Search found 77 matches

by vivi_mate
Sun Feb 01, 2004 4:57 am
Forum: General Mod Making
Topic: How to give char a unique startup item
Replies: 8
Views: 309

Re: How to give char a unique startup item

Actually its "uni" not "unq", i checked the cube recipes.
by vivi_mate
Thu Jan 29, 2004 8:41 am
Forum: Nezeramontias
Topic: Requests
Replies: 46
Views: 4151

Re: Requests

Not all souls are "tops" and "bottoms", as they all have a variety of uses. For example a Skeleton soul would give you more raise skeleton skills while a Fallen Soul increases your attack speed. If you really just want two good souls, use your Medallion. I like to keep atleast the highest soul of ea...
by vivi_mate
Wed Jan 28, 2004 9:19 am
Forum: Nezeramontias
Topic: Love It!!
Replies: 7
Views: 1063

Re: Love It!!

I would suggest saving some souls. The best way to get mass souls is using a Gate and recalling billions of monsters. Cows are effective too, but u need to be strong in take em on. :lol:
by vivi_mate
Wed Jan 28, 2004 9:16 am
Forum: Nezeramontias
Topic: Requests
Replies: 46
Views: 4151

Re: Requests

I would argue AGAINST any single soul adding multiple soulcount to the charm. The reason is this: any character can use a maximum of two souls. Souls that aren't in the top two are therefore useless. Since these souls have little value anyway (they sell for less than a pile of gold on hell), you AR...
by vivi_mate
Sun Jan 25, 2004 2:51 am
Forum: General Mod Making
Topic: Some quick quetions
Replies: 6
Views: 335

Re: Some quick quetions

Ok so how do you make skills require so many skill points like in 1.10? is it just automatic with the 1.10 patch? and how do you use plugins if you use -direct -txt instead of patch_D2.mpq? EDIT: How do you increase the number of skills required? Plugins work with/without -direct -txt. You just nee...
by vivi_mate
Sun Jan 25, 2004 2:47 am
Forum: General Mod Making
Topic: Question(s) re: Automagic Tutorial?
Replies: 3
Views: 285

Re: Question(s) re: Automagic Tutorial?

you added a new column in automagic.txt? there is already one column for it for Short Staff's dmg to undead... I believe that's your problem.
by vivi_mate
Sun Jan 25, 2004 2:30 am
Forum: General Mod Making
Topic: Constricting Ring / Annihilus / Gheeds fortune drop (1.10)
Replies: 15
Views: 1443

Re: Constricting Ring / Annihilus / Gheeds fortune drop (1.1

Annihilus is NOT hardcoded. I tested it and replaced Shenk with Clone Diablo and he dropped an Annihilus Small Charm... there's no need to set ladder to 0 for single/TCP-IP.
by vivi_mate
Sun Jan 25, 2004 2:25 am
Forum: General Mod Making
Topic: The Noob returns! FEAR MY IGNORANCE! (question)
Replies: 14
Views: 520

Re: The Noob returns! FEAR MY IGNORANCE! (question)

i was just about to say that u_u.

With the set items, u need to edit sets.txt as well.
by vivi_mate
Sun Jan 25, 2004 2:15 am
Forum: General Mod Making
Topic: A small problem
Replies: 1
Views: 168

Re: A small problem

Code: ln56+skill('fists of fire'.blvl)*par8+skill('Royal Strike'.blvl)*par7 fire If fists of fire was level 10, and royal strike was level 10 as well, this is what is gonna happen. lets say par8 or par7 is 8. 10*par8=80. 80+10=90. 90*8=720. You could reach 720 % enhanced fire damage. I think you cou...
by vivi_mate
Sun Jan 25, 2004 1:55 am
Forum: General Mod Making
Topic: rare item attributes
Replies: 4
Views: 307

Re: rare item attributes

You could increase the number of properties. However you can't increase the number of affixes.
by vivi_mate
Sun Jan 25, 2004 1:50 am
Forum: General Mod Making
Topic: TCex Q:Bosses and their minions...
Replies: 3
Views: 221

Re: TCex Q:Bosses and their minions...

They use their normal monster Treasure Class.
by vivi_mate
Sat Jan 24, 2004 3:01 am
Forum: Cabal Wars - Aeons Tide
Topic: Altered Game Mechanics
Replies: 66
Views: 8718

Re: Altered Game Mechanics

[quote=Brother Laz";p="70481"]Just so you know, D2 flips out at 1023 affixes.[/quote]

Standard Diablo II expansion has about 1100+ affixes, what do u mean... by it flips out at 1023 affixes??
by vivi_mate
Sat Jan 24, 2004 1:56 am
Forum: Multimedia
Topic: Skill Icon Graphics
Replies: 1
Views: 241

Skill Icon Graphics

Okay, I've added two new skill graphics from Diablo 1 and converted them into dcc files.

