Search found 74 matches

by Devangell
Tue Dec 07, 2021 7:23 pm
Forum: Code Editing
Topic: Change item types for hireling
Replies: 1
Views: 712
Belgium

Change item types for hireling

Hello

I made new item types for both ring and amulet which make them now an armor type. Yet because these are new itemtypes, the hirelings can't wear them.
Is there a possibility to change the item types a hireling can wear? I assume this might be hardcoding.

Thx!
by Devangell
Tue Oct 05, 2021 7:29 pm
Forum: General Mod Making
Topic: Charm for Hireling
Replies: 1
Views: 252
Belgium

Charm for Hireling

Hello

I want it to make it possible for hireling to use a charm.
Is this achievable? I would like to replace the amulet with this.

Thx!
by Devangell
Wed May 05, 2021 11:05 pm
Forum: General Mod Making
Topic: Act 5 hirelings description
Replies: 4
Views: 477
Belgium

Re: Act 5 hirelings description

Ye, I thought so it would be hardcoded.
Therefor I used an existing one and changed the hirelings a bit. Thanks for the help though!
by Devangell
Tue May 04, 2021 6:54 pm
Forum: General Mod Making
Topic: Act 5 hirelings description
Replies: 4
Views: 477
Belgium

Re: Act 5 hirelings description

The text you put in the column 'HireDesc' isn't directly taken over in the tables. So if I type in 'ActVMercX' in this column for the barbarian mercenaries, insert it into my table with the wanted text, it doesn't show anything ingame. It seems that the text you use in that column is somehow linked ...
by Devangell
Sun May 02, 2021 11:26 pm
Forum: General Mod Making
Topic: Act 5 hirelings description
Replies: 4
Views: 477
Belgium

Act 5 hirelings description

Hello all I want to know how you can add a description for the act 5 hirelings below their names in the hiring screen. Adding a new string in my table and in hirelings.txt in the column 'hiredesc' doesn't seem to do the trick. I also noticed that the values in that column are not directly taken over...
by Devangell
Sun Mar 28, 2021 1:24 pm
Forum: General Mod Making
Topic: Class specific drops possible?
Replies: 0
Views: 545
Belgium

Class specific drops possible?

Hello So I made these new crafting items, skill stones, for each character which can only be used in cube recipes for the corresponding character. So for example, a sorceress can't make recipes which require a skill stone for a druid. Now I wanted to know if it's possible to adjust the drops of thes...
by Devangell
Fri Mar 26, 2021 11:22 pm
Forum: Code Editing
Topic: Dragon Claw to release on both hits
Replies: 6
Views: 1126
Belgium

Re: Dragon Claw to release on both hits

Hi

Dragon Claw CHARGES your martial art skills with both attacks, it doesn't release the skill with each attack.
So basically, it would only need two hits to have 3 charges of your martial art skill, instead of 3 hits with a regular attack.
by Devangell
Thu Mar 25, 2021 11:00 pm
Forum: Skill Clinic
Topic: Mana regenrating skills?
Replies: 2
Views: 648
Belgium

Mana regenrating skills?

Hello all

Is it possible to make skills (like teeth, bash, fire bolt, etc..) to regenerate/ leech mana on hit? Basically the concept of D3.
Tried and tested some things with no luck.

Thx in advance!
by Devangell
Thu Mar 11, 2021 10:25 pm
Forum: General Mod Making
Topic: Unique generator/ Sidequest-scrolls
Replies: 1
Views: 270
Belgium

Unique generator/ Sidequest-scrolls

Hello First of all I wanted to know if there's a little program with which you can generate items with random stats (based on your own properties.txt) which you can then add to your uniqueitems.txt. I could use this as I need to make 210 new unique items and with such program it would go faster and ...
by Devangell
Thu Mar 04, 2021 7:19 pm
Forum: General Mod Making
Topic: I need another help with socket set up
Replies: 3
Views: 297
Belgium

Re: I need another help with socket set up

Hello I don't think it's possible to make an item have more sockets then it's actual size. The max amount of sockets an item can have is set in armor.txt, weapon.txt and itemtypes.txt but it is still affected by the item size. If you, for example, set the max sockets for boots to 6, it will only spa...
by Devangell
Wed Jan 27, 2021 8:34 pm
Forum: Ancestral Recall
Topic: Install Question
Replies: 3
Views: 4220
Belgium

Re: Install Question

Hi I used to play that mod a lot as well many years ago and this how I installed it back then. You can still download it from https://www.moddb.com/mods/ancestral-recall/downloads/ancestral-recall-v110 which is the 1.10 version. Just install a clean copy of Diablo 2 - LoD, update it to 1.10 by downl...
by Devangell
Tue Jan 26, 2021 6:24 pm
Forum: General Mod Making
Topic: Edit drop rate of a specific unique.
Replies: 5
Views: 841
Belgium

Re: Edit drop rate of a specific unique.

The rarity in uniqueitems.txt is calculated as following: rarity/total_rarity (for same itemcodes) So in your example Tyrael would have indeed 40% chance to drop. (40/100) BUT index version enabled ladder rarity nolimit lvl lvl req code *type *uber carry1 cost mult cost add chrtransform invtransform...
by Devangell
Sun Jan 24, 2021 10:18 pm
Forum: General Mod Making
Topic: Edit drop rate of a specific unique.
Replies: 5
Views: 841
Belgium

Re: Edit drop rate of a specific unique.

