Search found 7 matches

by shaolonger
Fri Jul 01, 2022 1:50 am
Forum: General Mod Making
Topic: How to make some kinds of monsters never spawned as unique?
Replies: 8
Views: 1994

Re: How to make some kinds of monsters never spawned as unique?

I removed all uniques and champs from Bloodmoore for several patches of my mod over the years. Only recently have I put them back in. All I did was blank out the nmod and umon entries. They did reappear in NM and Hell but I wasn't concerned then. I just didnt want something nasty too early on. Hi, ...
by shaolonger
Fri Jul 01, 2022 1:47 am
Forum: General Mod Making
Topic: How to make some kinds of monsters never spawned as unique?
Replies: 8
Views: 1994

Re: How to make some kinds of monsters never spawned as unique?

Please try to not double post. In levels.txt, there are three columns for monsters: trash, champion, and unique. Remove the monsters you dont want unique from unique fields. :oops: I once thought nmon for nightmare, umon for hell. I just reviewed the file guide. nmon1-nmon25 Nightmare/Hell only. Sp...
by shaolonger
Thu Jun 30, 2022 6:26 pm
Forum: General Mod Making
Topic: [1.10] Unique/Champion only monsters?
Replies: 11
Views: 2220

Re: [1.10] Unique/Champion only monsters?

Finally got around to giving this a go & all seems to work well. Cheers Hi, sorry for bothering you after years. Now I got this problem too. I have made some monsters based on player's characters and it seems fine when I put them in Levels.txt on Mon1-25, but when I put them in UMon1-25 or NMon1-25...
by shaolonger
Thu Jun 30, 2022 6:16 pm
Forum: General Mod Making
Topic: Unique Mon restriction
Replies: 3
Views: 1176

Re: Unique Mon restriction

Hello :) I never tried to achieve this, but you could analyze the Balrog's row in monstats.txt (megademon1). If I remember correctly, they are supposed to spawn in the Outer Steppes, but you only see them as random bosses (+ minions) or champions. Hi, sorry for bothering you after years. Now I got ...
by shaolonger
Thu Jun 30, 2022 5:51 am
Forum: General Mod Making
Topic: Using character as Monsters has animation bug when running
Replies: 1
Views: 724

Using character as Monsters has animation bug when running

First of all, thanks to Phrozen Heart for the guide https://d2mods.info/forum/kb/viewarticle?a=265 to make character as monsters. I tried to use all the seven classes to make monsters base on the shadow master and can see them in game. But then got a problem, when these character monsters try to att...
by shaolonger
Thu Jun 30, 2022 3:49 am
Forum: General Mod Making
Topic: Making new monsters based on Shadow Master crashed in UMod1
Replies: 2
Views: 987

Making new monsters based on Shadow Master crashed in UMod1

Hello, I'm new to mods making, and first of all, thanks very much for those helpful guides. But now I get stuck into a problem. When I finally create new monsters based on Shadow Master, they can be seen in game, also attack with random summon skills normally, but when I put them into the UMon1, it ...
by shaolonger
Thu Jun 30, 2022 1:49 am
Forum: Code Editing
Topic: [1.10] Boss Picking Bug - Potential Remedy
Replies: 4
Views: 2793

Re: [1.10] Boss Picking Bug - Potential Remedy

Necrolis wrote:
Sun Dec 02, 2018 7:54 am
Ensley03 wrote:
Sat Dec 01, 2018 10:12 pm
Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.
you can do this via monumod.txt; the above is a code edit for D2Game.dll.
Can you share the details about how to do this via monumod.txt? I dont understand how to do that :)

Go to advanced search