item have a higher drop rate without changing the TC's. As the guides say in the Knowledge Base, the rarity-column in armor.txt sets the droprate for armors to drop from a rack. In uniqueitems.txt, the rarity-column is checked in game when there are...
- Sat Jan 09, 2021 2:11 pm
- Forum: General Mod Making
- Topic: Help with Alkor's Potion of Life
- Replies: 4
- Views: 125
Re: Help with Alkor's Potion of Life
I use OllyDBG for D2. So I open up D2Game.dll and you automatically see CPU-window with all the 6FC.... digits, indicated with a Blue C icon in the left upper corner. In this window, right-click on an empty space in the comment-section, then view and select executable file (D icon) and then CTRL+G a...
- Fri Jan 08, 2021 6:56 pm
- Forum: General Mod Making
- Topic: Help with Alkor's Potion of Life
- Replies: 4
- Views: 125
Re: Help with Alkor's Potion of Life
This is a hardcoded thing, if you know how to do this:
Don't know if there might be a softcoded way to change this though
Code: Select all
D2Game.dll - D9EE9 '[Golden Bird potion reward]'
036A9EE9 68 00140000 PUSH 1400
;Change the 14 to the desired given amount of life.
- Wed Jan 06, 2021 8:34 pm
- Forum: General Mod Making
- Topic: How to enable unused superuniques
- Replies: 2
- Views: 137
Re: How to enable unused superuniques
I use the BaseMod plugin which can enable all unused superuniques and spawns them at the default location. [SpawnMissingSU] Enabled=1 ; Enables/Disables spawning of all missing SuperUnique Monsters in the game. ; ; "FlameSpike the Crawler" (Razor Spine) Near the Cathedral Doors in Act1 Inner Cloiste...
- Mon Dec 28, 2020 3:14 pm
- Forum: General Mod Making
- Topic: Problem with Trying to add # to Runes Names.
- Replies: 8
- Views: 723
Re: Problem with Trying to add # to Runes Names.
Hello I did a quick test to see what could cause this issue. Now, according to your first post I assume you want to rename your runes to in format like [1] El , all up to the last one. I encountered the same problem from rune 10 which doesn't show the '[#]' in front of the name. It seems the game co...
- Tue Dec 22, 2020 6:51 pm
- Forum: General Mod Making
- Topic: Unrecoverable internal error when near a specific cave entrance
- Replies: 1
- Views: 639
Re: Unrecoverable internal error when near a specific cave entrance
Someone who can help me with this? It's a really annoying error.
- Sat Dec 19, 2020 11:40 pm
- Forum: Diablo II Chatter
- Topic: How can I download the diablo 2 .txt files
- Replies: 3
- Views: 421
Re: How can I download the diablo 2 .txt files
Found a page on this forum for the fixed 1.13 files:
viewtopic.php?t=56033
viewtopic.php?t=56033
- Sat Dec 19, 2020 4:48 pm
- Forum: Multimedia
- Topic: DC6 Maker Issue
- Replies: 5
- Views: 198
Re: DC6 Maker Issue
No probs!
Good luck with further modding
Good luck with further modding
- Fri Dec 18, 2020 6:52 pm
- Forum: Multimedia
- Topic: DC6 Maker Issue
- Replies: 5
- Views: 198
Re: DC6 Maker Issue
I just did a quick check using MS Paint and this is my outcome: saved as 256 clourmap: https://d2mods.info/forum/ext/dmzx/imageupload/files/852388261335ac52f32bacf7936a9117.png saved as 24 bitmap: https://d2mods.info/forum/ext/dmzx/imageupload/files/fa1ba16df5778ea04cdacd18d9a444de.png So basically,...
- Wed Dec 16, 2020 6:30 pm
- Forum: Multimedia
- Topic: DC6 Maker Issue
- Replies: 5
- Views: 198
Re: DC6 Maker Issue
Hello I use Photoshop to create/ edit my pictures and save them as .bmp files. With PS I can change the image mode from RGB to index with 8 bit, which makes it compatible with the game and save it with D2 palette. In DC6 Creator you can also choose 'Palettes' for your image frames. This is also need...
- Sun Dec 13, 2020 9:05 pm
- Forum: General Mod Making
- Topic: Kill Counter recipe
- Replies: 3
- Views: 764
Re: Kill Counter recipe
Ok, so basically my idea is not executable.
I will think of another, wise-like idea then :p
Thx for the answer!
I will think of another, wise-like idea then :p
Thx for the answer!
- Thu Dec 10, 2020 8:01 pm
- Forum: Diablo II Chatter
- Topic: How can I download the diablo 2 .txt files
- Replies: 3
- Views: 421
Re: How can I download the diablo 2 .txt files
Hello
I've checked it as well and it seems that 1.11b are the only ones available right now, if I'm not mistaken. If you want to mod the 1.13 version I can give you the .txt files. Otherwise you could extract them from your D2data.mpq/ D2exp.mpq files using a MPQ-extractor.
