i use d2expres.dll, but cant play in fullscreen, how can fix it ?..
thanks~~
Search found 138 matches
- Fri Mar 12, 2021 7:00 am
- Forum: Code Editing
- Topic: [1.10]d2expres cant fullscreen
- Replies: 1
- Views: 326
- Mon Nov 17, 2014 4:43 pm
- Forum: Code Editing
- Topic: how to add properties to a runeword item?
- Replies: 1
- Views: 610
how to add properties to a runeword item?
i want to use #10518 or #10464 func add "+str" to a runeword item
but it can't be saved.
how can do this? pls help
but it can't be saved.
how can do this? pls help
- Tue Dec 31, 2013 8:00 am
- Forum: PlugY|NefEx|D2Mod
- Topic: extlvl error when loading
- Replies: 18
- Views: 4679
extlvl error when loading
i try to use extlvl.dll add new maps use extlvl v1, it work fine, but V1 max 255 lvls then i use v2, but game error when loading. there's "v1.x" only fixed 1024lvls ? 12:43:33.859 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 12:43:33.859 Fault address: 6FFDADBB 01:00029DBB F:\BAKFILE\Diabl...
- Wed Sep 21, 2011 10:34 am
- Forum: Code Editing
- Topic: [1.10] 2 question
- Replies: 0
- Views: 380
[1.10] 2 question
1. there's "threat" cap for player??
Monstat use "threat" check to be attark first.
there's a value same as it for player?
and can i use a skill let it lower temporarily ?
as "Invisible"
2, can i add weap's "rangeadder" temporarily ?
when use a skill (Whirlwind)
WW range = weap range ?
Monstat use "threat" check to be attark first.
there's a value same as it for player?
and can i use a skill let it lower temporarily ?
as "Invisible"
2, can i add weap's "rangeadder" temporarily ?
when use a skill (Whirlwind)
WW range = weap range ?
- Wed Aug 31, 2011 8:59 am
- Forum: Code Editing
- Topic: 1.11 where're arena codes ?
- Replies: 8
- Views: 1060
Re: 1.11 where're arena codes ?
en.....
D2Game.78D40 - Get minion owner
ECX = pGame ?
it check a dead monster, if it's merc(unsummon), return merc pUnit, or 0
there's a func can get pPlayer at any time ? no need check pet/merc.
D2Game.78D40 - Get minion owner
ECX = pGame ?
it check a dead monster, if it's merc(unsummon), return merc pUnit, or 0
there's a func can get pPlayer at any time ? no need check pet/merc.
- Mon Aug 29, 2011 10:43 am
- Forum: Code Editing
- Topic: 1.11 where're arena codes ?
- Replies: 8
- Views: 1060
Re: 1.11 where're arena codes ?
ye, thx!
but ,how to get really *ptPlayer?
if a pet or nec's skeleton kill a monster, it isnt char's *ptPlayer in EAX.
but ,how to get really *ptPlayer?
if a pet or nec's skeleton kill a monster, it isnt char's *ptPlayer in EAX.
- Thu Aug 25, 2011 4:44 pm
- Forum: Code Editing
- Topic: 1.11 where're arena codes ?
- Replies: 8
- Views: 1060
Re: 1.11 where're arena codes ?
D2Game.44DC0 - Delete an item
i find this,but no more info.
how to use this func?
what's 1.11 func same as #10464(1.10) ?
i find this,but no more info.
how to use this func?
what's 1.11 func same as #10464(1.10) ?
- Wed Aug 10, 2011 2:16 pm
- Forum: Code Editing
- Topic: 1.11 where're arena codes ?
- Replies: 8
- Views: 1060
1.11 where're arena codes ?
where're arena codes address in 1.11 ?
i cant find any text of "arena"
thx
- Wed Nov 24, 2010 10:59 am
- Forum: Code Editing
- Topic: 1.10 time of item
- Replies: 3
- Views: 480
Re: 1.10 time of item
thx
en.i know ,need a new stat first
but i dont use VC++
i want know where can get time in d2game.dll , use Ollydbg.
i know cubemain.txt use OP , op "1,2" param check day ,where're these codes?
en.i know ,need a new stat first
but i dont use VC++
i want know where can get time in d2game.dll , use Ollydbg.
i know cubemain.txt use OP , op "1,2" param check day ,where're these codes?
