Ok, thanks for explaining the per forum part
I thought it was a global upload thing.
Search found 595 matches
- Sun Feb 18, 2018 1:04 pm
- Forum: Feedback
- Topic: User Attachment ??? how do I add attatchments?
- Replies: 5
- Views: 1508
- Sat Jun 06, 2009 3:01 am
- Forum: Keep Updates
- Topic: Changes To IGN Hosting Including Shutting Down Of Services
- Replies: 7
- Views: 3940
Re: Changes To IGN Hosting Including Shutting Down Of Servic
i'm sad to see this happening, i don't play D2 anymore but do check in weekly to see how things are going on with mods etc.
Hoping that D3 has a modding option in the way we know it to revitalise old interests and spur on new minds
My best wishes and hopes for the Keep and all who maintain it.
Hoping that D3 has a modding option in the way we know it to revitalise old interests and spur on new minds
My best wishes and hopes for the Keep and all who maintain it.
- Wed Jul 23, 2008 12:55 am
- Forum: General Mod Making
- Topic: Getting random gems out of a cube recipe?
- Replies: 6
- Views: 410
Re: Getting random gems out of a cube recipe?
Made me laugh that did.it's "gem"
sometimes the codes make sense
- Wed Jul 16, 2008 1:33 am
- Forum: Other Diablo Games
- Topic: Camera Angles
- Replies: 11
- Views: 2114
Re: Camera Angles
From the preview, it looks like 2 angles, above and zoom in to get a close look at what you are equipped with.
- Wed Jul 16, 2008 1:06 am
- Forum: Mod Concepts & Research
- Topic: missile connection between minions
- Replies: 3
- Views: 876
Re: missile connection between minions
This is more like a Skill Clinic question. :) But then you would have to have 2 skills that were dependant on each other, so maybe a high progressive synergy idea. I'm no expert on such calcs or such etc (wish I was). Hopefully, a knowledgeable member will help soon. Edit: After re-reading ..... Wha...
- Wed Jul 16, 2008 12:48 am
- Forum: General Mod Making
- Topic: Difficulty with automods on misc items
- Replies: 3
- Views: 384
Re: Difficulty with automods on misc items
Good to know. We all get something wrong, don't worry LOL.
Glad to help
Glad to help
- Wed Jul 16, 2008 12:06 am
- Forum: Other Diablo Games
- Topic: The Diablo 3's cartoonish style
- Replies: 58
- Views: 8592
Re: The Diablo 3's cartoonish style
From my view: 1: It states that it will be single player friendly = I will play it (I have bee waiting long enough and have played many other games with a wide range of styles of gameplay) (I won't be the only one to try other games with a similar feel) 2: The overground maps = well ....... we can a...
- Tue Jul 15, 2008 11:36 pm
- Forum: Map Editing
- Topic: "endless" endgame dungeon
- Replies: 10
- Views: 1124
Re: "endless" endgame dungeon
Just a thought but it sounds like the extended levels plugin is not installed properly or the D2Mod plugin is not installed properly. Do you have the D2Mod system installed? I don't know much (if anything) about Plugy so can't comment if you can only use this to load the extended levels plugin but s...
- Tue Jul 15, 2008 11:27 pm
- Forum: Map Editing
- Topic: question about automap / s
- Replies: 1
- Views: 633
Re: question about automap / s
Ahemmmm, LOL, sorry
Only way would be to 1: turn off your Automap or 2: make a set of preset maps and edit the automaps to have them not display ............
Only way would be to 1: turn off your Automap or 2: make a set of preset maps and edit the automaps to have them not display ............
- Tue Jul 15, 2008 11:15 pm
- Forum: Multimedia
- Topic: Music
- Replies: 1
- Views: 567
Re: Music
MMMMMM, It would usually get ripped from a game, film soundtrack or maybe composed by a very good friend who is mysteriously good at sampling\playing keyboards with samples etc. Whatever way, credits are usually given.
- Tue Jul 15, 2008 11:03 pm
- Forum: General Mod Making
- Topic: Difficulty with automods on misc items
- Replies: 3
- Views: 384
Re: Difficulty with automods on misc items
Sounds like there is a wrong itemtype code or item code placed somewhere.
Post exactly what you did.
Post exactly what you did.
- Tue Jul 15, 2008 10:49 pm
- Forum: Dark Alliance
- Topic: Obelisks : How many?
- Replies: 6
- Views: 1432
Obelisks : How many?
Ok, this isn't a what do they do thread. THIS IS A WHAT ONE'S you have encountered thread.
I've encountered 3 so far:
Genesis Chamber
a Steel something or other
an optic or something ........ (I know what this does)
Post your encounters.
I've encountered 3 so far:
Genesis Chamber
a Steel something or other
an optic or something ........ (I know what this does)
Post your encounters.
- Sun Jul 13, 2008 4:08 pm
- Forum: Dark Alliance
- Topic: Preview Version - Bug Report
- Replies: 128
- Views: 21437
Re: Preview Version - Bug Report
2 bugs while fighting Archmage Morganus: Assertion Failure Location : D2Client\Engine\GfxUtil, line #1437 Expression : eComponent < NUM_COMPONENTS This happens when he is nearing half health. And also, when he hits you with Fire Wall or the one where flames flow along the ground ............. it hea...
