Search found 147 matches
- Fri Aug 27, 2004 12:47 am
- Forum: Member Аnnouncements
- Topic: Use the Force and Play as a Jedi or a Sith (new plugins)!!
- Replies: 30
- Views: 2292
- Tue Aug 10, 2004 8:40 pm
- Forum: General Mod Making
- Topic: Can skeleton magi be restricted?
- Replies: 3
- Views: 240
Can skeleton magi be restricted?
for my mod, i need skeleton mages to be restricted to the poison type, so no random elements there would be in the necromancer, but can that be done? if it does, how?
- Thu Aug 05, 2004 10:41 pm
- Forum: Mod Concepts & Research
- Topic: A monster soul system, please help
- Replies: 2
- Views: 458
you can make it ethereal and give it a negative "repairs durability" stat (dont know if really possible though), that way the item will give the stats for a little time and then when that time finishes, it cant be repaired EDIT: dont know why, but havent red where it says "its a charm", and, as char...
- Tue Aug 03, 2004 5:03 am
- Forum: Job Offerings
- Topic: [request] Mapper needed
- Replies: 1
- Views: 1001
[request] Mapper needed
here is a brief description of what the mod will be like we are in need of a mapper (any levelof skills, from newbie to mapping overlord ;) ), who is going to work in the maps planned [*duh*] (most of the areas will have a sketch planned) i would prefer to be contacted:1)by PM 2) by E-mail ( juma87...
- Tue Aug 03, 2004 4:47 am
- Forum: Member Аnnouncements
- Topic: New mod announcement: Diablo II: The Fall of the Savior
- Replies: 0
- Views: 510
New mod announcement: Diablo II: The Fall of the Savior
i did this post so everyone could see, im starting the works on a new mod, named Diablo II: The Fall of the Savior Some Features: -New Storyline -New Quests (adapted to the new storyline) -New zones, for exploring the world of sanctuary a lot more -new Classes with their skills -Total Revamping of e...
- Tue Aug 03, 2004 3:16 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY 3 out : World Event off-realm (include single player)!
- Replies: 122
- Views: 19787
- Tue Aug 03, 2004 2:37 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY 3 out : World Event off-realm (include single player)!
- Replies: 122
- Views: 19787
- Sat Jul 31, 2004 3:08 am
- Forum: Mod Concepts & Research
- Topic: Need a name for my mod
- Replies: 17
- Views: 1124
- Sat Jul 31, 2004 1:13 am
- Forum: Mod Concepts & Research
- Topic: Simple MF Mod
- Replies: 6
- Views: 743
- Tue Jul 27, 2004 1:51 am
- Forum: General Mod Making
- Topic: How Can i Get The Correct EXP?
- Replies: 6
- Views: 393
- Sun Jul 25, 2004 11:47 pm
- Forum: General Mod Making
- Topic: Portrait Mod...
- Replies: 13
- Views: 525
- Sun Jul 25, 2004 9:28 pm
- Forum: Tools
- Topic: AFJ Sheet Editor
- Replies: 104
- Views: 15753
- Fri Jul 23, 2004 1:25 pm
- Forum: General Mod Making
- Topic: Minions vs RIP
- Replies: 4
- Views: 232
- Thu Jul 22, 2004 2:58 am
- Forum: General Mod Making
- Topic: where can I find ALL the character names for patchstring?
- Replies: 1
- Views: 185
- Mon Jul 19, 2004 8:03 am
- Forum: General Mod Making
- Topic: how do i make this properties?
- Replies: 1
- Views: 192
how do i make this properties?
how do i make props like poison-thorns, lighting-thorns, etc?
i saw them on a mod (i think it was efta) and in a skill im doing for mine, i need it, but just cant figure out how is it done, can someone help me?
i saw them on a mod (i think it was efta) and in a skill im doing for mine, i need it, but just cant figure out how is it done, can someone help me?
- Sun Jul 18, 2004 5:13 pm
- Forum: General Mod Making
- Topic: (TUTORIAL LOD 110) How to make a Magic Find display
- Replies: 19
- Views: 1847
- Sun Jul 18, 2004 5:39 am
- Forum: General Mod Making
- Topic: 32 bit color in game
- Replies: 1
- Views: 204
- Sun Jul 18, 2004 5:38 am
- Forum: General Mod Making
- Topic: can a skill be linked to 2 different characters?
- Replies: 7
- Views: 330
can a skill be linked to 2 different characters?
in my mod, im going to use 9 passive skills shared between all characters, but my question is: should i make 7 copies of the same skill, one for every char class? or can they be linked to more than one skilldesc?
- Sun Jul 18, 2004 5:23 am
- Forum: PlugY|NefEx|D2Mod
- Topic: New system for code mods - D2Mod.dll
- Replies: 320
- Views: 102121
- Sun Jul 18, 2004 3:29 am
- Forum: Multimedia
- Topic: had anyone seen this??
- Replies: 3
- Views: 378
had anyone seen this??
i was looking around the missiles in d2data and i saw some strange thing that maybe blizzard left there on purpose, but its a must see; go to data\global\missiles\Extra\BeachBall.dcc and you will see a SPINNING BEACH BALL! yes, one of those with various colours and poor manufacture (moderators: i kn...
- Sat Jul 17, 2004 7:56 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: New system for code mods - D2Mod.dll
- Replies: 320
- Views: 102121
i got d2mod version 1.02, and also downloaded the last version of customtbl.dll im getting some problems with the extendedtbl plugin: i got d2mod version 1.02, and also downloaded the last version of customtbl.dll, added the needed text in d2mod.ini and copied the thee stringtables(btw, they are not...
- Fri Jul 16, 2004 10:56 pm
- Forum: Multimedia
- Topic: anyone need anything modeled ?
- Replies: 3
- Views: 319
- Fri Jul 16, 2004 10:54 pm
- Forum: Map Editing
- Topic: Supress name of stash
- Replies: 4
- Views: 364
- Fri Jul 16, 2004 10:52 pm
- Forum: Mod Concepts & Research
- Topic: Need a name for my mod
- Replies: 17
- Views: 1124
- Fri Jul 16, 2004 10:43 pm
- Forum: Code Editing
- Topic: [1.10] Make room for 18 skills on a skilltree
- Replies: 7
- Views: 2747