Search found 8 matches

by Talamar
Sat Oct 18, 2003 10:47 am
Forum: General Mod Making
Topic: Creating new runewords [changed title]
Replies: 3
Views: 235

Re: Cube Recipe Help

Runewords are located in runes.txt. A guide is available in the resource section explaining the different fields.

Yes, to display in-game, you would have to modify the string, most likely patchstring.tbl. The entry would be the value in column 1 (Name) in runes.txt.
by Talamar
Fri Oct 17, 2003 10:54 am
Forum: Baldur's Gate Mod
Topic: web site and runewords
Replies: 7
Views: 3171

Re: web site and runewords

I have used the quoted runeword and the differences are: my helmet has 20 energy (and + 15 Mana), damage reduced by 1, no magic damage is reduced, requirements -25% and no +1 to all skills (I don't konw what "Mod4 : charged, Param4 : 28, Min4 : 7, Max4 : 3" stands for) You're right I found an error...
by Talamar
Tue Oct 14, 2003 9:08 am
Forum: Baldur's Gate Mod
Topic: Need help with sphere crafting.
Replies: 17
Views: 4227

Re: Need help with sphere crafting.

[quote=Xenobi";p="90961"]Well what about people like me, javazons? Don't we need spheres?[/quote]

Javelins are spears, or at least they are in 1.09d as listed in itemtypes.txt. Assuming this mod hasn't changed that, use the spear sphere.
by Talamar
Tue Oct 14, 2003 7:28 am
Forum: Baldur's Gate Mod
Topic: how to do the sylaelyn amnet
Replies: 2
Views: 1639

Re: how to do the sylaelyn amnet

Sylaelyn Ameth Bow Rune of the Horse Ehwaz Rune of Water Laguz Rune of Sanctuary Algiz Rune of Fertility Inguz Star Diopside Star Sapphire Looks like a pretty powerful word. I'm curious what hitskill 67 is now though... For runeword list, go to https://d2mods.info/forum/viewtopic.php?p=132690
by Talamar
Tue Oct 14, 2003 7:04 am
Forum: Baldur's Gate Mod
Topic: web site and runewords
Replies: 7
Views: 3171

Re: web site and runewords

Isn't it enough that you have a hopefully reliable list of runewords? Seriously though, it's a program that I'm currently developing. As such, this is not verified data. If there's an error, it's likely in one of the modifiers. At any rate, if anyone finds an error in this list, I'd like to hear abo...
by Talamar
Mon Oct 13, 2003 11:12 am
Forum: Baldur's Gate Mod
Topic: whats the max lvl?
Replies: 6
Views: 2500

Re: whats the max lvl?

I have yet to verify the order, but I assume this is correct.

Code: Select all

Amazon         107
Sorceress	   100
Necromancer    102
Paladin        108
Barbarian      110
Druid          104
Assassin       106
by Talamar
Mon Oct 13, 2003 10:57 am
Forum: Baldur's Gate Mod
Topic: web site and runewords
Replies: 7
Views: 3171

More runewords than you can shake a stick at

Here's the complete list. That is, assuming my decoder works properly. This little test brought out quite a few bugs. Mods are bonuses from the runeword, you also have to add the mods from the runes/gems/jewels as well. Let me know if any of these don't work. --Edit-- Found some errors. Some runewor...
by Talamar
Sun Oct 12, 2003 12:41 pm
Forum: General Mod Making
Topic: Mapping mod codes to string table entry?
Replies: 0
Views: 94

Mapping mod codes to string table entry?

Is there an algorithm or straight forward way to map a mod to it's string entry?

i.e. To convert from explosivearrow to ModStr6i which has value of "Fires Explosive Arrows or Bolts"

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