Search found 147 matches

by juma87
Fri Aug 27, 2004 12:47 am
Forum: Member Аnnouncements
Topic: Use the Force and Play as a Jedi or a Sith (new plugins)!!
Replies: 30
Views: 2292

first, i know this topic is quite old, but could someone point me to a mirror of this files? couldnt access the geocities links (tried copy & pasting and directly clicking on them with no success)
by juma87
Tue Aug 10, 2004 8:40 pm
Forum: General Mod Making
Topic: Can skeleton magi be restricted?
Replies: 3
Views: 240

Can skeleton magi be restricted?

for my mod, i need skeleton mages to be restricted to the poison type, so no random elements there would be in the necromancer, but can that be done? if it does, how?
by juma87
Thu Aug 05, 2004 10:41 pm
Forum: Mod Concepts & Research
Topic: A monster soul system, please help
Replies: 2
Views: 458

you can make it ethereal and give it a negative "repairs durability" stat (dont know if really possible though), that way the item will give the stats for a little time and then when that time finishes, it cant be repaired EDIT: dont know why, but havent red where it says "its a charm", and, as char...
by juma87
Tue Aug 03, 2004 5:03 am
Forum: Job Offerings
Topic: [request] Mapper needed
Replies: 1
Views: 1001

[request] Mapper needed

here is a brief description of what the mod will be like we are in need of a mapper (any levelof skills, from newbie to mapping overlord ;) ), who is going to work in the maps planned [*duh*] (most of the areas will have a sketch planned) i would prefer to be contacted:1)by PM 2) by E-mail ( juma87...
by juma87
Tue Aug 03, 2004 4:47 am
Forum: Member Аnnouncements
Topic: New mod announcement: Diablo II: The Fall of the Savior
Replies: 0
Views: 510

New mod announcement: Diablo II: The Fall of the Savior

i did this post so everyone could see, im starting the works on a new mod, named Diablo II: The Fall of the Savior Some Features: -New Storyline -New Quests (adapted to the new storyline) -New zones, for exploring the world of sanctuary a lot more -new Classes with their skills -Total Revamping of e...
by juma87
Tue Aug 03, 2004 3:16 am
Forum: PlugY|NefEx|D2Mod
Topic: PlugY 3 out : World Event off-realm (include single player)!
Replies: 122
Views: 19787

:oops: ok, sorry bout that myhrginoc (well, not just you, the rest of PK too..), only wanted to list some features i did like, but didnt mean to start a talkin with nobody about this thing, only giving yohann some sugesstions to hi his PlugY utility

sorry again
by juma87
Tue Aug 03, 2004 2:37 am
Forum: PlugY|NefEx|D2Mod
Topic: PlugY 3 out : World Event off-realm (include single player)!
Replies: 122
Views: 19787

EDITED BY REQUEST
by juma87
Sat Jul 31, 2004 3:08 am
Forum: Mod Concepts & Research
Topic: Need a name for my mod
Replies: 17
Views: 1124

well, my project and boomwav´s have been joined into one, and we are calling our new mod "Path to Damnation", anyway, thanks a lot for your help

(moderator: you can close it now)
by juma87
Sat Jul 31, 2004 1:13 am
Forum: Mod Concepts & Research
Topic: Simple MF Mod
Replies: 6
Views: 743

if u put charms on the stash u dont get the bonuses, but i think this kind of mod can be driven by a code edit
by juma87
Tue Jul 27, 2004 1:51 am
Forum: General Mod Making
Topic: How Can i Get The Correct EXP?
Replies: 6
Views: 393

he could also change the first expratio value from 10 to 11, that way, every monster would give him half of the exp he would normally give, and leave the rest of the expratio values untouched
by juma87
Sun Jul 25, 2004 11:47 pm
Forum: General Mod Making
Topic: Portrait Mod...
Replies: 13
Views: 525

you need the datafile, catch it in the FC
by juma87
Sun Jul 25, 2004 9:28 pm
Forum: Tools
Topic: AFJ Sheet Editor
Replies: 104
Views: 15753

another idea:(dont know if really possible) the little black square in msexcel, to extend the content of the cells (useful for id's. where they need to be contiguous numbers)
by juma87
Fri Jul 23, 2004 1:25 pm
Forum: General Mod Making
Topic: Minions vs RIP
Replies: 4
Views: 232

