Search found 7 matches
- Fri Jul 01, 2022 1:50 am
- Forum: General Mod Making
- Topic: How to make some kinds of monsters never spawned as unique?
- Replies: 8
- Views: 1994
Re: How to make some kinds of monsters never spawned as unique?
I removed all uniques and champs from Bloodmoore for several patches of my mod over the years. Only recently have I put them back in. All I did was blank out the nmod and umon entries. They did reappear in NM and Hell but I wasn't concerned then. I just didnt want something nasty too early on. Hi, ...
- Fri Jul 01, 2022 1:47 am
- Forum: General Mod Making
- Topic: How to make some kinds of monsters never spawned as unique?
- Replies: 8
- Views: 1994
Re: How to make some kinds of monsters never spawned as unique?
Please try to not double post. In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields. :oops: I once thought nmon for nightmare, umon for hell. I just reviewed the file guide. nmon1-nmon25 Nightmare/Hell only. Sp...
- Thu Jun 30, 2022 6:26 pm
- Forum: General Mod Making
- Topic: [1.10] Unique/Champion only monsters?
- Replies: 11
- Views: 2220
Re: [1.10] Unique/Champion only monsters?
Finally got around to giving this a go & all seems to work well. Cheers Hi, sorry for bothering you after years. Now I got this problem too. I have made some monsters based on player's characters and it seems fine when I put them in Levels.txt on Mon1-25, but when I put them in UMon1-25 or NMon1-25...
- Thu Jun 30, 2022 6:16 pm
- Forum: General Mod Making
- Topic: Unique Mon restriction
- Replies: 3
- Views: 1176
Re: Unique Mon restriction
Hello :) I never tried to achieve this, but you could analyze the Balrog's row in monstats.txt (megademon1). If I remember correctly, they are supposed to spawn in the Outer Steppes, but you only see them as random bosses (+ minions) or champions. Hi, sorry for bothering you after years. Now I got ...
- Thu Jun 30, 2022 5:51 am
- Forum: General Mod Making
- Topic: Using character as Monsters has animation bug when running
- Replies: 1
- Views: 724
Using character as Monsters has animation bug when running
First of all, thanks to Phrozen Heart for the guide https://d2mods.info/forum/kb/viewarticle?a=265 to make character as monsters. I tried to use all the seven classes to make monsters base on the shadow master and can see them in game. But then got a problem, when these character monsters try to att...
- Thu Jun 30, 2022 3:49 am
- Forum: General Mod Making
- Topic: Making new monsters based on Shadow Master crashed in UMod1
- Replies: 2
- Views: 987
Making new monsters based on Shadow Master crashed in UMod1
Hello, I'm new to mods making, and first of all, thanks very much for those helpful guides. But now I get stuck into a problem. When I finally create new monsters based on Shadow Master, they can be seen in game, also attack with random summon skills normally, but when I put them into the UMon1, it ...
- Thu Jun 30, 2022 1:49 am
- Forum: Code Editing
- Topic: [1.10] Boss Picking Bug - Potential Remedy
- Replies: 4
- Views: 2793
Re: [1.10] Boss Picking Bug - Potential Remedy
Can you share the details about how to do this via monumod.txt? I dont understand how to do that