Grtz
I've checked it as well and it seems that 1.11b are the only ones available right now, if I'm not mistaken. If you want to mod the 1.13 version I can give you the .txt files. Otherwise you could extract them from your D2data.mpq/ D2exp.mpq files using a MPQ-extractor.
Grtz
- Tue Dec 08, 2020 11:45 pm
- Forum: General Mod Making
- Topic: Kill Counter recipe
- Replies: 3
- Views: 764
Kill Counter recipe
Hello I recently made an item which counts all the kills I make. Yet I want to make recipes with it so you can obtain items, depending on the kill count, but I can't seem to figure out how it works (if it's even possible). My idea is that you can find items that would say 'Cube with the Kill Counter...
- Fri Dec 04, 2020 11:27 am
- Forum: General Mod Making
- Topic: Another problem with recipes, quest-related
- Replies: 3
- Views: 143
Re: Another problem with recipes, quest-related
Ye, that was an option I had in mind but my idea is that this item can only be dropped from superunique monsters, with very low droprate. With this item you can go to 4 different cave levels, to farm for better gear and with each a superunique who can drop another item that is needed to go to 5 othe...
- Thu Dec 03, 2020 5:59 pm
- Forum: General Mod Making
- Topic: Another problem with recipes, quest-related
- Replies: 3
- Views: 143
Another problem with recipes, quest-related
Hello Is it possible to make a recipe which can only be done after you killed Baal? Actually the same way the cow portal works. I tried changing some values in Cubemain.txt, Levels.txt and Misc.txt that are linked to quests but still I can open up the portal with a new made character. To be more spe...
- Thu Dec 03, 2020 11:57 am
- Forum: General Mod Making
- Topic: Adding chain behavior to other skills
- Replies: 5
- Views: 209
Re: Adding chain behavior to other skills
Hello I tried testing this myself to see if I could help any further. The one thing I know for sure is the hit sound. This is caused by the 'HitClass'-column in Missiles.txt. For chainlightning this is set to 64. If you set this to 10 for your new freezing arrow it should sound like a cold arrow. No...
- Tue Dec 01, 2020 10:59 pm
- Forum: General Mod Making
- Topic: Make unique/ set items through cube recipe
- Replies: 4
- Views: 143
Re: Make unique/ set items through cube recipe
Tested it and works perfect. Thanks for your help!
- Tue Dec 01, 2020 7:00 pm
- Forum: General Mod Making
- Topic: Make unique/ set items through cube recipe
- Replies: 4
- Views: 143
Re: Make unique/ set items through cube recipe
I thank you for your fast reply and solution as my recipes do their job now. Thanks! EDIT: setting the max lvl for each character to 110 does make the recipe work BUT when I killed an enemy my lvl was reduced to lvl 1 and he won't gain any exp, because I didn't add the extra lines. Can this be fixed...
- Tue Dec 01, 2020 2:10 pm
- Forum: General Mod Making
- Topic: Make unique/ set items through cube recipe
- Replies: 4
- Views: 143
Make unique/ set items through cube recipe
Hello all I made a sort of upgrade off every elite unique, as well as several set items, and changed the 'level'-column of all these new items to 110. By doing this, they will only drop from monsters who are level 110. I do this to make it so that these items will only drop in the cow level and nowh...
- Mon Nov 23, 2020 1:30 am
- Forum: General Mod Making
- Topic: string.tbl help
- Replies: 2
- Views: 159
Re: string.tbl help
Hello You just have to put the colorname in front of the text. So for example, if you want the minor healing potion to be red, you should put \red;Minor healing potion in your .tbl files. I don't know exactly about these codes though. I use Afj Tbl Edit for editing these .tbl files and it works just...
- Mon Nov 16, 2020 11:01 pm
- Forum: General Mod Making
- Topic: Unrecoverable internal error when near a specific cave entrance
- Replies: 1
- Views: 639
Unrecoverable internal error when near a specific cave entrance
Hello So I edited my levels.txt in that way you can't enter the cave/ hole/ pit levels through the normal way, the wilderness. Instead you need an item that can be cubed to open up a portal to those levels. Below you can see the altered lines: Name Id Pal Act QuestFlag QuestFlagEx Layer SizeX SizeY ...
- Sun Nov 15, 2020 11:25 pm
- Forum: General Mod Making
- Topic: Can't create particular set items
- Replies: 3
- Views: 183
Re: Can't create particular set items
The set parts are ilvl 23, there is no trailing space to be found, there are no unknown props on the items, there's a '0' at eol, no other inconsistency I can see...
Still no luck, weird. I keep looking. Thanks for the info.
Still no luck, weird. I keep looking. Thanks for the info.
- Fri Nov 06, 2020 12:24 am
- Forum: General Mod Making
- Topic: Can't create particular set items
- Replies: 3
- Views: 183
Can't create particular set items
Hi all I added quite a lot of new set items, used from the Talonrage Plugin for example, yet there are (so far) 2 sets I cannot create through recipes, nor will they drop. Basically, the game doesn't recognise them due to a bizarre reason. I checked if every column is correct in all linked files, th...