what does the RIP modifier do? i don´t remember having seen it anywhere :-|
by juma87
Thu Jul 22, 2004 2:58 am
Forum: General Mod Making
Topic: where can I find ALL the character names for patchstring?
Replies: 1
Views: 185

d2data.mpq :data\local\LNG\ENG\string.tbl
d2exp.mpq :data\local\LNG\ENG\expansionstring.tbl
by juma87
Mon Jul 19, 2004 8:03 am
Forum: General Mod Making
Topic: how do i make this properties?
Replies: 1
Views: 192

how do i make this properties?

how do i make props like poison-thorns, lighting-thorns, etc?
i saw them on a mod (i think it was efta) and in a skill im doing for mine, i need it, but just cant figure out how is it done, can someone help me?
by juma87
Sun Jul 18, 2004 5:13 pm
Forum: General Mod Making
Topic: (TUTORIAL LOD 110) How to make a Magic Find display
Replies: 19
Views: 1847

srry, just that i searched for it and only found "ideas" about it, not data about anyone working on it
by juma87
Sun Jul 18, 2004 5:39 am
Forum: General Mod Making
Topic: 32 bit color in game
Replies: 1
Views: 204

svr has been working some time ago on a modified d2direct3d.dll(i think was that dll, not sure), but i dont know if he will ever release it to the public.
but i agree with you, that would make a complete revolution in the graphics part of d2modding
by juma87
Sun Jul 18, 2004 5:38 am
Forum: General Mod Making
Topic: can a skill be linked to 2 different characters?
Replies: 7
Views: 330

can a skill be linked to 2 different characters?

in my mod, im going to use 9 passive skills shared between all characters, but my question is: should i make 7 copies of the same skill, one for every char class? or can they be linked to more than one skilldesc?
by juma87
Sun Jul 18, 2004 5:23 am
Forum: PlugY|NefEx|D2Mod
Topic: New system for code mods - D2Mod.dll
Replies: 320
Views: 102121

@svr, sorry for the missed feedback, was just a CaSe SeNsItIvE error
@eltear, you are right, i will have to use string and expansionstring for the character classes :(
by juma87
Sun Jul 18, 2004 3:29 am
Forum: Multimedia
Topic: had anyone seen this??
Replies: 3
Views: 378

had anyone seen this??

i was looking around the missiles in d2data and i saw some strange thing that maybe blizzard left there on purpose, but its a must see; go to data\global\missiles\Extra\BeachBall.dcc and you will see a SPINNING BEACH BALL! yes, one of those with various colours and poor manufacture (moderators: i kn...
by juma87
Sat Jul 17, 2004 7:56 pm
Forum: PlugY|NefEx|D2Mod
Topic: New system for code mods - D2Mod.dll
Replies: 320
Views: 102121

i got d2mod version 1.02, and also downloaded the last version of customtbl.dll im getting some problems with the extendedtbl plugin: i got d2mod version 1.02, and also downloaded the last version of customtbl.dll, added the needed text in d2mod.ini and copied the thee stringtables(btw, they are not...
by juma87
Fri Jul 16, 2004 10:56 pm
Forum: Multimedia
Topic: anyone need anything modeled ?
Replies: 3
Views: 319

you could make themed packs of them and put hte packs on a web(or uploading them here at the keep)
by juma87
Fri Jul 16, 2004 10:54 pm
Forum: Map Editing
Topic: Supress name of stash
Replies: 4
Views: 364

lust edit the automap dc6 (dont know where are them)
by juma87
Fri Jul 16, 2004 10:52 pm
Forum: Mod Concepts & Research
Topic: Need a name for my mod
Replies: 17
Views: 1124

for now, itll be called "the father's revenge" or "the emperor Revenge"
by juma87
Fri Jul 16, 2004 10:43 pm
Forum: Code Editing
Topic: [1.10] Make room for 18 skills on a skilltree
Replies: 7
Views: 2747

i KNOW its an old post, but could this be made as a d2mod plugin? because its an useful plugin for everyone who works on lots of skills (like me, planning a mod with 36 skills divided in 2 tabs, an 18 passive skills in the third tab) :D

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