Search found 676 matches
- Fri Feb 26, 2021 1:21 am
- Forum: Staff Announcements
- Topic: forum reorganisation
- Replies: 8
- Views: 8631
Re: forum reorganisation
sounds like a ressurection
- Thu Aug 06, 2015 7:23 pm
- Forum: Code Editing
- Topic: Windows 10 Crash
- Replies: 4
- Views: 714
Re: Windows 10 Crash
funny thing the original lod 1.10 exe, incl cd wont work the game exe incl nocd, which worked for years, does not work but the nocd exe incl cd in drive...runs so there must be another no cd check opening a game...which is maybe faulty in the exe..but the 1.10 original exe wont work on my pc at all ...
- Thu Aug 06, 2015 6:39 pm
- Forum: Code Editing
- Topic: Windows 10 Crash
- Replies: 4
- Views: 714
Re: Windows 10 Crash
Wow, thats a fast answer The customstring tbl files are missing since many years, never have had crashes, The game.exe is replaced with a nocd version, but i also tried the original from lod 1.10 no change all worked up to win81, the edited game.exe even better than the original i will put some dumm...
- Thu Aug 06, 2015 2:30 pm
- Forum: Code Editing
- Topic: Windows 10 Crash
- Replies: 4
- Views: 714
Windows 10 Crash
Hello Coder's after many years, I have an issue. Since upgrade to Windows 10, my game crashes in the moment of joining a game I can start and play a normal game with unmodded 1.13d version I can't play with the mod, i assume one of the lot 1.10 code edits is the reason, but which one.. Diablo starts...
- Sat Jan 19, 2013 4:09 am
- Forum: General Mod Making
- Topic: HP Calculations - Intermediate Steps
- Replies: 5
- Views: 760
Re: HP Calculations - Intermediate Steps
sorry for bumping an old thread i m getting crazy... a few of my monster have an rollover after increasing again dmg and so on in monlvl.txt so i thought try to calculate for the overflow in my monlvl.txt all from 110 to higher level have same values so it should not make any difference if monster i...
- Fri Jan 04, 2013 4:01 pm
- Forum: General Mod Making
- Topic: dmg-to-mana => dmg-to-life
- Replies: 1
- Views: 440
dmg-to-mana => dmg-to-life
I m looking for an idea how to add similiar of dmg-to-mana something like dmg-to-life
- Tue Jan 06, 2009 8:37 am
- Forum: Code Editing
- Topic: [1.10] How to break lvl 99 limit in cubemain?
- Replies: 2
- Views: 624
Re: [1.10] How to break lvl 99 limit in cubemain?
thanks a lot
- Mon Dec 15, 2008 8:29 am
- Forum: Code Editing
- Topic: [1.10] How to break lvl 99 limit in cubemain?
- Replies: 2
- Views: 624
[1.10] How to break lvl 99 limit in cubemain?
Hi
has anyone the offsets to break the lvl 99 limit in cubemain, so we can cube items with higher levels?
has anyone the offsets to break the lvl 99 limit in cubemain, so we can cube items with higher levels?
- Tue Oct 28, 2008 8:58 am
- Forum: General Mod Making
- Topic: Calc in Missiles.txt
- Replies: 2
- Views: 371
- Mon Oct 27, 2008 11:13 pm
- Forum: General Mod Making
- Topic: Calc in Missiles.txt
- Replies: 2
- Views: 371
Calc in Missiles.txt
Hi
just remembered an old idea
In missiles.txt we have field Vel and Range, is there any way to use a formula for those fields?
I like to use strenght to define the range/vel of missiles
Cheers
Joe
just remembered an old idea
In missiles.txt we have field Vel and Range, is there any way to use a formula for those fields?