But where do I put them?
by vivi_mate
Mon Jan 19, 2004 11:35 am
Forum: Multimedia
Topic: Inventory Image Problem
Replies: 10
Views: 492

Re: Inventory Image Problem

Is there any way of doing this without Photoshop Pro? I had it for 30 days trial and then it expired. [quote=Vegabond_635";p="149411"] wow onyx that'd take forever to do them all like that... Heres a much faster way, get an image any image, that works fine in act1-5, call it BASE or booboo or w/e yo...
by vivi_mate
Sat Jan 17, 2004 1:32 pm
Forum: Multimedia
Topic: Inventory Image Problem
Replies: 10
Views: 492

Inventory Image Problem

Ok, when I added an item image from Incandescence in its dcc format. I added it successfully to an item. The item looks good in Act I but not in Act V, can anyone help me with this?
by vivi_mate
Sat Jan 17, 2004 11:20 am
Forum: The Sandbox
Topic: 666
Replies: 12
Views: 4395

Re: 666

It looks like a very interesting mod.. keep up the good work :mrgreenpimp:

Are you changing the affixes of magical/rare items? I have some suggestions for them.
by vivi_mate
Sat Jan 17, 2004 6:59 am
Forum: General Mod Making
Topic: [1.10] Experience formula?
Replies: 2
Views: 299

Re: [1.10] Experience formula?

i'm assuming u know the normal monster experience formula. Anyways I experimented with a corpsefire fallen. Normal fallen gave me 29 exp (my mod) Corpsefire Fallen gave 223 experience. even if i gave the superunique +3 level bonus, the fallen would only give around 30-50 experience. When I tried +10...
by vivi_mate
Sat Jan 17, 2004 6:43 am
Forum: General Mod Making
Topic: Full Light Radius and -direct -txt
Replies: 5
Views: 512

Re: Full Light Radius and -direct -txt

If Full Light Radius is an added property to properties.txt, it cannot work in the unmodded game.
by vivi_mate
Sat Jan 17, 2004 5:43 am
Forum: General Mod Making
Topic: demon tag (1.10)
Replies: 1
Views: 159

Re: demon tag (1.10)

by any chance, is this monster already undead or something? when i made the spirit wolf demon, i only had to put 1 in the demon column..
by vivi_mate
Sat Jan 17, 2004 5:32 am
Forum: Member Аnnouncements
Topic: Will Some Help me...
Replies: 3
Views: 353

Re: Will Some Help me...

well.. first.. what you need help with? :mrgreen:
by vivi_mate
Sat Jan 17, 2004 5:31 am
Forum: General Mod Making
Topic: -direct -txt no longer works for me in 1.10
Replies: 11
Views: 414

Re: -direct -txt no longer works for me in 1.10

what exactly doesn't work? because they may be by the mod itself, not -direct -txt. else, if that doesnt work: is this your target in the generate bin application? (diablo ii) "C:\Program Files\Diablo II\Game.exe" -direct -txt and is this your Start In? "C:\Program Files\Diablo II" (replace them wit...
by vivi_mate
Sat Jan 17, 2004 5:19 am
Forum: The Sandbox
Topic: Operation Sucuide Mod
Replies: 3
Views: 1682

Re: Operation Sucuide Mod

Hi, i'm making a new mod called Operation Sucuide. :) Suck-yu-ide? uhh? :roll: Amazon Summoner http://members.lycos.co.uk/clanadnd/images/diabloii/pic5.jpg Cool, got an actual name for the class? Logically I guess she'd be a summon ESS (as in enchanter vs enchantress, sorcerer vs sorceress) but I'm...
by vivi_mate
Sat Jan 17, 2004 3:11 am
Forum: The Sandbox
Topic: Operation Sucuide Mod
Replies: 3
Views: 1682

Operation Sucuide Mod

Hi, i'm making a new mod called Operation Sucuide. :) Here are some screenies: Summoner's Dagger (cool new item) http://members.lycos.co.uk/clanadnd/images/diabloii/pic2.jpg Bear's Forsaken Guardian Rags http://members.lycos.co.uk/clanadnd/images/diabloii/pic3.jpg Yam Rune http://members.lycos.co.uk...
by vivi_mate
Sat Jan 17, 2004 2:36 am
Forum: Eastern Sun
Topic: Some 2.3 Screenshots
Replies: 46
Views: 11726

Re: Some 2.3 Screenshots

heh, may the first links at the start of this thread are broken, perhaps u can fix them?

anyways, good job!
by vivi_mate
Fri Jan 16, 2004 10:50 am
Forum: Feedback
Topic: Infinitum
Replies: 6
Views: 574

Re: Infinitum

The Infinitum site looks very handy, though I haven't tried any monsters yet. Good work

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