Search found 595 matches

by I_only_pressed_Esc
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: User Attachment ??? how do I add attatchments?
Replies: 5
Views: 1508

Re: User Attachment ??? how do I add attatchments?

Ok, thanks for explaining the per forum part ;)

I thought it was a global upload thing. :roll:
by I_only_pressed_Esc
Sat Jun 06, 2009 3:01 am
Forum: Keep Updates
Topic: Changes To IGN Hosting Including Shutting Down Of Services
Replies: 7
Views: 3940

Re: Changes To IGN Hosting Including Shutting Down Of Servic

i'm sad to see this happening, i don't play D2 anymore but do check in weekly to see how things are going on with mods etc.

Hoping that D3 has a modding option in the way we know it to revitalise old interests and spur on new minds :)

My best wishes and hopes for the Keep and all who maintain it.
by I_only_pressed_Esc
Wed Jul 23, 2008 12:55 am
Forum: General Mod Making
Topic: Getting random gems out of a cube recipe?
Replies: 6
Views: 410

Re: Getting random gems out of a cube recipe?

it's "gem"

sometimes the codes make sense
:lol: Made me laugh that did.
by I_only_pressed_Esc
Wed Jul 16, 2008 1:33 am
Forum: Other Diablo Games
Topic: Camera Angles
Replies: 11
Views: 2114

Re: Camera Angles

From the preview, it looks like 2 angles, above and zoom in to get a close look at what you are equipped with.
by I_only_pressed_Esc
Wed Jul 16, 2008 1:06 am
Forum: Mod Concepts & Research
Topic: missile connection between minions
Replies: 3
Views: 876

Re: missile connection between minions

This is more like a Skill Clinic question. :) But then you would have to have 2 skills that were dependant on each other, so maybe a high progressive synergy idea. I'm no expert on such calcs or such etc (wish I was). Hopefully, a knowledgeable member will help soon. Edit: After re-reading ..... Wha...
by I_only_pressed_Esc
Wed Jul 16, 2008 12:48 am
Forum: General Mod Making
Topic: Difficulty with automods on misc items
Replies: 3
Views: 384

Re: Difficulty with automods on misc items

Good to know. We all get something wrong, don't worry LOL.

Glad to help :)
by I_only_pressed_Esc
Wed Jul 16, 2008 12:06 am
Forum: Other Diablo Games
Topic: The Diablo 3's cartoonish style
Replies: 58
Views: 8592

Re: The Diablo 3's cartoonish style

From my view: 1: It states that it will be single player friendly = I will play it (I have bee waiting long enough and have played many other games with a wide range of styles of gameplay) (I won't be the only one to try other games with a similar feel) 2: The overground maps = well ....... we can a...
by I_only_pressed_Esc
Tue Jul 15, 2008 11:36 pm
Forum: Map Editing
Topic: "endless" endgame dungeon
Replies: 10
Views: 1124

Re: "endless" endgame dungeon

Just a thought but it sounds like the extended levels plugin is not installed properly or the D2Mod plugin is not installed properly. Do you have the D2Mod system installed? I don't know much (if anything) about Plugy so can't comment if you can only use this to load the extended levels plugin but s...
by I_only_pressed_Esc
Tue Jul 15, 2008 11:27 pm
Forum: Map Editing
Topic: question about automap / s
Replies: 1
Views: 633

Re: question about automap / s

Ahemmmm, LOL, sorry

Only way would be to 1: turn off your Automap or 2: make a set of preset maps and edit the automaps to have them not display ............
by I_only_pressed_Esc
Tue Jul 15, 2008 11:15 pm
Forum: Multimedia
Topic: Music
Replies: 1
Views: 567

Re: Music

MMMMMM, It would usually get ripped from a game, film soundtrack or maybe composed by a very good friend who is mysteriously good at sampling\playing keyboards with samples etc. Whatever way, credits are usually given. ;)
by I_only_pressed_Esc
Tue Jul 15, 2008 11:03 pm
Forum: General Mod Making
Topic: Difficulty with automods on misc items
Replies: 3
Views: 384

Re: Difficulty with automods on misc items

Sounds like there is a wrong itemtype code or item code placed somewhere.

Post exactly what you did. :)
by I_only_pressed_Esc
Tue Jul 15, 2008 10:49 pm
Forum: Dark Alliance
Topic: Obelisks : How many?
Replies: 6
Views: 1432

Obelisks : How many?