- Sun Jul 13, 2008 3:55 pm
- Forum: Dark Alliance
- Topic: [preview version] Builds and Skill Questions
- Replies: 7
- Views: 1925
Re: [preview version] Builds and Skill Questions
What is your favorite class/build so far? Only played sorceress so far, she's doing good. She's cold + fire based with a few points used on summons and Stone Curse. What skills is good? Flame Wave + Ice Blast. I've invested most points into Ice Blast and working on building up Flame Wave. What skill...
- Sat Jul 12, 2008 1:35 pm
- Forum: Dark Alliance
- Topic: Preview Version - Spelling Issues
- Replies: 10
- Views: 3731
Re: Preview Version - Spelling Issues
Thought I'd post this here as it is a text issue:
I got "an evil force" unique carver skin. Looks kinda good for a name though
I got "an evil force" unique carver skin. Looks kinda good for a name though
- Sat Jul 12, 2008 1:30 pm
- Forum: Dark Alliance
- Topic: Preview Version - Bug Report
- Replies: 128
- Views: 21437
Re: Preview Version - Bug Report
Forgot to mention this:
Mrshirac (is that the name?) disappears when he/she is about 1/4 health left. You can then attack without being attacked. Tested it a few tmes.
Mrshirac (is that the name?) disappears when he/she is about 1/4 health left. You can then attack without being attacked. Tested it a few tmes.
- Sat Jul 12, 2008 3:58 am
- Forum: Multimedia
- Topic: Animated DC6
- Replies: 6
- Views: 1069
Re: Animated DC6
Don't know what you have in mind but I'm sure it's a no go area for removing if that's what you had in mind if your were ever thinking of a public release.
- Sat Jul 12, 2008 3:34 am
- Forum: General Mod Making
- Topic: Custom Magical Modifiers from cube
- Replies: 9
- Views: 703
Re: Custom Magical Modifiers from cube
Yes as stated above in my previous reply.
- Sat Jul 12, 2008 2:46 am
- Forum: General Mod Making
- Topic: Custom Magical Modifiers from cube
- Replies: 9
- Views: 703
Re: Custom Magical Modifiers from cube
Pretty sure if second input is a multiple it still equals 1 input. Edit: For 3 inputs it would be: Input1: jew Input2: hp1 Input3: hp1 Second edit: Yip you can have Input2:"hpot,qty=2" After checking So looks like there is another problem somewhere else with the property or the way it's applied in t...
- Sat Jul 12, 2008 2:24 am
- Forum: General Mod Making
- Topic: Custom Magical Modifiers from cube
- Replies: 9
- Views: 703
Re: Custom Magical Modifiers from cube
Not sure about your Properties but change:
Numinputs: 2
ToNuminputs: 3
Numinputs: 2
- Sat Jul 12, 2008 2:19 am
- Forum: Map Editing
- Topic: "endless" endgame dungeon
- Replies: 10
- Views: 1124
Re: "endless" endgame dungeon
After reading your posts it looks like you've not used the new generated bin files if you have followed all the guides correctly. The reference to "cave level 1" indicates that you haven't changed an entry in Levels.txt and haven't made a new dc6 for the lvl in Levels.txt. There also seems to be a p...
- Sat Jul 12, 2008 1:28 am
- Forum: General Mod Making
- Topic: Cube restrictions
- Replies: 8
- Views: 757
Re: Cube restrictions
Speaking from forgotten experience on this but if I'm thinking correctly ..... all that you have to do is re-arrange the sequence of recipes. If I'm thinking correctly in the way you are meaning, all you have to do is have checks reading from the bottom of the file upwards. Pretty sure it's bottom l...
- Sat Jul 12, 2008 12:50 am
- Forum: General Mod Making
- Topic: New Cube Recipe Problem
- Replies: 18
- Views: 1543
Re: New Cube Recipe Problem
Borgin ......... Every so often I see a post by you and I can totally see what you are talking about ( I haven't modded for a while but like to lurk every so often) but you just always reply in the respect that the poster will actually know what you are talking about. Sit back and think about it, sp...
- Fri Jul 11, 2008 11:06 pm
- Forum: General Mod Making
- Topic: Potions that cast, give perm stats, and temp stats
- Replies: 2
- Views: 305
Re: Potions that cast, give perm stats, and temp stats
I think you need to read this tutorial: https://d2mods.info/forum/kb/viewarticle?a=33 Pay special attention to the words at the bottom of the tutorial :) I can say that I have been in limbo regarding D2 modding for a couple of years but with the new excitement of a release of D3 near 03.09 I have go...
- Fri Jul 11, 2008 8:33 pm
- Forum: Other Diablo Games
- Topic: Modding in D3?
- Replies: 19
- Views: 3243
Re: Modding in D3?
As I have posted in another D3 thread, the style and look of the gameplay is very similar to another game which has modding options/tools supplied with the game. :) The thing to keep in mind is that mmorpg's or mp games are the thing that brings in money now. The question is: would Blizzard/Vivendi ...