I like to use strenght to define the range/vel of missiles
Cheers
Joe
- Thu Nov 30, 2006 12:19 pm
- Forum: Code Editing
- Topic: The Fire Enchanted Bug [the cause is found, need help fixing
- Replies: 15
- Views: 3505
- Tue Nov 28, 2006 10:27 pm
- Forum: Code Editing
- Topic: The Fire Enchanted Bug [the cause is found, need help fixing
- Replies: 15
- Views: 3505
Re: The Fire Enchanted Bug [the cause is found, need help fi
is there anything new, probably a finished fix
- Thu Nov 09, 2006 7:24 pm
- Forum: Code Editing
- Topic: [1.10] Details about Arena Code
- Replies: 8
- Views: 2736
- Sat Apr 29, 2006 5:40 pm
- Forum: Code Editing
- Topic: Crash analysis needed
- Replies: 3
- Views: 467
0) 1.10 1) in a "new" level, which is in mod since years 2) different, last time, i rejoined the level, and stand before a monster in moment of crash, probably, got hit before..didnt attack, just run back into level 3) 2 standard monsters have been in front, probably crtitical, new added monster hav...
- Sat Apr 29, 2006 2:00 pm
- Forum: Code Editing
- Topic: Crash analysis needed
- Replies: 3
- Views: 467
Crash analysis needed
Hi I have a really rare happen crash in one level, thaught a special monste rwill be reason, replaced it..still happens i need around 100 runs in that level.. hopefully someone could point me into a good direction 14:56:06.549 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 14:56:06.549 Fault...
- Tue Apr 25, 2006 7:18 pm
- Forum: General Mod Making
- Topic: Any idea how to remove sockets?
- Replies: 8
- Views: 611
- Tue Apr 25, 2006 8:16 am
- Forum: General Mod Making
- Topic: Any idea how to remove sockets?
- Replies: 8
- Views: 611
- Mon Apr 24, 2006 10:23 pm
- Forum: General Mod Making
- Topic: Any idea how to remove sockets?
- Replies: 8
- Views: 611
- Mon Apr 24, 2006 10:14 pm
- Forum: General Mod Making
- Topic: Any idea how to remove sockets?
- Replies: 8
- Views: 611
- Mon Apr 24, 2006 6:12 pm
- Forum: General Mod Making
- Topic: Any idea how to remove sockets?
- Replies: 8
- Views: 611
Any idea how to remove sockets?
Hi I just re tried it again..but I dont find a solution, to remove sockets of an item useitem,rem or , uns wont work modifier sock with parm -6 -6 will remove sockets....excluding the last one..I still have ONE... Item must be same..but sockets shall be removed (I m not talking about the runes/gems)...
- Wed Apr 19, 2006 3:58 pm
- Forum: Code Editing
- Topic: MonCurst Skill table change?
- Replies: 16
- Views: 1185
Re: MonCurst Skill table change?
Try replacing all of the table skills with your cloned IM in a debugger session (binary edit the data dump from the reference address 6FD297A0). That will force the selection process to test your skill. The correct form for the ID would be 81 01 00 00, Intel data is written in reverse byte order. t...
- Tue Apr 18, 2006 10:08 pm
- Forum: Code Editing
- Topic: MonCurst Skill table change?
- Replies: 16
- Views: 1185
- Wed Apr 12, 2006 1:22 pm
- Forum: Code Editing
- Topic: MonCurst Skill table change?
- Replies: 16
- Views: 1185
- Tue Apr 11, 2006 10:12 am
- Forum: Code Editing
- Topic: MonCurst Skill table change?
- Replies: 16
- Views: 1185
- Mon Apr 10, 2006 10:47 pm
- Forum: Code Editing
- Topic: MonCurst Skill table change?
- Replies: 16
- Views: 1185
MonCurst Skill table change?
Hi
I have a question for our assembler-gods...
I assume that the casted skills behind the obl. knight moncurse function are hardcoded
i also assume that there will be a table about the skills used for the random function..
has anyone of you found that table for 1.10?
I have a question for our assembler-gods...
I assume that the casted skills behind the obl. knight moncurse function are hardcoded
i also assume that there will be a table about the skills used for the random function..
has anyone of you found that table for 1.10?