Ok, this isn't a what do they do thread. THIS IS A WHAT ONE'S you have encountered thread. :D

I've encountered 3 so far:

Genesis Chamber
a Steel something or other
an optic or something ........ (I know what this does) :)

Post your encounters. :)
by I_only_pressed_Esc
Sun Jul 13, 2008 4:08 pm
Forum: Dark Alliance
Topic: Preview Version - Bug Report
Replies: 128
Views: 21437

Re: Preview Version - Bug Report

2 bugs while fighting Archmage Morganus: Assertion Failure Location : D2Client\Engine\GfxUtil, line #1437 Expression : eComponent < NUM_COMPONENTS This happens when he is nearing half health. And also, when he hits you with Fire Wall or the one where flames flow along the ground ............. it hea...
by I_only_pressed_Esc
Sun Jul 13, 2008 3:55 pm
Forum: Dark Alliance
Topic: [preview version] Builds and Skill Questions
Replies: 7
Views: 1925

Re: [preview version] Builds and Skill Questions

What is your favorite class/build so far? Only played sorceress so far, she's doing good. She's cold + fire based with a few points used on summons and Stone Curse. What skills is good? Flame Wave + Ice Blast. I've invested most points into Ice Blast and working on building up Flame Wave. What skill...
by I_only_pressed_Esc
Sat Jul 12, 2008 1:35 pm
Forum: Dark Alliance
Topic: Preview Version - Spelling Issues
Replies: 10
Views: 3731

Re: Preview Version - Spelling Issues

Thought I'd post this here as it is a text issue:

I got "an evil force" unique carver skin. Looks kinda good for a name though ;)
by I_only_pressed_Esc
Sat Jul 12, 2008 1:30 pm
Forum: Dark Alliance
Topic: Preview Version - Bug Report
Replies: 128
Views: 21437

Re: Preview Version - Bug Report

Forgot to mention this:

Mrshirac (is that the name?) disappears when he/she is about 1/4 health left. You can then attack without being attacked. Tested it a few tmes.
by I_only_pressed_Esc
Sat Jul 12, 2008 3:58 am
Forum: Multimedia
Topic: Animated DC6
Replies: 6
Views: 1069

Re: Animated DC6

Don't know what you have in mind but I'm sure it's a no go area for removing if that's what you had in mind ;) if your were ever thinking of a public release.
by I_only_pressed_Esc
Sat Jul 12, 2008 3:34 am
Forum: General Mod Making
Topic: Custom Magical Modifiers from cube
Replies: 9
Views: 703

Re: Custom Magical Modifiers from cube

Yes as stated above in my previous reply.
by I_only_pressed_Esc
Sat Jul 12, 2008 2:46 am
Forum: General Mod Making
Topic: Custom Magical Modifiers from cube
Replies: 9
Views: 703

Re: Custom Magical Modifiers from cube

Pretty sure if second input is a multiple it still equals 1 input. Edit: For 3 inputs it would be: Input1: jew Input2: hp1 Input3: hp1 Second edit: Yip you can have Input2:"hpot,qty=2" After checking So looks like there is another problem somewhere else with the property or the way it's applied in t...
by I_only_pressed_Esc
Sat Jul 12, 2008 2:24 am
Forum: General Mod Making
Topic: Custom Magical Modifiers from cube
Replies: 9
Views: 703

Re: Custom Magical Modifiers from cube

Not sure about your Properties but change:
Numinputs: 3
To
Numinputs: 2
by I_only_pressed_Esc
Sat Jul 12, 2008 2:19 am
Forum: Map Editing
Topic: "endless" endgame dungeon
Replies: 10
Views: 1124

Re: "endless" endgame dungeon

After reading your posts it looks like you've not used the new generated bin files if you have followed all the guides correctly. The reference to "cave level 1" indicates that you haven't changed an entry in Levels.txt and haven't made a new dc6 for the lvl in Levels.txt. There also seems to be a p...
by I_only_pressed_Esc
Sat Jul 12, 2008 1:28 am
Forum: General Mod Making
Topic: Cube restrictions
Replies: 8
Views: 757

Re: Cube restrictions

Speaking from forgotten experience on this but if I'm thinking correctly ..... all that you have to do is re-arrange the sequence of recipes. If I'm thinking correctly in the way you are meaning, all you have to do is have checks reading from the bottom of the file upwards. Pretty sure it's bottom l...
by I_only_pressed_Esc
Sat Jul 12, 2008 12:50 am
Forum: General Mod Making
Topic: New Cube Recipe Problem
Replies: 18
Views: 1543

Re: New Cube Recipe Problem

Borgin ......... Every so often I see a post by you and I can totally see what you are talking about ( I haven't modded for a while but like to lurk every so often) but you just always reply in the respect that the poster will actually know what you are talking about. Sit back and think about it, sp...
by I_only_pressed_Esc
Fri Jul 11, 2008 11:06 pm
Forum: General Mod Making
Topic: Potions that cast, give perm stats, and temp stats
Replies: 2
Views: 305

Re: Potions that cast, give perm stats, and temp stats

I think you need to read this tutorial: https://d2mods.info/forum/kb/viewarticle?a=33 Pay special attention to the words at the bottom of the tutorial :) I can say that I have been in limbo regarding D2 modding for a couple of years but with the new excitement of a release of D3 near 03.09 I have go...
by I_only_pressed_Esc
Fri Jul 11, 2008 8:33 pm
Forum: Other Diablo Games
Topic: Modding in D3?
Replies: 19
Views: 3243

Re: Modding in D3?

As I have posted in another D3 thread, the style and look of the gameplay is very similar to another game which has modding options/tools supplied with the game. :) The thing to keep in mind is that mmorpg's or mp games are the thing that brings in money now. The question is: would Blizzard/Vivendi ...

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