- Wed Nov 24, 2010 8:58 am
- Forum: Code Editing
- Topic: 1.10 time of item
- Replies: 3
- Views: 480
1.10 time of item
i have a idea... :D sorry my poor english.. how can make a "time" property for item ? it means: when i kill monstat and drop a item, or cube a new item. let it auto add a "time" property , it get year/month/day when you get it . simple: short sword +1 max dmg +10 att You Get 20101124 i dont konw how...
- Mon Aug 09, 2010 7:29 am
- Forum: Code Editing
- Topic: get set uni items index
- Replies: 2
- Views: 497
Re: get set uni items index
thanks!!
but i cant find the ptItemdata structs sticky...
i test more +4, find it's +28 ->nIndex
but i cant find the ptItemdata structs sticky...
i test more +4, find it's +28 ->nIndex
- Fri Aug 06, 2010 7:54 am
- Forum: Code Editing
- Topic: get set uni items index
- Replies: 2
- Views: 497
get set uni items index
what's func can get set or uni items index ?
i want to get an item's index in 'setitems.txt' or 'uniqueitems.txt'..
thanks it's v1.10
i want to get an item's index in 'setitems.txt' or 'uniqueitems.txt'..
thanks it's v1.10
- Fri Jul 16, 2010 1:44 pm
- Forum: Code Editing
- Topic: client display of stat
- Replies: 1
- Views: 442
client display of stat
D2Game.6FC3EC20 only work for "quantity" and "durability" stat
it cant work for other stat
i try to use #10518 #10464 add stat to an item .but i cant update client display..
there're some way to update client display real time?? thx!
it cant work for other stat
i try to use #10518 #10464 add stat to an item .but i cant update client display..
there're some way to update client display real time?? thx!
- Mon Jul 12, 2010 7:58 am
- Forum: Code Editing
- Topic: charm durability ?
- Replies: 1
- Views: 432
charm durability ?
i set "dur" to charm ,but it always has "indestruct", where're these codes?
i cant find "indestruct" in "itemstatcost.txt"
thx
- Thu Jul 01, 2010 8:08 am
- Forum: Code Editing
- Topic: 1.10 how to get more than 32767 hitpoints?
- Replies: 2
- Views: 547
Re: 1.10 how to get more than 32767 hitpoints?
very thanks! oh, so bad. 10519# func 's bug:roll:
where is the hp/mana orb draw codes? i cant find these codes in "1.10 d2 func" topic
EDIT: en ,i found it
orb draw : 6FAFF9D0
where is the hp/mana orb draw codes? i cant find these codes in "1.10 d2 func" topic
EDIT: en ,i found it
orb draw : 6FAFF9D0
- Mon Jun 28, 2010 3:29 pm
- Forum: Code Editing
- Topic: 1.10 how to get more than 32767 hitpoints?
- Replies: 2
- Views: 547
1.10 how to get more than 32767 hitpoints?
D2Common.#10519
it cant get real hitpoints , if more than 32767 values...
but D2Common.#10564 can get real maxlife
Are there some way to get real value?
it cant get real hitpoints , if more than 32767 values...
but D2Common.#10564 can get real maxlife
Are there some way to get real value?
- Mon May 17, 2010 4:40 am
- Forum: Code Editing
- Topic: [1.10] Item Quantity Cap
- Replies: 1
- Views: 706
Re: [1.10] Item Quantity Cap
oh. it means arrow quantity more than 512 ?
- Thu Mar 04, 2010 9:19 am
- Forum: Code Editing
- Topic: how to add a check here?
- Replies: 1
- Views: 369
how to add a check here?
