Search found 36 matches

by MrSwinger
Tue Jul 06, 2004 9:53 am
Forum: Escape From The Afterlife
Topic: [title EDITED] Hard links to web pages
Replies: 8
Views: 3413

Re: Please take this advice.

there are working links on the site, try looking under "items" -> "gems"
by MrSwinger
Sun Jun 20, 2004 3:16 am
Forum: Escape From The Afterlife
Topic: Runewords
Replies: 4
Views: 1036

Re: Runewords

just so u know, u can find the runewords in the ReadMe, but having them listed on ur site would be helpfull :)
by MrSwinger
Wed Jun 16, 2004 3:49 am
Forum: Escape From The Afterlife
Topic: Skills: Huntress
Replies: 34
Views: 7048

Re: Skills: Huntress

any of the synergies that dont give a description give things other then dmg, such as wrath of flame gets extra bolts from archtype, along with a shorter time delay for laying traps (if u use traps).
by MrSwinger
Thu Jun 10, 2004 2:45 am
Forum: Escape From The Afterlife
Topic: My witch doesnt work...
Replies: 16
Views: 1492

Re: My witch doesnt work...

im quite willing to see a mod through to the end but facts are, they're either too easy or the modder isnt active enough. mouse for some reason hasnt replied to any of my posts about heroines yet and unfortunatly theres only really 1-2 viable builds per char so i just left. Efta is a good mod no dou...
by MrSwinger
Wed Jun 09, 2004 11:10 pm
Forum: Escape From The Afterlife
Topic: Crafting and Elixirs
Replies: 5
Views: 685

Re: Crafting and Elixirs

problem beeing all melee/ranged chars has mana and life leech so its not an issue.

its the casters with mass mana cost spells it effects.

if u increase ur max mana but lower ur regen u may be able to cast more of a single spell, but once u run out u take longer to regen it.
by MrSwinger
Wed Jun 09, 2004 11:00 pm
Forum: Escape From The Afterlife
Topic: Minion build?
Replies: 13
Views: 1138

Re: Minion build?

true abouit act3 mercs, i got one that can solo act5 hell in a 6 player game easily.
by MrSwinger
Wed Jun 09, 2004 10:50 pm
Forum: Escape From The Afterlife
Topic: Create a Runword
Replies: 16
Views: 2267

Re: Create a Runword

sorry if i sounded offensive, im just annoyed at how unbalanced the melee to caster ratio is in hell atm.

maybe the zod should be taken out and replaced with something like ber.
by MrSwinger
Wed Jun 09, 2004 4:10 pm
Forum: Escape From The Afterlife
Topic: Create a Runword
Replies: 16
Views: 2267

Re: Create a Runword

i challenge you to make an effective meleer in hell with the current items, even with the best items melee barbs are slow at soloing hell and casters are far quicker. im just trying to give options to the people who find these runes to be able to match casters in hell. also the throwing armour is to...
by MrSwinger
Wed Jun 09, 2004 4:06 pm
Forum: Escape From The Afterlife
Topic: Crafting and Elixirs
Replies: 5
Views: 685

Re: Crafting and Elixirs

well i know in normal D2 that mana regen is always the same no matter how much mana u have, it only increases with + mana regen skills/items. with no mana regen bonuses you'll always regen your mana from zero to full in 1 minute, whether this has changed in this mod i doubt but i could of cause be w...
by MrSwinger
Wed Jun 09, 2004 4:46 am
Forum: Escape From The Afterlife
Topic: Crafting and Elixirs
Replies: 5
Views: 685

Re: Crafting and Elixirs

id like to see u find a ring that gives +63-127 dmg, dual leech, + massive AR.... with a small amount of mf (100-200%) u could easily find rare items of all sorts, the only ones that are hard are 5 elite rare gloves and thats only because of space requirements. also u seem to contradict what ur sayi...
by MrSwinger
Tue Jun 08, 2004 5:37 pm
Forum: Escape From The Afterlife
Topic: Create a Runword
Replies: 16
Views: 2267

Re: Create a Runword

heres some ideas, but i cant remember exactly what the runes them self give so factor those in aswell. Exiztance Ohm - Lo - Eth 3 socket maces/hammers only level 90 reqiurement 35% increased attack speed 230%-380% enhanced damage ignore targets defense level 14 Souldcutter aura when equipped 1-750 m...
by MrSwinger
Tue Jun 01, 2004 3:30 pm
Forum: Escape From The Afterlife
Topic: Looking for a New inventive build to try
Replies: 11
Views: 1080

Re: Looking for a New inventive build to try

theres really only 1 build u can make with a heroine right now which is a werewolf build using fury, battle fury and shockclaws with the synergies. all the fire skills are rediulously underpowered along with rabies and the other skills such as concentration means u cant use werewolf and without batt...
by MrSwinger
Mon May 31, 2004 2:32 pm
Forum: Escape From The Afterlife
Topic: Looking for a New inventive build to try
Replies: 11
Views: 1080

