Search found 77 matches
- Sun Feb 01, 2004 4:57 am
- Forum: General Mod Making
- Topic: How to give char a unique startup item
- Replies: 8
- Views: 309
Re: How to give char a unique startup item
Actually its "uni" not "unq", i checked the cube recipes.
- Thu Jan 29, 2004 8:41 am
- Forum: Nezeramontias
- Topic: Requests
- Replies: 46
- Views: 4151
Re: Requests
Not all souls are "tops" and "bottoms", as they all have a variety of uses. For example a Skeleton soul would give you more raise skeleton skills while a Fallen Soul increases your attack speed. If you really just want two good souls, use your Medallion. I like to keep atleast the highest soul of ea...
- Wed Jan 28, 2004 9:19 am
- Forum: Nezeramontias
- Topic: Love It!!
- Replies: 7
- Views: 1063
Re: Love It!!
I would suggest saving some souls. The best way to get mass souls is using a Gate and recalling billions of monsters. Cows are effective too, but u need to be strong in take em on.
- Wed Jan 28, 2004 9:16 am
- Forum: Nezeramontias
- Topic: Requests
- Replies: 46
- Views: 4151
Re: Requests
I would argue AGAINST any single soul adding multiple soulcount to the charm. The reason is this: any character can use a maximum of two souls. Souls that aren't in the top two are therefore useless. Since these souls have little value anyway (they sell for less than a pile of gold on hell), you AR...
- Sun Jan 25, 2004 2:51 am
- Forum: General Mod Making
- Topic: Some quick quetions
- Replies: 6
- Views: 335
Re: Some quick quetions
Ok so how do you make skills require so many skill points like in 1.10? is it just automatic with the 1.10 patch? and how do you use plugins if you use -direct -txt instead of patch_D2.mpq? EDIT: How do you increase the number of skills required? Plugins work with/without -direct -txt. You just nee...
- Sun Jan 25, 2004 2:47 am
- Forum: General Mod Making
- Topic: Question(s) re: Automagic Tutorial?
- Replies: 3
- Views: 285
Re: Question(s) re: Automagic Tutorial?
you added a new column in automagic.txt? there is already one column for it for Short Staff's dmg to undead... I believe that's your problem.
- Sun Jan 25, 2004 2:30 am
- Forum: General Mod Making
- Topic: Constricting Ring / Annihilus / Gheeds fortune drop (1.10)
- Replies: 15
- Views: 1443
Re: Constricting Ring / Annihilus / Gheeds fortune drop (1.1
Annihilus is NOT hardcoded. I tested it and replaced Shenk with Clone Diablo and he dropped an Annihilus Small Charm... there's no need to set ladder to 0 for single/TCP-IP.
- Sun Jan 25, 2004 2:25 am
- Forum: General Mod Making
- Topic: The Noob returns! FEAR MY IGNORANCE! (question)
- Replies: 14
- Views: 520
Re: The Noob returns! FEAR MY IGNORANCE! (question)
i was just about to say that u_u.
With the set items, u need to edit sets.txt as well.
With the set items, u need to edit sets.txt as well.
- Sun Jan 25, 2004 2:15 am
- Forum: General Mod Making
- Topic: A small problem
- Replies: 1
- Views: 168
Re: A small problem
Code: ln56+skill('fists of fire'.blvl)*par8+skill('Royal Strike'.blvl)*par7 fire If fists of fire was level 10, and royal strike was level 10 as well, this is what is gonna happen. lets say par8 or par7 is 8. 10*par8=80. 80+10=90. 90*8=720. You could reach 720 % enhanced fire damage. I think you cou...
- Sun Jan 25, 2004 1:55 am
- Forum: General Mod Making
- Topic: rare item attributes
- Replies: 4
- Views: 307
Re: rare item attributes
You could increase the number of properties. However you can't increase the number of affixes.
- Sun Jan 25, 2004 1:50 am
- Forum: General Mod Making
- Topic: TCex Q:Bosses and their minions...
- Replies: 3
- Views: 221
Re: TCex Q:Bosses and their minions...
They use their normal monster Treasure Class.
- Sat Jan 24, 2004 3:01 am
- Forum: Cabal Wars - Aeons Tide
- Topic: Altered Game Mechanics
- Replies: 66
- Views: 8718
Re: Altered Game Mechanics
[quote=Brother Laz";p="70481"]Just so you know, D2 flips out at 1023 affixes.[/quote]
Standard Diablo II expansion has about 1100+ affixes, what do u mean... by it flips out at 1023 affixes??
Standard Diablo II expansion has about 1100+ affixes, what do u mean... by it flips out at 1023 affixes??