Hello I don't think you can make a specific unique item have a higher drop rate without changing the TC's. As the guides say in the Knowledge Base, the rarity-column in armor.txt sets the droprate for armors to drop from a rack. In uniqueitems.txt, the rarity-column is checked in game when there are...
by Devangell
Sat Jan 09, 2021 2:11 pm
Forum: General Mod Making
Topic: Help with Alkor's Potion of Life
Replies: 4
Views: 462
Belgium

Re: Help with Alkor's Potion of Life

I use OllyDBG for D2. So I open up D2Game.dll and you automatically see CPU-window with all the 6FC.... digits, indicated with a Blue C icon in the left upper corner. In this window, right-click on an empty space in the comment-section, then view and select executable file (D icon) and then CTRL+G a...
by Devangell
Fri Jan 08, 2021 6:56 pm
Forum: General Mod Making
Topic: Help with Alkor's Potion of Life
Replies: 4
Views: 462
Belgium

Re: Help with Alkor's Potion of Life

This is a hardcoded thing, if you know how to do this:

Code: Select all

D2Game.dll - D9EE9 '[Golden Bird potion reward]'

036A9EE9   68 00140000      PUSH 1400

;Change the 14 to the desired given amount of life.
Don't know if there might be a softcoded way to change this though
by Devangell
Wed Jan 06, 2021 8:34 pm
Forum: General Mod Making
Topic: How to enable unused superuniques
Replies: 2
Views: 496
Belgium

Re: How to enable unused superuniques

I use the BaseMod plugin which can enable all unused superuniques and spawns them at the default location. [SpawnMissingSU] Enabled=1 ; Enables/Disables spawning of all missing SuperUnique Monsters in the game. ; ; "FlameSpike the Crawler" (Razor Spine) Near the Cathedral Doors in Act1 Inner Cloiste...
by Devangell
Mon Dec 28, 2020 3:14 pm
Forum: General Mod Making
Topic: Problem with Trying to add # to Runes Names.
Replies: 8
Views: 1086
Belgium

Re: Problem with Trying to add # to Runes Names.

Hello I did a quick test to see what could cause this issue. Now, according to your first post I assume you want to rename your runes to in format like [1] El , all up to the last one. I encountered the same problem from rune 10 which doesn't show the '[#]' in front of the name. It seems the game co...
by Devangell
Tue Dec 22, 2020 6:51 pm
Forum: General Mod Making
Topic: Unrecoverable internal error when near a specific cave entrance
Replies: 1
Views: 853
Belgium

Re: Unrecoverable internal error when near a specific cave entrance

Someone who can help me with this? It's a really annoying error.
by Devangell
Sat Dec 19, 2020 11:40 pm
Forum: Diablo II Chatter
Topic: How can I download the diablo 2 .txt files
Replies: 3
Views: 1492
Belgium

Re: How can I download the diablo 2 .txt files

Found a page on this forum for the fixed 1.13 files:
viewtopic.php?t=56033
by Devangell
Sat Dec 19, 2020 4:48 pm
Forum: Multimedia
Topic: DC6 Maker Issue
Replies: 6
Views: 1469
Belgium

Re: DC6 Maker Issue

No probs!

Good luck with further modding
by Devangell
Fri Dec 18, 2020 6:52 pm
Forum: Multimedia
Topic: DC6 Maker Issue
Replies: 6
Views: 1469
Belgium

Re: DC6 Maker Issue

I just did a quick check using MS Paint and this is my outcome: saved as 256 clourmap: https://d2mods.info/forum/ext/dmzx/imageupload/files/852388261335ac52f32bacf7936a9117.png saved as 24 bitmap: https://d2mods.info/forum/ext/dmzx/imageupload/files/fa1ba16df5778ea04cdacd18d9a444de.png So basically,...
by Devangell
Wed Dec 16, 2020 6:30 pm
Forum: Multimedia
Topic: DC6 Maker Issue
Replies: 6
Views: 1469
Belgium

Re: DC6 Maker Issue

Hello I use Photoshop to create/ edit my pictures and save them as .bmp files. With PS I can change the image mode from RGB to index with 8 bit, which makes it compatible with the game and save it with D2 palette. In DC6 Creator you can also choose 'Palettes' for your image frames. This is also need...
by Devangell
Sun Dec 13, 2020 9:05 pm
Forum: General Mod Making
Topic: Kill Counter recipe
Replies: 3
Views: 1131
Belgium

Re: Kill Counter recipe

Ok, so basically my idea is not executable.
I will think of another, wise-like idea then :p

Thx for the answer!
by Devangell
Thu Dec 10, 2020 8:01 pm
Forum: Diablo II Chatter
Topic: How can I download the diablo 2 .txt files
Replies: 3
Views: 1492
Belgium

Re: How can I download the diablo 2 .txt files

Hello

I've checked it as well and it seems that 1.11b are the only ones available right now, if I'm not mistaken. If you want to mod the 1.13 version I can give you the .txt files. Otherwise you could extract them from your D2data.mpq/ D2exp.mpq files using a MPQ-extractor.

Grtz
by Devangell
Tue Dec 08, 2020 11:45 pm
Forum: General Mod Making
Topic: Kill Counter recipe
Replies: 3
Views: 1131
Belgium

Kill Counter recipe

Hello I recently made an item which counts all the kills I make. Yet I want to make recipes with it so you can obtain items, depending on the kill count, but I can't seem to figure out how it works (if it's even possible). My idea is that you can find items that would say 'Cube with the Kill Counter...

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