Re: Looking for a New inventive build to try

cold hydra u can get to around 2-4k dmg fairly easily fire hydra u can ge to around 3-5k dmg fairly easily and lightning hydra u can get to around 1-6k dmg easily when choosing a hydra u gotta think about how they work, cold obviously chills monsters but each bolt can only hit 1 target. fire hydra d...
by MrSwinger
Sun May 30, 2004 8:30 pm
Forum: Escape From The Afterlife
Topic: Looking for a New inventive build to try
Replies: 11
Views: 1080

Re: Looking for a New inventive build to try

hydra summoners are very workable even without godly items, except poison hydras (which are entirely useless).
by MrSwinger
Sat May 29, 2004 1:33 am
Forum: Escape From The Afterlife
Topic: Looking for a New inventive build to try
Replies: 11
Views: 1080

Re: Looking for a New inventive build to try

i got an enchantment magi, i beleive enchants bugged. i got 2 bows, 1 with guided arrow and 1 with multishot. 3- 25k dmg with guided, 1.5 - 15k with multishot and i can barely kill in 2 player hell baal runs. its a very difficult build to play because of magis very low life but it can work (up to ac...
by MrSwinger
Fri May 28, 2004 3:00 pm
Forum: Escape From The Afterlife
Topic: 1.45C info & bug reports
Replies: 62
Views: 17568

Re: 1.45C info & bug reports

yeah the inferno skills are fun, i tried one for a bit :)

but unless its fixed its not worth it.


hmm, actually if u cant fix the actual bug maybe u could just increase the dmg by alot and then change the listed dmg?
by MrSwinger
Fri May 28, 2004 5:06 am
Forum: Escape From The Afterlife
Topic: 1.45C info & bug reports
Replies: 62
Views: 17568

Re: 1.45C info & bug reports

Adamantine gloves, they never give the correct amount of lightning skills, i have a +4 pair with 1 ort in them that give just +3 to lightning skills. a friend has another pair with 3 +2 orts that give 4 to lightning skills. how do 2 pairs of gloves both witt +5 light skills give different results, b...
by MrSwinger
Thu May 27, 2004 3:19 am
Forum: Escape From The Afterlife
Topic: I need help......
Replies: 9
Views: 828

Re: I need help......

yeh im #1 again lawrence, but i fear the ulmighty kain will get first soon, his magi is 93 already lol
by MrSwinger
Wed May 26, 2004 7:07 am
Forum: Escape From The Afterlife
Topic: I'd like to announce....
Replies: 6
Views: 687

Re: I'd like to announce....

next time u goto the chaos sanctuary look closely at the shadows, you'll see that they use berserk which would completly ignore ur bone armour. ive got a lvl 95 summoner (beastie) that has died quite a few times to hell shadows in the chaos sanctuary and he has nearly 4k life, although this is in SC...
by MrSwinger
Mon May 24, 2004 7:08 pm
Forum: Escape From The Afterlife
Topic: I need help......
Replies: 9
Views: 828

Re: I need help......

i think theres something u need to understand.... people rush for 1 reason, to make pvp chars. efta is a pure pvming mod, very few people duel on realm and when they do it comes down to who gets the first hit (mouse should change pvp penalty from 1/6 to 1/10 i think). therefore whats the point rushi...
by MrSwinger
Sun May 23, 2004 7:45 pm
Forum: Escape From The Afterlife
Topic: New to EFTA Pls help
Replies: 2
Views: 900

Re: New to EFTA Pls help

simple put the Dlls. and the mpq in ur d2 folder replacing the old dlls and mpq.

u might have a problem though because of Kot, kot has more dlls then efta and unless u first replace all of the original dlls efta will likely not work.
by MrSwinger
Wed May 12, 2004 5:04 pm
Forum: Escape From The Afterlife
Topic: chaos RW // Ragnarok(whirlwind) Qs
Replies: 1
Views: 471

chaos RW // Ragnarok(whirlwind) Qs

hey, id like to know if the runeword "chaos" has been modified to work with normal weapons as claw types dont exist anymore or if u plan to modify it :) also is Ragonarok (whirlwind) still based on weapon ias or can other sources of ias increase its amount of hits per whirl. If your unsure of what i...
by MrSwinger
Tue May 11, 2004 3:53 am
Forum: Escape From The Afterlife
Topic: Skills: Viking
Replies: 8
Views: 3085

Re: Skills: Viking

1) Vikings have very low life compared to heros and heroines so some kind of life boost would be good i think (though not as large a boost as shifting skills).

2) no one said anything about shifting skills from what i can see in this thread ;)
by MrSwinger
Tue May 11, 2004 3:50 am
Forum: Escape From The Afterlife
Topic: skelleton mastery // number of sockets
Replies: 3
Views: 559

Re: skelleton mastery // number of sockets

theres no char skills for magi or skell but u can get items with + magi or + skell and that mastery boosts them.

an example would be unique (something) slippers called "The reluctant General", if i remember correctly they give something like + 15 skelleton magi and +10 mastery (varies).
by MrSwinger
Mon May 10, 2004 5:50 pm
Forum: Escape From The Afterlife
Topic: skelleton mastery // number of sockets
Replies: 3
Views: 559

Re: skelleton mastery // number of sockets

i would guess that skelleton mastery wouldnt work with anything but skeletons and skeletal magi.


armors : 5 max
shields : 4 max (not 100% sure)
belts : 2
boots : 3

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