- Sat Jan 24, 2004 1:56 am
- Forum: Multimedia
- Topic: Skill Icon Graphics
- Replies: 1
- Views: 241
Skill Icon Graphics
Okay, I've added two new skill graphics from Diablo 1 and converted them into dcc files.
But where do I put them?
But where do I put them?
- Mon Jan 19, 2004 11:35 am
- Forum: Multimedia
- Topic: Inventory Image Problem
- Replies: 10
- Views: 492
Re: Inventory Image Problem
Is there any way of doing this without Photoshop Pro? I had it for 30 days trial and then it expired. [quote=Vegabond_635";p="149411"] wow onyx that'd take forever to do them all like that... Heres a much faster way, get an image any image, that works fine in act1-5, call it BASE or booboo or w/e yo...
- Sat Jan 17, 2004 1:32 pm
- Forum: Multimedia
- Topic: Inventory Image Problem
- Replies: 10
- Views: 492
Inventory Image Problem
Ok, when I added an item image from Incandescence in its dcc format. I added it successfully to an item. The item looks good in Act I but not in Act V, can anyone help me with this?
- Sat Jan 17, 2004 11:20 am
- Forum: The Sandbox
- Topic: 666
- Replies: 12
- Views: 4395
Re: 666
It looks like a very interesting mod.. keep up the good work
Are you changing the affixes of magical/rare items? I have some suggestions for them.
Are you changing the affixes of magical/rare items? I have some suggestions for them.
- Sat Jan 17, 2004 6:59 am
- Forum: General Mod Making
- Topic: [1.10] Experience formula?
- Replies: 2
- Views: 299
Re: [1.10] Experience formula?
i'm assuming u know the normal monster experience formula. Anyways I experimented with a corpsefire fallen. Normal fallen gave me 29 exp (my mod) Corpsefire Fallen gave 223 experience. even if i gave the superunique +3 level bonus, the fallen would only give around 30-50 experience. When I tried +10...
- Sat Jan 17, 2004 6:43 am
- Forum: General Mod Making
- Topic: Full Light Radius and -direct -txt
- Replies: 5
- Views: 512
Re: Full Light Radius and -direct -txt
If Full Light Radius is an added property to properties.txt, it cannot work in the unmodded game.
- Sat Jan 17, 2004 5:43 am
- Forum: General Mod Making
- Topic: demon tag (1.10)
- Replies: 1
- Views: 159
Re: demon tag (1.10)
by any chance, is this monster already undead or something? when i made the spirit wolf demon, i only had to put 1 in the demon column..
- Sat Jan 17, 2004 5:32 am
- Forum: Member Аnnouncements
- Topic: Will Some Help me...
- Replies: 3
- Views: 353
Re: Will Some Help me...
well.. first.. what you need help with?
- Sat Jan 17, 2004 5:31 am
- Forum: General Mod Making
- Topic: -direct -txt no longer works for me in 1.10
- Replies: 11
- Views: 414
Re: -direct -txt no longer works for me in 1.10
what exactly doesn't work? because they may be by the mod itself, not -direct -txt. else, if that doesnt work: is this your target in the generate bin application? (diablo ii) "C:\Program Files\Diablo II\Game.exe" -direct -txt and is this your Start In? "C:\Program Files\Diablo II" (replace them wit...
- Sat Jan 17, 2004 5:19 am
- Forum: The Sandbox
- Topic: Operation Sucuide Mod
- Replies: 3
- Views: 1682
Re: Operation Sucuide Mod
Hi, i'm making a new mod called Operation Sucuide. :) Suck-yu-ide? uhh? :roll: Amazon Summoner http://members.lycos.co.uk/clanadnd/images/diabloii/pic5.jpg Cool, got an actual name for the class? Logically I guess she'd be a summon ESS (as in enchanter vs enchantress, sorcerer vs sorceress) but I'm...
- Sat Jan 17, 2004 3:11 am
- Forum: The Sandbox
- Topic: Operation Sucuide Mod
- Replies: 3
- Views: 1682
Operation Sucuide Mod
Hi, i'm making a new mod called Operation Sucuide. :) Here are some screenies: Summoner's Dagger (cool new item) http://members.lycos.co.uk/clanadnd/images/diabloii/pic2.jpg Bear's Forsaken Guardian Rags http://members.lycos.co.uk/clanadnd/images/diabloii/pic3.jpg Yam Rune http://members.lycos.co.uk...
- Sat Jan 17, 2004 2:36 am
- Forum: Eastern Sun
- Topic: Some 2.3 Screenshots
- Replies: 46
- Views: 11726
Re: Some 2.3 Screenshots
heh, may the first links at the start of this thread are broken, perhaps u can fix them?
anyways, good job!
anyways, good job!
Re: Infinitum
The Infinitum site looks very handy, though I haven't tried any monsters yet. Good work