6FAB9FE0 /$ 56 PUSH ESI ;? 6FAB9FE1 |. 51 PUSH ECX ;hRoom ? 6FAB9FE2 |. 8BF2 MOV ESI,EDX 6FAB9FE4 |. E8 5B090B00 CALL <JMP.&D2Common.#10057> 6FAB9FE9 |. 83F8 08 CMP EAX,8 6FAB9FEC |. 74 66 JE SHORT D2Client.6FABA054 6FAB9FEE |. 83F8 6A CMP EAX,6A 6FAB9FF1 |. 7E 39 JLE SHORT D2Client.6FABA02C 6FAB9F...
- Thu Aug 20, 2009 7:28 am
- Forum: Code Editing
- Topic: Eth item req
- Replies: 3
- Views: 540
Re: Eth item req
thanks !!
Yeah, find codes in D2Common.#10756
SUB EDI,0A
SUB EBP,0A
JMP these codes , same as normal items req.
Yeah, find codes in D2Common.#10756
SUB EDI,0A
SUB EBP,0A
JMP these codes , same as normal items req.
- Tue Aug 18, 2009 2:35 pm
- Forum: Code Editing
- Topic: Eth item req
- Replies: 3
- Views: 540
Eth item req
how can let Eth items reqstr and reqdex same as normal items?
if a normal weap reqstr 30, reqdex 40,
Eth is reqstr 20, reqdex 30, all req -10.
thx.....i dont konw how to change this....
if a normal weap reqstr 30, reqdex 40,
Eth is reqstr 20, reqdex 30, all req -10.
thx.....i dont konw how to change this....
- Fri Jul 24, 2009 8:44 am
- Forum: Code Editing
- Topic: light radius cap ?
- Replies: 4
- Views: 571
- Fri Jul 24, 2009 3:41 am
- Forum: Code Editing
- Topic: light radius cap ?
- Replies: 4
- Views: 571
light radius cap ?
i changed "item_lightradius" save bits to 6 in itemstatcost.txt, make a item with "+57 light radius", but the visible radius isn't full screen. i think "item_lightradius" has a cap, where is it? :roll: :?: and , "light" "color" can't be use for monster ? i test , but monster 's color no change, and ...
- Thu Jul 02, 2009 2:42 am
- Forum: Code Editing
- Topic: [1.10] Ethereal Set
- Replies: 3
- Views: 596
Re: [1.10] Ethereal Set
here , check set items 6FC4D84E |. 83E8 04 SUB EAX,4 6FC4D851 |. 0F84 A5000000 JE D2Game.6FC4D8FC always eth setitems change to: 6FC4D84E |. 83E8 04 SUB EAX,4 6FC4D851 74 69 JE SHORT D2Game.6FC4D8BC 6FC4D853 90 NOP 6FC4D854 90 NOP 6FC4D855 90 NOP 6FC4D856 90 NOP more info -> Ethereal Item Synopsis b...
- Wed Jul 01, 2009 9:47 am
- Forum: Code Editing
- Topic: remove movie ?
- Replies: 5
- Views: 533
Re: remove movie ?
:P oh.. i test my change codes in D3d game. :D it need edit belt.txt and inventory.txt picture: http://i3.6.cn/cvbnm/87/e3/a7/1286adfa9303c9e85d74ade621be7c9c.jpg need more test ... :P 6F842057 C705 F0A4856F 00040000 MOV DWORD PTR DS:[6F85A4F0],400 6F842061 C705 ACA7856F 00030000 MOV DWORD PTR DS:[6...
- Wed Jul 01, 2009 4:46 am
- Forum: Code Editing
- Topic: remove movie ?
- Replies: 5
- Views: 533
yeah,thx :) i'll try to change 640x480 to 1024x768, but find some problems i use Ollydbg find 280(640), 1E0(480) values in d2gfx, d2gdi,d2client dll files , and change to 400(1024),300(768) if the movies play in 1024x768, game crash.... the movies only play in 640x480, maybe i remove them , it can b...